Types refer to different elemental properties associated with both Pokémon and their moves.
There are 18 total official types of Pokémon:
These 18 types apply to both Pokémon and their moves. Prior to Generation V, there used to be a ??? type which was only applied to the move Curse before having its typing changed, and the Shadow type, which was only present in Pokémon Colosseum and Pokémon XD: Gale of Darkness.
Each type has its own strengths and weaknesses, most of which are logical setups. Fire-type Pokémon are weak against Water-type Pokémon, Ice-type Pokémon are weak against Fire-type Pokémon, Water-type Pokémon are weak against Electric-type Pokémon, etc. These matchups also apply to the types of moves as well: A Fire-type move such as Ember will be strong against a Grass-type Pokémon such as Bulbasaur. Some types of Pokémon are also immune to a certain type of moves, regardless of its attack power, such as using an offensive Ghost-type move on a Normal-type Pokémon.
Pokémon themselves can have up to two types, making them dual-type Pokémon, but moves can only be one type (with the exception of the move Flying Press which is a Fighting/ -type move). Most if not all dual-type Pokémon's types correspond with one another such as a Grass/Poison-type Pokémon such as Bulbasaur, or a Rock/Ground-type Pokémon such as Onix. However, not all dual-type Pokémon's types relate to each other like this. Some Pokémon may be dual-type between two types that don't normally go together such as Water/Electric types (such as Lanturn) or Grass/Water types (such as Ludicolo) or Grass/ types (such as Jumpluff), or Fighting/Psychic (such as Medicham).
Some dual-type Pokémon lose one of their types and gain a different type upon Evolution such as Scyther (a Bug/ type) which evolves into Scizor (a Bug/Steel type). Some singular type Pokémon will change completely to a different type or types upon evolution, such as Azurill (a Normal/Fairy type) which evolves into Marill (a Water/Fairy type). One Pokémon also completely lose a type upon evolution, Gloom (a Grass/Poison type) evolves into Bellossom (a Grass type). Some Pokémon can also change their type altogether, like Eevee (a Normal type) which can evolve into one of eight different types, or Cubone (a Ground type) which evolves into Alolan Marowak (a Fire/Ghost type).
Special Type Interactions
Some types have special interactions with battle effects:
- Dark-type Pokémon are immune to moves that gain priority from the Ability Prankster.
- Electric-type Pokémon cannot be Paralyzed.
- Fire-type Pokémon cannot be Burned.
- Flying-type Pokémon are not considered grounded, thus not affected by things such as Grassy Terrain and Spikes. If a Flying type uses the move Roost, it will lose the Flying typing for the rest of the turn.
- Ghost-type Pokémon are immune to effects that prevent escape, and are guaranteed to flee from a wild battle.
- Grass-type Pokémon are immune to the move Leech Seed, Spore and Powder moves, as well as the Ability Effect Spore.
- Ground-type Pokémon cannot be Paralyzed by Electric-type moves, and don't take damage from the Sandstorm weather condition.
- Ice-type Pokémon cannot be Frozen, are immune to the move Sheer Cold, and don't take damage from the Hail weather condition.
- Poison-type Pokémon cannot be Poisoned, and will remove Toxic Spikes from their side if grounded, when switched in. If a Poison type uses the move Toxic, it won't miss.
- Rock-type Pokémon gain a 50% Special Defense increase, and don't take damage from the Sandstorm weather condition.
- Steel-type Pokémon cannot be Poisoned and don't take damage from the Sandstorm weather condition.
Unused Type Combos
- There are currently 17 unused dual types in Pokémon as of Generation VIII:
Unique Type Combos
- There are currently 57 unique typings as of Generation VIII. Unique types are types that are exclusive to one Pokémon or its evolutionary line.
