Magnemite (コイル Koiru) is an Electric/Steel-type Pokémon introduced in Generation I. Prior to Generation II, Magnemite was a pure Electric type.

Biology

Physiology

Magnemite has light bluish-gray steel body in the shape of a sphere which is kept bound together with the two screws and one large screw at the top of its head. It has one big eye that is as big as the magnets it uses; which can launch electric attacks. On the side of its body are two horseshoe magnets which expel antigravity, allowing it to float in mid-air.

Behavior

Magnemite emit electromagnetic energy from its horseshoe magnets in order to keep afloat. It consumes electricity by attaching itself to power lines. During power outages, people would often find large groups of Magnemites congregating inside of circuit breakers. If a Magnemite runs low on its electrical energy supply, it would be rendered incapable of flight.

Natural abilities

lThe units at its sides generate electromagnetic waves that keep it airborne. It also feeds on electricity.

Evolution

Magnemite evolves into Magneton at level 30.

Game info

Game locations

Locations
Version(s) Area(s) Rarity
Red and Blue Power Plant Common
Yellow Power Plant, Route 10 Common
Gold and Silver Route 6, 11, 38, 39 Uncommon
Crystal Route 6, 11, 38, 39 Uncommon
Ruby and Sapphire New Mauville Common
FireRed and LeafGreen Power Plant Common
Emerald New Mauville Common
Diamond and Pearl Fuego Ironworks Swarm
Platinum Route 222, Fuego Ironworks Uncommon
Black and White White Forest (White only) Common
Black 2 and White 2 Virbank Industrial Complex Uncommon
X and Y Breed Magneton None


Pokédex entries

  • Red and Blue

    Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.

  • Yellow

    It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.

  • Gold

    It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.

  • Silver

    The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.

  • Crystal

    The electricity emitted by the units on each side of its body cause it to become a strong magnet.

  • Ruby

    Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.

  • Sapphire

    Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.

  • FireRed

    It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.

  • LeafGreen

    Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.

  • Emerald

    The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

  • Diamond

    The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

  • Pearl

    The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

  • Platinum

    The faster the units at its sides rotate, the greater the magnetic force they generate.

  • HeartGold

    It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.

  • SoulSilver

    The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.

  • Black

    The faster the units at its sides rotate, the greater the magnetic force they generate.

  • White

    The faster the units at its sides rotate, the greater the magnetic force they generate.

  • Black 2

    The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.

  • White 2

    The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.

  • X

    The units at the sides of its body generate antigravity energy to keep it aloft in the air.

  • Y

    It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.

  • Omega Ruby

    Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.

  • Alpha Sapphire

    Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.

  • Sun

    They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.

  • Moon

    It sends out electromagnetic waves, which let it float through the air. Touching it while it's eating electricity will give you a full-body shock.

  • Ultra Sun

    It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.

  • Ultra Moon

    Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.

  • Let's Go, Pikachu!

    It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.

  • Let's Go, Eevee!

    It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.

  • Sword

    At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it'll start moving again.

  • Shield

    It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.


Stats

Magnemite's Stats
HP
25
Attack
35
Defense
70
Sp. Atk
95
Sp. Def
55
Speed
45
Total
325

