FANDOM


Pay Day
(ネコにこばん Coin for a cat)
Pay Day(Let's Go)
Introduced: Generation I
Battle Data
Type: Type Normal
Category: Type Physical
Power: 40
Accuracy: 100%
PP: 20 (Max. 32)
Priority: 0
Contact: No
Contest Data
Contests (RSE)
Condition: Smart
Appeal: 1
Jam: 0
The appeal works best the more the crowd is excited.
Super Contests (DPPt)
Condition: Smart
Appeal: 1
Earn +3 if the Pokémon gets the lowest score.
Contest Spectaculars (ORAS)
Condition: Clever
Appeal: 2 ♥♥
Jam: 0
Excites the audience in any kind of contest.

Pay Day is a Normal-type move introduced in Generation I. It was TM16 in Generation I. After Generation I, it became the signature move of Meowth, and up until Generation IV, the signature move of Persian as well. In Let's Go, Pikachu! and Let's Go, Eevee!, it is available as TM57.

Description

Games Description
GSC Throws coins. Gets them back later.
RSE Throws coins at the foe. Money is recovered afterwards.
FRLG Numerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSS Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
BWB2W2
XYORAS
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
SMUSUMPE Numerous coins are hurled at the target to inflict damage. Money is earned after battle.

Effect

In battle

Pay Day does damage to the target, scattering coins in the process. In a Double Battle, Pay Day can target any Pokémon around the user. In a Triple Battle, Pay Day can only target a Pokémon that's adjacent to the user. If the player wins, they will pick up the coins — with the amount equal to twice the user's level.

Learnset

By leveling up

Pokémon Type Level
I II III IV V VI VII
052 Meowth normal 17 20 20 (RSE)
18 (FRLG)
30 30 30 30
052A Meowth Dark 30
053 Persian normal 17 20 20 (RSE)
18 (FRLG)
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

Pokémon Type Father
II III IV V VI VII
187 Hoppip grass/flying 025026 TBA
509 Purrloin dark 052 052 TBA
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates a Pokémon that can only learn this move through chain breeding.

By TM

Pokémon Type Machine
I II III IV V VI VII
025 Pikachu electric TM16 TM57
026 Raichu electric TM16 TM57
031 Nidoqueen poison/ground TM16 TM57
034 Nidoking poison/ground TM16 TM57
052 Meowth normal TM16 TM57
053 Persian normal TM16 TM57
054 Psyduck water TM16 TM57
055 Golduck water TM16 TM57
056 Mankey fighting TM16 TM57
057 Primeape fighting TM16 TM57
079 Slowpoke water/psychic TM16 TM57
080 Slowbro water/psychic TM16 TM57
086 Seel water TM16 TM57
087 Dewgong water/ice TM16 TM57
112 Rhydon ground/rock TM16 TM57
143 Snorlax normal TM16 TM57
150 Mewtwo psychic TM16 (RB) TM57
151 Mew psychic TM16 TM57
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Gallery

Main games

Community content is available under CC-BY-SA unless otherwise noted.