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The Loop (Games)
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Magnet Rise
でんじふゆう Electromagnetic Levitation |
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Generation: | IV |
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Battle Data
Type: | ![]() |
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Category | ![]() |
Power: | — |
Accuracy: | —% |
PP: | 10* |
Affects: | Selected Target |
Secondary Effect: | None |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
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Magic Bounce: | |
Bright Powder: | No |
Protect/Detect: | No |
Snatch: | Yes |
Mirror Move: | |
King's Rock: | No |
Magnet Rise is a non-damaging Electric-type move introduced in Generation IV.
Description
Games | Description |
DPPtHGSS BWB2W2 XYORAS SMUSUM |
The user levitates using electrically generated magnetism for five turns. |
Effect
When a Pokémon such as Magneton uses this move, this Pokémon will Levitate on magnetism, making it unable to be attacked by Ground-type moves such as Earthquake, and Dig for 5 turns.
Gallery
- Main games
- Main series
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