Learnset

Leveling

LevelingGeneration VII
Level Move Power Accuracy PP Type Category
Tackle 40 100% 35 Normal Physical
Supersonic 55% 20 Normal Status
5 Thunder Shock 40 100% 30 Electric Special
7 Magnet Bomb 60 –% 20 Steel Physical
11 Thunder Wave 90% 20 Electric Status
13 Light Screen –% 30 Psychic Status
17 Sonic Boom 90% 20 Normal Special
19 Spark 65 100% 20 Electric Physical
23 Mirror Shot 65 85% 10 Steel Special
25 Metal Sound 85% 40 Steel Status
29 Electro Ball 100% 10 Electric Special
31 Flash Cannon 80 100% 10 Steel Special
35 Screech 85% 40 Normal Status
37 Discharge 80 100% 15 Electric Special
41 Lock-On –% 5 Normal Status
43 Magnet Rise –% 10 Electric Status
47 Gyro Ball 100% 5 Steel Physical
49 Zap Cannon 120 50% 5 Electric Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Category Contest Category Appeal Jam
Tackle 50 100% 35 Normal Physical Tough 4 0 ♥
4 Supersonic 55% 20 Normal Status Smart 3 0 ♥
7 Thunder Shock 40 100% 30 Electric Special Cool 4 0 ♥
11 Sonic Boom 90% 20 Normal Special Cool 3 0 ♥
15 Thunder Wave 100% 20 Electric Status Cool 1 3 ♥
18 Magnet Bomb 60 –% 20 Steel Physical Cool 2 0 ♥
21 Spark 65 100% 20 Electric Physical Cool 4 0 ♥
25 Mirror Shot 65 85% 10 Steel Special Beauty 2 3 ♥
29 Metal Sound 85% 40 Steel Status Smart 1 3 ♥
32 Electro Ball 100% 10 Electric Special Cool 3 0 ♥
35 Flash Cannon 85 100% 10 Steel Special Beauty 4 0 ♥
39 Screech 85% 40 Normal Status Smart 3 0 ♥
43 Discharge 80 100% 15 Electric Special Beauty 2 2 ♥
46 Lock-On –% 5 Normal Status Smart 3 0 ♥
49 Magnet Rise –% 10 Electric Status Smart 2 0 ♥
53 Gyro Ball 100% 5 Steel Physical Cool 1 0 ♥
57 Zap Cannon 120 50% 5 Electric Special Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Category
Metal Sound 85% 40 Steel Status
Tackle 50 100% 35 Normal Physical
6 Thunder Shock 40 100% 30 Electric Special
11 Supersonic 55% 20 Normal Status
14 Sonic Boom 90% 20 Normal Special
17 Thunder Wave 100% 20 Electric Status
22 Spark 65 100% 20 Electric Physical
27 Electro Ball 100% 10 Electric Special
30 Lock-On –% 5 Normal Status
33 Magnet Bomb 60 –% 20 Steel Physical
38 Screech 85% 40 Normal Status
43 Discharge 80 100% 15 Electric Special
46 Mirror Shot 65 85% 10 Steel Special
49 Magnet Rise –% 10 Electric Status
54 Gyro Ball 100% 5 Steel Physical
59 Zap Cannon 120 50% 5 Electric Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Category Contest Category Appeal
Metal Sound 85% 40 Steel Status Tough 3
Tackle 35 100% 35 Normal Physical Smart 2
6 Thunder Shock 40 100% 30 Electric Special Cool 3
11 Supersonic 55% 20 Normal Status Smart 2
14 Sonic Boom 90% 20 Normal Special Cool 3
17 Thunder Wave 100% 20 Electric Status Cool 2
22 Spark 65 100% 20 Electric Physical Cool 3
27 Lock-On –% 5 Normal Status Smart 1
30 Magnet Bomb 60 –% 20 Steel Physical Cool 3
33 Screech 85% 40 Normal Status Smart 2
38 Discharge 80 100% 15 Electric Special Cool 2
43 Mirror Shot 65 85% 10 Steel Special Cute 2
46 Magnet Rise –% 10 Electric Status Cute 2
49 Gyro Ball 100% 5 Steel Physical Beauty 2
54 Zap Cannon 120 50% 5 Electric Special Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Category Appeal Jam
Metal Sound 85% 40 Steel Smart 1 3 ♥
Tackle 35 100% 35 Normal Tough 4 0 ♥
6 Thunder Shock 40 100% 30 Electric Cool 4 0 ♥
11 Supersonic 55% 20 Normal Smart 3 0 ♥
16 Sonic Boom 90% 20 Normal Cool 2 0 ♥
21 Thunder Wave 100% 20 Electric Cool 2 1 ♥
26 Spark 65 100% 20 Electric Cool 1 4 ♥
32 Lock-On –% 5 Normal Smart 3 0 ♥
38 Swift 60 –% 20 Normal Cool 2 0 ♥
44 Screech 85% 40 Normal Smart 1 3 ♥
50 Zap Cannon 100 50% 5 Electric Cool 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
Tackle 35 100% 35 Normal
6 Thunder Shock 40 100% 30 Electric
11 Supersonic 55% 20 Normal
16 Sonic Boom 90% 20 Normal
21 Thunder Wave 100% 20 Electric
27 Lock-On –% 5 Normal
33 Swift 60 –% 20 Normal
39 Screech 85% 40 Normal
45 Zap Cannon 100 50% 5 Electric
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration I
Level Move Power Accuracy PP Type
Tackle 35 100% 35 Normal
21 Sonic Boom 90% 20 Normal
25 Thunder Shock 40 100% 30 Electric
29 Supersonic 55% 20 Normal
35 Thunder Wave 100% 20 Electric
41 Swift 60 –% 20 Normal
47 Screech 85% 40 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM

TMs and HMs Generation VII
TM/HM Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM21 Frustration 100% 20 Normal Physical
TM24 Thunderbolt 90 100% 15 Electric Special
TM25 Thunder 110 70% 10 Electric Special
TM27 Return 100% 20 Normal Physical
TM32 Double Team —% 15 Normal Status
TM33 Reflect —% 20 Psychic Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM48 Round 60 100% 15 Normal Special
TM57 Charge Beam 50 90% 10 Electric Special
TM64 Explosion 250 100% 5 Normal Physical
TM72 Volt Switch 70 100% 20 Electric Special
TM73 Thunder Wave 90% 20 Electric Status
TM74 Gyro Ball 100% 5 Steel Physical
TM77 Psych Up —% 10 Normal Status
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM90 Substitute —% 10 Normal Status
TM91 Flash Cannon 80 100% 10 Steel Special
TM93 Wild Charge 90 100% 15 Electric Physical
TM100 Confide —% 20 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation VI
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM06 Toxic 90% 10 Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Fire Status Beautiful 1 0 ♥
TM16 Light Screen —% 30 Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Water Status Beautiful 1 0 ♥
TM21 Frustration 100% 20 Normal Physical Cute 2 3 ♥
TM24 Thunderbolt 90 100% 15 Electric Special Cool 4 0 ♥
TM25 Thunder 110 70% 10 Electric Special Cool 1 0 ♥
TM27 Return 100% 20 Normal Physical Cute 4 0 ♥
TM32 Double Team —% 15 Normal Status Cool 1 0 ♥
TM33 Reflect —% 20 Psychic Status Clever 2 0 ♥
TM42 Facade 70 100% 20 Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Psychic Status Cute 1 0 ♥
TM48 Round 60 100% 15 Normal Special Beautiful 2 0 ♥
TM57 Charge Beam 50 90% 10 Electric Special Beautiful 1 0 ♥
TM64 Explosion 250 100% 5 Normal Physical Beautiful 8 0 ♥
TM70 Flash 100% 20 Normal Status Beautiful 3 0 ♥
TM72 Volt Switch 70 100% 20 Electric Special Cool 4 0 ♥
TM73 Thunder Wave 100% 20 Electric Status Cool 1 3 ♥
TM74 Gyro Ball 100% 5 Steel Physical Cool 1 0 ♥
TM77 Psych Up —% 10 Normal Status Clever 2 0 ♥
TM87 Swagger 90% 15 Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Normal Status Cute 2 0 ♥
TM91 Flash Cannon 80 100% 10 Steel Special Beautiful 4 0 ♥
TM93 Wild Charge 90 100% 15 Electric Physical Tough 6 0 ♥
TM94 Secret PowerORAS 70 100% 20 Normal Physical Clever 1 0 ♥
TM100 Confide —% 20 Normal Status Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation V
TM/HM Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 100% 15 Normal Special
TM11 Sunny Day —% 5 Fire Status
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM21 Frustration 100% 20 Normal Physical
TM24 Thunderbolt 95 100% 15 Electric Special
TM25 Thunder 120 70% 10 Electric Special
TM27 Return 100% 20 Normal Physical
TM32 Double Team —% 15 Normal Status
TM33 Reflect —% 20 Psychic Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM48 Round 60 100% 15 Normal Special
TM57 Charge Beam 50 90% 10 Electric Special
TM64 Explosion 250 100% 5 Normal Physical
TM70 Flash 100% 20 Normal Status
TM72 Volt Switch 70 100% 20 Electric Special
TM73 Thunder Wave 100% 20 Electric Status
TM74 Gyro Ball 100% 5 Steel Physical
TM77 Psych Up —% 10 Normal Status
TM87 Swagger 90% 15 Normal Status
TM90 Substitute —% 10 Normal Status
TM91 Flash Cannon 80 100% 10 Steel Special
TM93 Wild Charge 90 100% 15 Electric Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation IV
