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Nature's Madness
Nature's Madness VII
しぜんのいかり
Shizen no Ikari
Generation: VII
Battle Data
Type: Type Fairy
Category Special
Power: N/A
Accuracy: 90%
PP: 10, max: ?
Affects: Selected target
Secondary Effect: None
Priority: 0
Contact: No
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: No
Protect/Detect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes
Contest Data
[[Category:{{{contesttype}}}-type moves]]

Nature's Madness is a Fairy-type move introduced in Generation VII. It is the signature move of the guardian deities.

Description[]

Games Description
SMUSUM
SwShLA
The user hits the target with the force of nature. It halves the target’s HP.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
SV The user hits the target with the full wrath of nature. This cuts the target's HP in half.

Effect[]

Nature's Madness deals damage equal to 50% of the target's HP.

Learnset[]

By Leveling Up[]

Pokémon Type Egg groups Level
VII VIII IX
0785 Tapu Koko electric/fairy Undiscovered 43 55SwSh
0786 Tapu Lele psychic/fairy Undiscovered 43 55SwSh
0787 Tapu Bulu grass/fairy Undiscovered 43 55SwSh
0788 Tapu Fini water/fairy Undiscovered 43 55SwSh
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Gallery[]

Main games

Main series

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