Nosepass (Japanese: ノズパス Nozupasu) is a Rock-type Pokémon introduced in Generation III.

Biology

Physiology

Nosepass is a land-dwelling Pokémon. It has a dark-blue, egg-shaped body with a hole in it revealing two closed eyes. On the sides on its body, it has two holes which it also has on its hands and feet. It has a triangular, red nose that it uses as a compass.

Behavior

Their magnetic noses make it so they are always facing north. In rocky areas, they are often seen standing still, only moving about 3/8 of an inch every year. If it gets stuck while turning and moving, it will spin and drill down underground. They can be seen as carnivorous due to their tendencies to pull prey forwards with magnetism, but sometimes, they occasionally pull forward pieces of metal and steel.

Evolution

Nosepass evolves into Probopass when it levels up in Mt. Coronet,Chargestone Cave, Kalos Route 12 or Vast Poni Canyon.

Game info

Game Locations

Locations
Version(s) Area(s) Rarity
Ruby and Sapphire Granite Cave (Rock Smash) Uncommon
FireRed and LeafGreen Trade None
Emerald Granite Cave (Rock Smash) Uncommon
Diamond and Pearl Route 206 Swarm
Platinum Mt. Coronet Rare
HeartGold and SoulSilver Safari Zone Rare
Black and White Trade None
X and Y Route 10 (Horde) Rare


Side game data

Pokémon Ranger: Shadows of Almia
No. Pokémon Group Field Move Poké Assist
R-044 PR Nosepass Sprite.png Nosepass Rock SOA Crush 2.png Crush 2 PA Rock SofA.png Rock
Capture Points* On Sight**
252 No reaction.
Browser Entry
It hurls stones to attack.
* - This is the amount of points required to capture the Pokémon (excluding boss Pokémon).
** - This is the reaction of the Pokémon when players approach it.


Pokédex entries

  • Ruby

    Nosepass's magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

  • Sapphire

    Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

  • FireRed

    Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

  • LeafGreen

    Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

  • Emerald

    Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

  • Diamond

    Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

  • Pearl

    Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

  • Platinum

    When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

  • HeartGold

    If two of these meet, they cannot get too close because their noses repel each other.

  • SoulSilver

    If two of these meet, they cannot get too close because their noses repel each other.

  • Black

    When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

  • White

    When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

  • Black 2

    Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

  • White 2

    Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

  • X

    Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

  • Y

    Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.

  • Omega Ruby

    Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

  • Alpha Sapphire

    Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.

  • Sun

    The magnet Nosepass's nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

  • Moon

    It uses powerful magnetism to drag its prey towards it. It's also been know to pull in metal, which it collects and uses to protect itself.

  • Ultra Sun

    It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.

  • Ultra Moon

    It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.


Stats

Nosepass's Stats
HP
30
Attack
45
Defense
135
Sp. Atk
45
Sp. Def
90
Speed
30
Total
375

