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Machop (Japanese: ワンリキー, HepburnWanrikii) (muh-CHOP[1]) is a Fighting-type Pokémon introduced in Generation I.

Biology[]

Physiology[]

Machop is a bluish-gray Pokémon with large arm muscles. It has three brown ridges on its head, rib-like protrusions on its sides, has a tail, and resembles a human child.

Natural abilities[]

Machop can have the abilities Guts and No Guard. Guts increases Machop's attack when it has a status effect. No Guard allows both the opponent's and Machop's attacks to hit more often. Machop is very strong and is capable of mastering many types of martial arts.

Behavior[]

Machop usually train in large, open mountains with boulders and trees as sources, they train to master any type of martial art, this makes them strong and powerful.

Evolution[]

Machop evolves into Machoke at level 28, and again into Machamp when traded.

Game info[]

Game locations[]

Locations
Version(s) Area(s) Rarity
Red and Blue Rock Tunnel, Victory Road Uncommon
Yellow Route 10, Rock Tunnel Uncommon
Gold and Silver Rock Tunnel, Mt. Mortar Common
Crystal Rock Tunnel, Mt. Mortar Common
Ruby and Sapphire Fiery Path, Jagged Path, Route 112 Common
FireRed and LeafGreen Mt. Ember, Rock Tunnel, Victory Road Common
Emerald Fiery Path, Jagged Path Common
Diamond and Pearl Route 207, 208, Mt. Coronet Common
Platinum Route 207 Common
HeartGold and SoulSilver Cliff Cave, Rock Tunnel, Mt. Mortar, Goldenrod Department Store, Trade for a Drowzee Common
Black and White White Forest (White only) Common
X and Y Glittering Cave Common
Omega Ruby and Alpha Sapphire Route 112, Fiery Path, Jagged Pass Common
Sun and Moon Ten Carat Hill Common
Ultra Sun and Ultra Moon Ten Carat Hill Common
Sword and Shield Axew's Eye, Giant's Seat, Hammerlocke Hills, South Lake Miloch, Stony Wilderness

Max Raid Battle: Dusty Bowl, North Lake Miloch, Rolling Fields, South Lake Miloch, Stony Wilderness

Common


Pokédex entries[]

  • Red and Blue

    Loves to build its muscles. It trains in all styles of martial arts to become even stronger.

  • Yellow

    Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.

  • Gold

    Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.

  • Silver

    It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.

  • Crystal

    It trains by lifting rocks in the mountains. It can even pick up a Graveler with ease.

  • Ruby

    Machop's muscles are special - they never get sore no matter how much they are used in exercise. This Pokémon has sufficient power to hurl a hundred adult humans.

  • Sapphire

    Machop exercises by hefting around a Graveler as if it were a barbell. There are some Machop that travel the world in a quest to master all kinds of martial arts.

  • FireRed

    Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.

  • LeafGreen

    Loves to build its muscles. It trains in all styles of martial arts to become even stronger.

  • Emerald

    It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.

  • Diamond

    It hefts a Graveler repeatedly to strengthen its entire body. It uses every type of martial arts.

  • Pearl

    Its muscles never cramp however much it trains. It lives in the mountains away from humans.

  • Platinum

    Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

  • HeartGold

    Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.

  • SoulSilver

    It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.

  • Black

    Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

  • White

    Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

  • Black 2

    Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

  • White 2

    Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

  • X

    It hefts a Graveler repeatedly to strengthen its entire body. It uses every type of martial arts.

  • Y

    Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.

  • Omega Ruby

    Machop's muscles are special-they never get sore no matter how much they are used in exercise. This Pokémon has sufficient power to hurl a hundred adult humans.

  • Alpha Sapphire

    Machop exercises by hefting around a Graveler as if it were a barbell. There are some Machop that travel the world in a quest to master all kinds of martial arts.

  • Sun

    It loves working out. As it gazes at its muscles, which continue to swell day by day, it becomes more and more dedicated to its training.

  • Moon

    With its superhuman strength, it's able to throw a hundred people all at the same time. Its strength comes from lifting Graveler every day.

  • Ultra Sun

    Once this Pokémon has gained enough confidence and muscle from training with its friends, it challenges Makuhita to a battle.

  • Ultra Moon

    It likes food that’s highly nutritious because its instincts drive it to build muscle efficiently.

  • Let's Go, Pikachu!

    Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.

  • Let's Go, Eevee!

    Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.

  • Sword

    Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.

  • Shield

    Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.


