Pokémon Wiki

Don't like the ads? Then create an account! Users with accounts will only see ads on the Main Page and have more options than anonymous users.

READ MORE

Pokémon Wiki
Advertisement
0009Blastoise RG
Out-of-date!
This article using an out-of-date infobox.
Please change it to the newer version

Palafin (Japanese: イルカマン, HepburnIrukaman) is a Water-type Pokémon introduced in Generation IX.

Biology[]

Physiology[]

In its Zero form resembles Finizen but with a heart on its underbelly.

In its Hero form, it stands up with the heart on its chest looking larger, and also gains hands. The heart now looks more like a shield.

Behavior[]

When hearing an allies calling for help, Palafin will transform from its "Zero" form into its "Hero" form to help those in need such as drowning people and Pokémon. However, they refuse to show the moment of their transformation to others.

Natural abilities[]

Palafin comes with the ability Zero to Hero, which causes it to change into its "Hero" form when swapped out but redeployed during battle. In its Hero form, it is extraordinary strong due to awakening its ancient genes, and it can lift a cruise ship with ease with just one fin and travel at rapid speeds of 50 knots.

Evolution[]

Game Info[]

Locations[]

Locations
Version(s) Area(s) Rarity

Pokédex entries[]

  • Scarlet

    Zero Form: This Pokémon changes its appearance if it hears its allies calling for help. Palafin will never show anybody its moment of transformation.
    Hero Form: This Pokémon’s ancient genes have awakened. It is now so extraordinarily strong that it can easily lift a cruise ship with one fin.

  • Violet

    Zero Form: Its physical capabilities are no different than a Finizen's, but when its allies are in danger, it transforms and powers itself up.
    Hero Form: This hero of the ocean swims at a speed of 50 knots and saves drowning people and Pokémon.


Stats[]

Stats
HP
100
Attack
70
Defense
72
Sp. Atk
53
Sp. Def
62
Speed
100
Total
457

Stats
HP
100
Attack
160
Defense
97
Sp. Atk
106
Sp. Def
87
Speed
100
Total
650

Learnset[]

Leveling[]

Generation IX
Level Move Type Category Power Accuracy PP
1 Jet Punch Type Water Physical 60 100% 15
1 Water Gun Type Water Special 40 100% 25
1 Supersonic Type Normal Status - 55% 20
Evo. Flip Turn Type Water Physical 60 100% 20
7 Astonish Type Ghost Physical 30 100% 15
10 Focus Energy Type Normal Status - -% 30
13 Aqua Jet Type Water Physical 40 100% 20
17 Double Hit Type Normal Physical 35 90% 10
21 Dive Type Water Physical 80 100% 10
25 Charm Type Fairy Status - 100% 20
29 Acrobatics Type Flying Physical 55 100% 15
34 Encore Type Normal Status - 100% 5
39 Aqua Tail Type Water Physical 90 90% 10
44 Mist Type Ice Status - -% 30
50 Hydro Pump Type Water Special 110 80% 5
55 Focus Punch Type Fighting Physical 150 100% 20
61 Wave Crash Type Water Physical 120 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

TM[]

