Teatime
おちゃかい Tea Party {{{ja_trans}}}
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| Introduced: | Generation VIII |
|---|
Battle Data
| Type: | |
|---|---|
| Category: | |
| Power: | N/A |
| Accuracy: | N/A |
| PP: | 10, max: 16 |
| Priority: | 0 |
| Contact: | No |
Affected by
| Magic Coat: | No |
|---|---|
| Magic Bounce: | No |
| Bright Powder: | No |
| Detect/Protect: | No |
| Snatch: | No |
| Mirror Move: | No |
| King's Rock: | No |
Teatime is a Normal-type move introduced in Generation VIII. It is Polteageist's signature move.
Effect[]
It causes every Pokémon on the field to eat its held Berry and fails if none have any, or having already consumed a Berry.
It ignores Unnerve, which is supposed to prevent Berry eating, and Magic Room, which suppresses the Berries' effect.
Regardless of the conditions required for a Berry to be eaten normally, e.g. Mago berry when the holder is at Low HP, teatime will make those affected eat them anyway.
It cannot affect Pokémon in the semi-invulnerable turn of moves like Dig.
Description[]
| Games | Description |
|---|---|
| SwShLA | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. |
| BDSP | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| SV | The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry. |
Learnset[]
By leveling up[]
| Pokémon | Type | Egg groups | Level | ||
| VIII | IX | ||||
|
Polteageist | Ghost | Mineral/Amorphous | 1, Evo.SwSh | Evo. |
| Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. | |||||
Gallery[]
Trivia[]
- For some reason, both this move and Stuff Cheeks ignore Unnerve and Magic Room when used.
- It is affected by Zeraora's signature move, Plasma Fists and Electrify, since both moves turn all Normal-type moves regardless of their type (physical, special or status) into Electric type.
- This also means Ground types or those with immunities to the Electric type, like Volt Absorb, treat it as an Electric-type attack, therefore negating its effect completely.
Bug-type · Dark-type · Dragon-type · Electric-type · Fairy-type · Fighting-type · Fire-type · Flying-type · Ghost-type · Grass-type · Ground-type · Ice-type · Normal-type · Poison-type · Psychic-type · Rock-type · Steel-type · Water-type A B C D E F G H I J L M N O P R S T V W See also Generation VIII
- This also means Ground types or those with immunities to the Electric type, like Volt Absorb, treat it as an Electric-type attack, therefore negating its effect completely.