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM06 Toxic 85% 10 Poison Status Smart 2
TM10 Hidden Power 100% 15 Normal Special Smart 1
TM11 Sunny Day —% 5 Fire Status Beauty 2
TM16 Light Screen —% 30 Psychic Status Beauty 2
TM17 Protect —% 10 Normal Status Cute 0
TM18 Rain Dance —% 5 Water Status Tough 2
TM21 Frustration 100% 20 Normal Physical Cute 2
TM24 Thunderbolt 95 100% 15 Electric Special Cool 2
TM25 Thunder 120 70% 10 Electric Special Cool 2
TM27 Return 100% 20 Normal Physical Cute 2
TM32 Double Team —% 15 Normal Status Cool 2
TM33 Reflect —% 20 Psychic Status Smart 2
TM34 Shock Wave 60 —% 20 Electric Special Cool 2
TM42 Facade 70 100% 20 Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Normal Physical Smart 2
TM44 Rest —% 10 Psychic Status Cute 0
TM57 Charge Beam 50 90% 10 Electric Special Beauty 2
TM58 Endure —% 10 Normal Status Tough 2
TM64 Explosion 250 100% 5 Normal Physical Beauty 0
TM67 Recycle —% 10 Normal Status Smart 0
TM70 Flash 100% 20 Normal Status Beauty 2
TM73 Thunder Wave 100% 20 Electric Status Cool 2
TM74 Gyro Ball 100% 5 Steel Physical Beauty 2
TM77 Psych Up —% 10 Normal Status Smart 0
TM82 Sleep Talk —% 10 Normal Status Cute 3
TM83 Natural Gift 100% 15 Normal Physical Cool 2
TM87 Swagger 90% 15 Normal Status Cute 2
TM90 Substitute —% 10 Normal Status Smart 1
TM91 Flash Cannon 80 100% 10 Steel Special Smart 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation III
TM/HM Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM06 Toxic 85% 10 Poison Smart 3 0 ♥
TM10 Hidden Power 100% 15 Normal Smart 3 0 ♥
TM11 Sunny Day —% 5 Fire Beauty 1 0 ♥
TM17 Protect —% 10 Normal Cute 1 0 ♥
TM18 Rain Dance —% 5 Water Tough 1 0 ♥
TM21 Frustration 100% 20 Normal Cute 1 0 ♥
TM24 Thunderbolt 95 100% 15 Electric Cool 4 0 ♥
TM25 Thunder 120 70% 10 Electric Cool 2 2 ♥
TM27 Return 100% 20 Normal Cute 1 0 ♥
TM32 Double Team —% 15 Normal Cool 2 0 ♥
TM33 Reflect —% 20 Psychic Smart 1 0 ♥
TM34 Shock Wave 60 —% 20 Electric Cool 2 0 ♥
TM42 Facade 70 100% 20 Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Normal Smart 1 0 ♥
TM44 Rest —% 10 Psychic Cute 2 0 ♥
HM05 Flash 70% 20 Normal Beauty 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation II
TM/HM Move Power Accuracy PP Type
TM03 Curse —% 10 ???
TM04 Rollout 30 90% 20 Rock
TM06 Toxic 85% 10 Poison
TM07 Zap Cannon 100 50% 5 Electric
TM10 Hidden Power 100% 15 Normal
TM13 Snore 40 100% 15 Normal
TM17 Protect —% 10 Normal
TM18 Rain Dance —% 5 Water
TM20 Endure —% 10 Normal
TM21 Frustration 100% 20 Normal
TM25 Thunder 120 70% 10 Electric
TM27 Return 100% 20 Normal
TM32 Double Team —% 15 Normal
TM34 Swagger 90% 15 Normal
TM35 Sleep Talk —% 10 Normal
TM39 Swift 60 —% 20 Normal
TM44 Rest —% 10 Psychic
HM05 Flash 70% 20 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation I
TM/HM Move Power Accuracy PP Type
TM06 Toxic 85% 10 Poison
TM09 Take Down 90 85% 20 Normal
TM10 Double-Edge 100 100% 15 Normal
TM20 Rage 20 100% 20 Normal
TM24 Thunderbolt 95 100% 15 Electric
TM25 Thunder 120 70% 10 Electric
TM30 Teleport —% 20 Psychic
TM31 Mimic —% 10 Normal
TM32 Double Team —% 15 Normal
TM33 Reflect —% 20 Psychic
TM34 Bide —% 10 Normal
TM39 Swift 60 —% 20 Normal
TM44 Rest —% 10 Psychic
TM45 Thunder Wave 100% 20 Electric
TM50 Substitute —% 10 Normal
HM05 Flash 70% 20 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding

