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Rest
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Introduced: Generation I
Battle Data
Type: Type Psychic
Category: Type Status
Power:
Accuracy: —%
PP: 10 (Max. 16), max: {{{max_pp}}}
Priority: 0
Contact: No
Contest Data
Contests (RSE)
Condition: Cute
Appeal: 2 ♥♥
Jam: 0
Can avoid being startled by others once.
Super Contests (DPPt)
Condition: Cute
Appeal: 0
Increased Voltage is added to the performance.
Contest Spectaculars (ORAS)
Condition: Cute
Appeal: 1
Jam: 0
Prevents the user from being until the turn ends.

Rest is a Psychic-type move introduced in Generation I. It has been TM44 since Generation I. In Let's Go, Pikachu! and Let's Go, Eevee!, it is available as TM05.

Description

Games Description
Template:GSC Sleep for 2 turns to fully recover.
Template:RSE The user sleeps for 2 turns, restoring HP and status.
Template:FRLG The user sleeps for two turns to fully restore HP and heal any status problem.
Template:DPPtTemplate:HGSS
Template:BWTemplate:B2W2
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Template:XYTemplate:ORAS
Template:SMTemplate:USUMTemplate:PE
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Effect

In Battle

Rest causes the user to fall asleep, fully restoring its HP and healing any status condition. The user must rest for two turns. The move will fail if the user's HP is full.

Learnset

By Leveling Up

Pokémon Type Egg groups Level
VII VIII IX
039 Jigglypuff normal/fairy 29 29 29 25
086 Seel water 40 21 29 21
087 Dewgong water/ice 44 21 29 21
128 Tauros normal 34 34 19
143 Snorlax normal 1 36 28 (Template:RSE)
25 (Template:FRLG)
25
161 Sentret normal 33 40 28
162 Furret normal 38 48 32
213 Shuckle bug/rock 37 37 27 (Template:DP)
35 (Template:PtTemplate:HGSS)
216 Teddiursa normal 29 31 43
217 Ursaring normal 29 31 47
263 Zigzagoon normal 37 37
264 Linoone normal 47 47
293 Whismur normal 41 41
294 Loudred normal 51 51
295 Exploud normal 55 55
299 Nosepass rock 37 43
320 Wailmer water 37 27
321 Wailord water 37 27
325 Spoink

psychic

37 29
326 Grumpig

psychic

43 29
339 Barboach

water/ground

26 31
340 Whiscash

water/ground

26 33
363 Spheal

ice/water

37 37
364 Sealeo

ice/water

39 39
365 Walrein

ice/water

39 39
369 Relicanth

water/rock

50 64
382 Kyogre

water

50 50 (Template:DPPt)
383 Groudon

ground

50 50 (Template:DPPt)
30 (Template:HGSS)
384 Rayquaza

dragon/flying

50 50 (Template:DPPt)
30 (Template:HGSS)
385 Jirachi

steel/psychic

5, 30 5, 30
476 Probopass rock/steel 43
480 Uxie

psychic

1
481 Mesprit

psychic

1
482 Azelf

psychic

1
613 Cubchoo

ice

614 Beartic

ice

702 Dedenne

electric/fairy

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By TM

All Pokémon that can learn TMs can learn Rest by TM44 except Burmy, Kricketot, Regigigas, Spewpa, Tynamo, Unown, Wobbuffet, Wynaut.

Gallery

Template:Move gallery

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