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Oranguru (Japanese: ヤレユータン, HepburnYareyuutan) (or-RANG-goo-roo[1]) is a normal/psychic-type Pokémon introduced in Generation VII. It is exclusive to Pokémon Moon.

Biology[]

Physiology[]

Oranguru is an ape Pokémon. It has white fur, grey skin, a wide face with a 4-edged star on its forehead and a cloak resting in its back. It is always seen to be holding a fan made from leaves in its right hand.

Behavior[]

Oranguru are solitary Pokémon that dwell deep in the canopies of rainforests. These mysterious creatures spend much of their time meditating in silence. Oranguru are also kindhearted Pokémon that help other ill or wounded Pokémon.

Oranguru can be difficult to raise, as they look down on trainers less knowledgeable than themselves and tend to act on their own accords. They also don't get along well with others of their kind, engaging in intellectual battles of wits when encountering one another to prove superiority (and territorial claims). Shockingly, Oranguru have proven able to learn how to manipulate human inventions like Potions all on their own. Some have even reported seeing Oranguru use Poké Balls in the wild.

Natural abilities[]

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Game info[]

Locations[]

Locations
Version(s) Area(s) Rarity
Sun and Moon Lush Jungle (Moon only) Rare

Pokédex entries[]

  • Sun

    Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it's best suited to veteran Trainers.

  • Moon

    Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

  • Ultra Sun

    It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

  • Ultra Moon

    Oranguru don't get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

  • Sword

    With waves of its fan made from leaves and its own fur. Oranguru skillfully gives instructions to other Pokémon.

  • Shield

    It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.


Stats[]

Stats
HP
90
Attack
60
Defense
80
Sp. Atk
90
Sp. Def
110
Speed
60
Total
490

Learnset[]

Leveling[]

LevelingGeneration VIII
Level Move Power Accuracy PP Type Cat.
1 Confusion 50 100% 25 Type Psychic HOME Psychic Special
1 Taunt 100% 20 Type Dark HOME Dark Status
5 After You —% 15 Type Normal HOME Normal Status
10 Calm Mind —% 20 Type Psychic HOME Psychic Status
15 Stored Power 20 100% 10 Type Psychic HOME Psychic Special
20 Psych Up —% 10 Type Normal HOME Normal Status
25 Quash 100% 15 Type Dark HOME Dark Status
30 Nasty Plot —% 20 Type Dark HOME Dark Status
35 Zen Headbutt 80 90% 15 Type Psychic HOME Psychic Physical
40 Trick Room —% 5 Type Psychic HOME Psychic Status
45 Psychic 90 100% 10 Type Psychic HOME Psychic Special
50 Instruct —% 15 Type Psychic HOME Psychic Status
55 Foul Play 95 100% 15 Type Dark HOME Dark Physical
60 Future Sight 120 100% 10 Type Psychic HOME Psychic Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Confusion 50 100% 25 Type Psychic HOME Psychic Special
4 After You —% 15 Type Normal HOME Normal Status
8 Taunt 100% 20 Type Dark HOME Dark Status
11 Quash 100% 15 Type Dark HOME Dark Status
15 Stored Power 20 100% 10 Type Psychic HOME Psychic Special
18 Psych Up —% 10 Type Normal HOME Normal Status
22 Feint Attack 60 —% 20 Type Dark HOME Dark Physical
25 Nasty Plot —% 20 Type Dark HOME Dark Status
29 Zen Headbutt 80 90% 15 Type Psychic HOME Psychic Physical
32 Instruct —% 15 Type Psychic HOME Psychic Status
36 Foul Play 95 100% 15 Type Dark HOME Dark Physical
39 Calm Mind —% 20 Type Psychic HOME Psychic Status
43 Psychic 90 100% 10 Type Psychic HOME Psychic Special
46 Future Sight 120 100% 10 Type Psychic HOME Psychic Special
50 Trick Room —% 5 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM01 Work Up —% 30 Type Normal HOME Normal Status
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt —% 20 Type Dark HOME Dark Status
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM20 Safeguard —% 25 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM24 Thunderbolt 90 100% 15 Type Electric HOME Electric Special
TM25 Thunder 110 70% 10 Type Electric HOME Electric Special
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM33 Reflect —% 20 Type Psychic HOME Psychic Status
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special
TM59 Brutal Swing 60 100% 20 Type Dark HOME Dark Physical
TM60 Quash 100% 15 Type Dark HOME Dark Status
TM63 Embargo 100% 15 Type Dark HOME Dark Status
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical
TM68 Giga Impact 150 90% 5 Type Normal HOME Normal Physical
TM77 Psych Up 100% 10 Type Normal HOME Normal Status
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM92 Trick Room 100% 5 Type Psychic HOME Psychic Status
TM96 Nature Power 100% 20 Type Normal HOME Normal Status
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TR[]

