Nature's Madness
しぜんのいかり Shizen no Ikari |
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Generation: | VII |
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Battle Data
Type: | |
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Category | |
Power: | N/A |
Accuracy: | 90% |
PP: | 10, max: ? |
Affects: | Selected target |
Secondary Effect: | None |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | No |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | Yes |
Contest Data
Nature's Madness is a Fairy-type move introduced in Generation VII. It is the signature move of the guardian deities.
Description[]
Games | Description |
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SMUSUM SwShLA |
The user hits the target with the force of nature. It halves the target’s HP. |
BDSP | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
SV | The user hits the target with the full wrath of nature. This cuts the target's HP in half. |
Effect[]
Nature's Madness deals damage equal to 50% of the target's HP.
Learnset[]
By Leveling Up[]
Pokémon | Type | Egg groups | Level | |||
VII | VIII | IX | ||||
Tapu Koko | electric/fairy | Undiscovered | 43 | 55SwSh | ||
Tapu Lele | psychic/fairy | Undiscovered | 43 | 55SwSh | ||
Tapu Bulu | grass/fairy | Undiscovered | 43 | 55SwSh | ||
Tapu Fini | water/fairy | Undiscovered | 43 | 55SwSh | ||
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. |
Gallery[]
Generation I · Generation II · Generation III · Generation IV · Generation V · Generation VI · Generation VII · Generation VIII · Generation IX | |
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Moves |
Damage-dealing |
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Status |