Wonder Guard (Japanese: ふしぎなまもり, Hepburn: Mysterious Protection) is an ability exclusive to Shedinja, introduced in Generation III.
Description[]
Generation III[]
"Super effective" hits.
Generation IV[]
Only supereffective moves will hit.
Effect[]
Pokémon with Wonder Guard are immune to attacks that are not super effective. Wonder Guard does not protect the Pokémon against Struggle or moves that deal a fixed amount of damage, provided the move is a type the Pokémon is weak to, so Night Shade would hit a Shedinja, but Seismic Toss wouldn’t. Wonder Guard does not prevent damage from burn, poison, confusion, entry hazards, recoil, or weather. Wonder Guard is ignored by the abilities Mold Breaker, Teravolt, or Turboblaze. Wonder Guard cannot be copied with Role Play, Receiver, or Power of Alchemy or traded with Skill Swap or Wandering Spirit.
Pokémon[]
Pokédex | Pokémon | Type |
---|---|---|
#292 | Shedinja |
A Pokéstar Studios Dark/Ghost-type opponent named Majin has Wonder Guard. With that:
Damaged normally by | Weak to | Immune to | Resistant to |
---|---|---|---|
None | None | All elemental types | None |