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Metang (Japanese: メタング Metangu) is a Steel/Psychic-type Pokémon introduced in Generation III.

Biology

Physiology

Metang appears to be a living robot levitating through the air with a disc shaped body. It has two red eyes and a pointy sliver nose. It has two circle shaped arms and there are three silver claws coming out of each one. Metang is always seeking magnetic minerals and is always drawn to Nosepass.

Special Abilities

It has the ability to Levitate. Despite that, it does not have the ability Levitate. It has the ability Clear Body which prevents any stat reductions.

Metang is composed of two Beldums fused together. It possesses a very strong body that cannot be scratched, even when colliding head on with a jet plane. Metang's psychic abilities are amplified further when its two brains combine, using it to immobilize prey.

Evolution

Metang evolves from Beldum starting at level 20, and evolves into Metagross starting at level 45.

Game Info

Locations

Locations
Version(s) Area(s) Rarity
Ruby and Sapphire Evolve Beldum None
FireRed and LeafGreen Trade None
Emerald Evolve Beldum None
Diamond and Pearl Evolve Beldum None
Platinum Evolve Beldum None
HeartGold and SoulSilver Evolve Beldum None
Black and White Giant Chasm Rare
X and Y Friend Safari (Steel-type) None
Omega Ruby and Alpha Sapphire Evolve Beldum None

Side Game Locations

Locations
Game(s) Area(s)
Pokémon Pinball Ruby & Sapphire EvolveBeldum
Pokémon Trozei! Huge Storage 5
Mr. Who's Den
Red Rescue Team & Blue Rescue Team Frosty Grotto (1F-4F)
Wish Cave (62F-64F)
Solar Cave (8F-12F)
Joyous Tower (56F-61F)
Explorers of Time & Explorers of Darkness Sky Stairway (1F-49F)
Pokémon Ranger Go-Rock Squad Base


Pokédex entries

  • Ruby

    When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.

  • Sapphire

    When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.

  • FireRed

    It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.

  • LeafGreen

    It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.

  • Emerald

    The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.

  • Diamond

    It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.

  • Pearl

    It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.

  • Platinum

    It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.

  • HeartGold

    When two Beldum fuse together, a magnetic nervous system places their brains in union.

  • SoulSilver

    When two Beldum fuse together, a magnetic nervous system places their brains in union.

  • Black

    It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.

  • White

    It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.

  • Black 2

    It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

  • White 2

    It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

  • X

    It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.

  • Y

    It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.

  • Omega Ruby

    When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.

  • Alpha Sapphire

    When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.

  • Sun

    When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged.

  • Moon

    It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph.

  • Ultra Sun

    With its two brains, it fires powerful psychic energy to stop its prey in their tracks.

  • Ultra Moon

    It flies at high speeds around the skies. When it finds its prey, Metang takes a firm grip with its sharp claws and never lets go.

  • Sword

    Two Beldum have become stuck together via their own magnetic forces. With two brains, the resulting Metang has doubled psychic powers.

  • Shield

    Using magnetic forces to stay aloft, this Pokémon flies at high speeds, weaving through harsh mountain terrain in pursuit of prey.


Stats

Metang's Stats
HP
60
Attack
75
Defense
100
Sp. Atk
55
Sp. Def
80
Speed
50
Total
420

