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Mr. Rime (Japanese: バリコオル, HepburnBarikooru) is an ice/psychic-type introduced in Generation VIII. It evolves from Mr. Mime in its Galarian Form.

Biology

Physiology

Mr. Rime is a caricature of The Tramp. It has peach skin and big eyes with yellow pupils. It has a moustache and a bowler hat with 2 horns. It retains its gloves and shoes from its pre evolution. It wears a coat with 2 yellow eyes and a large red nose. It also wields an ice cane.

Behavior

Mr. Rime are skilled tap dancers who will wave their cane in sync to the rhythm of its movements, which are supposedly very popular.

Abilities

Mr. Rime and its pre-evolution have access to the new ability Screen Cleaner, which removes Reflect, Light Screen and Aurora Veil when it is switched into battle. It also has access to Tangled Feet (which boosts its speed when Confused) and Ice Body (which heals it passively in Hail). The face on its belly can release Psychic energy to Attack in the form of Psychic, Psybeam.

Game info

Game locations

Locations
Version(s) Area(s) Rarity
Sword and Shield Evolve Galarian Mr. Mime None

Pokédex entries

  • Sword

    It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.

  • Shield

    Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.


Stats

Template:Stats

Learnset

By leveling up

Generation VIII
Level Move Type Category Power Accuracy PP
1 Fake Tears Type Dark Status 100% 20
1 Slack Off Type Normal Status 100% 10
1 After You Type Normal Status 100% 15
1 Block Type Normal Status 100% 5
1 Copycat Type Normal Status 100% 20
1 Encore Type Normal Status 100% 5
1 Role Play Type Psychic Status 100% 10
1 Protect Type Normal Status 100% 10
1 Recycle Type Normal Status 100% 10
1 Mimic Type Normal Status 100% 10
1 Light Screen Type Psychic Status 100% 30
1 Reflect Type Psychic Status 100% 20
1 Safeguard Type Normal Status 100% 25
1 Dazzling Gleam Type Fairy Special 80 100% 10
1 Misty Terrain Type Fairy Status 100% 10
1 Pound Type Normal Physical 40 100% 35
1 Rapid Spin Type Normal Physical 50 100% 40
1 Baton Pass Type Normal Status 100% 40
1 Ice Shard Type Ice Physical 40 100% 30
12 Confusion Type Psychic Special 50 100% 25
16 Ally Switch Type Psychic Status 100% 15
20 Icy Wind Type Ice Special 55 95% 15
24 Double Kick Type Fighting Physical 30 100% 30
28 Psybeam Type Psychic Special 65 100% 20
32 Hypnosis Type Psychic Status 60% 20
36 Mirror Coat Type Psychic Special ? 100% 20
40 Sucker Punch Type Dark Physical 70 100% 5
44 Freeze-Dry Type Ice Special 70 100% 20
48 Psychic Type Psychic Special 90 100% 10
52 Teeter Dance Type Normal Status 100% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM

Generation VIII
Machine Move Type Category Power Accuracy PP
TM00 Mega Punch Type Normal Physical 80 85% 20
TM01 Mega Kick Type Normal Physical 120 75% 5
TM04 Ice Punch Type Ice Physical 75 100% 15
TM08 Hyper Beam Type Normal Special 150 90% 5
TM09 Giga Impact Type Normal Physical 150 90% 5
TM11 Solar Beam Type Grass Special 120 100% 10
TM14 Thunder Wave Type Electric Status 90% 20
TM16 Screech Type Normal Status 85% 40
TM17 Light Screen Type Psychic Status 100% 30
TM18 Reflect Type Psychic Status 100% 20
TM19 Safeguard Type Normal Status 100% 25
TM21 Rest Type Psychic Status 100% 10
TM23 Thief Type Dark Physical 60 100% 25
TM24 Snore Type Normal Special 50 100% 15
TM25 Protect Type Normal Status 100% 10
TM27 Icy Wind Type Ice Special 55 95% 15
TM29 Charm Type Fairy Status 100% 20
TM31 Attract Type Normal Status 100% 15
TM33 Rain Dance Type Water Status 100% 5
TM34 Sunny Day Type Fire Status 100% 5
TM35 Hail Type Ice Status 100% 10
TM39 Facade Type Normal Physical 70 100% 20
TM41 Helping Hand Type Normal Status 100% 20
TM43 Brick Break Type Fighting Physical 75 100% 15
TM47 Fake Tears Type Dark Status 100% 20
TM51 Icicle Spear Type Ice Physical 25 100% 30
TM57 Payback Type Dark Physical 50 100% 10
TM59 Fling Type Dark Physical ? 100% 10
TM60 Power Swap Type Psychic Status 100% 10
TM61 Guard Swap Type Psychic Status 100% 10
TM63 Drain Punch Type Fighting Physical 75 100% 10
TM64 Avalanche Type Ice Physical 60 100% 10
TM70 Trick Room Type Psychic Status 100% 5
TM71 Wonder Room Type Psychic Status 100% 10
TM72 Magic Room Type Psychic Status 100% 10
TM76 Round Type Normal Special 60 100% 15
TM89 Misty Terrain Type Fairy Status 100% 10
TM91 Psychic Terrain Type Psychic Status 100% 10
TM98 Stomping Tantrum Type Ground Physical 75 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TR

