Pokémon Abilities are various powers or characteristics that each Pokémon possesses and uses passively in a Pokémon battle. They were introduced in Generation III as an all new game mechanic.

Each and every Pokémon has an Ability, and can only have one at a time. Some Abilities are exclusive to certain Pokémon and evolution lines, while others are known by many Pokémon. A Pokémon's Ability can be changed using an Ability Capsule or an Ability Patch, if applicable.

Navigation
Gen IIIGen IVGen VGen VIGen VIIGen VIII

Generation III

76 were introduced.

Ability Description
Air Lock Eliminates the effects of weather.
Arena Trap Prevents non-Flying-type opposing Pokémon from fleeing.
Battle Armor Protects the Pokémon from critical hits.
Blaze Powers up Fire-type moves when the Pokémon's HP is low.
Cacophony The Pokémon is immune to sound-based moves.
Chlorophyll Boosts the Pokémon's Speed stat in harsh sunlight.
Clear Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cloud Nine Eliminates the effects of weather.
Color Change The Pokémon's type becomes the type of the move used on it.
Compound Eyes Boosts the Pokémon's Accuracy stat.
Cute Charm Contact with the Pokémon may cause infatuation.
Damp Prevents the use of Explosion and Self-Destruct.
Drizzle Activates rain when the Pokémon enters battle.
Drought Activates harsh sunlight when the Pokémon enters battle.
Early Bird The Pokémon awakens twice as fast from sleep.
Effect Spore Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Flame Body Contact with the Pokémon may inflict burn the attacker.
Flash Fire Powers up the Pokémon's Fire-type moves if hit by a Fire-type move.
Forecast The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Guts Boosts the Pokémon's Attack stat when it has a status condition.
Huge Power Doubles the Pokémon's Attack stat.
Hustle Boosts the Pokémon's Attack stat but lowers the Pokémon's Accuracy stat.
Hyper Cutter The Pokémon's Attack stat cannot be lowered by other Pokémon.
Illuminate Raises the likelihood of meeting wild Pokémon outside of battle.
Immunity The Pokémon cannot be poisoned.
Inner Focus The Pokémon cannot flinch.
Insomnia The Pokémon cannot sleep.
Intimidate When the Pokémon enters battle, it lowers opposing Pokémon's Attack stats.
Keen Eye The Pokémon's Accuracy stat cannot be lowered by other Pokémon.
Levitate The Pokémon is immune to Ground-type moves and Abilities.
Lightning Rod The Pokémon draws in all Electric-type moves. Instead of receiving
damage by Electric-type moves, it boosts the Pokémon's Sp. Atk.
Limber The Pokémon cannot be paralyzed.
Liquid Ooze HP draining moves used on the Pokémon damage instead of heal.
Magma Armor The Pokémon cannot be frozen.
Magnet Pull Prevents Steel-type opposing Pokémon from fleeing.
Marvel Scale Boosts the Pokémon's Defense stat when it has a status condition.
Minus Boosts the Pokémon's Sp. Atk if an ally with the Plus or Minus Ability is also in battle.
Natural Cure The Pokémon loses any status condition after switching out.
Oblivious The Pokémon cannot be infatuated or taunted.
Overgrow Powers up Grass-type moves when the Pokémon's HP is low.
Own Tempo The Pokémon cannot be confused.
Pickup The Pokémon may pick up the item an opposing Pokémon used
during a battle. The Pokémon may also pick up items outside of battle.
Plus Boosts the Pokémon's Sp. Atk if an ally with the Plus or Minus Ability is also in battle.
Poison Point Contact with the Pokémon may poison the attacker.
Pressure Raises opposing Pokémon's PP usage.
Pure Power Doubles the Pokémon's Attack stat.
Rain Dish The Pokémon gradually regains HP in rain.
Rock Head Protects the Pokémon from recoil damage.
Rough Skin Contact with the Pokémon will damage the attacker.
Run Away Enables a sure getaway from wild Pokémon.
Sand Stream Activates sandstorm when the Pokémon enters battle.
Sand Veil Boosts the Pokémon's Evasion stat in a sandstorm.
Serene Grace Boosts the likelihood of additional effects occurring when attacking.
Shadow Tag Prevents opposing Pokémon from fleeing.
Shed Skin The Pokémon may heal its status condition.
Shell Armor Protects the Pokémon from critical hits.
Shield Dust Protects the Pokémon from additional effects.
Soundproof The Pokémon is immune to sound-based moves.
Speed Boost The Pokémon's Speed stat is boosted every turn.
Static Contact with the Pokémon may paralyze the attacker.
Stench Lowers the likelihood of meeting wild Pokémon outside of battle.
The Pokémon may also cause a Pokémon to flinch after attacking it.
Sticky Hold The Pokémon's item cannot be removed.
Sturdy The Pokémon is immune to one-hit KO moves. The Pokémon
cannot be knocked out with one hit while at full health either.
Suction Cups The Pokémon cannot be forced to switch out or flee.
Swarm Powers up Bug-type moves when the Pokémon's HP is low.
Swift Swim Boosts the Pokémon's Speed stat in rain.
Synchronize The attacker will receive the same status condition if
it inflicts a burn, poison, or paralysis to the Pokémon.
Thick Fat The Pokémon receives half damage from Fire and Ice-type moves.
Torrent Powers up Water-type moves when the Pokémon's HP is low.
Trace Copies an opposing Pokémon's Ability.
Truant The Pokémon cannot use a move two turns in a row.
Vital Spirit The Pokémon cannot sleep.
Volt Absorb Restores the Pokémon's HP when hit by an Electric-type move, instead of taking damage.
Water Absorb Restores the Pokémon's HP when hit by a Water-type move, instead of taking damage.
Water Veil The Pokémon cannot be burned.
White Smoke Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Wonder Guard The Pokémon is immune to damaging moves that are not super effective.

