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Pin Missile
ミサイルばり Missile Needle
Pin Missile VIII
Introduced: Generation I
Battle Data
Type: Type Bug
Category: Type Physical
Power: 25[1]
Accuracy: 95%[2]
PP: 20, max: 32
Priority: 0
Contact: No
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: Yes
Detect/Protect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes
Contest Data
Contests (RSE)
Condition: Cool
Appeal: 2 ♥♥
Jam: 1
Startles the Pokémon that has the Judge's attention.
Super Contests (DPPt)
Condition: Cool
Appeal: 2 ♥♥
Allows performance of the same move twice in a row.
Contest Spectaculars (ORAS)
Condition: Cool
Appeal: 1
Jam: 0
Effectiveness varies depending on when it is used.

Pin Missile is a Bug-type move introduced in Generation I.

Description[]

Games Description
GSC Fires pins that strike 2-5 times.
RSE Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to fives times at once.
DPPtHGSS Sharp pins are shot at the foe in rapid succession. They hit two to fives times in a row.
BWB2W2
XYORAS
Sharp spikes are shot at the target in rapid succession. They hit two to fives times in a row.
SMUSUMPE
The user fires sharp pins at the target rapidly. They hit two to five times.

Effect[]

Pin Missile hits the target 2-5 times. It has a 35% chance to hit 2 times, 35% chance to hit 3 times, 15% chance to hit 4 times, and 15% chance to hit 5 times. Each hit has an equal chance to be a critical hit and to cause the opponent to flinch if the user is holding a Razor Fang or King's Rock. If a Pokémon's Focus Sash activates from a strike, the Pokémon will faint if Pin Missile hits again. If a Pokémon with Skill Link uses Pin Missile, it will always hit 5 times if it doesn't miss. Pin Missile will hit at least 4 times if the user is holding a Loaded Dice. Weak Armor and Stamina will activate for every time Pin Missile hits.

Learnset[]

By leveling up[]

Pokémon Type Egg groups Level
I II III IV V VI VII VIII IX
0015 Beedrill bug/poison Bug 30 35 35 28 28 28 32SMUSUM
28PE
{{{14}}}
0135 Jolteon electric Field 48RGB
36
36 36 36 36BW
25B2W2
25 25SMUSUM
17PE
35 {{{14}}}
0167 Spinarak bug/poison Bug 36 36 36 36 {{{14}}}
0168 Ariados bug/poison Bug 41 41 41 41 {{{14}}}
0211 Qwilfish water/poison Water 2 28 28RSE
21FRLG
37 37 37 37 32 {{{14}}}
0214 Heracross bug/fighting Bug 31 31 35 {{{14}}}
0263 Zigzagoon normal Field 25 25 25 25XY
19ORAS
19 18 {{{14}}}
0263A Zigzagoon dark/normal Field 18 {{{14}}}
0264 Linoone normal Field 1 {{{14}}}
0264A Linoone dark/normal Field 1 {{{14}}}
0331 Cacnea grass Grass/Human-Like 21 21 21 21XY
38ORAS
38 {{{14}}}
0332 Cacturne grass/dark Grass/Human-Like 21 21 21 21XY
38ORAS
38 {{{14}}}
0451 Skorupi poison/bug Bug/Water 3 12 12BW
9B2W2
9 9 30 {{{14}}}
0452 Drapion poison/dark Bug/Water 3 1, 12DP
12PtHGSS
12BW
9B2W2
9 9 30 {{{14}}}
0556 Maractus grass Grass 10 10 10 20 {{{14}}}
0597 Ferroseed grass/steel Grass/Mineral 18 18 18 10 {{{14}}}
0598 Ferrothorn grass/steel Grass/Mineral 18 18 18 1 {{{14}}}
0650 Chespin grass Field 18 18 {{{14}}}
0651 Quilladin grass Field 20 19 {{{14}}}
0652 Chesnaught grass/fighting Field 20 19 {{{14}}}
0747 Mareanie poison/water Water 1 45 25 {{{14}}}
0748 Toxapex poison/water Water 1 51 25 {{{14}}}
0768 Golisopod bug/water Bug/Water 3 41 36 {{{14}}}
0777 Togedemaru electric/steel Field/Fairy 45 30 {{{14}}}
0862 Obstagoon dark/normal Field 1 {{{14}}}
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By TM[]

Pokémon Type Egg groups Machine
I II III IV V VI VII VIII IX
0028 Sandslash ground Field TM07 {{{14}}}
0028A Sandslash ice/steel Field TM07 {{{14}}}
0091 Cloyster water/ice Water 3 TM07 {{{14}}}
0135 Jolteon electric Field TM07 {{{14}}}
0139 Omastar rock/water Water 1/Water 3 TM07 {{{14}}}
0151 Mew psychic Undiscovered TM07 {{{14}}}
0211 Qwilfish water/poison Water 2 TM07 {{{14}}}
0214 Heracross bug/fighting Bug TM07 {{{14}}}
0263 Zigzagoon normal Field TM07 {{{14}}}
0263A Zigzagoon dark/normal Field TM07 {{{14}}}
0264 Linoone normal Field TM07 {{{14}}}
0264A Linoone dark/normal Field TM07 {{{14}}}
0315 Roselia grass/poison Fairy/Grass TM07 {{{14}}}
0406 Budew grass/poison Undiscovered TM07 {{{14}}}
0407 Roserade grass/poison Fairy/Grass TM07 {{{14}}}
0416 Vespiquen bug/flying Bug TM07 {{{14}}}
0451 Skorupi poison/bug Bug/Water 3 TM07 {{{14}}}
0452 Drapion poison/dark Bug/Water 3 TM07 {{{14}}}
0543 Venipede bug/poison Bug TM07 {{{14}}}
0544 Whirlipede bug/poison Bug TM07 {{{14}}}
0545 Scolipede bug/poison Bug TM07 {{{14}}}
0556 Maractus grass Grass TM07 {{{14}}}
0595 Joltik bug/electric Bug TM07 {{{14}}}
0596 Galvantula bug/electric Bug TM07 {{{14}}}
0597 Ferroseed grass/steel Grass/Mineral TM07 {{{14}}}
0598 Ferrothorn grass/steel Grass/Mineral TM07 {{{14}}}
0747 Mareanie poison/water Water 1 TM07 {{{14}}}
0748 Toxapex poison/water Water 1 TM07 {{{14}}}
0768 Golisopod bug/water Bug/Water 3 TM07 {{{14}}}
0777 Togedemaru electric/steel Field/Fairy TM07 {{{14}}}
0803 Poipole poison Undiscovered TM07 {{{14}}}
0804 Naganadel poison/dragon Undiscovered TM07 {{{14}}}
0862 Obstagoon dark/normal Field TM07 {{{14}}}
0864 Cursola ghost Water 1/Water 3 TM07 {{{14}}}
0871 Pincurchin electric Water 1/Amorphous TM07 {{{14}}}
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Special move[]

Generation III[]

Gallery[]

Main games

Main series

References[]

  1. ^ As of Generation V, Pin Missile has a base power of 25, which prior to that had a base power of 14
  2. ^ As of Generation VI, Pin Missile has an accuracy of 95%, which prior to that had an accuracy of 85%
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