Zing Zap
びりびりちくちく {{{ja_trans}}}
Introduced: | Generation VII |
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Battle Data
Type: | |
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Category: | |
Power: | 80 |
Accuracy: | 100% |
PP: | 10, max: {{{max_pp}}} |
Priority: | 0 |
Contact: | Yes |
Affected by
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | No |
Detect/Protect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | No |
Zing Zap is an Electric-type move introduced in Generation VII. It was the signature move of Togedemaru prior to Generation VIII.
Description[]
Games | Description |
---|---|
SMUSUM SwShLA |
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |
BDSP | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
SV | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. |
Effect[]
It has a chance of 30% to flinch the target.
Learnset[]
By leveling up[]
Pokémon | Type | Egg groups | Level | |||
VII | VIII | IX | ||||
Togedemaru | electric/steel | Field/Fairy | 33 | 40SwSh | ||
Pincurchin | electric | Water 1/Amorphous | 50SwSh | 50 | ||
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. |