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Spiritomb (Japanese: ミカルゲ, HepburnMikaruge) (SPIRI-toom[sic][1]) is a Ghost/Dark-type Pokémon introduced in Generation IV.

Biology[]

Physiology[]

Spiritomb are somewhat ghost-like in appearance. It was formed by 108 spirits. The main body of a Spiritomb appears like a purple, swirling vortex with green eyes and a black spiral for a pupil in its left eye. Around its face are green orbs that encircle it. Its "body" is connected to a stone base, with a small fissure in it supposing it was released when the seal was broken half way but still bound to the stone. Spiritomb's mouth is green like its eyes. The "face" of the Odd Keystone is not visible when Spiritomb is present. The shiny variant of Spiritomb has a blue vortex, and purple dots, eyes, and mouth.

Special Abilities[]

It is said that Spiritomb are composed of 108 spirits, but could as well be the reason for its Pokédex number to be "108" referring to the 108 spirits.

As shown in the anime, Spiritomb's composite spirits have the capacity of possessing living beings.

Behaviour[]

According to The Keystone Pops!, they can be as aggressive and destructive as their composite spirits, and would lash out recklessly without thinking. However, PJ091 also shows they can also be rather cross if one of their spirits are missing and go on a rampage.

Evolution[]

Spiritomb does not evolve.

Game Info[]

To obtain[]

Start by placing the Odd Keystone into the stone tower on Route 209, it then turns into the Hallowed Tower. Afterwards, go underground and greet 32 people. Finally, touch the Hallowed Tower by pressing A to trigger a battle.

Alternately, obtain using the Pokéwalker for Pokémon HeartGold and SoulSilver, or complete the Yancy storyline in Pokémon Black and White Versions 2.

Locations[]

Locations
Version(s) Area(s) Rarity
Diamond and Pearl Hallowed Tower on Route 209 In-game event
Platinum Hallowed Tower on Route 209 In-game event
HeartGold and SoulSilver Transfer from Pokéwalker None
Black and White Trade None
Black 2 and White 2 Trade from Curtis or Yancy at Nimbasa City after entering hall of fame None
X and Y Friend Safari None
Omega Ruby and Alpha Sapphire Sea Mauville after defeating Groudon/Kyogre One
Sun and Moon Transfer None
Ultra Sun and Ultra Moon Transfer None
Sword and Shield Trade None
SWSH
The Crown Tundra
Ballimere Lake One
Scarlet and Violet Casseroya Lake
Glaseado Mountain
One (each location, daily)

Side Game Locations[]

Locations
Game(s) Area(s)
Explorers of Time & Explorers of Darkness Spacial Rift (B15F)
Deep Spacial Rift (B1F-B5F)
Sky Stairway (1F-49F)
Pokémon Ranger: Shadows of Almia Chroma Ruins (during a mission)


Pokédex entries[]

  • Diamond

    A Pokémon that was formed by 108 spirits. It is bound to a fissure in an Odd Keystone.

  • Pearl

    It was bound to a fissure in an Odd Keystone as punishment for misdeeds 500 years ago.

  • Platinum

    Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

  • HeartGold

    It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.

  • SoulSilver

    It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.

  • Black

    Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

  • White

    Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

  • Black 2

    Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

  • White 2

    Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

  • X

    A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

  • Y

    It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

  • Omega Ruby

    A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

  • Alpha Sapphire

    It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

  • Sword

    Exactly 108 spirits gathered to become this Pokémon. Apparently there are some ill-natured spirits in the mix.

  • Shield

    All Spiritomb's mischief and misdeeds compelled a traveler to use a mysterious spell to bind Spiritomb to an odd keystone.

  • Brilliant Diamond

    It is a Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

  • Shining Pearl

    It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.

  • Legends: Arceus

    It lays curses by thinking wicked thoughts. Writings tell that this Pokémon was born out of the assembly of five score and eight malevolent spirits.

  • Scarlet

    Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

  • Violet

    It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.