Stats[]

Stats
HP
70
Attack
80
Defense
50
Sp. Atk
35
Sp. Def
35
Speed
35
Total
305

Learnset[]

Leveling[]

Generation VIII
Level Move Type Category Power Accuracy PP
1 Low Kick Type Fighting Physical 100% 20
1 Leer Type Normal Status 100% 30
4 Focus Energy Type Normal Status —% 30
8 Revenge Type Fighting Physical 60 100% 10
12 Low Sweep Type Fighting Physical 65 100% 20
16 Knock Off Type Dark Physical 65 100% 10
20 Scary Face Type Normal Status 100% 10
24 Vital Throw Type Fighting Physical 70 101% 10
29 Strength Type Normal Physical 80 100% 15
32 Dual Chop Type Dragon Physical 40 90% 15
36 Bulk Up Type Fighting Status —% 20
40 Seismic Toss Type Fighting Physical 100% 20
44 Dynamic Punch Type Fighting Physical 100 50% 5
48 Cross Chop Type Fighting Physical 100 80% 5
52 Double-Edge Type Normal Physical 120 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Low Kick 100% 20 Type Fighting HOME Fighting Physical
1 Leer 100% 30 Type Normal HOME Normal Status
3 Focus Energy —% 30 Type Normal HOME Normal Status
7 Karate Chop 50 100% 25 Type Fighting HOME Fighting Physical
9 Foresight —% 40 Type Normal HOME Normal Status
13 Low Sweep 65 100% 20 Type Fighting HOME Fighting Physical
15 Seismic Toss 100% 20 Type Fighting HOME Fighting Physical
19 Revenge 60 100% 10 Type Fighting HOME Fighting Physical
21 Knock Off 65 100% 20 Type Dark HOME Dark Physical
25 Vital Throw 70 —% 10 Type Fighting HOME Fighting Physical
27 Wake-Up Slap 70 100% 10 Type Fighting HOME Fighting Physical
31 Dual Chop 40 90% 15 Type Dragon HOME Dragon Physical
33 Submission 80 80% 20 Type Fighting HOME Fighting Physical
37 Bulk Up —% 20 Type Fighting HOME Fighting Status
39 Cross Chop 100 80% 5 Type Fighting HOME Fighting Physical
43 Scary Face 100% 10 Type Normal HOME Normal Status
45 Dynamic Punch 100 50% 5 Type Fighting HOME Fighting Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1 Low Kick 100% 20 Type Fighting HOME Fighting Physical Tough 1 0 ♥
1 Leer 100% 30 Type Normal HOME Normal Status Cool 2 1 ♥
7 Focus Energy —% 30 Type Normal HOME Normal Status Cool 1 0 ♥
10 Karate Chop 50 100% 25 Type Fighting HOME Fighting Physical Tough 4 0 ♥
13 Low Sweep 65 100% 20 Type Fighting HOME Fighting Physical Smart 2 3 ♥
19 Foresight —% 40 Type Normal HOME Normal Status Smart 2 0 ♥
22 Seismic Toss 100% 20 Type Fighting HOME Fighting Physical Tough 3 0 ♥
25 Revenge 60 100% 10 Type Fighting HOME Fighting Physical Tough 2 0 ♥
31 Vital Throw 70 —% 10 Type Fighting HOME Fighting Physical Cool 2 0 ♥
34 Submission 80 80% 25 Type Fighting HOME Fighting Physical Cool 6 0 ♥
37 Wake-Up Slap 70 100% 10 Type Fighting HOME Fighting Physical Tough 3 0 ♥
43 Cross Chop 100 80% 5 Type Fighting HOME Fighting Physical Cool 3 0 ♥
46 Scary Face 100% 10 Type Normal HOME Normal Status Tough 3 0 ♥
49 Dynamic Punch 100 50% 5 Type Fighting HOME Fighting Physical Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
1 Low Kick 100% 20 Type Fighting HOME Fighting Physical
1 Leer 100% 30 Type Normal HOME Normal Status
7 Focus Energy —% 30 Type Normal HOME Normal Status
10 Karate Chop 50 100% 25 Type Fighting HOME Fighting Physical
13 Low Sweep 65 100% 20 Type Fighting HOME Fighting Physical