Generation VIII
Machine Move Type Category Power Accuracy PP
TR08 Thunderbolt Type Electric Special 90 100% 15
TR09 Thunder Type Electric Special 110 70% 10
TR10 Earthquake Type Ground Physical 100 100% 10
TR11 Psychic Type Psychic Special 90 100% 10
TR20 Substitute Type Normal Status 100% 10
TR25 Psyshock Type Psychic Special 80 100% 10
TR26 Endure Type Normal Status 100% 10
TR27 Sleep Talk Type Normal Status 100% 10
TR30 Encore Type Normal Status - 100% 5
TR32 Shadow Ball Type Ghost Special 80 100% 15
TR34 Future Sight Type Psychic Special 120 100% 10
TR37 Taunt Type Dark Status 100% 20
TR38 Trick Type Psychic Status 100% 10
TR49 Calm Mind Type Psychic Status 101% 20
TR64 Focus Blast Type Fighting Special 120 70% 5
TR65 Energy Ball Type Grass Special 90 100% 10
TR68 Nasty Plot Type Dark Status 10-% 20
TR69 Zen Headbutt Type Psychic Physical 80 90% 15
TR81 Foul Play Type Dark Physical 95 100% 15
TR82 Stored Power Type Psychic Special 20 100% 10
TR83 Ally Switch Type Psychic Status 101% 15
TR85 Work Up Type Normal Status 100% 30
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.


Breeding[]

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Extrasensory Vulpix, Vulpix, Nuzleaf 80 100% 20 Type Psychic HOME Psychic Special
Psychic Terrain Musharna —% 10 Type Psychic HOME Psychic Status
Wonder Room Psyduck, Golduck —% 10 Type Psychic HOME Psychic Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
After You USUM —% 15 Type Normal HOME Normal Status
Ally Switch USUM —% 15 Type Psychic HOME Psychic Status
Block USUM —% 5 Type Normal HOME Normal Status
Covet USUM 60 100% 25 Type Normal HOME Normal Physical
Foul Play USUM 95 100% 15 Type Dark HOME Dark Physical
Gravity USUM —% 5 Type Psychic HOME Psychic Status
Knock Off USUM 65 100% 20 Type Dark HOME Dark Physical
Magic Coat USUM —% 15 Type Psychic HOME Psychic Status
Magic Room USUM —% 10 Type Psychic HOME Psychic Status
Pain Split USUM —% 20 Type Normal HOME Normal Status
Snatch USUM —% 10 Type Dark HOME Dark Status
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Spite USUM 100% 10 Type Ghost HOME Ghost Status
Telekinesis USUM —% 15 Type Psychic HOME Psychic Status
Trick USUM 100% 10 Type Psychic HOME Psychic Status
Wonder Room USUM —% 10 Type Psychic HOME Psychic Status
Zen Headbutt USUM 80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

    Appearances[]

    Trivia[]

    • While not an evolution of Passimian, it is considered a counterpart of it, as it is a version exclusive like Passimian as well as being of two types that one (Normal) weak to Passimian and the other (Psychic) strong against it.
    • Oranguru is one of four Pokémon that are Normal/Psychic type. The other three are Girafarig, Meloetta (in Aria Forme), and Indeedee.

    Origin[]

    Oranguru is based on an orangutan and a teacher. It is also likely based on satori, a mind-reading monkey from Japanese mythology, possibly being the inspiration for its Psychic type.

    Etymology[]

    Oranguru is a combination of the words orangutan (a genus of primates) and guru (a teacher that is wise and influential).

    Its Japanese name, Yareyūtan, is a portmanteau of やれ (yare, "do it", referring to its signature move Instruct) and orangutan.

    Names in other languages[]

    • English, Italian and Spanish: Oranguru
    • French: Gouroutan
    • German: Kommandutan
    • Chinese: 智挥猩 (Mainland, simplified) / 智揮猩 (Mainland, traditional / Taiwan)
    • Korean: 하랑우탄

    Gallery[]

    1. ^ Silvestri, Cris (2018). Pokémon: Super Deluxe Essential Handbook [Book]. p. 350. Scholastic. ISBN 978-1338230895.
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