Learnset

Leveling

LevelingGeneration VII
Level Move Power Accuracy PP Type Category
1 Tackle 40 100% 35 Normal Physical
4 Harden —% 30 Normal Status
7 Block —% 5 Normal Status
10 Rock Throw 50 90% 15 Rock Physical
13 Thunder Wave 90% 20 Electric Status
16 Rest —% 10 Psychic Status
19 Spark 65 100% 20 Electric Physical
22 Rock Slide 75 90% 10 Rock Physical
25 Power Gem 80 100% 20 Rock Special
28 Rock Blast 25 90% 10 Rock Physical
31 Discharge 80 100% 15 Electric Special
34 Sandstorm —% 10 Rock Status
37 Earth Power 90 100% 10 Ground Special
40 Stone Edge 100 80% 5 Rock Physical
43 Lock-On —% 5 Normal Status
43 Zap Cannon 120 50% 5 Electric Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Category Contest Category Appeal Jam
1XY
1ORAS
Tackle 50 100% 35 Normal Physical Tough 4 0 ♥
4XY
4ORAS
Harden —% 30 Normal Status Tough 2 0 ♥
8XY
7ORAS
Block —% 5 Normal Status Cute 2 0 ♥
11XY
10ORAS
Rock Throw 50 90% 15 Rock Physical Tough 4 0 ♥
15XY
13ORAS
Thunder Wave 100% 20 Electric Status Cool 1 3 ♥
22XY
16ORAS
Rest —% 10 Psychic Status Cute 1 0 ♥
25XY
19ORAS
Spark 65 100% 20 Electric Physical Cool 4 0 ♥
29XY
22ORAS
Rock Slide 75 90% 10 Rock Physical Tough 2 2 ♥
32XY
25ORAS
Power Gem 80 100% 20 Rock Special Beautiful 4 0 ♥
18XY
28ORAS
Rock Blast 25 90% 10 Rock Physical Tough 1 0 ♥
39XY
31ORAS
Discharge 80 100% 15 Electric Special Beautiful 2 2 ♥
36XY
34ORAS
Sandstorm —% 10 Rock Status Tough 2 1 ♥
43XY
37ORAS
Earth Power 90 100% 10 Ground Special Beautiful 4 0 ♥
46XY
40ORAS
Stone Edge 100 80% 5 Rock Physical Tough 3 0 ♥
50XY
43ORAS
Lock-On —% 5 Normal Status Clever 3 0 ♥
50XY
43ORAS
Zap Cannon 120 50% 5 Electric Special Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Category
1BW
1B2W2
Tackle 50 100% 35 Normal Physical
7BW
4B2W2
Harden —% 30 Normal Status
19BW
8B2W2
Block —% 5 Normal Status
13BW
11B2W2
Rock Throw 50 90% 15 Rock Physical
25BW
15B2W2
Thunder Wave 100% 20 Electric Status
N/ABW
18B2W2
Rock Blast 25 90% 10 Rock Physical
43BW
22B2W2
Rest —% 10 Psychic Status
N/ABW
25B2W2
Spark 65 100% 20 Electric Physical
31BW
29B2W2
Rock Slide 75 90% 10 Rock Physical
49BW
32B2W2
Power Gem 70 100% 20 Rock Special
37BW
36B2W2
Sandstorm —% 10 Rock Status
55BW
39B2W2
Discharge 80 100% 15 Electric Special
79BW
43B2W2
Earth Power 90 100% 10 Ground Special
61BW
46B2W2
Stone Edge 100 80% 5 Rock Physical
73BW
50B2W2
Lock-On —% 5 Normal Status
67BW
50B2W2
Zap Cannon 120 50% 5 Electric Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Category Contest Category Appeal
1DP
1HGSSPt
Tackle 35 95% 35 Normal Physical Tough 3
7DP
7HGSSPt
Harden —% 30 Normal Status Tough 2
13DP
13HGSSPt
Rock Throw 50 90% 15 Rock Physical Tough 3
19DP
19HGSSPt
Block —% 5 Normal Status Cute 2
25DP
25HGSSPt
Thunder Wave 100% 20 Electric Status Cool 2
31DP
31HGSSPt
Rock Slide 75 90% 10 Rock Physical Tough 3
37DP
37HGSSPt
Sandstorm —% 10 Rock Status Tough 2
43DP
43HGSSPt
Rest —% 10 Psychic Status Cute 0
49DP
55HGSSPt
Discharge 80 100% 15 Electric Special Cool 2
N/ADP
49HGSSPt
Power Gem 70 100% 20 Rock Special Beauty 3
55DP
61HGSSPt
Stone Edge 100 80% 5 Rock Physical Tough 2
61DP
67HGSSPt
Zap Cannon 120 50% 5 Electric Special Cool 2
67DP
73HGSSPt
Lock-On —% 5 Normal Status Smart 1
73DP
79HGSSPt
Earth Power 90 100% 10 Ground Special Smart 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Category Appeal Jam
1 Tackle 35 95% 35 Normal Tough 4 0 ♥
7 Harden —% 30 Normal Tough 2 0 ♥
13 Rock Throw 50 90% 15 Rock Tough 2 0 ♥
16 Block —% 5 Normal Cute 2 0 ♥
22 Thunder Wave 100% 20 Electric Cool 2 1 ♥
28 Rock Slide 75 90% 10 Rock Tough 1 3 ♥
31 Sandstorm —% 10 Rock Tough 3 0 ♥
37 Rest —% 10 Psychic Cute 2 0 ♥
43 Zap Cannon 100 50% 5 Electric Cool 4 0 ♥
46 Lock-On —% 5 Normal Smart 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM

TMs and HMs Generation VII
TM/HM Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM12 Taunt 100% 20 Dark Status
TM17 Protect —% 10 Normal Status
TM21 Frustration 100% 20 Normal Physical
TM23 Smack Down 50 100% 15 Rock Physical
TM24 Thunderbolt 90 100% 15 Electric Special
TM25 Thunder 110 70% 10 Electric Special
TM26 Earthquake 100 100% 10 Ground Physical
TM27 Return 100% 20 Normal Physical
TM32 Double Team —% 15 Normal Status
TM37 Sandstorm —% 10 Rock Status
TM39 Rock Tomb 60 95% 15 Rock Physical
TM41 Torment 100% 15 Dark Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM45 Attract 100% 15 Normal Status
TM48 Round 60 100% 15 Normal Special
TM64 Explosion 250 100% 5 Normal Physical
TM69 Rock Polish —% 20 Rock Status
TM71 Stone Edge 100 80% 5 Rock Physical
TM72 Volt Switch 70 100% 20 Electric Special
TM73 Thunder Wave 90% 20 Electric Status
TM78 Bulldoze 60 100% 20 Ground Physical
TM80 Rock Slide 75 90% 10 Rock Physical
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM90 Substitute —% 10 Normal Status
TM99 Dazzling Gleam 80 100% 10 Fairy Special
TM100 Confide —% 20 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation VI
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM06 Toxic 90% 10 Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Fire Status Beautiful 1 0 ♥
TM12 Taunt 100% 20 Dark Status Clever 2 1 ♥
TM17 Protect —% 10 Normal Status Cute 2 0 ♥
TM21 Frustration 100% 20 Normal Physical Cute 2 3 ♥
TM23 Smack Down 50 100% 15 Rock Physical Tough 2 1 ♥
TM24 Thunderbolt 90 100% 15 Electric Special Cool 4 0 ♥
TM25 Thunder 110 70% 10 Electric Special Cool 1 0 ♥
TM26 Earthquake 100 100% 10 Ground Physical Tough 2 1 ♥
TM27 Return 100% 20 Normal Physical Cute 4 0 ♥
TM32 Double Team —% 15 Normal Status Cool 1 0 ♥
TM37 Sandstorm —% 10 Rock Status Tough 2 1 ♥
TM39 Rock Tomb 60 95% 15 Rock Physical Clever 3 0 ♥
TM41 Torment 100% 15 Dark Status Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Psychic Status Cute 1 0 ♥
TM45 Attract 100% 15 Normal Status Cute 2 0 ♥
TM48 Round 60 100% 15 Normal Special Beautiful 2 0 ♥
TM64 Explosion 250 100% 5 Normal Physical Beautiful 8 0 ♥
TM69 Rock Polish —% 20 Rock Status Tough 3 0 ♥
TM71 Stone Edge 100 80% 5 Rock Physical Tough 3 0 ♥
TM72 Volt Switch 70 100% 20 Electric Special Cool 4 0 ♥
TM73 Thunder Wave 100% 20 Electric Status Cool 1 3 ♥
TM78 Bulldoze 60 100% 20 Ground Physical Tough 2 2 ♥
TM80 Rock Slide 75 90% 10 Rock Physical Tough 2 2 ♥
TM87 Swagger 90% 15 Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Normal Status Cute 2 0 ♥
TM94 Rock SmashXY 40 100% 15 Fighting Physical Tough 4 0 ♥
TM94 Secret PowerORAS 70 100% 20 Normal Physical Clever 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Fairy Special Beautiful 4 0 ♥
TM100 Confide —% 20 Normal Status Cute 3 0 ♥
HM04 Strength 80 100% 15 Normal Physical Tough 4 0 ♥
HM06 Rock SmashORAS 40 100% 15 Fighting Physical Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation V
