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Reason: Gen IV in use.
|PP:||10, max: 16|
|GSC||Prevents fleeing or switching.|
|RSE||Ensnares the foe to stop it from fleeing or switching.|
|FRLG||Ensnares the foe with sticky string so it doesn't flee or switch out.|
|DPPtHGSS||The user ensnares the foe with a thin, gooey silk so it can't flee from battle.|
|The user ensnares the target with thin, gooey silk so it can't flee from battle.|
The user ensnares the foe with a thin, gooey silk so it can't flee from battle. In generation 3, Run Away, Smoke Balls and U-Turn allowed the user to flee from Spider Web (which was later given to all moves involving forcing a switch).
It bypasses accuracy checks and always hit the target (save for those on the semi-invulnerable turn if moves like Dig).
Initially, it bypassed Protect and Detect, but in Gen 3 and 4, it was blocked by them before Gen 6 made it bypass both moves (but not Crafty Shield), as well as making Ghost-types immune to it.
Makes all Pokémon after the user nervous.
It gives 3 appeal points if String Shot was used previously and can be used to make self ko moves (some, if not all), give 3 appeal points.
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Prevents the Voltage from going up in the same turn.
By leveling up
|Bold indicates this Pokémon receives STAB from this move.|
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.