- Normal/Ground (Diggersby)
- Normal/Grass (Deerling & Sawsbuck)
- Normal/Water (Bibarel)
- Normal/Dragon (Drampa)
- Fighting/Ice (Crabominable)
- Fighting/Ghost (Marshadow)
- Poison/Fire (Salandit & Salazzle)
- Poison/Fighting (Croagunk & Toxicroak)
- Poison/ (Zubat, Golbat & Crobat)
- Poison/Ground (Nidoking & Nidoqueen)
- Poison/Fairy (Galarian Weezing)
- Poison/Psychic (Galarian Slowbro & Slowking)
- Ground/Dark (Sandile, Krokorok & Krookodile)
- Ground/Electric (Stunfisk)
- Ground/Psychic (Baltoy & Claydol)
- Rock/Poison (Nihilego)
- Rock/Dark (Tyranitar)
- Rock/Fighting (Terrakion)
- Rock/Electric (Alolan Geodude, Graveler & Golem)
- Rock/Grass (Lileep & Cradily)
- Rock/Ice (Amaura & Aurorus)
- Rock/Dragon (Tyrunt & Tyrantrum)
- Bug/Ghost (Shedinja)
- Bug/Fairy (Cutiefly & Ribombee)
- Bug/Psychic (Dottler & Orbeetle)
- Ghost/Poison (Gastly, Haunter & Gengar)
- Ghost/Fairy (Mimikyu)
- Fire/Normal (Litleo & Pyroar)
- Fire/Water (Volcanion)
- Fire/Steel (Heatran)
- Fire/Ice (Galarian Darmanitan (Zen Mode))
- Water/Grass (Lotad, Lombre & Ludicolo)
- Water/Ghost (Frillish & Jellicent)
- Water/Steel (Empoleon)
- Grass/Ice (Snover & Abomasnow)
- Grass/Ground (Torterra)
- Electric/Normal (Helioptile & Heliolisk)
- Electric/Ghost (Rotom)
- Electric/Fire (Rotom Heat)
- Electric/Grass (Rotom Mow)
- Electric/Psychic (Alolan Raichu)
- Electric/Dark (Morpeko)
- Electric/Poison (Toxel & Toxtricity)
- Ice/Fairy (Alolan Ninetales)
- Ice/Steel (Alolan Sandshrew & Sandslash)
- Ice/Ground (Swinub, Piloswine & Mamoswine)
- Ice/Ghost (Froslass)
- Ice/Bug (Snom & Frosmoth)
- Dragon/Ice (Kyurem)
- Dragon/Fairy (Mega Altaria)
- Dragon/Fighting (Hakamo-o & Kommo-o)
- Dark/Ice (Sneasel & Weavile)
- Dark/Steel (Pawniard & Bisharp)
- Dark/Fairy (Impidimp, Morgrem, & Grimmsnarl)
- Steel/Ghost (Honedge, Doublade & Aegislash)
- Fairy/ (Togetic & Togekiss)
- Though not technically a Pokémon, F-00 from Pokéstar Studios is a Steel/Normal type, a type no other Pokémon has.
- The only exception to the max dual typing is the manga-exclusive "Zapmolcuno" which is an Ice/Electric/Fire/ type (usually shortened to ???/ type).
- So far, the Water, , and Psychic types have been paired with every type.
- Both Generation II and VI added to the list of types, Gen II adding Dark and Steel and Gen VI adding Fairy.
- Due to this, several Pokémon have been retyped to take advantage of the addition of new types. For example, the entire Magnemite line was retyped to Electric/Steel and many Pokémon that were previously Normal or mono-type Pokémon became Fairy type following its introduction.
- Coincidentally, all of these types have an immunity, with the Dark, Steel, and Fairy types being immune to the Psychic, Poison, and Dragon types respectively.
- The Dark type is currently the only one of the three types introduced after Generation I to not be given to an already introduced Pokémon to retype it.
- The only max single typing move is the move Flying Press which is a Fighting/ -type move.
- In Pokémon Masters, there are Unity Moves which can use three types if all Pokémon on the players side of the field have different typings.
|Only exists within Generation II – IV: · Only exists within Colosseum and XD: Shadow|