TM/HM Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM12 Taunt 100% 20 Dark Status
TM17 Protect —% 10 Normal Status
TM21 Frustration 100% 20 Normal Physical
TM23 Smack Down 50 100% 15 Rock Physical
TM24 Thunderbolt 95 100% 15 Electric Special
TM25 Thunder 120 70% 10 Electric Special
TM26 Earthquake 100 100% 10 Ground Physical
TM27 Return 100% 20 Normal Physical
TM32 Double Team —% 15 Normal Status
TM37 Sandstorm —% 10 Rock Status
TM39 Rock Tomb 50 80% 10 Rock Physical
TM41 Torment 100% 15 Dark Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM45 Attract 100% 15 Normal Status
TM48 Round 60 100% 15 Normal Special
TM64 Explosion 250 100% 5 Normal Physical
TM69 Rock Polish —% 20 Rock Status
TM71 Stone Edge 100 80% 5 Rock Physical
TM72 Volt Switch 70 100% 20 Electric Special
TM73 Thunder Wave 100% 20 Electric Status
TM78 Bulldoze 60 100% 20 Ground Physical
TM80 Rock Slide 75 90% 10 Rock Physical
TM87 Swagger 90% 15 Normal Status
TM90 Substitute —% 10 Normal Status
TM94 Rock Smash 40 100% 15 Fighting Physical
HM04 Strength 80 100% 15 Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation IV
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM06 Toxic 85% 10 Poison Status Smart 2
TM10 Hidden Power 100% 15 Normal Special Smart 1
TM11 Sunny Day —% 5 Fire Status Beauty 2
TM12 Taunt 100% 20 Dark Status Smart 0
TM17 Protect —% 10 Normal Status Cute 0
TM21 Frustration 100% 20 Normal Physical Cute 2
TM24 Thunderbolt 95 100% 15 Electric Special Cool 2
TM25 Thunder 120 70% 10 Electric Special Cool 2
TM26 Earthquake 100 100% 10 Ground Physical Tough 2
TM27 Return 100% 20 Normal Physical Cute 2
TM32 Double Team —% 15 Normal Status Cool 2
TM34 Shock Wave 60 —% 20 Electric Special Cool 2
TM37 Sandstorm —% 10 Rock Status Tough 2
TM39 Rock Tomb 50 80% 10 Rock Physical Smart 2
TM41 Torment 100% 15 Dark Status Tough 0
TM42 Facade 70 100% 20 Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Normal Physical Smart 2
TM44 Rest —% 10 Psychic Status Cute 0
TM45 Attract 100% 15 Normal Status Cute 2
TM58 Endure —% 10 Normal Status Tough 2
TM64 Explosion 250 100% 5 Normal Physical Beauty 0
TM69 Rock Polish —% 20 Rock Status Tough 2
TM71 Stone Edge 100 80% 5 Rock Physical Tough 2
TM73 Thunder Wave 100% 20 Electric Status Cool 2
TM76 Stealth Rock —% 20 Rock Status Cool 2
TM78 Captivate 100% 20 Normal Status Beauty 2
TM80 Rock Slide 75 90% 10 Rock Physical Tough 3
TM82 Sleep Talk —% 10 Normal Status Cute 3
TM83 Natural Gift 100% 15 Normal Physical Cool 2
TM87 Swagger 90% 15 Normal Status Cute 2
TM90 Substitute —% 10 Normal Status Smart 1
HM04 Strength 80 100% 15 Normal Physical Tough 3
HM06 Rock Smash 40 100% 15 Fighting Physical Tough 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation III
TM/HM Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM06 Toxic 85% 10 Poison Smart 3 0 ♥
TM10 Hidden Power 100% 15 Normal Smart 3 0 ♥
TM11 Sunny Day —% 5 Fire Beauty 1 0 ♥
TM12 Taunt 100% 20 Dark Smart 2 0 ♥
TM17 Protect —% 10 Normal Cute 1 0 ♥
