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Victini (Japanese: ビクティニ Bikutini) is a Psychic/Fire-type Mythical Pokémon introduced in Generation V.

Biology

Physiology

Victini is a small cream-colored rabbit-like Pokémon with round bright blue eyes, long pointed flame-orange V-shaped ears, and small orange paws and feet. The front of Victini's ears are orange, while the interior of its ears are cream colored and black. It has little orange hands with three claw-like digits; Victini often forms the "V" for "Victory" sign with its hands. Its orange feet are small and it possesses two claw-like toes. It has small, cream-colored wings on its back which allow it to fly; however, Victini will often levitate using its psychic powers. It has two pointed fangs which can be seen on its upper jaw when it opens its mouth. 

Special Abilities

Legends claim that trainers who possess a Victini will never lose, no matter what kind of battle they encounter. Victini possesses an unlimited force of fiery energy blazing within its body; it can share this energy with other beings (both people and Pokémon) by touching them, filling them with incredible supernatural strength.) In the anime, Victini is shown to be able to become invisible. Victini is the only Pokémon that can learn the move Searing Shot.

Behavior

Victini is a very shy and elusive Pokémon. It will often become invisible and only reveals itself to those it trusts. However, being a Fire-type, Victini's temper will flare up if it feels the need to defend its friends.

Game info

Locations

Locations
Version(s) Area(s) Rarity
Black/White Liberty Garden, Movie 14 Event Mystery Gift One
Black 2/White 2 Trade None
X/Y Event/Transfer None
OR/AS Event/Transfer None
Sun/Moon Transfer None


Pokédex entries

  • Black

    This Pokémon brings victory. It is said that trainers with Victini always win, regardless of the type of encounter.

  • White

    It creates an unlimited supply of energy inside its body, which it shares with those who touch it.

  • Black 2

    When it shares the infinite energy it creates, that being's entire body will be overflowing with power.

  • White 2

    When it shares the infinite energy it creates, that being's entire body will be overflowing with power.

  • X

    This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

  • Y

    When it shares the infinite energy it creates, that being's entire body will be overflowing with power.

  • Omega Ruby

    This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.

  • Alpha Sapphire

    When it shares the infinite energy it creates, that being's entire body will be overflowing with power.


Stats

Base Stats
HP
100
Attack
100
Defense
100
Sp. Atk
100
Sp. Def
100
Speed
100
Total
600

Learnset

Leveling

LevelingGeneration VII
Level Move Power Accuracy PP Type Category
1 Searing Shot 100 100% 5 Fire Special
1 Focus Energy —% 30 Normal Status
1 Confusion 50 100% 25 Psychic Special
1 Incinerate 60 100% 15 Fire Special
1 Quick Attack 40 100% 30 Normal Physical
9 Endure —% 10 Normal Status
17 Headbutt 70 100% 15 Normal Physical
25 Flame Charge 50 100% 20 Fire Physical
33 Reversal 100% 15 Fighting Physical
41 Flame Burst 70 100% 15 Fire Special
49 Zen Headbutt 80 90% 15 Psychic Physical
57 Inferno 100 50% 5 Fire Special
65 Double-Edge 120 100% 15 Normal Physical
73 Flare Blitz 120 100% 15 Fire Physical
81 Final Gambit 100% 5 Fighting Special
89 Stored Power 20 100% 10 Psychic Special
97 Overheat 130 90% 5 Fire Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Category Contest Category Appeal Jam
1 Searing Shot 100 100% 5 Fire Special Type Cool 3 0 ♥
1 Focus Energy —% 30 Normal Status Type Cool 1 0 ♥
1 Confusion 50 100% 25 Psychic Special Type Clever 4 0 ♥
1 Incinerate 60 100% 15 Fire Special Type Tough 3 0 ♥
1 Quick Attack 40 100% 30 Normal Physical Type Cool 3 0 ♥
9 Endure —% 10 Normal Status Type Tough 3 0 ♥
17 Headbutt 70 100% 15 Normal Physical Type Tough 4 0 ♥
25 Flame Charge 50 100% 20 Fire Physical Type Cool 1 0 ♥
33 Reversal 100% 15 Fighting Physical Type Cool 1 0 ♥
41 Flame Burst 70 100% 15 Fire Special Type Beautiful 3 0 ♥
49 Zen Headbutt 80 90% 15 Psychic Physical Type Clever 4 0 ♥
57 Inferno 100 50% 5 Fire Special Type Beautiful 1 4 ♥
65 Double-Edge 120 100% 15 Normal Physical Type Tough 6 0 ♥
73 Flare Blitz 120 100% 15 Fire Physical Type Cool 6 0 ♥
81 Final Gambit 100% 5 Fighting Special Type Tough 8 0 ♥
89 Stored Power 20 100% 10 Psychic Special Type Clever 1 0 ♥
97 Overheat 130 90% 5 Fire Special Type Beautiful 6 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Category
1 Searing Shot 100 100% 5 Fire Special
1 Focus Energy —% 30 Normal Status
1 Confusion 50 100% 25 Psychic Special
1 Incinerate 30 100% 15 Fire Special
1 Quick Attack 40 100% 30 Normal Physical
9 Endure —% 10 Normal Status
17 Headbutt 70 100% 15 Normal Physical
25 Flame Charge 50 100% 20 Fire Physical
33 Reversal 100% 15 Fighting Physical
41 Flame Burst 70 100% 15 Fire Special
49 Zen Headbutt 80 90% 15 Psychic Physical
57 Inferno 100 50% 5 Fire Special
65 Double-Edge 120 100% 15 Normal Physical
73 Flare Blitz 120 100% 15 Fire Physical
81 Final Gambit 100% 5 Fighting Special
89 Stored Power 20 100% 10 Psychic Special
97 Overheat 140 90% 5 Fire Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM

TMs and HMs Generation VII
TM/HM Move Power Accuracy PP Type Cat.
TM01 Work Up —% 30 Normal Status
TM03 Psyshock 80 100% 10 Psychic Special
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM12 Taunt 100% 20 Dark Status
TM15 Hyper Beam 150 90% 5 Normal Special
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM20 Safeguard —% 25 Normal Status
TM21 Frustration 100% 20 Normal Physical
TM22 Solar Beam 120 100% 10 Grass Special
TM24 Thunderbolt 90 100% 15 Electric Special
TM25 Thunder 110 70% 10 Electric Special
TM27 Return 100% 20 Normal Physical
TM29 Psychic 90 100% 10 Psychic Special
TM30 Shadow Ball 80 100% 15 Ghost Special
TM31 Brick Break 75 100% 15 Fighting Physical
TM32 Double Team —% 15 Normal Status
TM35 Flamethrower 90 100% 15 Fire Special
TM38 Fire Blast 110 85% 5 Fire Special
TM42 Facade 70 100% 20 Normal Physical
TM43 Flame Charge 50 100% 20 Fire Physical
TM44 Rest —% 10 Psychic Status
TM48 Round 60 100% 15 Normal Special
TM50 Overheat 130 90% 5 Fire Special
TM52 Focus Blast 120 70% 5 Fighting Special
TM53 Energy Ball 90 100% 10 Grass Special
TM56 Fling 100% 10 Dark Physical
TM57 Charge Beam 50 90% 10 Electric Special
TM61 Will-O-Wisp 85% 15 Fire Status
TM63 Embargo 100% 15 Dark Status
TM68 Giga Impact 150 90% 5 Normal Physical
TM73 Thunder Wave 90% 20 Electric Status
TM77 Psych Up —% 10 Normal Status
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM89 U-turn 70 100% 20 Bug Physical
TM90 Substitute —% 10 Normal Status
TM92 Trick Room —% 5 Psychic Status
TM93 Wild Charge 90 100% 15 Electric Physical
TM99 Dazzling Gleam 80 100% 10 Fairy Special
TM100 Confide —% 20 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation VI
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM03 Psyshock 80 100% 10 Psychic Special Type Beautiful 1 4 ♥
TM06 Toxic 90% 10 Poison Status Type Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Normal Special Type Clever 3 0 ♥
TM11 Sunny Day —% 5 Fire Status Type Beautiful 1 0 ♥
TM12 Taunt 100% 20 Dark Status Type Clever 2 1 ♥
TM15 Hyper Beam 150 90% 5 Normal Special Type Cool 4 4 ♥
TM16 Light Screen —% 30 Psychic Status Type Beautiful 2 0 ♥
TM17 Protect —% 10 Normal Status Type Cute 2 0 ♥
TM20 Safeguard —% 25 Normal Status Type Beautiful 2 0 ♥
TM21 Frustration 100% 20 Normal Physical Type Cute 2 3 ♥
TM22 Solar Beam 120 100% 10 Grass Special Type Cool 3 0 ♥
TM24 Thunderbolt 90 100% 15 Electric Special Type Cool 4 0 ♥
TM25 Thunder 110 70% 10 Electric Special Type Cool 1 0 ♥
TM27 Return 100% 20 Normal Physical Type Cute 4 0 ♥
TM29 Psychic 90 100% 10 Psychic Special Type Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Ghost Special Type Clever 4 0 ♥
TM31 Brick Break 75 100% 15 Fighting Physical Type Cool 4 0 ♥
TM32 Double Team —% 15 Normal Status Type Cool 1 0 ♥
TM35 Flamethrower 90 100% 15 Fire Special Type Beautiful 4 0 ♥
TM38 Fire Blast 110 85% 5 Fire Special Type Beautiful 1 0 ♥
TM42 Facade 70 100% 20 Normal Physical Type Cute 2 0 ♥
TM43 Flame Charge 50 100% 20 Fire Physical Type Cool 1 0 ♥
TM44 Rest —% 10 Psychic Status Type Cute 1 0 ♥
TM48 Round 60 100% 15 Normal Special Type Beautiful 2 0 ♥
TM50 Overheat 130 90% 5 Fire Special Type Beautiful 6 0 ♥