Learnset

Leveling

LevelingGeneration VII
Level Move Power Accuracy PP Type Category
1 Confusion 50 100% 25 Psychic Special
1 Metal Claw 50 95% 35 Steel Physical
1 Magnet Rise —% 10 Electric Status
1 Take Down 90 85% 20 Normal Physical
Evo Confusion 50 100% 25 Psychic Special
Evo Metal Claw 50 95% 35 Steel Physical
23 Pursuit 40 100% 20 Dark Physical
26 Bullet Punch 40 100% 30 Steel Physical
29 Miracle Eye —% 40 Psychic Status
32 Zen Headbutt 80 90% 15 Psychic Physical
35 Scary Face 100% 10 Normal Status
38 Psychic 90 100% 10 Psychic Special
41 Agility —% 30 Psychic Status
44 Meteor Mash 90 90% 10 Steel Physical
47 Iron Defense —% 15 Steel Status
50 Hyper Beam 150 90% 5 Normal Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Category Contest Category Appeal Jam
1XY
1ORAS
Magnet Rise —% 10 Electric Status Clever 2 0 ♥
1XY
1ORAS
Take Down 90 85% 20 Normal Physical Tough 6 0 ♥
1XY
1ORAS
Confusion 50 100% 25 Psychic Special Clever 4 0 ♥
1XY
1ORAS
Metal Claw 50 95% 35 Steel Physical Cool 4 0 ♥
20XY
20ORAS
Confusion 50 100% 25 Psychic Special Clever 4 0 ♥
20XY
20ORAS
Metal Claw 50 95% 35 Steel Physical Cool 4 0 ♥
23XY
23ORAS
Pursuit 40 100% 20 Dark Physical Clever 2 1 ♥
32XY
26ORAS
Bullet Punch 40 100% 30 Steel Physical Tough 3 0 ♥
26XY
29ORAS
Miracle Eye —% 40 Psychic Status Clever 2 0 ♥
29XY
32ORAS
Zen Headbutt 80 90% 15 Psychic Physical Clever 4 0 ♥
35XY
35ORAS
Scary Face 100% 10 Normal Status Tough 3 0 ♥
41XY
38ORAS
Psychic 90 100% 10 Psychic Special Clever 4 0 ♥
38XY
41ORAS
Agility —% 30 Psychic Status Cool 3 0 ♥
44XY
44ORAS
Meteor Mash 90 90% 10 Steel Physical Cool 3 0 ♥
47XY
47ORAS
Iron Defense —% 15 Steel Status Tough 1 0 ♥
50XY
50ORAS
Hyper Beam 150 90% 5 Normal Special Cool 4 4 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Category
1BW
1B2W2
Magnet Rise —% 10 Electric Status
1BW
1B2W2
Take Down 90 85% 20 Normal Physical
1BW
1B2W2
Metal Claw 50 95% 35 Steel Physical
1BW
1B2W2
Confusion 50 100% 25 Psychic Special
20BW
20B2W2
Confusion 50 100% 25 Psychic Special
20BW
20B2W2
Metal Claw 50 95% 35 Steel Physical
28BW
23B2W2
Pursuit 40 100% 20 Dark Physical
N/ABW
26B2W2
Miracle Eye —% 40 Psychic Status
52BW
29B2W2
Zen Headbutt 80 90% 15 Psychic Physical
32BW
32B2W2
Bullet Punch 40 100% 30 Steel Physical
24BW
35B2W2
Scary Face 100% 10 Normal Status
44BW
38B2W2
Agility —% 30 Psychic Status
36BW
41B2W2
Psychic 90 100% 10 Psychic Special
48BW
44B2W2
Meteor Mash 100 85% 10 Steel Physical
40BW
47B2W2
Iron Defense —% 15 Steel Status
56BW
50B2W2
Hyper Beam 150 90% 5 Normal Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Category Contest Category Appeal
1 Magnet Rise —% 10 Electric Status Cute 2
1 Take Down 90 85% 20 Normal Physical Tough 3
1 Confusion 50 100% 25 Psychic Special Smart 3
1 Metal Claw 50 95% 35 Steel Physical Cool 2
20 Confusion 50 100% 25 Psychic Special Smart 3
20 Metal Claw 50 95% 35 Steel Physical Cool 2
24 Scary Face 90% 10 Normal Status Tough 2
28 Pursuit 40 100% 20 Dark Physical Smart 1
32 Bullet Punch 40 100% 30 Steel Physical Smart 2
36 Psychic 90 100% 10 Psychic Special Smart 2
40 Iron Defense —% 15 Steel Status Tough 2
44 Agility —% 30 Psychic Status Cool 2
48 Meteor Mash 100 85% 10 Steel Physical Cool 2
52 Zen Headbutt 80 90% 15 Psychic Physical Beauty 2
56 Hyper Beam 150 90% 5 Normal Special Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Category Appeal Jam
1 Take Down 90 85% 20 Normal Tough 6 0 ♥
20 Confusion 50 100% 25 Psychic Smart 2 3 ♥
20 Metal Claw 50 95% 35 Steel Cool 4 0 ♥
26 Scary Face 90% 10 Normal Tough 2 1 ♥
32 Pursuit 40 100% 20 Dark Smart 2 1 ♥
38 Psychic 90 100% 10 Psychic Smart 1 3 ♥
44 Iron Defense —% 15 Steel Tough 1 0 ♥
50 Meteor Mash 100 85% 10 Steel Cool 2 0 ♥
56 Agility —% 30 Psychic Cool 3 0 ♥
62 Hyper Beam 150 90% 5 Normal Cool 4 4 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM

TMs and HMs Generation VII
TM/HM Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Psychic Special
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM15 Hyper Beam 150 90% 5 Normal Special
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM21 Frustration 100% 20 Normal Physical
TM26 Earthquake 100 100% 10 Ground Physical
TM27 Return 100% 20 Normal Physical
TM29 Psychic 90 100% 10 Psychic Special
TM30 Shadow Ball 80 100% 15 Ghost Special
TM31 Brick Break 75 100% 15 Fighting Physical
TM32 Double Team —% 15 Normal Status
TM33 Reflect —% 20 Psychic Status
TM36 Sludge Bomb 90 100% 10 Poison Special
TM37 Sandstorm —% 10 Rock Status
TM39 Rock Tomb 60 95% 15 Rock Physical
TM40 Aerial Ace 60 —% 20 Flying Physical
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM48 Round 60 100% 15 Normal Special
TM64 Explosion 250 100% 5 Normal Physical
TM69 Rock Polish —% 20 Rock Status
TM74 Gyro Ball 100% 5 Steel Physical
TM77 Psych Up —% 10 Normal Status
TM78 Bulldoze 60 100% 20 Ground Physical
TM80 Rock Slide 75 90% 10 Rock Physical
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM90 Substitute —% 10 Normal Status
TM91 Flash Cannon 80 100% 10 Steel Special
TM100 Confide —% 20 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation VI
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM01 Hone Claws —% 15 Dark Status Cute 1 0 ♥
TM03 Psyshock 80 100% 10 Psychic Special Beautiful 1 4 ♥
TM06 Toxic 90% 10 Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Fire Status Beautiful 1 0 ♥
TM15 Hyper Beam 150 90% 5 Normal Special Cool 4 4 ♥
TM16 Light Screen —% 30 Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Water Status Beautiful 1 0 ♥
TM21 Frustration 100% 20 Normal Physical Cute 2 3 ♥
TM26 Earthquake 100 100% 10 Ground Physical Tough 2 1 ♥
TM27 Return 100% 20 Normal Physical Cute 4 0 ♥
TM29 Psychic 90 100% 10 Psychic Special Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Ghost Special Clever 4 0 ♥
TM31 Brick Break 75 100% 15 Fighting Physical Cool 4 0 ♥
TM32 Double Team —% 15 Normal Status Cool 1 0 ♥
TM33 Reflect —% 20 Psychic Status Clever 2 0 ♥
TM36 Sludge Bomb 90 100% 10 Poison Special Tough 2 1 ♥
TM37 Sandstorm —% 10 Rock Status Tough 2 1 ♥
TM39 Rock Tomb 60 95% 15 Rock Physical Clever 3 0 ♥
TM40 Aerial Ace 60 —% 20 Flying Physical Cool 2 0 ♥
TM42 Facade 70 100% 20 Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Psychic Status Cute 1 0 ♥
TM48 Round 60 100% 15 Normal Special Beautiful 2 0 ♥
TM64 Explosion 250 100% 5 Normal Physical Beautiful 8 0 ♥
TM69 Rock Polish —% 20 Rock Status Tough 3 0 ♥
TM70 Flash 100% 20 Normal Status Beautiful 3 0 ♥
TM74 Gyro Ball 100% 5 Steel Physical Cool 1 0 ♥