TM21 Frustration 100% 20 Normal Cute 1 0 ♥
TM24 Thunderbolt 95 100% 15 Electric Cool 4 0 ♥
TM25 Thunder 120 70% 10 Electric Cool 2 2 ♥
TM26 Earthquake 100 100% 10 Ground Tough 1 3 ♥
TM27 Return 100% 20 Normal Cute 1 0 ♥
TM32 Double Team —% 15 Normal Cool 2 0 ♥
TM34 Shock Wave 60 —% 20 Electric Cool 2 0 ♥
TM37 Sandstorm —% 10 Rock Tough 3 0 ♥
TM39 Rock Tomb 50 80% 10 Rock Smart 3 0 ♥
TM41 Torment 100% 15 Dark Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Normal Smart 1 0 ♥
TM44 Rest —% 10 Psychic Cute 2 0 ♥
TM45 Attract 100% 15 Normal Cute 2 0 ♥
HM04 Strength 80 100% 15 Normal Tough 2 1 ♥
HM06 Rock Smash 20 100% 15 Fighting Tough 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Block Sudowoodo, Nosepass, Probopass —% 5 Normal Status
Double-Edge Geodude, Geodude, Graveler, Graveler, Golem, Golem, Onix, Steelix, Sudowoodo 120 100% 15 Normal Physical
Endure * Dwebble, Yamask —% 10 Normal Status
Magnitude Geodude, Graveler, Golem 100% 30 Ground Physical
Rollout Geodude, Geodude, Graveler, Graveler, Ferroseed, Ferrothorn 30 90% 20 Rock Physical
Stealth Rock Geodude, Geodude, Graveler, Graveler, Golem, Golem, Onix, Steelix, Roggenrola, Boldore, Gigalith, Dwebble, Crustle —% 20 Rock Status
Wide Guard Probopass —% 10 Rock Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam
Block Sudowoodo, Nosepass, Probopass —% 5 Normal Status Cute 2 0 ♥
Double-Edge Geodude, Graveler, Golem, Onix, Steelix, Sudowoodo 120 100% 15 Normal Physical Tough 6 0 ♥
Endure * Dwebble, Yamask —% 10 Normal Status Tough 3 0 ♥
Magnitude Geodude, Graveler, Golem 100% 30 Ground Physical Tough 1 0 ♥
Rollout Geodude, Graveler, Ferroseed, Ferrothorn 30 90% 20 Rock Physical Cute 3 0 ♥
Stealth Rock Geodude, Graveler, Golem, Onix, Steelix, Roggenrola, Boldore, Gigalith, Dwebble, Crustle —% 20 Rock Status Cool 2 0 ♥
Wide Guard Probopass —% 10 Rock Status Tough 1 0 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation V
Move Father Power Accuracy PP Type Category
Block Sudowoodo, Nosepass, Probopass —% 5 Normal Status
Double-Edge Geodude, Graveler, Golem, Onix, Steelix, Sudowoodo 120 100% 15 Normal Physical
Endure * Dwebble, Yamask —% 10 Normal Status
Magnitude Geodude, Graveler, Golem 100% 30 Ground Physical
Rollout Geodude, Graveler, Ferroseed, Ferrothorn 30 90% 20 Rock Physical
Stealth Rock Geodude, Graveler, Golem, Onix, Steelix, Roggenrola, Boldore, Gigalith, Dwebble, Crustle —% 20 Rock Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation IV
Move Father Power Accuracy PP Type Category Contest Category Appeal
Block Sudowoodo, Nosepass, Probopass —% 5 Normal Status Cute 2
Double-Edge Geodude, Graveler, Golem, Onix, Steelix, Sudowoodo 120 100% 15 Normal Physical Tough 0
Explosion Geodude, Graveler, Golem 250 100% 5 Normal Physical Beauty 0
Head SmashHGSS None * 150 80% 5 Rock Physical Tough 2
Magnitude Geodude, Graveler, Golem 100% 30 Ground Physical Tough 2
Rollout Geodude, Graveler, Golem, Onix 30 90% 20 Rock Physical Tough 2