Generation IX
Machine Move Type Category Power Accuracy PP
TM001 Take Down Type Normal Physical 90 85% 20
TM002 Charm Type Fairy Status - 100% 20
TM004 Agility Type Psychic Status - -% 30
TM007 Protect Type Normal Status - -% 10
TM011 Water Pulse Type Water Special 60 100% 20
TM014 Acrobatics Type Flying Physical 55 100% 15
TM019 Disarming Voice Type Fairy Special 40 -% 15
TM022 Chilling Water Type Water Special 50 100% 20
TM025 Facade Type Normal Physical 70 100% 20
TM032 Swift Type Normal Special 60 -% 20
TM034 Icy Wind Type Ice Special 55 95% 15
TM037 Draining Kiss Type Fairy Special 50 100% 10
TM043 Fling Type Dark Physical - 100% 10
TM047 Endure Type Normal Status - -% 10
TM050 Rain Dance Type Water Status - -% 5
TM059 Zen Headbutt Type Psychic Physical 80 90% 15
TM064 Bulk Up Type Fighting Status - -% 20
TM066 Body Slam Type Normal Physical 85 100% 15
TM069 Ice Punch Type Ice Physical 75 100% 15
TM070 Sleep Talk Type Normal Status - -% 10
TM073 Drain Punch Type Fighting Physical 75 100% 10
TM077 Waterfall Type Water Physical 80 100% 15
TM081 Grass Knot Type Grass Special - 100% 20
TM085 Rest Type Psychic Status - -% 5
TM087 Taunt Type Dark Status - 100% 20
TM099 Iron Head Type Steel Physical 80 100% 15
TM103 Substitute Type Normal Status - -% 10
TM110 Liquidation Type Water Physical 85 100% 10
TM112 Aura Sphere Type Fighting Special 80 -% 20
TM117 Hyper Voice Type Normal Special 90 100% 10
TM122 Encore Type Normal Status - 100% 5
TM123 Surf Type Water Special 90 100% 15
TM130 Helping Hand Type Normal Status - -% 20
TM134 Reversal Type Fighting Physical - 100% 15
TM135 Ice Beam Type Ice Special 90 100% 10
TM142 Hydro Pump Type Water Special 110 80% 5
TM143 Blizzard Type Ice Special 110 70% 5
TM152 Giga Impact Type Normal Physical 150 90% 5
TM156 Outrage Type Dragon Physical 120 100% 10
TM163 Hyper Beam Type Normal Special 150 90% 5
TM167 Close Combat Type Fighting Physical 120 100% 5
TM171 Tera Blast Type Normal Special 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

To see the Egg Moves that Palafin can learn, refer to Finizen.


Tutoring[]

Generation IX
Games Move Type Category Power Accuracy PP
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

    Trivia[]

    Origin[]

    Palafin seems to be based on a dolphin and a comic book superhero. Its Zero Form's relative lack of visual changes from its pre-evolution seems to be inspired by the trope of superheroes assuming civilian identities to keep their true identity a secret, while its Hero Form seems to represent the hero suiting up whilst unseen and emerging as a superhero. The names of its forms and Ability reference the term "going from zero to hero". The connection between dolphins and superheroes may be inspired by numerous real-life accounts of wild dolphins saving people in open seas.

    Additionally, Palafin may be based on the Boto, a mythical South American creature that takes the form of an ordinary pink river dolphin, but can occasionally take a human form, and will join in human festivities. Eventually, the Boto must return to the water, and shapeshift back into an ordinary pink dolphin.

    It's hero form is based on a superhero; more specifically, it seems to be based on DC's Superman, often considered to be the archetypal superhero, due to its Hero Form's body shape, cape, blue-and-red color scheme, the heart-like symbol on its chest resembling the shape and position of the symbol on Superman's suit, and the fact that it evolves from Finizen at level 38, as Superman's first debut was in Action Comics #1, published in 1938.

    It may also be based on Aquaman, an aquatic superhero also created by DC who calls upon sea animals to fight along him as allies, and/or Namor, an aquatic comic character created by Marvel who's been variously portrayed as a hero, antihero, and a villain.

    It needing to switch out in order transition into Hero Form is a reference to the trope of superheroes changing between their civilian and hero outfits without being seen by anyone in public (the trope is used by and often associated with Superman, though other superheroes, such as Batman, Spider-Man, Green Lantern, Shazam, and the Flash have also used it).

    Etymology[]

    Palafin is a portmanteau of "paladin" (a heroic or knightly champion), "pal" (friend), and "fin."

    Irukaman, its Japanese name, is a portmanteau of 海豚 (iruka, Japanese for "dolphin") and "man," a common suffix for male superhero codenames.

    Gallery[]

    Advertisement