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Tag: Visual edit
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===By TM===
 
===By TM===
 
{{Movemachinetop/7|Normal}}
 
{{Movemachinetop/7|Normal}}
{{Movemachinemid/7|Normal|025|Pikachu|{{type|electric}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|025|Pikachu|{{type|electric}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|026|Raichu|{{type|electric}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|026|Raichu|{{type|electric}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|031|Nidoqueen|{{type|poison}}/{{type|ground}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|031|Nidoqueen|{{type|poison}}/{{type|ground}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|034|Nidoking|{{type|poison}}/{{type|ground}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|034|Nidoking|{{type|poison}}/{{type|ground}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|052|Meowth|{{type|normal}}|TM16||||||TBA|STAB='''}}
+
{{Movemachinemid/7|Normal|052|Meowth|{{type|normal}}|TM16||||||TM57|STAB='''}}
{{Movemachinemid/7|Normal|053|Persian|{{type|normal}}|TM16||||||TBA|STAB='''}}
+
{{Movemachinemid/7|Normal|053|Persian|{{type|normal}}|TM16||||||TM57|STAB='''}}
{{Movemachinemid/7|Normal|054|Psyduck|{{type|water}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|054|Psyduck|{{type|water}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|055|Golduck|{{type|water}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|055|Golduck|{{type|water}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|056|Mankey|{{type|fighting}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|056|Mankey|{{type|fighting}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|057|Primeape|{{type|fighting}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|057|Primeape|{{type|fighting}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|079|Slowpoke|{{type|water}}/{{type|psychic}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|079|Slowpoke|{{type|water}}/{{type|psychic}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|080|Slowbro|{{type|water}}/{{type|psychic}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|080|Slowbro|{{type|water}}/{{type|psychic}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|086|Seel|{{type|water}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|086|Seel|{{type|water}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|087|Dewgong|{{type|water}}/{{type|ice}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|087|Dewgong|{{type|water}}/{{type|ice}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|112|Rhydon|{{type|ground}}/{{type|rock}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|112|Rhydon|{{type|ground}}/{{type|rock}}|TM16||||||TM57}}
{{Movemachinemid/7|Normal|143|Snorlax|{{type|normal}}|TM16||||||TBA|STAB='''}}
+
{{Movemachinemid/7|Normal|143|Snorlax|{{type|normal}}|TM16||||||TM57|STAB='''}}
{{Movemachinemid/7|Normal|150|Mewtwo|{{type|psychic}}|TM16 ({{RB}})||||||TBA}}
+
{{Movemachinemid/7|Normal|150|Mewtwo|{{type|psychic}}|TM16 ({{RB}})||||||TM57}}
{{Movemachinemid/7|Normal|151|Mew|{{type|psychic}}|TM16||||||TBA}}
+
{{Movemachinemid/7|Normal|151|Mew|{{type|psychic}}|TM16||||||TM57}}
 
{{Movemachineend/7|Normal}}
 
{{Movemachineend/7|Normal}}
   

Revision as of 23:53, 13 August 2019

Pay Day
{{{ja_name}}} {{{ja_trans}}}
Introduced: Generation I
Battle Data
Type: Type Normal
Category: Type Physical
Power: 40
Accuracy: 100%
PP: 20 (Max. 32), max: {{{max_pp}}}
Priority: 0
Contact: No
Contest Data
Contests (RSE)
Condition: Smart
Appeal: 1
Jam: 0
The appeal works best the more the crowd is excited.
Super Contests (DPPt)
Condition: Smart
Appeal: 1
Earn +3 if the Pokémon gets the lowest score.
Contest Spectaculars (ORAS)
Condition: Clever
Appeal: 2 ♥♥
Jam: 0
Excites the audience in any kind of contest.

Pay Day is a Normal-type move introduced in Generation I. It was TM16 in Generation I. After Generation I, it became the signature move of Meowth, and up until Generation IV, the signature move of Persian as well.

Description

Games Description
Template:GSC Throws coins. Gets them back later.
Template:RSE Throws coins at the foe. Money is recovered afterwards.
Template:FRLG Numerous coins are hurled at the foe. Money is earned after battle.
Template:DPPtTemplate:HGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Template:BWTemplate:B2W2
Template:XYTemplate:ORAS
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
Template:SMTemplate:USUMTemplate:PE Numerous coins are hurled at the target to inflict damage. Money is earned after battle.

Effect

In battle

Pay Day does damage to the target, scattering coins in the process. In a Double Battle, Pay Day can target any Pokémon around the user. In a Triple Battle, Pay Day can only target a Pokémon that's adjacent to the user. If the player wins, they will pick up the coins — with the amount equal to twice the user's level.

Learnset

By leveling up

Pokémon Type Egg groups Level
VII VIII IX
052 Meowth normal 17 20 20 (Template:RSE)
18 (Template:FRLG)
30
052A Meowth Dark
053 Persian normal 17 20 20 (Template:RSE)
18 (Template:FRLG)
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

Pokémon Type Egg Groups Father
VI VII VIII
187 Hoppip grass/flying 025026
509 Purrloin dark 052
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates a Pokémon that can only learn this move through chain breeding.

By TM

Pokémon Type Egg groups Machine
VII VIII IX
025 Pikachu electric TM16
026 Raichu electric TM16
031 Nidoqueen poison/ground TM16
034 Nidoking poison/ground TM16
052 Meowth normal TM16
053 Persian normal TM16
054 Psyduck water TM16
055 Golduck water TM16
056 Mankey fighting TM16
057 Primeape fighting TM16
079 Slowpoke water/psychic TM16
080 Slowbro water/psychic TM16
086 Seel water TM16
087 Dewgong water/ice TM16
112 Rhydon ground/rock TM16
143 Snorlax normal TM16
150 Mewtwo psychic TM16 (Template:RB)
151 Mew psychic TM16
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Gallery

Template:Move gallery