19 Foresight —% 40 Type Normal HOME Normal Status
22 Seismic Toss 100% 20 Type Fighting HOME Fighting Physical
25 Revenge 60 100% 10 Type Fighting HOME Fighting Physical
31 Vital Throw 70 —% 10 Type Fighting HOME Fighting Physical
34 Submission 80 80% 25 Type Fighting HOME Fighting Physical
37 Wake-Up Slap 70 100% 10 Type Fighting HOME Fighting Physical
43 Cross Chop 100 80% 5 Type Fighting HOME Fighting Physical
46 Scary Face 100% 10 Type Normal HOME Normal Status
49 Dynamic Punch 100 50% 5 Type Fighting HOME Fighting Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal
1 Low Kick 100% 20 Type Fighting HOME Fighting Physical Tough 3
1 Leer 100% 30 Type Normal HOME Normal Status Cool 2
7 Focus Energy —% 30 Type Normal HOME Normal Status Cool 0
10 Karate Chop 50 100% 25 Type Fighting HOME Fighting Physical Tough 3
13 Foresight —% 40 Type Normal HOME Normal Status Smart 1
19 Seismic Toss 100% 20 Type Fighting HOME Fighting Physical Tough 3
22 Revenge 60 100% 10 Type Fighting HOME Fighting Physical Tough 2
25 Vital Throw 70 —% 10 Type Fighting HOME Fighting Physical Cool 2
31 Submission 80 80% 25 Type Fighting HOME Fighting Physical Cool 3
34 Wake-Up Slap 70 100% 10 Type Fighting HOME Fighting Physical Tough 0
37 Cross Chop 100 80% 5 Type Fighting HOME Fighting Physical Cool 2
43 Scary Face 100% 10 Type Normal HOME Normal Status Tough 2
46 Dynamic Punch 100 50% 5 Type Fighting HOME Fighting Physical Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Cat. Appeal Jam
1 Low Kick 100% 20 Type Fighting HOME Fighting Tough 1 4 ♥
1 Leer 100% 30 Type Normal HOME Normal Cool 3 0 ♥
7 Focus Energy —% 30 Type Normal HOME Normal Cool 1 3 ♥
13 Karate Chop 50 100% 25 Type Fighting HOME Fighting Tough 3 0 ♥
19 Seismic Toss 100% 20 Type Fighting HOME Fighting Tough 2 1 ♥
22 Foresight —% 40 Type Normal HOME Normal Smart 3 1 ♥
25 Revenge 60 100% 10 Type Fighting HOME Fighting Tough 3 0 ♥
31 Vital Throw 70 —% 10 Type Fighting HOME Fighting Cool 3 0 ♥
37 Submission 80 80% 25 Type Fighting HOME Fighting Cool 6 0 ♥
40 Cross Chop 100 80% 5 Type Fighting HOME Fighting Cool 3 1 ♥
43 Scary Face 100% 10 Type Normal HOME Normal Tough 2 1 ♥
49 Dynamic Punch 100 50% 5 Type Fighting HOME Fighting Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
1 Low Kick 100% 20 Type Fighting HOME Fighting
1 Leer 100% 30 Type Normal HOME Normal
7 Focus Energy —% 30 Type Normal HOME Normal
13 Karate Chop 50 100% 25 Type Fighting HOME Fighting
19 Seismic Toss 100% 20 Type Fighting HOME Fighting
25 Foresight —% 40 Type Normal HOME Normal
31 Vital Throw 70 —% 10 Type Fighting HOME Fighting
37 Cross Chop 100 80% 5 Type Fighting HOME Fighting
43 Scary Face 100% 10 Type Normal HOME Normal
49 Submission 80 80% 25 Type Fighting HOME Fighting
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration I
Level Move Power Accuracy PP Type
1 Karate Chop 50 100% 25 Type Fighting HOME Fighting
20 Low Kick 100% 20 Type Fighting HOME Fighting
25 Leer 100% 30 Type Normal HOME Normal
32 Focus Energy —% 30 Type Normal HOME Normal
39 Seismic Toss 100% 20 Type Fighting HOME Fighting
46 Submission 80 80% 25 Type Fighting HOME Fighting
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM[]

