Seeking Shelter From the Storm! (Japanese: ぶきみな雨宿り!ニャスパーは見ていた!!, Hepburn: Spooky Shelter! Espurr Watches!!) is the 14th episode of Pocket Monsters: XY of Pocket Monsters: XY and Pocket Monsters: XYZ, and Pokémon the Series: XY of Pokémon the Series: XY and Pokémon the Series: XYZ.
Synopsis[]
Our heroes and Team Rocket both seek shelter from a downpour in an old, abandoned mansion. When lights come on and doors close behind them, they’re convinced the mansion is haunted—and because neither of the two groups knows the other is there, they keep scaring each other with their startled screams!
When our heroes explore the house and encounter a mysterious being with glowing eyes, Ash, Serena, and Clemont are terrified—but Bonnie runs after it to find out what’s going on, and ends up making a new friend: a Psychic-type Pokémon named Espurr! She realizes that Espurr has been responsible for all the strange happenings in the house, and that it’s keeping them from leaving for some reason. Espurr shows her the lovely pendant it’s wearing, and points out the same pendant in a portrait of an older woman, but Bonnie can’t figure out what it wants.
Ash, Serena, and Clemont go searching for Bonnie and run into Team Rocket instead. They accuse each other of being responsible for the “haunting,” but when they meet up with Bonnie and Espurr, they quickly figure out what’s going on, and Meowth offers to translate for Espurr so it will let them leave the house.
It seems the woman in the painting used to take care of the wild Espurr, feeding and playing with it when it came to her mansion. She even let it wear the precious pendant, a gift from her husband. But when it came back to return the pendant, the woman was gone and the house was empty. It’s been waiting in the house ever since, hoping its friend will come back for her pendant—and now it wants our heroes to help find her!
Jessie, James, and Meowth have another idea: they want to catch Espurr instead. They attack, but it quickly sends the villains blasting off again. Ash and Clemont are promising Espurr that they’ll help it find the woman who lived in the mansion when the new owner of the house arrives! Her name is Elise, and the woman who took care of Espurr was her grandmother, Lacy. She tells Espurr the sad news that Grandma Lacy passed away, and offers to take it to the cemetery so it can say goodbye to her. Elise also announces her plans to renovate the old house and move in herself, and says Espurr is welcome to come and play any time. It’s a bittersweet ending to Espurr’s long quest, as our heroes say their farewells and continue their journey to Cyllage City.[1]
Episode plot[]
As a thunderstorm rages on, the heroes run to a mansion to seek shelter. Bonnie is scared of the thunder, though notices the door is open, so they all enter the mansion. They ask for anyone to answer them, but nobody replies, though a strange being watches them. Clemont feels uneasy since the mansion looks old and abandoned. He tries to switch on the lights. The lights turn on, but Clemont is frightened, for he didn't turn them on personally. To comfort everyone, Clemont tells it must've been the motion sensors that activated the lights. Serena thinks the place is cursed, making Ash react in fear. They decide to go out, but the door closes by itself. Clemont explains the door has a timed-locking mechanism. Serena feels this is a mansion that eats people, making Clemont tingly as well, but he decides to disprove that by scientific facts. He thinks there is another exit, so the heroes go to find it.
Team Rocket is also caught in the storm and they find the mansion. James and Meowth feel the place is creepy, but Jessie replies it is a bonus since they can set the base of operations here, with James skeptical. A window opens, so Jessie hops in, thinking the mansion is automatic. James and Meowth enter in and the light is lit. James and Meowth have a bad feeling about the mansion. James tries to open the window, from which they came in, but it is stuck. Meanwhile, Ash, Serena, and Clemont are scared, but Bonnie tells it is just a picture they saw, of an old lady. Serena feels the old lady haunts this place, making both Ash and Clemont tingly. Team Rocket hears a noise and suspects it is a scream. James tries to break the window to get out, though a barrier stops him. The heroes heard the noise as well, so Clemont suspects it is a sound of an antique clock. Serena considers this a noise of a stake driving through a vampire, making Ash and Clemont even more tingly.
Team Rocket are also frightened, but realize it is an old picture of a lady. The heroes heard another noise, so Clemont, in panic, claims this is a noise of a wind blowing through the mansion. Ash and Serena consider that as a scream. Team Rocket moves through the mansion together and terrified, even Jessie does not feel it suitable. They notice a light in a distance; a Pokémon is playing with a ball. It moves the ball towards Team Rocket, who scream and run off, thinking it is a ghost light. The heroes also notice the Pokémon and Bonnie runs off to it. She follows it, though Ash, Clemont and Serena follow her, but come into a dead end. As the heroes return to the entrance, Clemont yells out, finally realizing there is a Psychic-type Pokémon inside the mansion that caused all these strange effects to happen. Clemont feels this Pokémon does not want them to get out first, hence why it shut the door. Bonnie, however, meets this strange Pokémon, who approaches her.
