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Reason: Gen. VII in use.
|PP:||20, max: ?|
|Affects:||Anyone, but player|
Rollout is a Rock Type Move introduced in the second generation.
|GSC||Attacks 5 turns with rising power.|
|RSE||An attack lasting 5 turns with rising intensity.|
|FRLG||A 5-turn rolling attack that becomes stronger each time it hits.|
|DPPtHGSS||The user continually rolls into the foe over five turns. It becomes stronger each time it hits.|
|BWB2W2||The user continually rolls into the target over five turns. It becomes stronger each time it hits.|
|The user continually rolls into the target over five turns. It becomes more powerful each time it hits.|
Rollout causes the user to roll into the target for 5 turns, doubling in power every time it is used.
If Rollout misses on any of the turns it is used, it stops being used.
Defense Curl being used on a previous turns doubles Rollout's power even further.
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- This move is the strongest move in the games, reaching 480 base power on turn 5, which will increase to 960 if using Defense Curl on the turn before.
|Generation II TMs and HMs|
|Gold and Silver · Crystal|
Other Generations: I · III · IV · V · VI · VII · VIII