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Pin Missile
ミサイルばり Missile Needle
Pin Missile VIII
Introduced: Generation I
Battle Data
Type: Type Bug
Category: Type Physical
Power: 25[1]
Accuracy: 95%[2]
PP: 20, max: 32
Priority: 0
Contact: No
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: Yes
Detect/Protect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes
Contest Data
Contests (RSE)
Condition: Cool
Appeal: 2 ♥♥
Jam: 1
Startles the Pokémon that has the Judge's attention.
Super Contests (DPPt)
Condition: Cool
Appeal: 2 ♥♥
Allows performance of the same move twice in a row.
Contest Spectaculars (ORAS)
Condition: Cool
Appeal: 1
Jam: 0
Effectiveness varies depending on when it is used.

Pin Missile is a Bug-type move introduced in Generation I.

Description[]

Games Description
GSC Fires pins that strike 2-5 times.
RSE Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to fives times at once.
DPPtHGSS Sharp pins are shot at the foe in rapid succession. They hit two to fives times in a row.
BWB2W2
XYORAS
Sharp spikes are shot at the target in rapid succession. They hit two to fives times in a row.
SMUSUMPE
The user fires sharp pins at the target rapidly. They hit two to five times.

Effect[]

Pin Missile hits the target 2-5 times. It has a 35% chance to hit 2 times, 35% chance to hit 3 times, 15% chance to hit 4 times, and 15% chance to hit 5 times. Each hit has an equal chance to be a critical hit and to cause the opponent to flinch if the user is holding a Razor Fang or King's Rock. If a Pokémon's Focus Sash activates from a strike, the Pokémon will faint if Pin Missile hits again. If a Pokémon with Skill Link uses Pin Missile, it will always hit 5 times if it doesn't miss. Pin Missile will hit at least 4 times if the user is holding a Loaded Dice. Weak Armor and Stamina will activate for every time Pin Missile hits.

Learnset[]

By leveling up[]

Pokémon Type Egg groups Level
I II III IV V VI VII VIII IX
015 Beedrill bug/poison Bug 30 35 35 28 28 28 32SMUSUM
28PE
{{{14}}}
135 Jolteon electric Field 48RGB
36Y
36 36 36 36BW
25B2W2
25 25SMUSUM
17PE
35 {{{14}}}
167 Spinarak bug/poison Bug 36 36 36 36 {{{14}}}
168 Ariados bug/poison Bug 41 41 41 41 {{{14}}}
211 Qwilfish water/poison Water 2 28 28RSE
21FRLG
37 37 37 37 32 {{{14}}}
214 Heracross bug/fighting Bug 31 31 35 {{{14}}}
263 Zigzagoon normal Field 25 25 25 25XY
19ORAS
19 18 {{{14}}}
263A Zigzagoon dark/normal Field 18 {{{14}}}
264 Linoone normal Field 1 {{{14}}}
264A Linoone dark/normal Field 1 {{{14}}}
331 Cacnea grass Grass/Human-Like 21 21 21 21XY
38ORAS
38 {{{14}}}
332 Cacturne grass/dark Grass/Human-Like 21 21 21 21XY
38ORAS
38 {{{14}}}
451 Skorupi poison/bug Bug/Water 3 12 12BW
9B2W2
9 9 30 {{{14}}}
452 Drapion poison/dark Bug/Water 3 1, 12DP
12PtHGSS
12BW
9B2W2
9 9 30 {{{14}}}
556 Maractus grass Grass 10 10 10 20 {{{14}}}
597 Ferroseed grass/steel Grass/Mineral 18 18 18 10 {{{14}}}
598 Ferrothorn grass/steel Grass/Mineral 18 18 18 1 {{{14}}}
650 Chespin grass Field 18 18 {{{14}}}
651 Quilladin grass Field 20 19 {{{14}}}
652 Chesnaught grass/fighting Field 20 19 {{{14}}}
747 Mareanie poison/water Water 1 45 25 {{{14}}}
748 Toxapex poison/water Water 1 51 25 {{{14}}}
768 Golisopod bug/water Bug/Water 3 41 36 {{{14}}}
777 Togedemaru electric/steel Field/Fairy 45 30 {{{14}}}
862 Obstagoon dark/normal Field 1 {{{14}}}
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By TM[]

Pokémon Type Egg groups Machine
I II III IV V VI VII VIII IX
028 Sandslash ground Field TM07 {{{14}}}
028A Sandslash ice/steel Field TM07 {{{14}}}
091 Cloyster water/ice Water 3 TM07 {{{14}}}
135 Jolteon electric Field TM07 {{{14}}}
139 Omastar rock/water Water 1/Water 3 TM07 {{{14}}}
151 Mew psychic Undiscovered TM07 {{{14}}}
211 Qwilfish water/poison Water 2 TM07 {{{14}}}
214 Heracross bug/fighting Bug TM07 {{{14}}}
263 Zigzagoon normal Field TM07 {{{14}}}
263A Zigzagoon dark/normal Field TM07 {{{14}}}
264 Linoone normal Field TM07 {{{14}}}
264A Linoone dark/normal Field TM07 {{{14}}}
315 Roselia grass/poison Fairy/Grass TM07 {{{14}}}
406 Budew grass/poison Undiscovered TM07 {{{14}}}
407 Roserade grass/poison Fairy/Grass TM07 {{{14}}}
416 Vespiquen bug/flying Bug TM07 {{{14}}}
451 Skorupi poison/bug Bug/Water 3 TM07 {{{14}}}
452 Drapion poison/dark Bug/Water 3 TM07 {{{14}}}
543 Venipede bug/poison Bug TM07 {{{14}}}
544 Whirlipede bug/poison Bug TM07 {{{14}}}
545 Scolipede bug/poison Bug TM07 {{{14}}}
556 Maractus grass Grass TM07 {{{14}}}
595 Joltik bug/electric Bug TM07 {{{14}}}
596 Galvantula bug/electric Bug TM07 {{{14}}}
597 Ferroseed grass/steel Grass/Mineral TM07 {{{14}}}
598 Ferrothorn grass/steel Grass/Mineral TM07 {{{14}}}
747 Mareanie poison/water Water 1 TM07 {{{14}}}
748 Toxapex poison/water Water 1 TM07 {{{14}}}
768 Golisopod bug/water Bug/Water 3 TM07 {{{14}}}
777 Togedemaru electric/steel Field/Fairy TM07 {{{14}}}
803 Poipole poison Undiscovered TM07 {{{14}}}
804 Naganadel poison/dragon Undiscovered TM07 {{{14}}}
862 Obstagoon dark/normal Field TM07 {{{14}}}
864 Cursola ghost Water 1/Water 3 TM07 {{{14}}}
871 Pincurchin electric Water 1/Amorphous TM07 {{{14}}}
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Special move[]

Generation III[]

Gallery[]

Main games

Main series

References[]

  1. ^ As of Generation V, Pin Missile has a base power of 25, which prior to that had a base power of 14
  2. ^ As of Generation VI, Pin Missile has an accuracy of 95%, which prior to that had an accuracy of 85%
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