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Status conditions (Japanese: 状態異常, Hepburnstatus defects) are ailments that Pokémon can receive during battle. These status conditions are paralysis, poison, sleep, frozen, and burn. All these effects can be cured with a Lum Berry, a Full Heal, a Full Restore, a Lava Cookie, an Old Gateau, Heal Powder, a Miracle Berry, a Casteliacone, or Sacred Ash. Pokémon with the Synchronize ability can pass any status effect, apart from the sleep and frozen conditions, inflicted on them back to the Pokémon that inflicted the status effect.

Floor status conditions[]

Gravity[]

The floor is under the influence of heavy gravity, which makes Flying-type Pokémon weak to Ground-type moves. It makes those with the Levitate ability lose immunity to Ground-type moves, may suppress moves that use flying or jumping, and negates the Magnet Rise status.

Mud Sport[]

The floor is covered in mud, which halves the power of Electric-type moves.

Water Sport[]

The floor is covered in water, which halves the power of Fire-type moves.

Pokémon status conditions[]

Aqua Ring[]

The Pokémon regenerates HP every few turns. This status lasts a certain number of turns.

Badly Poisoned[]

A badly poisoned Pokémon is damaged every turn, but this damage increases over time. The first turn, the poisoned Pokémon takes 1/16 of the maximum HP in damage. That damage increases by an additional 1/16 of the max HP each turn. After a battle is over, the poisoned Pokémon will take damage (just like regular Poisoning). It can be cured with an Antidote, a PSNCureBerry, a Pecha Berry, or by continuing to the next floor. Poison and Steel type Pokémon cannot be poisoned, nor can Pokémon that have the ability Immunity or those behind a Substitute.

Bide[]

The Pokémon stops moving for several turns, exposing itself to potential damage from enemies. After it is done biding, it will unleash double any damage that it took over that time.

Bouncing[]

The Pokémon bounces high to ready its attack. On the next turn, it will strike down to inflict damage.

Burned[]

Burned Pokémon lose 1/8 of their maximum HP at the end of each turn in addition having their Attack stat reduced by 50%. Burned Pokémon can be healed with Burn Heal, an Ice Berry, a Kuo Berry, a Rawst Berry, or by continuing to the next floor. Fire-type Pokémon cannot be burned, nor can Pokémon with the ability Water Veil or those behind a Substitute.

Charging[]

The Pokémon charges up, so that an Electric-type move used on the next turn will have boosted power.

Confused[]

A confused Pokémon's sense of direction is completely scrambled. A confused Pokémon will remain so for one to four turns, during which it has a 50% chance of damaging themselves, or even teammates and being unable to perform any other action for that turn. This status effect can be used even if the Pokémon is inflicted with another status condition, like Paralysis or Burn. Confusion can be healed by switching out the confused Pokémon. It can also be cured by using a Persim Berry, a Bitter Berry, a Full Heal, or the Yellow Flute. Pokémon with the ability Own Tempo cannot be confused.

Constriction[]

The Pokémon becomes immobilized and sustains damage over several turns. This status lasts a certain number of turns.

Conversion 2[]

When a Pokémon is hit by a move, its type will change to one that is resistant to that move. The type change only lasts while Conversion 2 is in effect, which is a certain number of turns.

Counter[]

The Pokémon counters Physical Attacks, inflicting the same damage back on its attackers. If the Pokémon faints from the damage, it can't retaliate. The status lasts a certain number of turns.

Cursed[]

The Pokémon suffers heavy damage every few turns. This status lasts a certain number of turns.

Decoy[]

The Pokémon's status is changed to decoy, and it is viewed as a foe by team members, drawing their attention. Only one Decoy can be on a floor at a time; this status lasts a certain number of turns.

Destiny Bond[]

The Pokémon affected by this status takes the same damage as the Pokémon who caused it. This status lasts a set number of turns.

Digging[]

The Pokémon is underground, readying its attack. It will strike on the next turn to inflict damage. The Pokémon is more vulnerable to Earthquake while it has this status.

Diving[]

The Pokémon is underwater, readying its attack. It will strike on the next turn to inflict damage. The Pokémon is more vulnerable to Whirlpool while it has this status.

Embargo[]

The Pokémon can't use items, eat seeds and apples, or use throwing items. This status lasts a certain number of turns.

Encore[]

The Pokémon can only use the last move it used. Its Wonder Orbs will not activate. This status lasts a certain number of turns.

Enduring[]

The Pokémon will survive an attack that would normally make it faint and will hang on with 1 HP. This status lasts a certain number of turns.