Generation IV

47 Abilities were introduced.

Ability In-game description
Adaptability Powers up moves of the same type as the Pokémon.
Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit.
Anger Point A critical hit maxes the Pokémon's Attack stat.
Anticipation The Pokémon can sense an opposing Pokémon's super effective moves.
Bad Dreams Damages sleeping opposing Pokémon.
Download Boosts the Pokémon's Attack or Sp. Atk stat based
on the opposing Pokémon's Defense and Sp. Def stats.
Dry Skin Restores the Pokémon's HP in rain, or when hit by a Water-type move. Damages the
Pokémon in harsh sunlight, and increases the damage received from Fire-type moves.
Filter Reduces the damage taken from super effective moves.
Flower Gift Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.
Forewarn The Pokémon can tell one of the moves an opposing Pokémon has.
Frisk The Pokémon knows opposing Pokémon's held items.
Gluttony The Pokémon eats its held Berry at half HP or less.
Heatproof The Pokémon receives half damage from Fire-type moves.
Honey Gather The Pokémon may gather Honey after a battle.
Hydration Heals the Pokémon's status condition in the rain.
Ice Body Restores the Pokémon's HP in a hailstorm.
Iron Fist Powers up the Pokémon's punching moves.
Klutz The Pokémon cannot use any held items.
Leaf Guard Prevents status conditions in sunny weather.
Magic Guard The Pokémon only takes damage from attacks.
Mold Breaker Moves can be used on the target regardless of its Abilities.
Motor Drive Boosts its Speed stat if hit by an Electric-type, instead of taking damage.
Multitype Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
No Guard The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Normalize All the Pokémon's moves become Normal-type. The power of those moves is boosted a little.
Poison Heal Restores HP if the Pokémon is poisoned, instead of losing HP.
Quick Feet Boosts the Speed stat if the Pokémon has a status condition.
Reckless Powers up moves that have recoil damage.
Rivalry Becomes competitive and deals more damage to Pokémon of the
same gender, but deals less to Pokémon of the opposite gender.
Scrappy The Pokémon can hit Ghost-type Pokémon with Normal and Fighting-type moves.
Simple The stat changes the Pokémon receives are doubled.
Skill Link Increases the number of times multi-stike moves hit.
Slow Start For five turns, the Pokémon's Attack and Speed stats are halved.
Sniper Powers up moves if they become critical hits.
Snow Cloak Boosts evasion in a hailstorm.
Snow Warning The Pokémon summons a hailstorm when it enters a battle.
Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.
Solid Rock Reduces the power of supereffective attacks taken.
Stall The Pokémon moves after all other Pokémon do.
Steadfast The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Storm Drain Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Super Luck The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Tangled Feet Raises evasion if the Pokémon is confused.
Technician Powers up the Pokémon's weaker moves.
Tinted Lens The Pokémon can use "not very effective" moves to deal regular damage.
Unaware When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unburden Boosts the Speed stat if the Pokémon's held item is used or lost.

