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PokemonTypes

The 18 Pokémon types.

Types refer to different elemental properties associated with both Pokémon and their moves.

There are 18 total official types of Pokémon:

These 18 types apply to both Pokémon and their moves. Prior to Generation III, there used to be a Bird type which was only applied to Glitch Pokémon such as MissingNo. before they were removed, and prior to Generation V, there used to be a ??? type which was only applied to the move Curse, and the Shadow type, which was only present in Pokémon Colosseum, Pokémon XD: Gale of Darkness, and Pokémon GO. As of Generation IX, there is also a Stellar type which a Pokémon or move can only obtain by Terastallizing.

Each type has its own strengths and weaknesses, most of which are logical setups. Fire-type Pokémon are weak against Water-type Pokémon, Ice-type Pokémon are weak against Fire-type Pokémon, Water-type Pokémon are weak against Electric-type Pokémon, etc. These matchups also apply to the types of moves as well: A Fire-type move such as Overheat will be strong against a Grass-type Pokémon such as Oddish. Some types of Pokémon are also immune to a certain type of moves, regardless of its attack power, such as using an offensive Ghost-type move on a Normal-type Pokémon.

Pokémon themselves can have up to two types, making them dual-type Pokémon, but moves can only be one type (with the exception of the move Flying Press which is a Fighting/Flying-type move). Most if not all dual-type Pokémon's types correspond with one another such as a Grass/Poison-type Pokémon such as Bulbasaur, or a Rock/Ground-type Pokémon such as Onix. However, not all dual-type Pokémon's types relate to each other like this. Some Pokémon may be dual-type between two types that don't normally go together such as Water/Electric types (such as Lanturn) or Grass/Water types (such as Ludicolo) or Grass/Flying types (such as Jumpluff), or Fighting/Psychic (such as Medicham and Mega Mewtwo X).

Some dual-type Pokémon lose one of their types and gain a different type upon Evolution such as Scyther (a Bug/Flying type) which evolves into Kleavor (a Bug/Rock type). Some singular type Pokémon will change completely to a different type or types upon evolution, such as Azurill (a Normal/Fairy type) which evolves into Marill (a Water/Fairy type). One Pokémon also completely loses a type upon evolution; Gloom (a Grass/Poison type) evolves into Bellossom (a Grass type). Some Pokémon can also change their type altogether, like Eevee (a Normal type) which can evolve into one of eight different types, or Cubone (a Ground type) which evolves into Marowak (a Fire/Ghost type) in Alola.

Special Type Interactions[]

Some types have special interactions with battle effects:

  • Starting from Generation VII, Dark-type Pokémon are immune to moves that gain priority from the Ability Prankster.
  • Starting in Generation VI, Electric-type Pokémon cannot be Paralyzed.
  • Starting in Generation III, Fire-type Pokémon cannot be Burned. (In Generation II, they can be burned by Tri Attack).
  • Flying-type Pokémon are not considered grounded, thus not affected by things such as Grassy Terrain and Spikes. If a Flying-type uses the move Roost, it will lose the Flying typing for the rest of the turn.
  • Starting in Generation VI, Ghost-type Pokémon are immune to effects that prevent escape, and are guaranteed to flee from a wild battle.
  • Grass-type Pokémon are immune to the move Leech Seed, Spore and Powder moves, as well as the Ability Effect Spore (Gen VI).
  • Ground-type Pokémon cannot be Paralyzed by Thunder Wave, and don't take damage from the Sandstorm weather condition.
  • Ice-type Pokémon cannot be Frozen (except in Generation II via Tri Attack, and starting from Generation III from non Ice-type moves), are immune to the move Sheer Cold (starting from Generation VII), and don't take damage from the Hail weather condition (Generation III-VIII)/get a 1.5x boost from the Snow weather condition (Gen IX).
  • Poison-type Pokémon cannot be Poisoned (with the exception of Twineedle in Generation II only, and the Ability Corrosion from Generation VII onwards), and will remove Toxic Spikes from their side if grounded, when switched in. If a Poison type uses the move Toxic, it won't miss.
  • Rock-type Pokémon gain a 50% Special Defense increase, and don't take damage from the Sandstorm weather condition.
  • Steel-type Pokémon cannot be Poisoned and don't take damage from the Sandstorm weather condition.