Enraged[]

The Pokémon is so furious that its attack is boosted 1 level each time it takes damage. This status lasts a certain number of turns.

Exposed[]

The presence of Ghost-type Pokémon is revealed, so it is weak against Normal and Fighting-type moves.

Flinch[]

Flinching is a condition where the affected Pokémon is unable to use moves or attack during the turn it is affected. Usually occurs as a possible secondary effect (for moves like Bite). Flinching cannot be cured other than waiting for the next turn.

Flying[]

The Pokémon is in the sky, readying its attack. It will strike on the next turn to deal damage. The Pokémon is more vulnerable to Gust and Twister while this status is active. Sky Uppercut, Thunder, and Whirlwind will deal normal damage.

Focus Energy[]

The critical-hit rate of the Pokémon's moves is boosted to the highest level. This status lasts a certain number of turns.

Freezing[]

A frozen Pokémon cannot attack, due to being frozen solid, but it can thaw out in a few turns. Fire type attacks can thaw out a frozen Pokémon more easily. Moves such as Flame Wheel, Flare Blitz and Sacred Fire can be used even if the user is frozen; these moves will thaw out the user. Ice-type Pokémon cannot be frozen, and neither can Pokémon with the ability Magma Armor. A frozen Pokémon can be healed with Ice Heal, a Burnt Berry, or an Aspear Berry.

Gastro Acid[]

The Pokémon's special ability is disabled. This status lasts a certain number of turns.

Grudge[]

If the Pokémon is knocked out, its Grudge makes the attacking enemy lose all PP of the move it used.

Heal Block[]

The Pokémon can't restore HP through natural regeneration, items, or moves. This status lasts a certain number of turns.

Infatuation[]

The Pokémon becomes infatuated with the opponent (who must be of an opposing gender) and is left incapable of action, somewhat similarly to Confusion. It can be cured with a Mental Herb or a Red Flute, or even after a few turns. Pokémon with the ability Oblivious cannot become infatuated. There are two causes of infatuation: Attract and the ability Cute Charm.

Ingrain[]

The Pokémon sinks roots into the ground, which restores its HP every few turns. It is immobilized while the status is active.

Leech Seed[]

The Pokémon loses 1/16th of its HP each turn from a seed planted on it, and that HP is transferred to the opponent, essentially having the same affect as a weaker, but continuous, Absorb. Some Grass type Pokémon cannot be re-seeded. Switching, fainting, using such moves as Rapid Spin will remove the effects of Leech Seed, or after a certain number of turns.

Light Screen[]

The Pokémon takes on half damage from Special Attack moves. This status lasts a certain number of turns.

Lucky Chant[]

The Pokémon avoids taking critical hits from moves and attacks. This status lasts a certain number of turns.

Magic Coat[]

The Pokémon bounces back any move that causes a status problem. This status lasts a certain number of turns.

Magnet Rise[]

The Pokémon levitates out of reach of Ground-type moves. This status lasts a certain number of turns.

Metal Burst[]

The Pokémon counters damage from moves and regular attacks, then inflicts half the damage it took to all enemies that made direct contact. But if the Pokémon faints from the damage, it cannot retaliate. This status lasts a certain number of turns.

Miracle Eye[]

This Dark-type Pokémon has been exposed, causing it to be weak to Psychic-type moves.

Mirror Coat[]

The Pokémon bounces back the damage caused by Special Attacks used by an enemy in direct contact, but if the Pokémon faints from the foe's move, it cannot retaliate. This status lasts a certain number of turns.

Mirror Move[]

The Pokémon bounces back any move before it can take effect. It can only bounce back moves if the enemy makes direct contact with the Pokémon. This status lasts a certain number of turns.

Mist[]

The Pokémon is protect from having its Attack, Defense, Special Attack, Special Defense, accuracy, and evasiveness reduced. This status lasts a certain number of turns.

Napping[]

The Pokémon falls asleep and is incapable of action. Upon waking up, it will fully regain HP and recover from all status problems.

Nightmare[]

The Pokémon falls asleep and is incapable of action. It takes damage upon awakening, and will not regain HP naturally while this status is in place.

Paralysis[]

A paralyzed Pokémon has a 25% chance of being unable to attack every turn and their Speed is decreased by 50%. It cannot use Wonder Orbs but can still use other items. The status remains after battle like other major status ailments. Paralysis can be cured with a Paralyze Heal, a Cheri Berry, or a Lum Berry. Electric type Pokémon cannot be paralyzed, nor can Pokémon that have the ability Limber or those behind a Substitute.

