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The Loop (Games)
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Snore
いびき Snore |
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Generation: | II |
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Battle Data
Type: | ![]() |
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Category | ![]() |
Power: | 40 |
Accuracy: | 100% |
PP: | 15* |
Affects: | Selected Target |
Secondary Effect: | Causes Flinch |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | Yes |
Snore is a Normal-type move introduced in Generation II.
Contents
Description
Games | Description |
GSC | An attack useable only while asleep. |
RSE | A loud attack that can be used only while asleep. |
FRLG | An attack that can be used only while asleep. It may cause flinching. |
DPPtHGSS | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
BWB2W2 | An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. |
XYORAS | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Effect
The move can only be used if the user in sleeping. It will fail if the user is not asleep. It inflicts damage and has a 30% chance of making the opponent flinch.
Learnset
Generation II
By Leveling Up
By Leveling Up | ||
Pokémon | type | Level |
---|---|---|
Snorlax | Normal | 36 |
Teddiursa | Normal | 43 |
Ursaring | Normal | 49 |
* Bold indicates a Pokémon which receives STAB from this move |
Generation III
By Leveling Up
By Leveling Up | ||
Pokémon | type | Level |
---|---|---|
Snorlax | Normal | 28 (RSE) 29 (FRLG) |
Teddiursa | Normal | 43 |
Ursaring | Normal | 43 |
Spoink | Psychic | 37 |
Grumpig | Psychic | 43 |
Barboach | Water/Ground | 26 |
Whiscash | Water/Ground | 26 |
Spheal | Ice/Water | 37 |
Sealeo | Ice/Water | 39 |
Walrein | Ice/Water | 39 |
* Bold indicates a Pokémon which receives STAB from this move |
Generation IV
By Leveling Up
By Leveling Up | ||
Pokémon | type | Level |
---|---|---|
Snorlax | Normal | 28 |
Teddiursa | Normal | 43 |
Ursaring | Normal | 49 |
Spoink | Psychic | 29 |
Grumpig | Psychic | 29 |
Barboach | Water/Ground | 31 |
Whiscash | Water/Ground | 31 |
Spheal | Ice/Water | 37 |
Sealeo | Ice/Water | 39 |
Walrein | Ice/Water | 39 |
* Bold indicates a Pokémon which receives STAB from this move |
Generation V
By Leveling Up
By Leveling Up | ||
Pokémon | type | Level |
---|---|---|
Snorlax | Normal | 28 |
Teddiursa | Normal | 43 |
Ursaring | Normal | 49 |
Spoink | Psychic | 29 |
Grumpig | Psychic | 29 |
Barboach | Water/Ground | 31 |
Whiscash | Water/Ground | 31 |
Spheal | Ice/Water | 37 |
Sealeo | Ice/Water | 39 |
Walrein | Ice/Water | 39 |
* Bold indicates a Pokémon which receives STAB from this move |
Generation VI
By Leveling Up
By Leveling Up | ||
Pokémon | type | Level |
---|---|---|
Snorlax | Normal | 28 |
Teddiursa | Normal | 43 |
Ursaring | Normal | 49 |
Spoink | Psychic | 29 (XY) 33 (ORAS) |
Grumpig | Psychic | 29 (XY) 35 (ORAS) |
Barboach | Water/Ground | 31 (XY) 25 (ORAS) |
Whiscash | Water/Ground | 31 (XY) 25 (ORAS) |
Spheal | Ice/Water | 37 (XY) 31 (ORAS) |
Sealeo | Ice/Water | 39 (XY) 31 (ORAS) |
Walrein | Ice/Water | 39 (XY) 31 (ORAS) |
Dedenne | Electric/Fairy | 31 |
* Bold indicates a Pokémon which receives STAB from this move |
Gallery
- Main games
Generation II TMs and HMs | |
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TMs | |
HMs | |
Gold and Silver · Crystal Other Generations: I · III · IV · V · VI · VII · VIII |
Generation VIII TMs | |
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00 · 01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25 26 · 27 · 28 · 29 · 30 · 31 · 32 · 33 · 34 · 35 · 36 · 37 · 38 · 39 · 40 · 41 · 42 · 43 · 44 · 45 · 46 · 47 · 48 · 49 · 50 51 · 52 · 53 · 54 · 55 · 56 · 57 · 58 · 59 · 60 · 61 · 62 · 63 · 64 · 65 · 66 · 67 · 68 · 69 · 70 · 71 · 72 · 73 · 74 · 75 76 · 77 · 78 · 79 · 80 · 81 · 82 · 83 · 84 · 85 · 86 · 87 · 88 · 89 · 90 · 91 · 92 ·93 · 94 · 95 · 96 · 97 · 98 · 99 | |
Sword and Shield · TRs |
- Articles that need the latest image
- Moves
- Special moves
- Normal-type moves
- Cute-type moves
- Generation II moves
- Non-contact moves
- Moves not affected by Magic Coat
- Moves not affected by Magic Bounce
- Moves affected by Bright Powder
- Moves affected by Detect or Protect
- Moves not affected by Snatch
- Moves affected by Mirror Move
- Moves affected by King's Rock
- Generation II TMs
- Generation VIII TMs
- Sound moves
- Moves that cause flinching
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