Generation V

41 Abilities were introduced.

Ability In-game description
Analytic Boosts move power when the Pokémon moves last.
Big Pecks Protects the Pokémon from Defense-lowering effects.
Contrary Makes stat changes have an opposite effect.
Cursed Body May disable a move used on the Pokémon.
Defeatist Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Flare Boost Powers up special attacks when the Pokémon is burned.
Friend Guard Reduces damage done to allies.
Harvest May create another Berry after one is used.
Healer Sometimes heals an ally's status condition.
Heavy Metal Doubles the Pokémon's weight.
Illusion Comes out disguised as the Pokémon in the party's last spot.
Imposter The Pokémon transforms itself into the Pokémon it's facing.
Infiltrator Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Iron Barbs Inflicts damage to the attacker on contact with iron barbs.
Justified Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Light Metal Halves the Pokémon's weight.
Magic Bounce Reflects status moves, instead of getting hit by them.
Moody Raises one stat sharply and lowers another every turn.
Moxie The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Multiscale Reduces the amount of damage the Pokémon takes when its HP is full.
Mummy Contact with the Pokémon changes the attacker's Ability to Mummy.
Overcoat Protects the Pokémon from things like sand, hail, and powder.
Pickpocket Steals an item from an attacker that made direct contact.
Poison Touch May poison a target when the Pokémon makes contact.
Prankster Gives priority to a status move.
Rattled Dark, Ghost, and Bug-type moves scare the Pokémon and boost its Speed stat.
Regenerator Restores a little HP when withdrawn from battle.
Sand Force Boosts the power of Rock, Ground, and Steel-type moves in a sandstorm.
Sand Rush Boosts the Pokémon's Speed stat in a sandstorm.
Sap Sipper Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
Sheer Force Removes additional effects to increase the power of moves when attacking.
Telepathy Anticipates an ally's attack and dodges it.
Teravolt Moves can be used on the target regardless of its Abilities.
Toxic Boost Powers up physical attacks when the Pokémon is poisoned.
Turboblaze Moves can be used on the target regardless of its Abilities.
Unnerve Opponents cannot eat Berries.
Victory Star Boosts the accuracy of the Pokémon and its allies.
Weak Armor Physical attacks lower the Pokémon's Defense stat but raises its Speed stat.
Wonder Skin Makes status moves more likely to miss.
Zen Mode The Pokémon changes forme when its HP is half or less.

Generation VI

27 Abilities were introduced.

Ability In-game description
Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
Aroma Veil Protects the Pokémon and its allies from attacks that limit their move choices.
Aura Break Reverses the effects of Dark Aura and Fairy Aura.
Bulletproof Protects the Pokémon from ball and bomb moves.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Competitive Boosts the Pokémon's Sp. Atk stat when a stat is lowered.
Dark Aura Powers up every Pokémon's Dark-type moves.
Delta Stream The Pokémon starts a mysterious air current when it enters battle.
Desolate Land The Pokémon starts Extremely Harsh Sunlight when it enters battle.
Fairy Aura Powers up every Pokémon's Fairy-type moves.
Flower Veil Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Fur Coat Halves the damage from physical moves.
Gale Wings Gives priority to Flying-type moves when the Pokémon's HP is full.
Gooey Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt Boosts the Pokémon's Defense stat in Grassy Terrain.
Magician The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher Powers up aura and pulse moves.
Parental Bond The Pokémon attacks twice.
Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Primordial Sea The Pokémon starts Heavy Rain when it enters battle.
Protean Changes the Pokémon's type to the type of the move it's about to use.
Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Stance Change The Pokémon changes its form to Blade Forme when it uses an
attack move, and changes to Shield Forme when it uses King's Shield.
Strong Jaw Boosts the power of The Pokémon's biting moves.
Sweet Veil Prevents itself and ally Pokémon from falling asleep.
Symbiosis The Pokémon passes its item to an ally that has used up an item.
Tough Claws Powers up moves that make direct contact.