Paused[]

The Pokémon pauses and watches without doing anything else. This status lasts a certain number of turns.

Perish Song[]

The Pokémon will faint 3 turns after being affected by this status.

Poisoned[]

A poisoned Pokémon loses a set amount of HP every turn. If the effect remains after the battle, the Pokémon will lose HP as the Trainer walks (1 HP of damage for every 4 steps), but after Pokémon Black and White there is no longer this effect. It can be cured with an Antidote, a PSNCureBerry, a Pecha Berry, or a Lum Berry. It can also be cured by continuing to the next floor. Poison and Steel type Pokémon cannot be poisoned, nor can Pokémon that have the ability Immunity or this behind a Substitute.

Protect[]

The Pokémon will take no damage from attacks and moves and will resist moves' additional effects. An explosion, thrown rocks, and some other damage sources will still have an impact, however. This status lasts a certain number of turns.

Reflect[]

The Pokémon takes only half the damage from Physical Attack moves and regular attacks. This status lasts a certain number of turns.

Safeguard[]

The Pokémon is protected against all status problems. This status lasts a certain number of turns.

Set Damage[]

The amount of damage inflicted by the Pokémon's moves and regular attack is fixed at a certain amount. This status lasts a certain number of turns.

Shadow Force[]

The Pokémon conceals itself within a shadow. On the next turn, the Pokémon will strike to inflict damage.

Shadow Hold[]

The Pokémon is stuck to the spot. This status lasts a certain number of turns.

Sleep[]

The Pokémon falls asleep is incapable of any action. This status lasts a certain number of turns.

Sleepless[]

The Pokémon becomes incapable of falling asleep. This status wears off when it moves to the next floor.

Snatch[]

The Pokémon steals the effects of moves used by other Pokémon on the floor. Only on Pokémon at a time can have this status on a floor. This status lasts a certain number of turns.

Sure Shot[]

The Pokémon's accuracy with moves and attacks is boosted to the highest level, so they always hit. This status lasts a certain number of turns.

Taunted[]

The Pokémon can only use moves or Wonder Orbs that inflict damage. This status lasts a certain number of turns.

Transformed[]

The Pokémon takes on the form of a different Pokémon. This status wears off when the transformed Pokémon moves to the next floor.

Whiffer[]

The Pokémon's accuracy with moves and attacks is reduced to the lowest level, so they rarely hit. Even moves that usually will always connect may miss their target. This status lasts a certain number of turns.

Yawning[]

The Pokémon becomes drowsy after hearing the attacker's yawn, then falls asleep later in the battle.

Weather conditions[]

Fog[]

The weather grows foggy, which weakens the power of Electric-type moves. Weather Ball's power is doubled. All Pokémon have reduced accuracy. Moonlight, Morning Sun, and Synthesis are weaker.

Hail[]

The weather turns bitterly cold and it hails, which inflicts damage on all Pokémon except Ice-type Pokémon. Blizzard gets 100% accuracy while it is hailing. Solar Beam deals half damage. Moonlight, Morning Sun, and Synthesis become weaker. Weather Ball becomes an Ice-type move and doubles in power. Forecast is activated.

Rain[]

The weather turns rainy, which boosts the power of Water-type moves and weakens Fire-type moves. Thunder gets 100% accuracy. Solar Beam deals half damage. Moonlight, Morning Sun, and Synthesis become weaker. Weather Ball becomes a Water-type move and doubles in power. Dry Skin, Forecast, Hydration, Rain Dish, and Swift Swim are activated. Also prevents explosions from Pokémon.

Sandstorm[]

A sandstorm rages, which inflicts damage on all Pokémon except for Ground-type, Rock-type, and Steel-type Pokémon, or Pokémon with the Sand Veil ability. It also boosts the Special Defense of Rock-type Pokémon. Pokémon with the Sand Veil ability gain an increase in evasiveness while a sandstorm is in place. Solar Beam deals half damage. Moonlight, Morning Sun, and Synthesis become weaker. Weather Ball becomes a Rock-type move and doubles in power.

Sunny[]

The sun blazes, which boosts the power of Fire-type moves and weakens Water-type moves. Solar Beam becomes a 1-turn move while it is sunny. Moonlight, Morning Sun, and Synthesis become stronger. Thunder's accuracy is lowered. Weather Ball becomes a Fire-type move and doubles in power. Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, and Solar Power are activated while the sun is out.

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