Stats[]

Stats
HP
50
Attack
92
Defense
108
Sp. Atk
92
Sp. Def
108
Speed
35
Total
485

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Curse —% 10 Type Ghost HOME Ghost Status
1 Pursuit 40 100% 20 Type Dark HOME Dark Physical
1 Confuse Ray 100% 10 Type Ghost HOME Ghost Status
1 Spite 100% 10 Type Ghost HOME Ghost Status
1 Shadow Sneak 40 100% 30 Type Ghost HOME Ghost Physical
7 Feint Attack 60 —% 20 Type Dark HOME Dark Physical
13 Hypnosis 60% 20 Type Psychic HOME Psychic Status
19 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
25 Ominous Wind 60 100% 5 Type Ghost HOME Ghost Special
31 Sucker Punch 70 100% 5 Type Dark HOME Dark Physical
37 Nasty Plot —% 20 Type Dark HOME Dark Status
43 Memento 100% 10 Type Dark HOME Dark Status
49 Dark Pulse 80 100% 15 Type Dark HOME Dark Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1 Curse —% 10 Type Ghost HOME Ghost Status Tough 3 0 ♥
1 Pursuit 40 100% 20 Type Dark HOME Dark Physical Clever 2 1 ♥
1 Confuse Ray 100% 10 Type Ghost HOME Ghost Status Clever 2 1 ♥
1 Spite 100% 10 Type Ghost HOME Ghost Status Tough 2 1 ♥
1 Shadow Sneak 40 100% 30 Type Ghost HOME Ghost Physical Clever 3 0 ♥
7 Feint Attack 60 —% 20 Type Dark HOME Dark Physical Clever 2 0 ♥
13 Hypnosis 60% 20 Type Psychic HOME Psychic Status Clever 1 3 ♥
19 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Clever 2 0 ♥
25 Ominous Wind 60 100% 5 Type Ghost HOME Ghost Special Beautiful 1 0 ♥
31 Sucker Punch 80 100% 5 Type Dark HOME Dark Physical Clever 3 0 ♥
37 Nasty Plot —% 20 Type Dark HOME Dark Status Clever 1 0 ♥
43 Memento 100% 10 Type Dark HOME Dark Status Tough 8 0 ♥
49 Dark Pulse 80 100% 15 Type Dark HOME Dark Special Cool 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
1 Curse —% 10 Type Ghost HOME Ghost Status
1 Pursuit 40 100% 20 Type Dark HOME Dark Physical
1 Confuse Ray 100% 10 Type Ghost HOME Ghost Status
1 Spite 100% 10 Type Ghost HOME Ghost Status
1 Shadow Sneak 40 100% 30 Type Ghost HOME Ghost Physical
7 Faint Attack 60 —% 20 Type Dark HOME Dark Physical
13 Hypnosis 60% 20 Type Psychic HOME Psychic Status
19 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
25 Ominous Wind 60 100% 5 Type Ghost HOME Ghost Special
31 Sucker Punch 80 100% 5 Type Dark HOME Dark Physical
37 Nasty Plot —% 20 Type Dark HOME Dark Status
43 Memento 100% 10 Type Dark HOME Dark Status
49 Dark Pulse 80 100% 15 Type Dark HOME Dark Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal
1 Curse —% 10 Type ??? HOME ??? Status Tough 0
1 Pursuit 40 100% 20 Type Dark HOME Dark Physical Smart 1
1 Confuse Ray 100% 10 Type Ghost HOME Ghost Status Smart 2
1 Spite 100% 10 Type Ghost HOME Ghost Status Tough 2
1 Shadow Sneak 40 100% 30 Type Ghost HOME Ghost Physical Smart 2
7 Faint Attack 60 —% 20 Type Dark HOME Dark Physical Smart 2
13 Hypnosis 60% 20 Type Psychic HOME Psychic Status Smart 2
19 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Smart 1
25 Ominous Wind 60 100% 5 Type Ghost HOME Ghost Special Smart 0
31 Sucker Punch 80 100% 5 Type Dark HOME Dark Physical Smart 2
37 Nasty Plot —% 20 Type Dark HOME Dark Status Cute 0
43 Memento 100% 10 Type Dark HOME Dark Status Tough 0
49 Dark Pulse 80 100% 15 Type Dark HOME Dark Special Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt 100% 20 Type Dark HOME Dark Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM39 Rock Tomb 60 95% 15 Type Rock HOME Rock Physical
TM41 Torment 100% 15 Type Dark HOME Dark Status
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM60 Quash 100% 15 Type Dark HOME Dark Status
TM61 Will-O-Wisp 85% 15 Type Fire HOME Fire Status
TM63 Embargo 100% 15 Type Dark HOME Dark Status
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM77 Psych Up —% 10 Type Normal HOME Normal Status
TM83 Infestation 20 100% 20 Type Bug HOME Bug Special
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM95 Snarl 55 95% 15 Type Dark HOME Dark Special
TM97 Dark Pulse 80 100% 15 Type Dark HOME Dark Special
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status Clever 1 0 ♥
TM06 Toxic 90% 10 Type Poison HOME Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beautiful 1 0 ♥
TM12 Taunt 100% 20 Type Dark HOME Dark Status Clever 2 1 ♥
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special Cool 4 4 ♥