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation III
Move Father Power Accuracy PP Type Contest Category Appeal Jam
Explosion Geodude, Graveler, Golem 250 100% 5 Normal Beauty 8 0 ♥
Magnitude Geodude, Graveler, Golem 100% 30 Ground Tough 1 0 ♥
Rollout Geodude, Graveler, Golem 30 90% 20 Rock Tough 3 0 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring

Tutoring Generation VII
Move Power Accuracy PP Type Category
Block USUM —% 5 Normal Status
Earth Power USUM 90 100% 10 Ground Special
Fire Punch USUM 75 100% 15 Fire Physical
Gravity USUM —% 5 Psychic Status
Ice Punch USUM 75 100% 15 Ice Physical
Iron Defense USUM —% 15 Steel Status
Magic Coat USUM —% 15 Psychic Status
Magnet Rise USUM —% 10 Electric Status
Pain Split USUM —% 20 Normal Status
Shock Wave USUM 60 —% 20 Electric Special
Snore USUM 50 100% 15 Normal Special
Stealth Rock USUM —% 20 Rock Status
Stomping Tantrum USUM 75 100% 10 Ground Physical
Thunder Punch USUM 75 100% 15 Electric Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Category Contest Category Appeal Jam
Block ORAS —% 5 Normal Status Cute 2 0 ♥
Earth Power ORAS 90 100% 10 Ground Special Beautiful 4 0 ♥
Fire Punch ORAS 75 100% 15 Fire Physical Tough 4 0 ♥
Gravity ORAS —% 5 Psychic Status Clever 2 0 ♥
Ice Punch ORAS 75 100% 15 Ice Physical Beautiful 4 0 ♥
Iron Defense ORAS —% 15 Steel Status Tough 1 0 ♥
Magic Coat ORAS —% 15 Psychic Status Beautiful 2 0 ♥
Magnet Rise ORAS —% 10 Electric Status Clever 2 0 ♥
Pain Split ORAS —% 20 Normal Status Clever 1 0 ♥
Shock Wave ORAS 60 —% 20 Electric Special Cool 2 0 ♥
Snore ORAS 50 100% 15 Normal Special Cute 4 0 ♥
Stealth Rock ORAS —% 20 Rock Status Cool 2 0 ♥
Thunder Punch ORAS 75 100% 15 Electric Physical Cool 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Category
Block B2W2 —% 5 Normal Status
Earth Power B2W2 90 100% 10 Ground Special
Fire Punch B2W2 75 100% 15 Fire Physical
Gravity B2W2 —% 5 Psychic Status
Ice Punch B2W2 75 100% 15 Ice Physical
Iron Defense B2W2 —% 15 Steel Status
Magic Coat B2W2 —% 15 Psychic Status
Magnet Rise B2W2 —% 10 Electric Status
Pain Split B2W2 —% 20 Normal Status
Sleep Talk B2W2 —% 10 Normal Status
Snore B2W2 40 100% 15 Normal Special
Stealth Rock B2W2 —% 20 Rock Status
ThunderPunch B2W2 75 100% 15 Electric Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Category Contest Category Appeal
AncientPower HGSSPt 60 100% 5 Rock Special Tough 2
Earth Power HGSSPt 90 100% 10 Ground Special Smart 2
Fire Punch HGSSPt 75 100% 15 Fire Physical Beauty 2
Gravity HGSS —% 5 Psychic Status Beauty 2
Headbutt HGSS 70 100% 15 Normal Physical Tough 3
Ice Punch HGSSPt 75 100% 15 Ice Physical Beauty 2
Iron Defense HGSSPt —% 15 Steel Status Tough 2
Magic Coat HGSS —% 15 Psychic Status Beauty 2
Magnet Rise HGSSPt —% 10 Electric Status Cute 2
Mud-Slap HGSSPt 20 100% 10 Ground Special Cute 3
Pain Split HGSS —% 20 Normal Status Smart 2
Rollout HGSSPt 30 90% 20 Rock Physical Tough 2
Snore HGSSPt 40 100% 15 Normal Special Cute 3
ThunderPunch HGSSPt 75 100% 15 Electric Physical Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Category Appeal Jam
Body Slam FRLGEXD 85 100% 15 Normal Tough 1 4 ♥
Defense Curl E —% 40 Normal Cute 2 0 ♥
Double-Edge FRLGEXD 120 100% 15 Normal Tough 6 0 ♥
DynamicPunch E 100 50% 5 Fighting Cool 2 1 ♥
Endure E —% 10 Normal Tough 2 0 ♥
Explosion FRLGE 250 100% 5 Normal Beauty 8 0 ♥
Fire Punch E 75 100% 15 Fire Beauty 4 0 ♥
Ice Punch E 75 100% 15 Ice Beauty 4 0 ♥
Mimic FRLGEXD —% 10 Normal Cute 1 0 ♥
Mud-Slap E 20 100% 10 Ground Cute 2 1 ♥
Rock Slide FRLGE 75 90% 10 Rock Tough 1 3 ♥
Rollout E 30 90% 20 Rock Tough 3 0 ♥
Selfdestruct XD 200 100% 5 Normal Beauty 8 0 ♥
Sleep Talk E —% 10 Normal Cute 3 0 ♥
Snore E 40 100% 15 Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Normal Smart 2 0 ♥
Swagger EXD 90% 15 Normal Cute 2 0 ♥
ThunderPunch E 75 100% 15 Electric Cool 4 0 ♥
Thunder Wave FRLGEXD 100% 20 Electric Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites


Appearances

Anime

Trivia

  • Nosepass is the currently the only non-Steel-type Pokémon that has the ability Magnet Pull. It is also the only single-type Pokémon with this ability.
  • Nosepass is one of the few Pokemon that can evolve while in a certain place (magnetic zone). The others are Magneton, Eevee (Up to Generation VIII), Charjabug and Crabrawler.

Origin

Nosepass is based on a Moai, a humanoid statue from Easter Island with a large head. It also has elements of a compass and a sleepwalker and may possibly be based on the expression "follow your nose" and/or the ethmoid bone, located between the nasal cavity and the brain, which gives birds a magnetic sense that helps them navigate.

Etymology

Nosepass and Nozupasu come from "nose" and "compass."

Gallery

See also

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