TM52 Focus Blast 120 70% 5 Fighting Special Type Cool 4 0 ♥
TM53 Energy Ball 90 100% 10 Grass Special Type Beautiful 4 0 ♥
TM56 Fling 100% 10 Dark Physical Type Cute 3 0 ♥
TM57 Charge Beam 50 90% 10 Electric Special Type Beautiful 1 0 ♥
TM59 Incinerate 60 100% 15 Fire Special Type Tough 3 0 ♥
TM61 Will-O-Wisp 85% 15 Fire Status Type Beautiful 3 0 ♥
TM63 Embargo 100% 15 Dark Status Type Clever 3 0 ♥
TM68 Giga Impact 150 90% 5 Normal Physical Type Tough 4 4 ♥
TM70 Flash 100% 20 Normal Status Type Beautiful 3 0 ♥
TM73 Thunder Wave 100% 20 Electric Status Type Cool 1 3 ♥
TM77 Psych Up —% 10 Normal Status Type Clever 2 0 ♥
TM86 Grass Knot 100% 20 Grass Special Type Cute 1 0 ♥
TM87 Swagger 90% 15 Normal Status Type Cute 3 0 ♥
TM88 Sleep Talk —% 10 Normal Status Type Cute 1 0 ♥
TM89 U-turn 70 100% 20 Bug Physical Type Cute 4 0 ♥
TM90 Substitute —% 10 Normal Status Type Cute 2 0 ♥
TM92 Trick Room —% 5 Psychic Status Type Clever 3 0 ♥
TM93 Wild Charge 90 100% 15 Electric Physical Type Tough 6 0 ♥
TM94 Rock SmashXY 40 100% 15 Fighting Physical Type Tough 4 0 ♥
TM94 Secret PowerORAS 70 100% 20 Normal Physical Type Clever 1 0 ♥
TM98 Power-Up Punch 40 100% 20 Fighting Physical Type Tough 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Fairy Special Type Beautiful 4 0 ♥
TM100 Confide —% 20 Normal Status Type Cute 3 0 ♥
HM06 Rock SmashORAS 40 100% 15 Fighting Physical Type Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation V
TM/HM Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Psychic Special
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM12 Taunt 100% 20 Dark Status
TM15 Hyper Beam 150 90% 5 Normal Special
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM19 Telekinesis —% 15 Psychic Status
TM20 Safeguard —% 25 Normal Status
TM21 Frustration 100% 20 Normal Physical
TM22 SolarBeam 120 100% 10 Grass Special
TM24 Thunderbolt 95 100% 15 Electric Special
TM25 Thunder 120 70% 10 Electric Special
TM27 Return 100% 20 Normal Physical
TM29 Psychic 90 100% 10 Psychic Special
TM30 Shadow Ball 80 100% 15 Ghost Special
TM31 Brick Break 75 100% 15 Fighting Physical
TM32 Double Team —% 15 Normal Status
TM35 Flamethrower 95 100% 15 Fire Special
TM38 Fire Blast 120 85% 5 Fire Special
TM42 Facade 70 100% 20 Normal Physical
TM43 Flame Charge 50 100% 20 Fire Physical
TM44 Rest —% 10 Psychic Status
TM48 Round 60 100% 15 Normal Special
TM50 Overheat 140 90% 5 Fire Special
TM52 Focus Blast 120 70% 5 Fighting Special
TM53 Energy Ball 80 100% 10 Grass Special
TM56 Fling 100% 10 Dark Physical
TM57 Charge Beam 50 90% 10 Electric Special
TM59 Incinerate 30 100% 15 Fire Special
TM61 Will-O-Wisp 75% 15 Fire Status
TM63 Embargo 100% 15 Dark Status
TM68 Giga Impact 150 90% 5 Normal Physical
TM70 Flash 100% 20 Normal Status
TM73 Thunder Wave 100% 20 Electric Status
TM77 Psych Up —% 10 Normal Status
TM83 Work Up —% 30 Normal Status
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 90% 15 Normal Status
TM89 U-turn 70 100% 20 Bug Physical
TM90 Substitute —% 10 Normal Status
TM92 Trick Room —% 5 Psychic Status
TM93 Wild Charge 90 100% 15 Electric Physical
TM94 Rock Smash 40 100% 15 Fighting Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding

