Zippy Zap
Generation: | VII |
---|
Battle Data
Type: | |
---|---|
Category | |
Power: | 50 |
Accuracy: | 100% |
PP: | 15, max: ? |
Affects: | Selected target |
Secondary Effect: | |
Priority: | 0 |
Contact: | Yes |
Affected by
Magic Coat: | No |
---|---|
Magic Bounce: | |
Bright Powder: | No |
Protect/Detect: | No |
Snatch: | No |
Mirror Move: | |
King's Rock: | Yes |
Contest Data
Zippy Zap is a electric-type move introduced in Pokémon Let's Go Pikachu and Let's Go Eevee. It is one of Signature Moves for the partner Pikachu.
Description
Games | Description |
---|---|
Template:PE | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |
Template:SWSH | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Effect
Generation VII
Zippy Zap inflicts damage and will always result in a critical hit. It has a priority of +2, so it is used before all moves that do not have increased priority.
Generation VIII
Zippy Zap cannot be selected in a battle.
Learnset
By Move Tutor
In Let's Go, Pikachu!, the Move Tutor of Zippy Zap is located in Cerulean City's Pokémon Center.
Pokémon | Type | Egg groups | Games | |
Pikachu | Electric | Undiscovered | Template:PE | |
Bold indicates that this Pokémon receives STAB from this move. Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move. |
Trivia
- Zippy Zap along with the other Signature Moves of the Partner Pokémon in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! are the only moves that can't be used in other games.
- They are also the only moves introduced in Let's Go, Pikachu! and Let's Go, Eevee! that haven't been used in the anime.