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Needs Gen. VIII
Zing Zap
びりびりちくちく {{{ja_trans}}}
Zing Zap VII
Introduced: Generation VII
Battle Data
Type: Type Electric
Category: Type Physical
Power: 80
Accuracy: 100%
PP: 10, max: {{{max_pp}}}
Priority: 0
Contact: Yes
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: No
Detect/Protect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: No

Zing Zap is an Electric-type move introduced in Generation VII. It was the signature move of Togedemaru prior to Generation VIII.

Description[]

Games Description
SMUSUM
SwShLA
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
SV The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.

Effect[]

It has a chance of 30% to flinch the target.

Learnset[]

By leveling up[]

Pokémon Type Egg groups Level
VII VIII IX
777 Togedemaru electric/steel Field/Fairy 33 40SwSh
871 Pincurchin electric Water 1/Amorphous 50SwSh 50
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Gallery[]

Main games


Side games

Main series

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