This Pokémon learns no moves by Breeding.
Breeding Generation VII
Move Father Power Accuracy PP Type Category

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation V
Move Father Power Accuracy PP Type Category

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring

Tutoring Generation VII
Move Power Accuracy PP Type Category
Bounce USUM 85 85% 5 Flying Physical
Fire Punch USUM 75 100% 15 Fire Physical
Heat Wave USUM 95 90% 10 Fire Special
Helping Hand USUM —% 20 Normal Status
Laser Focus USUM —% 30 Normal Status
Last Resort USUM 140 100% 5 Normal Physical
Magic Coat USUM —% 15 Psychic Status
Role Play USUM —% 10 Psychic Status
Shock Wave USUM 60 —% 20 Electric Special
Signal Beam USUM 75 100% 15 Bug Special
Skill Swap USUM —% 10 Psychic Status
Snore USUM 50 100% 15 Normal Special
Telekinesis USUM —% 15 Psychic Status
Thunder Punch USUM 75 100% 15 Electric Physical
Trick USUM 100% 10 Psychic Status
Uproar USUM 90 100% 10 Normal Special
Zen Headbutt USUM 80 90% 15 Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Category Contest Category Appeal Jam
Bounce ORAS 85 85% 5 Flying Physical Type Cute 1 0 ♥
Fire Punch ORAS 75 100% 15 Fire Physical Type Tough 4 0 ♥
Heat Wave ORAS 95 90% 10 Fire Special Type Beautiful 2 2 ♥
Helping Hand ORAS —% 20 Normal Status Type Clever 4 0 ♥
Last Resort ORAS 140 100% 5 Normal Physical Type Cute 1 0 ♥
Magic Coat ORAS —% 15 Psychic Status Type Beautiful 2 0 ♥
Role Play ORAS —% 10 Psychic Status Type Cute 1 0 ♥
Shock Wave ORAS 60 —% 20 Electric Special Type Cool 2 0 ♥
Signal Beam ORAS 75 100% 15 Bug Special Type Beautiful 3 0 ♥
Skill Swap ORAS —% 10 Psychic Status Type Clever 1 0 ♥
Snore ORAS 50 100% 15 Normal Special Type Cute 4 0 ♥
Thunder Punch ORAS 75 100% 15 Electric Physical Type Cool 4 0 ♥
Trick ORAS 100% 10 Psychic Status Type Clever 2 1 ♥
Uproar ORAS 90 100% 10 Normal Special Type Cute 2 1 ♥
Zen Headbutt ORAS 80 90% 15 Psychic Physical Type Clever 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Category
Bounce B2W2 85 85% 5 Flying Physical
Fire Punch B2W2 75 100% 15 Fire Physical
Heat Wave B2W2 100 90% 10 Fire Special
Helping Hand B2W2 —% 20 Normal Status
Last Resort B2W2 140 100% 5 Normal Physical
Magic Coat B2W2 —% 15 Psychic Status
Role Play B2W2 —% 10 Psychic Status
Signal Beam B2W2 75 100% 15 Bug Special
Skill Swap B2W2 —% 10 Psychic Status
Sleep Talk B2W2 —% 10 Normal Status
Snore B2W2 40 100% 15 Normal Special
ThunderPunch B2W2 75 100% 15 Electric Physical
Trick B2W2 100% 10 Psychic Status
Uproar B2W2 90 100% 10 Normal Special
Zen Headbutt B2W2 80 90% 15 Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Special moves

Sprites

Version
Black White Black 2 White 2 Back
Victini Front Victini Front Victini BW Back
Shiny Victini BW Shiny Victini BW Shiny Victini BW Back
X Y Omega Ruby Alpha Sapphire Back
Victini XY Victini XY VictiniSpriteBack XY
VictiniSpriteShiny XY VictiniSpriteShiny XY VictiniSpriteBackShiny XY
Sun Moon Ultra Sun Ultra Moon Let's Go, Pikachu! Let's Go, Eevee! Back
Sword Shield Back

Appearances

Anime

Victini

Victini in the anime.