TM77 Psych Up —% 10 Normal Status Clever 2 0 ♥
TM78 Bulldoze 60 100% 20 Ground Physical Tough 2 2 ♥
TM80 Rock Slide 75 90% 10 Rock Physical Tough 2 2 ♥
TM86 Grass Knot 100% 20 Grass Special Cute 1 0 ♥
TM87 Swagger 90% 15 Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Normal Status Cute 2 0 ♥
TM91 Flash Cannon 80 100% 10 Steel Special Beautiful 4 0 ♥
TM94 Rock SmashXY 40 100% 15 Fighting Physical Tough 4 0 ♥
TM94 Secret PowerORAS 70 100% 20 Normal Physical Clever 1 0 ♥
TM98 Power-Up Punch 40 100% 20 Fighting Physical Tough 1 0 ♥
TM100 Confide —% 20 Normal Status Cute 3 0 ♥
HM01 Cut 50 95% 30 Normal Physical Cool 4 0 ♥
HM04 Strength 80 100% 15 Normal Physical Tough 4 0 ♥
HM06 Rock SmashORAS 40 100% 15 Fighting Physical Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation V
TM/HM Move Power Accuracy PP Type Cat.
TM01 Hone Claws —% 15 Dark Status
TM03 Psyshock 80 100% 10 Psychic Special
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM15 Hyper Beam 150 90% 5 Normal Special
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM19 Telekinesis —% 15 Psychic Status
TM21 Frustration 100% 20 Normal Physical
TM26 Earthquake 100 100% 10 Ground Physical
TM27 Return 100% 20 Normal Physical
TM29 Psychic 90 100% 10 Psychic Special
TM30 Shadow Ball 80 100% 15 Ghost Special
TM31 Brick Break 75 100% 15 Fighting Physical
TM32 Double Team —% 15 Normal Status
TM33 Reflect —% 20 Psychic Status
TM36 Sludge Bomb 90 100% 10 Poison Special
TM37 Sandstorm —% 10 Rock Status
TM39 Rock Tomb 50 80% 10 Rock Physical
TM40 Aerial Ace 60 —% 20 Flying Physical
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM48 Round 60 100% 15 Normal Special
TM64 Explosion 250 100% 5 Normal Physical
TM69 Rock Polish —% 20 Rock Status
TM70 Flash 100% 20 Normal Status
TM74 Gyro Ball 100% 5 Steel Physical
TM77 Psych Up —% 10 Normal Status
TM78 Bulldoze 60 100% 20 Ground Physical
TM80 Rock Slide 75 90% 10 Rock Physical
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 90% 15 Normal Status
TM90 Substitute —% 10 Normal Status
TM91 Flash Cannon 80 100% 10 Steel Special
TM94 Rock Smash 40 100% 15 Fighting Physical
HM01 Cut 50 95% 30 Normal Physical
HM04 Strength 80 100% 15 Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation IV
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM06 Toxic 85% 10 Poison Status Smart 2
TM10 Hidden Power 100% 15 Normal Special Smart 1
TM11 Sunny Day —% 5 Fire Status Beauty 2
TM15 Hyper Beam 150 90% 5 Normal Special Cool 2
TM16 Light Screen —% 30 Psychic Status Beauty 2
TM17 Protect —% 10 Normal Status Cute 0
TM18 Rain Dance —% 5 Water Status Tough 2
TM21 Frustration 100% 20 Normal Physical Cute 2
TM26 Earthquake 100 100% 10 Ground Physical Tough 2