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Status Beautiful 1 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2 3 ♥
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 4 0 ♥
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Clever 4 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 1 0 ♥
TM39 Rock Tomb 60 95% 15 Type Rock HOME Rock Physical Clever 3 0 ♥
TM41 Torment 100% 15 Type Dark HOME Dark Status Tough 2 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2 0 ♥
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical Tough 1 0 ♥
TM48 Round 60 100% 15 Type Normal HOME Normal Special Beautiful 2 0 ♥
TM60 Quash 100% 15 Type Dark HOME Dark Status Clever 3 0 ♥
TM61 Will-O-Wisp 85% 15 Type Fire HOME Fire Status Beautiful 3 0 ♥
TM63 Embargo 100% 15 Type Dark HOME Dark Status Clever 3 0 ♥
TM67 Retaliate 70 100% 5 Type Normal HOME Normal Physical Cool 3 0 ♥
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical Tough 4 4 ♥
TM70 Flash 100% 20 Type Normal HOME Normal Status Beautiful 3 0 ♥
TM77 Psych Up —% 10 Type Normal HOME Normal Status Clever 2 0 ♥
TM83 Infestation 20 100% 20 Type Bug HOME Bug Special Cute 3 0 ♥
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Clever 2 0 ♥
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM94 Secret PowerORAS 70 100% 20 Type Normal HOME Normal Physical Clever 1 0 ♥
TM95 Snarl 55 95% 15 Type Dark HOME Dark Special Tough 4 0 ♥
TM97 Dark Pulse 80 100% 15 Type Dark HOME Dark Special Cool 4 0 ♥
TM100 Confide —% 20 Type Normal HOME Normal Status Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation V
TM/HM/TR Move Power Accuracy PP Type Cat.
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt 100% 20 Type Dark HOME Dark Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM19 Telekinesis —% 15 Type Psychic HOME Psychic Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM39 Rock Tomb 50 80% 10 Type Rock HOME Rock Physical
TM41 Torment 100% 15 Type Dark HOME Dark Status
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM60 Quash 100% 15 Type Dark HOME Dark Status
TM61 Will-O-Wisp 75% 15 Type Fire HOME Fire Status
TM63 Embargo 100% 15 Type Dark HOME Dark Status
TM67 Retaliate 70 100% 5 Type Normal HOME Normal Physical
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM70 Flash 100% 20 Type Normal HOME Normal Status
TM77 Psych Up —% 10 Type Normal HOME Normal Status
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
TM87 Swagger 90% 15 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM95 Snarl 55 95% 15 Type Dark HOME Dark Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation IV
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM03 Water Pulse 60 100% 20 Type Water HOME Water Special Beauty 2
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status Smart 0
TM06 Toxic 85% 10 Type Poison HOME Poison Status Smart 2
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special Smart 1
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beauty 2
TM12 Taunt 100% 20 Type Dark HOME Dark Status Smart 0
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special Cool 2
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 0
TM18 Rain Dance —% 5 Type Water HOME Water Status Tough 2
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 2
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special Smart 2
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Smart 2
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 2
TM34 Shock Wave 60 —% 20 Type Electric HOME Electric Special Cool 2
TM39 Rock Tomb 50 80% 10 Type Rock HOME Rock Physical Smart 2
TM41 Torment 100% 15 Type Dark HOME Dark Status Tough 0
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Type Normal HOME Normal Physical Smart 2
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 0
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical Tough 0
TM49 Snatch —% 10 Type Dark HOME Dark Status Smart 0
TM58 Endure —% 10 Type Normal HOME Normal Status Tough 2
TM61 Will-O-Wisp 75% 15 Type Fire HOME Fire Status Beauty 2
TM62 Silver Wind 60 100% 5 Type Bug HOME Bug Special Beauty 2
TM63 Embargo 100% 15 Type Dark HOME Dark Status Cute 2
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical Beauty 2
TM70 Flash 100% 20 Type Normal HOME Normal Status Beauty 2