This Pokémon learns no moves by Breeding.
Breeding Generation VII
Move Father Power Accuracy PP Type Category

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation V
Move Father Power Accuracy PP Type Category

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation IV
Move Father Power Accuracy PP Type Category Contest Category Appeal

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation III
Move Father Power Accuracy PP Type Contest Category Appeal Jam

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

This Pokémon learns no moves by Breeding.
Breeding Generation II
Move Father Power Accuracy PP Type

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring

Tutoring Generation VII
Move Power Accuracy PP Type Category
Electroweb USUM 55 95% 15 Electric Special
Gravity USUM —% 5 Psychic Status
Iron Defense USUM —% 15 Steel Status
Magic Coat USUM —% 15 Psychic Status
Magnet Rise USUM —% 10 Electric Status
Recycle USUM —% 10 Normal Status
Shock Wave USUM 60 —% 20 Electric Special
Signal Beam USUM 75 100% 15 Bug Special
Snore USUM 50 100% 15 Normal Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Category Contest Category Appeal Jam
Electroweb ORAS 55 95% 15 Electric Special Beautiful 2 1 ♥
Gravity ORAS —% 5 Psychic Status Clever 2 0 ♥
Iron Defense ORAS —% 15 Steel Status Tough 1 0 ♥
Magic Coat ORAS —% 15 Psychic Status Beautiful 2 0 ♥
Magnet Rise ORAS —% 10 Electric Status Clever 2 0 ♥
Recycle ORAS —% 10 Normal Status Clever 1 0 ♥
Shock Wave ORAS 60 —% 20 Electric Special Cool 2 0 ♥
Signal Beam ORAS 75 100% 15 Bug Special Beautiful 3 0 ♥
Snore ORAS 50 100% 15 Normal Special Cute 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Category
Electroweb B2W2 55 95% 15 Electric Special
Gravity B2W2 —% 5 Psychic Status
Iron Defense B2W2 —% 15 Steel Status
Magic Coat B2W2 —% 15 Psychic Status
Magnet Rise B2W2 —% 10 Electric Status
Recycle B2W2 —% 10 Normal Status
Signal Beam B2W2 75 100% 15 Bug Special
Sleep Talk B2W2 —% 10 Normal Status
Snore B2W2 40 100% 15 Normal Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Category Contest Category Appeal
Gravity HGSS —% 5 Psychic Status Beauty 2
Iron Defense HGSSPt —% 15 Steel Status Tough 2
Magic Coat HGSS —% 15 Psychic Status Beauty 2
Magnet Rise HGSSPt —% 10 Electric Status Cute 2
Rollout HGSSPt 30 90% 20 Rock Physical Tough 2
Signal Beam HGSSPt 75 100% 15 Bug Special Beauty 2
Snore HGSSPt 40 100% 15 Normal Special Cute 3
Swift HGSSPt 60 —% 20 Normal Special Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Category Appeal Jam
Double-Edge FRLGEXD 120 100% 15 Normal Tough 6 0 ♥
Endure E —% 10 Normal Tough 2 0 ♥
Mimic FRLGEXD —% 10 Normal Cute 1 0 ♥
Rollout E 30 90% 20 Rock Tough 3 0 ♥
Sleep Talk E —% 10 Normal Cute 3 0 ♥
Snore E 40 100% 15 Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Normal Smart 2 0 ♥
Swagger EXD 90% 15 Normal Cute 2 0 ♥
Swift E 60 —% 20 Normal Cool 2 0 ♥
Thunder Wave FRLGEXD 100% 20 Electric Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation II
Move Power Accuracy PP Type
Thunderbolt C 95 100% 15 Electric
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites


Anime

Clemont's Magnemite.

Trivia

  • There is a villain in the anime Astro Boy that goes by the same name.
  • Its original name was "Coil" and Magneton's "Recoil".
  • After the introduction of the Steel-type, Magnemite, its evolutions, and Togedemaru are the only Electric/Steel Pokémon.
    • Also, Magnemite and its evolved forms are the only Electric/Steel-types to be based on machines as Togedemaru is based on a mammal.
  • Magnemite and its evolved forms share some similarities and differences with the Beldum and Klink evolutionary line.
    • All three evolutionary lines are based on mechanical objects: The Magnemite evolutionary line is based on magnets, the Beldum evolutionary line is based on robots and supercomputers, and the Klink evolutionary line is based on gears.
    • Stat-wise, the Magnemite evolutionary line is leaned towards the Special Attack spectrum while the Beldum and Klink evolutionary lines are leaned towards the Physical Attack spectrum.
  • Magnemite has its own song on the Japanese Pokémon Youtube Channel. It can be seen here.
  • In Generation I, Magnemite was a counterpart to Voltorb. Both were pure Electric-type Pokémon that spawned in similar locations. They both evolved at Level 30 and were based off of inanimate objects. Both also debuted in Red & Blue and were also both genderless. Ever since the introduction of the Steel-type and Magnezone, the main similarities were broken.
  • Despite its high-tech nature and human origin, Magnemite can be found in White Forest rather than Black City.

Origin

Magnemite is likely based on horseshoe magnets and satellites (the magnets replace the solar panels powering many satellites).

Etymology

Magnemite comes from "magnet, "magnetite" (a naturally magnetic iron ore), “satellite", and mite (referring to a small object).

Koiru comes from "coil".

Gallery

See also

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