Type Strength Table[]

Here list of the strengths and weaknesses of each type from Generation VI onwards.

Type Defense
Normal type vertical Fire type vertical Water type vertical Electric type vertical Grass type vertical Ice type vertical Fighting type vertical Poison type vertical Ground type vertical Flying type vertical Psychic type vertical Bug type vertical Rock type vertical Ghost type vertical Dragon type vertical Dark type vertical Steel type vertical Fairy type vertical
Type Attack Type Normal
½
×0
½
Type Fire
½
½
×2
×2
×2
½
½
×2
Type Water
×2
½
½
×2
×2
½
Type Electric
×2
½
½
×0
×2
½
Type Grass
½
×2
½
½
×2
½
½
×2
½
½
Type Ice
½
½
×2
½
×2
×2
×2
½
Type Fighting
×2
×2
½
½
½
½
×2
×0
×2
×2
½
Type Poison
×2
½
½
½
½
×0
×2
Type Ground
×2
×2
½
×2
×0
½
×2
×2
Type Flying
½
×2
×2
×2
½
½
Type Psychic
×2
×2
½
×0
½
Type Bug
½
×2
½
½
½
×2
½
×2
½
½
Type Rock
×2
×2
½
½
×2
×2
½
Type Ghost
×0
×2
×2
½
Type Dragon
×2
½
×0
Type Dark
½
×2
×2
½
½
Type Steel
½
½
½
×2
×2
½
×2
Type Fairy
½
×2
½
×2
×2
½

Unused Type Combos[]

Unique Type Combos[]

Former Unique Type Combos[]

Trivia[]

  • The only exception to the max dual typing is the manga-exclusive "Zapmolcuno" which is an Ice/Electric/Fire/Flying type (usually shortened to ???/Flying type).
  • As of Generation IX, the only types that have been paired with every other type is Water, Flying, Psychic, Grass, Electric, Fighting, and Dark.
  • Generation II, VI and IX to the list of types, Gen II adding Dark and Steel , Gen VI adding the Fairy type and IX introducing the Stellar type.
  • Due to this, several Pokémon have been retyped to take advantage of the addition of new types. For example, the entire Magnemite line was retyped to Electric/Steel and many Pokémon that were previously Normal or mono-type Pokémon became Fairy type following its introduction.
    • Coincidentally, all of these types have an immunity, with the Dark, Steel, and Fairy types being immune to the Psychic, Poison, and Dragon types respectively.
    • The Dark type is currently the only one of the three types introduced after Generation I to not be given to an already introduced Pokémon to retype it.
  • The only max single typing move is the move Flying Press which is a Fighting/Flying-type move.
  • In Pokémon Masters, there are Unity Moves which can use three types if all Pokémon on the players side of the field have different typings.
  • The type that has the most Pokémon classified into it is Water.
  • According to Ken Sugimori, adding new types makes it tricky to maintain the battle balance. However, he also stated if Game Freak can figure out how to add types without disrupting the competitive meta, the staff are eager on creating new types.[1]
  • The only Pokemon without weaknesses is the Tynamo line because of their Levitate ability which makes them immune to Ground, Electric's only weakness.
  • As of Generation IX, Poison/Flying type are dual types with the longest span to be unique type combos with Zubat and Golbat since Generation I.
  • In Generation V, there were 3 unique type combos through not technically a Pokémon from Pokéstar Studios, such as F-00 who was Steel/Normal type, UFO 2 who was Psychic/Electric type, and Brycen-Man who was Dark/Psychic type.
  • In Generation IX, a new type was introduced, being the Stellar type. This typing is not natural for any Pokémon, for it can only be accessed for Terastallized Pokémon. Stellar type moves are super effective against any Terastallized Pokémon.
  • While not evolutionary relatives, several Pokémon that related to each other also have unique type combinations such as:

References[]

External links[]

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