Generation VIII
Machine Move Type Category Power Accuracy PP
TR01 Body Slam Type Normal Physical 85 100% 15
TR05 Ice Beam Type Ice Special 90 100% 10
TR06 Blizzard Type Ice Special 110 70% 5
TR08 Thunderbolt Type Electric Special 90 100% 15
TR09 Thunder Type Electric Special 110 70% 10
TR11 Psychic Type Psychic Special 90 100% 10
TR14 Metronome Type Normal Status 100% 10
TR20 Substitute Type Normal Status 100% 10
TR25 Psyshock Type Psychic Special 80 100% 10
TR26 Endure Type Normal Status 100% 10
TR27 Sleep Talk Type Normal Status 100% 10
TR29 Baton Pass Type Normal Status 100% 40
TR30 Encore Type Normal Status 100% 5
TR33 Shadow Ball Type Ghost Special 80 100% 15
TR34 Future Sight Type Psychic Special 120 100% 10
TR35 Uproar Type Normal Special 90 100% 10
TR37 Taunt Type Dark Status 100% 20
TR38 Trick Type Psychic Status 100% 10
TR40 Skill Swap Type Psychic Status 100% 10
TR46 Iron Defense Type Steel Status 100% 15
TR49 Calm Mind Type Psychic Status 100% 20
TR64 Focus Blast Type Fighting Special 120 70% 5
TR65 Energy Ball Type Grass Special 90 100% 10
TR68 Nasty Plot Type Dark Status 100% 20
TR69 Zen Headbutt Type Psychic Physical 80 90% 15
TR77 Grass Knot Type Grass Special ? 100% 20
TR81 Foul Play Type Dark Physical 95 100% 15
TR82 Stored Power Type Psychic Special 20 100% 10
TR83 Ally Switch Type Psychic Status 100% 15
TR92 Dazzling Gleam Type Fairy Special 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

To see the Egg Moves that Mr. Rime can learn, refer to Mime Jr..


By tutoring

Mr. Rime learns no moves via tutoring.


Sprites

Trivia

  • Depending on the game it was transferred from as Mime Jr., it can have various unique traits.
    • It can have no identification mark if it was transferred from a Generation 3-5 game while it is still a Mime Jr. The same thing can be done with Sylveon as an Eevee.
    • It can have the blue pentagon (meant for Pokémon from Generation VI games) and the black clover (meant for Alola Pokémon).
    • Aside from Origin marks, it is able to know Double Slap, Meditate and Wake-Up Slap if it knew these moves as Mime Jr.

Origin

The design of Mr. Rime is based on tap dancers or the British film actor Charlie Chaplin, who's been known for doing comedy in silent films. This is also seen in its Shiny coloration where it is a brown-shaded version of the normal coloration, often seen in old films. It may also be based on Charlie Chaplin's stereotypical Tramp character, who Mr. Rime wears similar clothes to.

It may be based on senior citizens as well, considering how its look differs from Mime Jr., who resembles a baby.

Etymology

Mr. Rime's name is a combination of that of its predecessor, Mr. Mime, and the English word rime, referring to ice formed by rapid freezing of cold water droplets or fog onto a cold surface. It may also derive from rhyme, as some of Britain's most famous comedies were written by poet William Shakespeare.

Gallery

Template:GenVIIInav Template:Family

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