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Passimian (Japanese: ナゲツケサル, HepburnNagetsukesaru) is a fighting-type Pokémon introduced in Generation VII.

Appearance[]

Physiology[]

Passimian is a black and white lemur-looking Pokémon with a muscularly burly build. Its muzzle, upper body, hands, feet, ankles and tail are black, while the rest of its body parts are white. It usually wears a pale green helmet with orange blaze and protruded green leaves, which partially obscures its eyes that have yellow sclerae and orange irises. There is always a vertical and horizontal leaf on its shoulders and chest, which are glued onto its body with its own saliva. It is mostly seen carrying a coconut-looking fruit.

Behavior[]

Passimian dwell in troops of 20 to 30 individuals. They are led by a “boss” Passimian, who fashions an arm marking of leaves that all other Passimian in the troop will bear to distinguish themselves; the leaves are stuck on using dried saliva.

These Pokémon excel when it comes to teamwork. Bosses will select 10 of the fittest members to accompany them as they search for Berries; this is done on a case-by-case basis, so Passimian must constantly train themselves to stay in peak condition. Each Passimian in a team performs a particular assigned role when foraging. Bosses will also routinely conduct training exercises in which troop members must pass Berries to one another both quickly and accurately. The Passimian that can throw a Berry the farthest is the de facto leader. These sessions are often long and laborious; some Passimian even end up running away because they are unable to handle the pressure.

Passimian lob Berries at foes to defend themselves. They use soft ones to obscure their vision and hard ones to batter and bruise them. Troop members will never leave a comrade behind. Most bosses pass down special techniques from generation to generation. Domesticated Passimian watch their trainers closely as they throw their Poké Balls; they look down on those with poor form.

Natural abilities[]

129Magikarp
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Game info[]

Locations[]

Locations
Version(s) Area(s) Rarity
Sun and Moon Lush Jungle (Sun only) Rare

Pokédex entries[]

  • Sun

    They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.

  • Moon

    They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.

  • Ultra Sun

    They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.

  • Ultra Moon

    Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.

  • Sword

    Displaying amazing teamwork, they follow the orders of their boss as they all help out in the search for their favorite berries.

  • Shield

    Passimian live in groups of about 20, with each member performing an assigned role. Through cooperation, the group survives.


Stats[]

Stats
HP
100
Attack
120
Defense
90
Sp. Atk
40
Sp. Def
60
Speed
80
Total
490

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Tackle 40 100% 35 Type Normal HOME Normal Physical
4 Leer 100% 30 Type Normal HOME Normal Status
7 Rock Smash 40 100% 15 Type Fighting HOME Fighting Physical
11 Focus Energy —% 30 Type Normal HOME Normal Status
15 Beat Up 100% 10 Type Dark HOME Dark Physical
18 Scary Face 100% 10 Type Normal HOME Normal Status
22 Take Down 90 85% 20 Type Normal HOME Normal Physical
25 Bestow —% 15 Type Normal HOME Normal Status
29 Thrash 120 100% 10 Type Normal HOME Normal Physical
32 Bulk Up —% 20 Type Fighting HOME Fighting Status
36 Double-Edge 120 100% 15 Type Normal HOME Normal Physical
39 Fling 100% 10 Type Dark HOME Dark Physical
43 Close Combat 120 100% 5 Type Fighting HOME Fighting Physical
46 Reversal 100% 15 Type Fighting HOME Fighting Physical
50 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM01 Work Up —% 30 Type Normal HOME Normal Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt —% 20 Type Dark HOME Dark Status
TM15 Hyper Beam 150 90% 5 Type Normal HOME Normal Special
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM23 Smack Down 50 100% 15 Type Rock HOME Rock Physical
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM39 Rock Tomb 60 95% 15 Type Rock HOME Rock Physical
TM40 Aerial Ace 60 —% 20 Type Flying HOME Flying Physical
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical
TM47 Low Sweep 65 100% 20 Type Fighting HOME Fighting Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM59 Brutal Swing 60 100% 20 Type Dark HOME Dark Physical
TM62 Acrobatics 55 100% 15 Type Flying HOME Flying Physical
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM74 Gyro Ball 100% 5 Type Steel HOME Steel Physical
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM89 U-turn 70 100% 20 Type Bug HOME Bug Physical
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Feint Pikachu, Meowth, Meowth, Persian, Persian, Farfetch'd, Seviper, Kecleon, Absol, Monferno, Infernape, Stunky, Skuntank, Lucario, Chesnaught 30 100% 10 Type Normal HOME Normal Physical
Iron Head Sandshrew, Diglett, Dugtrio, Mawile 80 100% 15 Type Steel HOME Steel Physical
Quick Attack Rattata, Rattata, Raticate, Raticate, Pikachu, Raichu, Raichu, Vulpix, Ninetales, Rapidash, Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, Cyndaquil, Quilava, Typhlosion, Sentret, Furret, Sneasel, Weavile, Torchic, Combusken, Blaziken, Electrike, Manectric, Zangoose, Absol, Pachirisu, Buizel, Floatzel, Buneary, Lopunny, Lucario, Blitzle, Zebstrika, Emolga, Bunnelby, Diggersby, Lycanroc 40 100% 30 Type Normal HOME Normal Physical
Quick Guard Lucario, Mienfoo, Meowstic, Lycanroc —% 15 Type Fighting HOME Fighting Status
Seismic Toss Mankey, Primeape 100% 20 Type Fighting HOME Fighting Physical
Vital Throw Pancham, Pangoro 70 —% 10 Type Fighting HOME Fighting Physical

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Block USUM —% 5 Type Normal HOME Normal Status
Drain Punch USUM 75 100% 10 Type Fighting HOME Fighting Physical
Electroweb USUM 55 95% 15 Type Electric HOME Electric Special
Endeavor USUM 100% 5 Type Normal HOME Normal Physical
Focus Punch USUM 150 100% 20 Type Fighting HOME Fighting Physical
Gunk Shot USUM 120 80% 5 Type Poison HOME Poison Physical
Iron Head USUM 80 100% 15 Type Steel HOME Steel Physical
Iron Tail USUM 100 75% 15 Type Steel HOME Steel Physical
Knock Off USUM 65 100% 20 Type Dark HOME Dark Physical
Laser Focus USUM —% 30 Type Normal HOME Normal Status
Seed Bomb USUM 80 100% 15 Type Grass HOME Grass Physical
Shock Wave USUM 60 —% 20 Type Electric HOME Electric Special
Snatch USUM —% 10 Type Dark HOME Dark Status
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Superpower USUM 120 100% 5 Type Fighting HOME Fighting Physical
Uproar USUM 90 100% 10 Type Normal HOME Normal Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

Appearances[]

Goh Passimian

Goh's Passimian.

Trivia[]

  • It can be seen as a counterpart to Oranguru, as it is a Sun exclusive while Oranguru is a Moon exclusive, and furthermore it is strong against one of Oranguru's types (Normal) but weak against the other (Psychic).

Origin[]

Passimian seems to be based on lemurs, most likely the sifaka, while also sharing traits with monkeys and baboons. It also incorporates themes of American football players.

Etymology[]

Passimian comes from pass (as to pass a ball) and simian or prosimian (a group of primates that includes lemurs).

Gallery[]

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