Main article: Victini (MS014)

Victini has a major role in the movies Pokémon the movie: Black - Victini and Reshiram as well as Pokémon the Movie: White - Victini and Zekrom. In Japan, Victini with the moves Fusion Flare, Fusion Bolt, Searing Shot, and V-Create were given out to promote the new movies. It was shown that Victini was fond of macarons that Cilan had made. The group used these to lure Victini out of being invisible to show they meant no harm and that Victini shouldn't be scared.

Manga

Victini was the cause of a war 200 years ago because thousands of people wanted victory.

In the round "At Liberty on Liberty Garden", Black and White arrived on Liberty Garden after Professor Juniper sent Black to gather Pokédex data about Victini. In truth, it is revealed that Team Plasma has been chasing Victini for three days, intending to shelter it. Black defeats Team Plasma and saves Victini. He gathers data and sends it to Prof. Juniper.

Trivia

  • Victini's number on the Unova Pokédex is #000, making it the only non-glitch Pokémon with that number.
  • The Wi-Fi event item to obtain Victini in Pokémon Black and White is the Liberty Pass.
  • Victini is one of three Pokémon with its type combination. However, Victini is a Psychic/Fire type, making its main type Psychic. Zen Mode Darmanitan and Delphox are Fire/Psychic type making their main type Fire.
  • Despite it being a Fire type, there are no flames located anywhere on Victini. However, it has been seen that when Victini uses V-create, its V-shaped "ears" start burning.
  • Victini's name is a portmanteau of "victory" and also "tiny". Its stance resembles the victory pose. This could also be a reference to the Generation it was introduced in, Generation V.
  • Victini was designed by Mana Ibe and was meant to appeal more to girls than to boys.
  • In the national Pokédex, Victini's official number is 494, the first Pokémon after Arceus. This makes it the first Pokémon from a regional Pokédex before a Starter Pokémon. This is due to the fact it was going to be in Generation IV but for some reason got held back and placed into Generation V without its Pokédex number changing.
  • Victini's Shiny form isn't obtainable without using a cheat code device to generate one.
  • It appears that the movie Victini may also know Fusion Flare and Fusion Bolt, similar to the movie Darkrai, which knew Roar of Time and Spacial Rend.
  • Victini is the only Pokémon that has the Victory Star ability.
  • The Movie 14 Victini appears in the special home; if players bring the Wi-Fi Zekrom (Black) or Wi-Fi Reshiram (White) to said home in the Dream World, Victini appears to both the player and Zekrom/Reshiram. In the minigame that follows, Victini attempts to destroy the force field, but its attack is useless against the force field and nothing can't be done, leaving only the player and Zekrom/Reshiram to destroy the force field. The player must call Zekrom/Reshiram for help on the energy balls by powering up Zekrom's/Reshiram's power. Then, after a few hits, the force field is down to one energy ball. However, if the player is able to charge Zekrom's/Reshiram's power to maximum, then Zekrom/Reshiram will charge up its tail and use an electrical/flame attack to not only destroy the final energy ball, but the force is too great for the force field, causing the force field to blow up. Afterward, Victini happily gives the player access to the Hero Zekrom/Reshiram C-Gear skin promotion in the Global Link.
  • If one uses an Action Replay to get a Liberty Pass, it will be dysfunctional.
  • If you trade a Victini from Pokémon Black and White to Pokémon Black and White Versions 2 and take it to the Liberty Garden, it will come out from its Pokéball and happily see its home. Then it will come back to its Pokéball.
  • In PokéPark 2: Wonders Beyond, a Victini in the game was referred to as a "he". This was probably an oversight by Nintendo, as the concept of Victini was likely based on Nike, the winged Greek goddess of victory, and was meant to appeal more to girls. Victini is generally dainty and feminine in appearance.
  • Despite the Pokédex saying that trainers with this Pokémon never lose, such is not true in the games.
  • In Super Smash Bros., Victini is one of the Pokémon that can be freed from Poké Balls. During this time, it uses the move Victory Star.

Origin

Victini's appearance seems to be based on a rabbit, specifically うさぎリンゴ usagi-ringo, a method of cutting apple slices to make them look similar to rabbits. The concept of this Pokémon clearly draws inspiration from Nike, the Greek winged goddess of victory (as Victini possesses feathery wings on its back).

Etymology

Victini's name is a combination of the words "victory" or "victorious", and "teeny" or "tiny".

Gallery

See also

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