TM77 Psych Up —% 10 Type Normal HOME Normal Status Smart 0
TM78 Captivate 100% 20 Type Normal HOME Normal Status Beauty 2
TM79 Dark Pulse 80 100% 15 Type Dark HOME Dark Special Cool 2
TM82 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 3
TM83 Natural Gift 100% 15 Type Normal HOME Normal Physical Cool 2
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Smart 1
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 2
TM90 Substitute —% 10 Type Normal HOME Normal Status Smart 1
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Captivate Gardevoir 100% 20 Type Normal HOME Normal Status
Destiny Bond Gastly, Haunter, Gengar, Koffing, Weezing, Wobbuffet, Yamask, Cofagrigus, Phantump, Trevenant —% 5 Type Ghost HOME Ghost Status
DisableUSUM Grimer, Grimer, Muk, Muk, Duskull, Dusclops, Dusknoir, Yamask, Cofagrigus 100% 20 Type Normal HOME Normal Status
Foul Play Gastly, Haunter, Gengar, Misdreavus, Mismagius, Shuppet, Banette, Spiritomb, Stunfisk, Phantump, Trevenant, Pumpkaboo, Gourgeist 95 100% 15 Type Dark HOME Dark Physical
Grudge Misdreavus, Shuppet, Banette, Yamask, Cofagrigus —% 5 Type Ghost HOME Ghost Status
Imprison Ralts, Kirlia, Gardevoir, Litwick, Lampent —% 10 Type Psychic HOME Psychic Status
Nightmare Gastly, Haunter, Gengar 100% 15 Type Ghost HOME Ghost Status
Pain Split Misdreavus, Solosis, Duosion, Reuniclus, Litwick, Lampent, Chandelure, Pumpkaboo, Gourgeist, Mimikyu —% 20 Type Normal HOME Normal Status
Shadow Sneak Shuppet, Banette, Duskull, Dusclops, Dusknoir, Spiritomb, Pumpkaboo, Gourgeist, Mimikyu 40 100% 30 Type Ghost HOME Ghost Physical
Smokescreen Koffing, Weezing 100% 20 Type Normal HOME Normal Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam
Captivate Gardevoir 100% 20 Type Normal HOME Normal Status Cute 4 0 ♥
Destiny Bond Gastly, Haunter, Gengar, Koffing, Weezing, Wobbuffet, Yamask, Cofagrigus, Phantump, Trevenant —% 5 Type Ghost HOME Ghost Status Clever 8 0 ♥
Foul Play Gastly, Haunter, Gengar, Misdreavus, Mismagius, Shuppet, Banette, Spiritomb, Stunfisk 95 100% 15 Type Dark HOME Dark Physical Clever 1 0 ♥
Grudge Misdreavus, Shuppet, Banette, Yamask, Cofagrigus —% 5 Type Ghost HOME Ghost Status Tough 4 4 ♥
Imprison Ralts, Kirlia, Gardevoir, Litwick, Lampent —% 10 Type Psychic HOME Psychic Status Clever 3 0 ♥
Nightmare Gastly, Haunter, Gengar 100% 15 Type Ghost HOME Ghost Status Clever 1 3 ♥
Pain Split Misdreavus, Solosis, Duosion, Reuniclus, Litwick, Lampent, Chandelure, Pumpkaboo, Gourgeist —% 20 Type Normal HOME Normal Status Clever 1 0 ♥
Shadow Sneak Shuppet, Banette, Duskull, Dusclops, Dusknoir, Spiritomb, Pumpkaboo, Gourgeist 40 100% 30 Type Ghost HOME Ghost Physical Clever 3 0 ♥
Smokescreen Koffing, Weezing 100% 20 Type Normal HOME Normal Status Clever 2 3 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation V
Move Father Power Accuracy PP Type Category
Captivate Gardevoir 100% 20 Type Normal HOME Normal Status
Destiny Bond Gastly, Haunter, Gengar, Koffing, Weezing, Wobbuffet, Yamask, Cofagrigus —% 5 Type Ghost HOME Ghost Status
Grudge Misdreavus, Mismagius, Shuppet, Banette, Yamask, Cofagrigus —% 5 Type Ghost HOME Ghost Status
Imprison Ralts, Kirlia, Gardevoir, Gallade, Litwick, Lampent, Chandelure —% 10 Type Psychic HOME Psychic Status
Nightmare Gastly, Haunter, Gengar 100% 15 Type Ghost HOME Ghost Status
Pain Split Misdreavus, Solosis, Duosion, Reuniclus, Litwick, Lampent, Chandelure —% 20 Type Normal HOME Normal Status
Shadow Sneak Shuppet, Banette, Duskull, Dusclops, Dusknoir, Spiritomb 40 100% 30 Type Ghost HOME Ghost Physical
SmokeScreen Koffing, Weezing 100% 20 Type Normal HOME Normal Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation IV
Move Father Power Accuracy PP Type Category Contest Category Appeal
Destiny Bond Gastly, Haunter, Gengar, Koffing, Weezing, Wobbuffet —% 5 Type Ghost HOME Ghost Status Smart 0
Grudge Misdreavus, Mismagius, Shuppet, Banette —% 5 Type Ghost HOME Ghost Status Tough 2
Imprison Ralts, Kirlia, Gardevoir, Gallade —% 10 Type Psychic HOME Psychic Status Smart 1
Pain Split Misdreavus, Mismagius —% 20 Type Normal HOME Normal Status Smart 2
SmokeScreen Koffing, Weezing 100% 20 Type Normal HOME Normal Status Smart 2
Shadow Sneak Shuppet, Banette, Duskull, Dusclops, Dusknoir, Spiritomb 40 100% 30 Type Ghost HOME Ghost Physical Smart 2

