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Shell Trap
トラップシェル Trap Shell
Shell Trap VIII
Introduced: Generation VII
Battle Data
Type: Type Fire
Category: Type Special
Power: 150
Accuracy: 100%
PP: 5, max: {{{max_pp}}}
Priority: N/A3
Contact: No
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: No
Detect/Protect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes

Shell Trap is a Fire-type move introduced in Generation VII. It is the signature move of Turtonator.

Description[]

Games Description
SMUSUM
SwShLA
SV
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Effects[]

It has a priority of -3. The user sets up a trap at the start of a turn, then deals damage if it is hit by a physical move, otherwise it fails. If Vivillon or another Pokémon uses Powder on the user, it only activates after the effect is used.

If the user is behind a Substitute or is hit by ally, the damage won't be enough to activate this move.

Due to a glitch, if a Pokémon's use of Shell Trap is preempted by Encore to lock it into another move instead, and the Pokémon is then hit by a physical attack on any turn before Encore ends, the Pokémon's next use of Shell Trap will skip the step of setting a trap, and the move will go off successfully at its normal priority regardless of whether it was hit in the current turn.

Learnset[]

By Leveling Up[]

Pokémon Type Egg groups Level
VII VIII IX
776 Turtonator Fire/Dragon Monster/Dragon 45 40SwSh
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Gallery[]

Main games

Main series

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