TM27 Return 100% 20 Normal Physical Cute 2
TM29 Psychic 90 100% 10 Psychic Special Smart 2
TM30 Shadow Ball 80 100% 15 Ghost Special Smart 2
TM31 Brick Break 75 100% 15 Fighting Physical Cool 3
TM32 Double Team —% 15 Normal Status Cool 2
TM33 Reflect —% 20 Psychic Status Smart 2
TM36 Sludge Bomb 90 100% 10 Poison Special Tough 2
TM37 Sandstorm —% 10 Rock Status Tough 2
TM39 Rock Tomb 50 80% 10 Rock Physical Smart 2
TM40 Aerial Ace 60 —% 20 Flying Physical Cool 2
TM42 Facade 70 100% 20 Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Normal Physical Smart 2
TM44 Rest —% 10 Psychic Status Cute 0
TM58 Endure —% 10 Normal Status Tough 2
TM64 Explosion 250 100% 5 Normal Physical Beauty 0
TM69 Rock Polish —% 20 Rock Status Tough 2
TM70 Flash 100% 20 Normal Status Beauty 2
TM74 Gyro Ball 100% 5 Steel Physical Beauty 2
TM76 Stealth Rock —% 20 Rock Status Cool 2
TM77 Psych Up —% 10 Normal Status Smart 0
TM78 Captivate 100% 20 Normal Status Beauty 2
TM80 Rock Slide 75 90% 10 Rock Physical Tough 3
TM82 Sleep Talk —% 10 Normal Status Cute 3
TM83 Natural Gift 100% 15 Normal Physical Cool 2
TM86 Grass Knot 100% 20 Grass Special Smart 2
TM90 Substitute —% 10 Normal Status Smart 1
TM91 Flash Cannon 80 100% 10 Steel Special Smart 2
HM01 Cut 50 95% 30 Normal Physical Cool 3
HM04 Strength 80 100% 15 Normal Physical Tough 3
HM06 Rock Smash 40 100% 15 Fighting Physical Tough 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation III
TM/HM Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM06 Toxic 85% 10 Poison Smart 3 0 ♥
TM10 Hidden Power 100% 15 Normal Smart 3 0 ♥
TM11 Sunny Day —% 5 Fire Beauty 1 0 ♥
TM15 Hyper Beam 150 90% 5 Normal Cool 4 4 ♥
TM16 Light Screen —% 30 Psychic Beauty 1 0 ♥
TM17 Protect —% 10 Normal Cute 1 0 ♥
TM18 Rain Dance —% 5 Water Tough 1 0 ♥
TM21 Frustration 100% 20 Normal Cute 1 0 ♥
TM26 Earthquake 100 100% 10 Ground Tough 1 3 ♥
TM27 Return 100% 20 Normal Cute 1 0 ♥
TM29 Psychic 90 100% 10 Psychic Smart 1 3 ♥
TM30 Shadow Ball 80 100% 15 Ghost Smart 3 0 ♥
TM31 Brick Break 75 100% 15 Fighting Cool 1 4 ♥
TM32 Double Team —% 15 Normal Cool 2 0 ♥
TM33 Reflect —% 20 Psychic Smart 1 0 ♥
TM36 Sludge Bomb 90 100% 10 Poison Tough 2 1 ♥
TM37 Sandstorm —% 10 Rock Tough 3 0 ♥
TM39 Rock Tomb 50 80% 10 Rock Smart 3 0 ♥
TM40 Aerial Ace 60 —% 20 Flying Cool 2 0 ♥
TM42 Facade 70 100% 20 Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Normal Smart 1 0 ♥
TM44 Rest —% 10 Psychic Cute 2 0 ♥
HM01 Cut 50 95% 30 Normal Cool 2 1 ♥
HM04 Strength 80 100% 15 Normal Tough 2 1 ♥
HM05 Flash 70% 20 Normal Beauty 3 0 ♥
HM06 Rock Smash 20 100% 15 Fighting Tough 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding

