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The Tera Raid Battle is a new feature that appears in Pokémon Scarlet and Pokémon Violet, where four players can simultaneously battle a Terastallized Pokémon.

Overview[]

As stated above, the raid consists of four players. The player can play with other online players as long as they have an internet connection. If there are not enough human players or the player opts for solo, AI Trainers will fill the slots.

AI Trainers have their own Pokémon, who scale to the highest difficulty raid unlocked.

Once 5-star raids are unlocked, the player will be accompanied by any of the following AI Trainers:

Similar to Max Raids, Tera Raids can be found with a formation of Tera crystals whose color corresponds to its Tera Type (or pitch black if it's 6- or 7-star) that look much like a small hut along with a beam of light shooting from it. Interacting with the crystal will award League Points scaled to the difficulty of the raid and charge the player's Tera Orb. In the raid itself, players are unable to Terastallize immediately, instead having to perform at least three attacks (cheers, status moves and attacks that miss do not count) before they may do so. If the raid is part of a limited-time event, an animated white outline will surround it.

Unlike Max Raids, Tera Raids show the Tera Type of the Pokémon within by its silhouette to allow players to plan ahead and bring a Pokémon that can effectively battle it. The player should also take note of the actual Pokémon itself, since the Tera Typing will not always match its own. The Pokémon can hit all players in a solo encounter, but can rarely target an AI's Pokémon alone instead. In addition, all players can Terastallize (rather than being limited to one player), although if the Terastallized Pokémon faints, they will be unable to do so again in the raid.

To win the encounter, the player has to defeat the Terastallized Pokémon before time runs out. If the player's Pokémon faints in battle, they will revive after 5 seconds, extended by an additional 5 seconds for each previous fainting. If a player's Pokémon (not an AI) faints, a significant portion of the timer is cut out.

If the enemy Pokémon is a Ditto, it will always have Hidden Ability Imposter and will always attempt to copy the host player's Pokémon once the battle starts. If impossible (such as when the host uses a Ditto themselves), it will try to transform into the next applicable Pokémon. It will retain the stats and moves of the copied Pokémon, barring its health.

Regardless of the Pokémon in the raid, it is recommended to bring a Pokémon that can sharply raise (or max out) their stats. Stat drains allow the team's attacks to deal more damage, while stat clears like Clear Smog are useful in raids where the Pokémon may unexpectedly boost their stats. Having a Shell Bell or a life-draining move like Drain Punch or Bitter Blade can help increase survivability, with said life-draining moves being boosted with a Big Root.

In addition to directing Pokémon to attack, a player can use one of three cheers to boost their and their allies' Pokémon. Cheers are a static buff with any stronger effects overriding lesser effects. Cheers are not affected by the buff removal that four and higher difficulty raids use. If any AI Trainers are present, one will always use the "Hang tough!" cheer.

  • "Go all out!" - boosts the team's Attack and Sp. Atk by 1.5 or 2 stages
  • "Hang tough!" - boosts the team's Defense and Sp. Def by 1.5 or 2 stages
  • "Heal up!" - restores 20-100% of the team's health and removes any status conditions

Once the enemy Pokémon faints, the player has the option to catch the Pokémon (which never fails regardless of the ball used) or let it go. 7-star raids only allow capture on the first successful challenge. If the timer runs out, the enemy Pokémon will blow the team out of the raid, although they are free to try it again.

The Pokémon also has a health multiplier which varies depending on the raid difficulty.

One and Two Star raids[]

A very simple battle that plays out much like a normal Pokémon battle. The Pokémon has a 5x health multiplier.

These raids disappear from the player's map once the ending credits roll.

Three Star raids[]

A similar battle like a one and two star raid, except the Pokémon may use moves outside of its skill set as bonus actions. The Pokémon has a 8x health multiplier.

This raid is unlocked once the player has acquired three badges.

Four and higher raids[]

In these raids, the Pokémon is now able to generate an energy barrier around it that reduces the damage of incoming attacks by 80% upon reaching a specific threshold. The barrier's charge depends on how much health the Pokémon has left and the difficulty of the raid. Unlike Dynamax Raids, this barrier is not a hard cap, so it is possible to completely bypass the barrier with strong attacks. Players must Terastallize their Pokémon in order to deal more damage; a Terastallized attack of a different typing will deal 65% less damage, while a Terastallized attack of the same typing deals 25% less damage.

The Pokémon is also able to remove negative effects from itself, steal a charge from the player's Tera Orb and also negate the team's buffs and abilities (the latter is one turn only).

Four star raids are unlocked when the player has acquired six badges. The Pokémon has a 12x health multiplier.

Five star raids are unlocked after the ending credits are rolled. The Pokémon has a 20x health multiplier.

Six star raids are unlocked after completing the first Academy Ace Tournament and subsequently clearing ten 4 or 5-star raids. Only one six-star Raid can be found in the overworld; having bought the Hidden Treasure of Area Zero DLC gives an additional six-star raid in Kitakami. The Pokémon has a 25x health multiplier.

Seven star raids share the same requirements as the six-star raids. However, they are only released as limited-time events and the player has to connect to the internet to have the raid appear. The Pokémon has a 30x health multiplier. In addition, at the beginning of the battle, the enemy Pokémon will start with a bonus move action.

Rewards[]

Like Dynamax Raids, players who complete a Tera Raid will be awarded the following:

Five-star and higher raids also have a chance of yielding Herba Mystica, which can be used to make special sandwiches. They also rarely drop Ability-modifying items or Bottle Caps.

The Tera Raid Pokémon also has guaranteed Individual values when caught, which are completely maxed out. They also come at a set level:

  • 1-star: Level 12, 1
  • 2-star: Level 20, 2
  • 3-star: Level 35, 2
  • 4-star: Level 45, 3
  • 5-star: Level 75, 4
  • 6-star: Level 75 (Level 90 in battle mode), 5
  • 7-star: Level 100, 6

Note: The 7-star raid Pokémon can only be caught once per save file.

Trivia[]

  • Unique 7-star raids have been presented to allow players to catch some rare Pokémon. Most of these were initially starter Pokémon from previous generations, though with the Indigo Mask DLC these can be obtained from the Terarium and its Tera Raid Battles there.
  • Unique 5-star raids have also been presented to allow players to catch various Pokémon. Currently the only unique Pokémon featured in these raids are Armarouge and Walking Wake for Scarlet and Ceruledge and Iron Leaves for Violet. Both games also had a limited-time event in which a shiny Gimmighoul could be encountered, as the Pokémon itself is shiny-locked and cannot be obtained from the overworld.
    • Like the unique 7-star raids, Walking Wake and Iron Leaves are not present in the Pokédex due to being limited-time events and not being found elsewhere.
  • The music for Tera Raid Battles is composed by Toby Fox.
  • Enemy Ditto are the only way to "encounter" Pokémon that would otherwise be impossible to find in a Tera Raid.
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