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Ally Switch USUM —% 15 Type Psychic HOME Psychic Status
Foul Play USUM 95 100% 15 Type Dark HOME Dark Physical
Icy Wind USUM 55 95% 15 Type Ice HOME Ice Special
Pain Split USUM —% 20 Type Normal HOME Normal Status
Shock Wave USUM 60 —% 20 Type Electric HOME Electric Special
Snatch USUM —% 10 Type Dark HOME Dark Status
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Spite USUM 100% 10 Type Ghost HOME Ghost Status
Telekinesis USUM —% 15 Type Psychic HOME Psychic Status
Trick USUM 100% 10 Type Psychic HOME Psychic Status
Uproar USUM 90 100% 10 Type Normal HOME Normal Special
Water Pulse USUM 60 100% 20 Type Water HOME Water Special
Wonder Room USUM —% 10 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Foul Play ORAS 95 100% 15 Type Dark HOME Dark Physical Clever 1 0 ♥
Icy Wind ORAS 55 95% 15 Type Ice HOME Ice Special Beautiful 4 0 ♥
Pain Split ORAS —% 20 Type Normal HOME Normal Status Clever 1 0 ♥
Shock Wave ORAS 60 —% 20 Type Electric HOME Electric Special Cool 2 0 ♥
Snatch ORAS —% 10 Type Dark HOME Dark Status Clever 1 0 ♥
Snore ORAS 50 100% 15 Type Normal HOME Normal Special Cute 4 0 ♥
Spite ORAS 100% 10 Type Ghost HOME Ghost Status Tough 2 1 ♥
Trick ORAS 100% 10 Type Psychic HOME Psychic Status Clever 2 1 ♥
Uproar ORAS 90 100% 10 Type Normal HOME Normal Special Cute 2 1 ♥
Water Pulse ORAS 60 100% 20 Type Water HOME Water Special Beautiful 3 0 ♥
Wonder Room ORAS —% 10 Type Psychic HOME Psychic Status Clever 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Cat.
Dark Pulse  80 100% 15 Type Dark HOME Dark Special
Foul Play  95 100% 15 Type Dark HOME Dark Physical
Icy Wind  55 95% 15 Type Ice HOME Ice Special
Pain Split  —% 20 Type Normal HOME Normal Status
Sleep Talk  —% 10 Type Normal HOME Normal Status
Snatch  —% 10 Type Dark HOME Dark Status
Snore  40 100% 15 Type Normal HOME Normal Special
Spite  100% 10 Type Ghost HOME Ghost Status
Trick  100% 10 Type Psychic HOME Psychic Status
Uproar  90 100% 10 Type Normal HOME Normal Special
Wonder Room  —% 10 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Icy Wind  55 95% 15 Type Ice HOME Ice Special Beauty 2
Ominous Wind  60 100% 5 Type Ghost HOME Ghost Special Smart 0
Pain Split HGSS —% 20 Type Normal HOME Normal Status Smart 2
Snore  40 100% 15 Type Normal HOME Normal Physical Cute 3
Spite  100% 10 Type Ghost HOME Ghost Status Tough 2
Sucker Punch  80 100% 5 Type Dark HOME Dark Physical Smart 2
Trick  100% 10 Type Psychic HOME Psychic Status Smart 0
Uproar  50 100% 10 Type Normal HOME Normal Special Cute 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