To see the Egg Moves that Metang can learn, refer to Beldum.


Tutoring

Tutoring Generation VII
Move Power Accuracy PP Type Category
Ally Switch USUM —% 15 Psychic Status
Gravity USUM —% 5 Psychic Status
Ice Punch USUM 75 100% 15 Ice Physical
Icy Wind USUM 55 95% 15 Ice Special
Iron Defense USUM —% 15 Steel Status
Iron Head USUM 80 100% 15 Steel Physical
Magnet Rise USUM —% 10 Electric Status
Signal Beam USUM 75 100% 15 Bug Special
Snore USUM 50 100% 15 Normal Special
Stealth Rock USUM —% 20 Rock Status
Telekinesis USUM —% 15 Psychic Status
Thunder Punch USUM 75 100% 15 Electric Physical
Trick USUM 100% 10 Psychic Status
Zen Headbutt USUM 80 90% 15 Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Category Contest Category Appeal Jam
Gravity ORAS —% 5 Psychic Status Clever 2 0 ♥
Ice Punch ORAS 75 100% 15 Ice Physical Beautiful 4 0 ♥
Icy Wind ORAS 55 95% 15 Ice Special Beautiful 4 0 ♥
Iron Defense ORAS —% 15 Steel Status Tough 1 0 ♥
Iron Head ORAS 80 100% 15 Steel Physical Tough 4 0 ♥
Magnet Rise ORAS —% 10 Electric Status Clever 2 0 ♥
Signal Beam ORAS 75 100% 15 Bug Special Beautiful 3 0 ♥
Snore ORAS 50 100% 15 Normal Special Cute 4 0 ♥
Stealth Rock ORAS —% 20 Rock Status Cool 2 0 ♥
Thunder Punch ORAS 75 100% 15 Electric Physical Cool 4 0 ♥
Trick ORAS 100% 10 Psychic Status Clever 2 1 ♥
Zen Headbutt ORAS 80 90% 15 Psychic Physical Clever 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Category
Gravity B2W2 —% 5 Psychic Status
Ice Punch B2W2 75 100% 15 Ice Physical
Icy Wind B2W2 55 95% 15 Ice Special
Iron Defense B2W2 —% 15 Steel Status
Iron Head B2W2 80 100% 15 Steel Physical
Magnet Rise B2W2 —% 10 Electric Status
Signal Beam B2W2 75 100% 15 Bug Special
Sleep Talk B2W2 —% 10 Normal Status
Snore B2W2 40 100% 15 Normal Special
Stealth Rock B2W2 —% 20 Rock Status
ThunderPunch B2W2 75 100% 15 Electric Physical
Trick B2W2 100% 10 Psychic Status
Zen Headbutt B2W2 80 90% 15 Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Category Contest Category Appeal
Fury Cutter HGSSPt 10 95% 20 Bug Physical Cool 2
Gravity HGSS —% 5 Psychic Status Beauty 2
Headbutt HGSS 70 100% 15 Normal Physical Tough 3
Ice Punch HGSSPt 75 100% 15 Ice Physical Beauty 2
Icy Wind HGSSPt 55 95% 15 Ice Special Beauty 2
Iron Defense HGSSPt —% 15 Steel Status Tough 2
Iron Head HGSSPt 80 100% 15 Steel Physical Tough 2
Magnet Rise HGSSPt —% 10 Electric Status Cute 2
Mud-Slap HGSSPt 20 100% 10 Ground Special Cute 3
Rollout HGSSPt 30 90% 20 Rock Physical Tough 2
Signal Beam HGSSPt 75 100% 15 Bug Special Beauty 0
Snore HGSSPt 40 100% 15 Normal Special Cute 3
Swift HGSSPt 60 —% 20 Normal Special Cool 2
ThunderPunch HGSSPt 75 100% 15 Electric Physical Cool 2
Trick HGSSPt 100% 10 Psychic Status Smart 0
Zen Headbutt HGSSPt 80 90% 15 Psychic Physical Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Category Appeal Jam
Body Slam FRLGEXD 85 100% 15 Normal Tough 1 4 ♥
Defense Curl E —% 40 Normal Cute 2 0 ♥
Double-Edge FRLGEXD 120 100% 15 Normal Tough 6 0 ♥
DynamicPunch E 100 50% 5 Fighting Cool 2 1 ♥
Endure E —% 10 Normal Tough 2 0 ♥
Explosion FRLGE 250 100% 5 Normal Beauty 8 0 ♥
Fury Cutter E 10 95% 20 Bug Cool 3 0 ♥
Ice Punch E 75 100% 15 Ice Beauty 4 0 ♥
Icy Wind EXD 55 95% 15 Ice Beauty 1 3 ♥
Mimic FRLGEXD —% 10 Normal Cute 1 0 ♥
Mud-Slap E 20 100% 10 Ground Cute 2 1 ♥
Psych Up E —% 10 Normal Smart 2 0 ♥
Rock Slide FRLGE 75 90% 10 Rock Tough 1 3 ♥
Rollout E 30 90% 20 Rock Tough 3 0 ♥
Selfdestruct XD 200 100% 5 Normal Beauty 8 0 ♥
Sleep Talk E —% 10 Normal Cute 3 0 ♥
Snore E 40 100% 15 Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Normal Smart 2 0 ♥
Swagger EXD 90% 15 Normal Cute 2 0 ♥
Swift E 60 —% 20 Normal Cool 2 0 ♥
ThunderPunch E 75 100% 15 Electric Cool 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites

Appearances

Anime

Metang first appeared in anime under the ownership of Morrison in Saved By Beldum.

Trivia

  • Metang's design resembles that of the Bruisers in their flying mode from Power Rangers Super Megaforce.

Origin

Metang is likely based on a UFO with elements of crabs or spiders.

Etymology

Metang is a mix of metal, clang, tang (the onomatopoeia for metal being hit), and possibly tank. It could also be an anagram of magnet. It may also include the word étang (French for "pond blue", the color Metang is).

Gallery

See also