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Gary Golem Magnitude
マグニチュード Magnitude
Generation: II
Battle Data
Type: Type Ground
Category Type Physical
Power: Varies
Accuracy: 100%
PP: 30*
Secondary Effect: None
Priority: 0
Contact: No
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: No
Protect/Detect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes
Contest Data
Contests (RSE)
Type: Type Tough
Appeal: 1
Jam: 0
Super Contests (DPPt)
Type: Type Tough
Appeal: 2 ♥♥
Contest Spectaculars (ORAS)
Type: Type Tough

Magnitude is a Ground-type move introduced in Generation II. It is unusual because the move's power varies with each use. Magnitude will randomly choose one of seven possible levels, numbered 4-10. The higher the level, the more powerful the move will be. Magnitude 7 is the most common, occurring 30% of the time. Magnitudes 4 and 10 are the least common, at 5% each.


Games Description
GSC A ground attack with random power.
RSE A ground-shaking attack of random intensity.
FRLG A ground-shaking attack against all standing Pokémon. Its power varies.
DPPtHGSS The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
BWB2W2 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
The user attacks everything around it with a ground-shaking quake. Its power varies.


Magnitude Power Chance
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%

In the Mystery Dungeon series

Magnitude deals 5 points of damage at Magnitude 4, and deals an additional 5 points of damage for each order of magnitude, with 20 being excluded for unknown reasons. STAB, weakness, and resistance all affect damage. Pokémon with the ability Levitate and Pokémon that are under the effects of Magnet Rise are fully immune to this move. The move does "direct" damage, that is, attacking and defending stats do not affect this move's damage.

Magnitude Damage without STAB Damage with STAB
4 5 8
5 10 15
6 15 23
7 25 38
8 30 45
9 35 53
10 40 60


Main games

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