Appearances[]

Anime[]

Spiritomb made its main debut in The Keystone Pops! where it was the main antagonist of that story. It was sealed away by an Aura Guardian and his Pikachu 500 years prior and then sealed once more by Ash and Pikachu.

Another Spiritomb made an appearance in The Spectral Express! where one of its 108 souls ended up possessing Ash's body.

Trivia[]

  • Spiritomb is one of the two Pokémon that are Ghost/Dark-type, the other being Sableye.
    • Until the Fairy type was introduced, they had no real weakness independent of abilities possessed.
      • Spiritomb along with Sableye was the one of a few Pokémon with no weaknesses until Generation VI. The other Pokémon with no weaknesses is Tynamo line due to Levitate.
    • As such, both were often hacked to have Wonder Guard to be immune to all direct damage.
  • Spiritomb is highly associated with the number 108. Some of the references to this number are:
    • 108 is its Sinnoh Pokédex number.
    • Spiritomb holds 108 spirits inside it.
    • Its Sp.Def and Defense stats are both 108.
    • Its weight (in kg) is 108.0.
    • It can be found in Sea Mauville (also known as Route 108).
    • A quest in Pokémon GO involves collecting 108 Berries and catching 108 Pokémon. Once this is completed, Spiritomb is encountered.
    • In SWSH, you have to talk to 32 other unique players, interact with the Odd Keystone at Ballimere Lake, then leave and re-enter to spawn it.
    • Most Sinnoh based games (sans Pokémon Legends: Arceus) force you to have to do something similar, albeit you have to place the Keystone at Hallowed Tower, then use the Sinnoh Underground to talk to 32 players(D,P,Pt)/32 NPCs(BDSP).
  • The Spiritomb featured in Pokémon the Series: Diamond and Pearl is one of the few instances of a Pokemon being actually malicious on their own accord.
  • In the Mystery Dungeon Series, Spiritomb retreats into its keystone when it falls asleep.
    • In PJ091, Spiritomb also retreated into the Keystone when calmed down.

Origin[]

Spiritomb might be based on a Buddhist tradition in Japan which involves ringing a bell 108 times to repel 108 temptations in order to achieve Nirvana. It may also be based on a stone monument present in one of the Classic Chinese Novels, Water Margin/水浒传. This stone monument was ordered to be removed, but upon doing so, unleashes 108 previously sealed demons, These 108 demons, having atoned for their sins, become the 108 Stars of Destiny. They are reincarnated centuries later as 108 outlaws, the heroes of the novel. Additionally, it may also be based on a type of spirit called a Jibakurei, a ghost that is bound to a single place, such as Yo-kai watch's Jibanyan. It is also similar to a Deildegast, a Norwegian folklore spirit that is forced to haul around a boundary stone as punishment for moving one while it was alive. Spiritomb could also be based on the 108 men who wanted to marry Penelope in Odyssey, but were killed by Odysseus.

Etymology[]

Spiritomb comes from spirit and tomb.

Gallery[]

See also[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 356. Scholastic. ISBN 978-0-545-79566-1.
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