Generation VII

42 Abilities were introduced.

Ability In-Game Description
Battery Powers up ally Pokémons' special moves.
Battle Bond Defeating an opposing Pokémon strengthens the Pokémon's bond with its
Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast Boost The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Comatose It's always drowsing and will never wake up. It can attack without waking up.
Corrosion The Pokémon can poison the target even if it's a Steel or Poison-type.
Dancer When another Pokémon uses a dance move, it can
use a dance move following it regardless of its Speed.
Dazzling Surprises the opposing Pokémon, making it unable to attack using priority moves.
Disguise Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Electric Surge Turns the ground into Electric Terrain when the Pokémon enters a battle.
Emergency Exit The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fluffy Halves the damage taken from moves that make
direct contact, but doubles that of Fire-type moves.
Full Metal Body Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Innards Out Damages the attacker landing the finishing hit by the amount equal to its last HP.
Liquid Voice All sound-based moves become Water-type moves.
Long Reach The Pokémon uses its moves without making contact with the target.
Merciless The Pokémon's attacks become critical hits if the target is poisoned.
Misty Surge Turns the ground into Misty Terrain when the Pokémon enters a battle.
Neuroforce Powers up moves that are super effective.
Power Construct Other Cells gather to aid when its HP becomes half or less.
Then the Pokémon changes its form to Complete Forme.
Power of Alchemy The Pokémon copies the Ability of a defeated ally.
Prism Armor Reduces the power of supereffective attacks taken.
Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Queenly Majesty Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Receiver The Pokémon copies the Ability of a defeated ally.
RKS System Changes the Pokémon’s type to match the memory disc it holds.
Schooling When it has a lot of HP, the Pokémon forms a
powerful school. It stops schooling when its HP is low.
Shadow Shield Reduces the amount of damage the Pokémon takes while its HP is full.
Shields Down When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
Slush Rush Boosts the Pokémon's Speed stat in a hailstorm.
Soul-Heart Boosts its Sp. Atk stat every time a Pokémon faints.
Stakeout Doubles the damage dealt to the target's replacement if the target switches out.
Stamina Boosts the Defense stat when hit by an attack.
Steelworker Powers up Steel-type moves.
Surge Surfer Doubles the Pokémon's Speed stat on Electric Terrain.
Tangling Hair Contact with the Pokémon lowers the attacker's Speed stat.
Triage Gives priority to a healing move.
Water Bubble Lowers the power of Fire-type moves done to the
Pokémon and prevents the Pokémon from getting a burn.
Water Compaction Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
Wimp Out The Pokémon cowardly switches out when its HP becomes half or less.

Generation VIII

Generation VIII introduced 27 new Abilities.

Ability In-Game Description
Ball Fetch If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Cotton Down When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Dauntless Shield Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Gorilla Tactics Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Gulp Missile When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Hunger Switch The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
Ice Face The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
Ice Scales The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Intrepid Sword Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Libero Changes the Pokémon's type to the type of the move it's about to use.
Mimicry Changes the Pokémon's type depending on the terrain.
Mirror Armor Bounces back only the stat-lowering effects that the Pokémon receives.
Neutralizing Gas If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.
Pastel Veil Protects the Pokémon and its ally Pokémon from being poisoned.
Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Power Spot Just being next to the Pokémon powers up moves.
Propeller Tail Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Punk Rock Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Ripen Ripens Berries and doubles their effect.
Sand Spit The Pokémon creates a sandstorm when it's hit by an attack.
Screen Cleaner When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Stalwart Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steam Engine Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
Steely Spirit Powers up ally Pokémon's Steel-type moves.
Unseen Fist If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Wandering Spirit The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
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