Bonnie wonders about this Pokémon, who plays throwing the ball, making both of them happy. The Pokémon throws the ball to Dedenne, who cannot lift it and falls down. Bonnie goes to catch him, though the Pokémon uses psychic powers to make them levitate. Bonnie and Dedenne are grateful and realize this Pokémon has caused the effects through the mansion, but she wonders why has it done this. The Pokémon opens a door, revealing a playroom, for it wanted someone to play with. Bonnie and Dedenne spend some time with the Pokémon. The heroes hear another noise and enter a room, finding Team Rocket, who is shaking and wearing sheets. They do a terrified version of their motto, after they accuse the friends of scaring them. The heroes believe Team Rocket is behind these effects though as they are even dressed as ghosts, but Team Rocket denies it and states the sheets were because they were cold and soaked. They demand to know where Bonnie is but they have no idea and state they need to leave. Hearing a crash, everyone is scared but Team Rocket runs off while the friends decide to find Bonnie. As it turns out Bonnie accidentally knocked a play toy, causing this crash, but the Pokémon puts it back. Dedenne notices a pendant around the Pokémon's neck, so the Pokémon shows it is a pendant from the lady on the portrait.
The heroes hear Bonnie talking and find her with the Pokémon, Espurr. Clemont scolds Bonnie, for she shouldn't have wandered on her own. Bonnie tells Espurr wants to tell her something. However, Team Rocket enters, knowing nobody can get out until this mystery is solved. Meowth translates what Espurr is saying as its wants to give the pendant back to the lady in the painting. Espurr tells them it visited the mansion and played with the owner, an old lady, who gave Espurr a pendant, which was a gift from her husband, then Espurr left very happy. It returned one day to give the lady her pendant back and a flower, but the old lady was gone, so Espurr is still waiting for her arrival. The heroes decide to find out where the old lady went, but Team Rocket is not pleased and decide to catch Espurr, sending Pumpkaboo and Inkay. Pumpkaboo wraps Espurr with Leech Seed, while Inkay attacks using Psybeam. Espurr used Protect for the last move, then blasts Team Rocket off using Psychic, which makes everyone glad that they exited the mansion.
The heroes promise to find the old lady. Suddenly, a woman appears, calling herself Elise, whose grandma, Lacy, is the owner of the mansion. After explaining the whole story, the heroes ask where Lacy is, but Elise replies sadly, she passed away. Espurr, however, brings Elise the pendant, since it wanted to bring the pendant back to Lacy. Elise understands as her grandmother loved that pendant, she then replies she would've torn the mansion down, since it is badly damaged, but the meeting today has changed her mind. Instead, she will renovate the place, even keep her grandmother's painting right where it is. Later, the heroes bid Elise and Espurr farewell. During the ride, Elise thinks her grandma wanted Espurr to keep the pendant, who puts the pendant on itself, while carrying the flower for Lacy.
Debuts[]
Character[]
Pokémon[]
Quotes[]
- "Yes! We finally got out of there!" - Jessie
- "Where are we going next?!" - James
- "Guess!" - Jessie
Trivia[]
- "Who's That Pokémon?": Espurr (US)
- "Pokémon Quiz": Espurr (JP)
- Like in "Scare at the Litwick Mansion!", Ash, Iris and Cilan begin the episode by entering a mansion to seek shelter from the rain. Team Rocket is also there to set up the house as a Team Rocket base in the region.
- Also, like in "A Night in the Nacrene City Museum!", Cilan, like Clemont, tries to explain erratic effects by science, while Iris, similar to Serena, suggests a strange force of a ghost causing these effects.
- In addition, similar to "Take This House and Shuppet", Ash's younger companion, Max, playing with a Pokémon, Shuppet, who also caused effects in a mansion. Also, the owner of that mansion decided to renovate the place as well. Elise asks of Espurr to come back to the mansion, as well as to visit grandma's grave.
Mistakes[]
- Espurr's Psychic affected James' Inkay, despite being a Dark-type Pokémon.
Dub differences[]
- In the English and Korean dubs, the unique title card segment is replaced with the standard title card.
Gallery[]
References[]
- ^ (n.d.) . "Seeking Shelter From the Storm! | Pokémon TV (pokemon.com)". From The Official Pokémon Website | Pokemon.com. Archived from the original on February 6, 2024.