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Magnet Pull (じりょく, Magnetism?) is an Ability introduced in Generation III. As its name suggests, the Magnet Pull ability is exclusive to Pokémon that rely on the Earth's magnetic field.

Description[]

GenerationsDescription
Generation III Prevents Steel-type Pokémon from escaping using its magnetic force.
Generation IV
Generation V
Generation VI
Generation VII
Generation VIII
Generation IX

Effect[]

In battle[]

Magnet Pull causes Steel-type Pokémon to be unable to flee or switch out. It is essentially the Steel-type counterpart of Arena Trap; however, Arena Trap works on Pokémon of any type only if that Pokémon is not a Flying type or have the ability Levitate.

Outside of battle[]

If the Pokémon with this ability is in the lead spot of the player's party, Steel-type Pokémon will appear more frequently in the wild.

Pokémon[]

PokémonTypeFirst AbilitySecond AbilityHidden Ability
0074AGeodude Pokémon HOMEAlolan GeodudeType Rock HOME Rock / Type Electric HOME ElectricMagnet PullSturdyGalvanize
0075AGraveler Pokémon HOMEAlolan GravelerType Rock HOME Rock / Type Electric HOME ElectricMagnet PullSturdyGalvanize
0076AGolem Pokémon HOMEAlolan GolemType Rock HOME Rock / Type Electric HOME ElectricMagnet PullSturdyGalvanize
0081Magnemite Pokémon HOMEMagnemiteType Electric HOME Electric / Type Steel HOME SteelMagnet PullSturdyAnalytic
0082Magneton Pokémon HOMEMagnetonType Electric HOME Electric / Type Steel HOME SteelMagnet PullSturdyAnalytic
0299Nosepass Pokémon HOMENosepassType Rock HOME RockSturdyMagnet PullSand Force
0462Magnezone Pokémon HOMEMagnezoneType Electric HOME Electric / Type Steel HOME SteelMagnet PullSturdyAnalytic
0476Probopass Pokémon HOMEProbopassType Rock HOME Rock / Type Steel HOME SteelSturdyMagnet PullSand Force
0808Meltan Pokémon HOMEMeltanType Steel HOME SteelMagnet Pull


Trivia[]