Pursuit
おいうち Pursuing Attack
Introduced: | Generation II |
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Battle Data
Type: | |
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Category: | |
Power: | 40 |
Accuracy: | 100% |
PP: | 20, max: 32 |
Priority: | 0[1] |
Contact: | Yes |
Affected by
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | Yes |
Detect/Protect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | No |
Contest Data
Condition: | Smart |
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Appeal: | 2 ♥♥ |
Jam: | 1 ♥ |
Badly startles all Pokémon that made good appeals. |
Condition: | Smart |
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Appeal: | 1 ♥ |
Earn +3 if two Pokémon raise the Voltage in a row. |
Contest Spectaculars (ORAS)
Condition: | Clever |
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Appeal: | 2 ♥♥ |
Jam: | 1 ♥ |
Badly startles Pokémon that used a move of the same type. |
Pursuit is a Dark-type move introduced in Generation II.
Description[]
Games | Description |
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GSC | Heavily strikes switching Pokémon. |
RSE | Inflicts bad damage if used on a foe switching out. |
FRLG | An attack move that works especially well against a foe that is switching out. |
DPPtHGSS | An attack move that inflicts double the damage if used on a foe that is switching out of battle. |
BWB2W2 XYORAS |
An attack move that inflicts double the damage if used on a target that is switching out of battle. |
SMUSUM | An attack move that causes double the damage if used on the opponent that is switching out of the battle. |
Effect[]
In battle[]
Pursuit does damage to the target. If the target is about the switch out, Pursuit is executed first, and its power is doubled. In a Double Battle, Pursuit can target any Pokémon around the user. In a Triple Battle, Pursuit can only target a Pokémon that's adjacent to the user.
In Side games[]
In Explorers of Time, Darkness, and Sky, Pursuit gives the user the Counter condition. From Gates to Infinity onward, Pursuit's damage is increased if the target has a status condition, similar to Hex.
Learnset[]
By leveling up[]
By breeding[]
Gallery[]
References[]
- ^ Pursuit's priorty is normally 0, however if the target is about to switch out, its priority becomes +7
Generation I · Generation II · Generation III · Generation IV · Generation V · Generation VI · Generation VII · Generation VIII · Generation IX | |
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Moves |
Bug-type · Dark-type · Dragon-type · Electric-type · Fairy-type · Fighting-type · Fire-type · Flying-type · Ghost-type · Grass-type · Ground-type · Ice-type · Normal-type · Poison-type · Psychic-type · Rock-type · Steel-type · Water-type | |
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Generation II |