Generation VIII
Machine Move Type Category Power Accuracy PP
TM00 Mega Punch Type Normal Physical 80 85% 20
TM01 Mega Kick Type Normal Physical 120 75% 5
TM03 Fire Punch Type Fire Physical 75 100% 15
TM04 Ice Punch Type Ice Physical 75 100% 15
TM05 Thunder Punch Type Electric Physical 75 100% 15
TM15 Dig Type Ground Physical 80 100% 15
TM17 Light Screen Type Psychic Status —% 30
TM21 Rest Type Psychic Status —% 10
TM22 Rock Slide Type Rock Physical 75 90% 10
TM23 Thief Type Dark Physical 60 100% 25
TM24 Snore Type Normal Special 50 100% 15
TM25 Protect Type Normal Status —% 10
TM26 Scary Face Type Normal Status 100% 10
TM31 Attract Type Normal Status —% 15
TM33 Rain Dance Type Water Status —% 5
TM34 Sunny Day Type Fire Status —% 5
TM41 Helping Hand Type Normal Status 100% 20
TM39 Facade Type Normal Physical 70 100% 20
TM42 Revenge Type Fighting Physical 60 100% 10
TM43 Brick Break Type Fighting Physical 75 100% 15
TM48 Rock Tomb Type Rock Physical 60 95% 15
TM57 Payback Type Dark Physical 50 100% 10
TM59 Fling Type Dark Physical 100% 10
TM75 Low Sweep Type Fighting Physical 65 100% 20
TM76 Round Type Normal Special 60 100% 15
TM79 Retaliate Type Normal Physical 70 100% 5
TM81 Bulldoze Type Ground Physical 60 100% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM01 Work Up —% 30 Type Normal HOME Normal Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM23 Smack Down 50 100% 15 Type Rock HOME Rock Physical
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM35 Flamethrower 90 100% 15 Type Fire HOME Fire Special
TM38 Fire Blast 110 85% 5 Type Fire HOME Fire Special
TM39 Rock Tomb 60 95% 15 Type Rock HOME Rock Physical
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical
TM47 Low Sweep 65 100% 20 Type Fighting HOME Fighting Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical
TM84 Poison Jab 80 100% 20 Type Poison HOME Poison Physical
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM06 Toxic 90% 10 Type Poison HOME Poison Status Clever 3 0 ♥
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status Cool 1 0 ♥
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beautiful 1 0 ♥
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Status Beautiful 1 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2 3 ♥
TM23 Smack Down 50 100% 15 Type Rock HOME Rock Physical Tough 2 1 ♥
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical Tough 2 1 ♥
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 4 0 ♥
TM28 Dig 80 100% 10 Type Ground HOME Ground Physical Tough 2 0 ♥
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 4 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 1 0 ♥
TM35 Flamethrower 90 100% 15 Type Fire HOME Fire Special Beautiful 4 0 ♥
TM38 Fire Blast 110 85% 5 Type Fire HOME Fire Special Beautiful 1 0 ♥
TM39 Rock Tomb 60 95% 15 Type Rock HOME Rock Physical Clever 3 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2 0 ♥
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical Tough 1 0 ♥
TM47 Low Sweep 65 100% 20 Type Fighting HOME Fighting Physical Clever 2 3 ♥
TM48 Round 60 100% 15 Type Normal HOME Normal Special Beautiful 2 0 ♥
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special Cool 4 0 ♥
TM56 Fling 100% 10 Type Dark HOME Dark Physical Cute 3 0 ♥
TM59 Incinerate 60 100% 15 Type Fire HOME Fire Special Tough 3 0 ♥
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical Tough 2 0 ♥
TM67 Retaliate 70 100% 5 Type Normal HOME Normal Physical Cool 3 0 ♥
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical Tough 2 2 ♥
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical Tough 2 2 ♥
TM84 Poison Jab 80 100% 20 Type Poison HOME Poison Physical Tough 4 0 ♥
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM94 Rock SmashXY 40 100% 15 Type Fighting HOME Fighting Physical Tough 4 0 ♥
TM94 Secret PowerORAS 70 100% 20 Type Normal HOME Normal Physical Clever 1 0 ♥
TM98 Power-Up Punch 40 100% 20 Type Fighting HOME Fighting Physical Tough 1 0 ♥
TM100 Confide —% 20 Type Normal HOME Normal Status Cute 3 0 ♥
HM04 Strength 80 100% 15 Type Normal HOME Normal Physical Tough 4 0 ♥
HM06 Rock SmashORAS 40 100% 15 Type Fighting HOME Fighting Physical Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation V
TM/HM/TR Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM23 Smack Down 50 100% 15 Type Rock HOME Rock Physical
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM28 Dig 80 100% 10 Type Ground HOME Ground Physical
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM35 Flamethrower 95 100% 15 Type Fire HOME Fire Special
TM38 Fire Blast 120 85% 5 Type Fire HOME Fire Special
TM39 Rock Tomb 50 80% 10 Type Rock HOME Rock Physical
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical
TM47 Low Sweep 60 100% 20 Type Fighting HOME Fighting Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM59 Incinerate 30 100% 15 Type Fire HOME Fire Special
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical
TM67 Retaliate 70 100% 5 Type Normal HOME Normal Physical
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical
TM83 Work Up —% 30 Type Normal HOME Normal Status
TM84 Poison Jab 80 100% 20 Type Poison HOME Poison Physical
TM87 Swagger 90% 15 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM94 Rock Smash 40 100% 15 Type Fighting HOME Fighting Physical
HM04 Strength 80 100% 15 Type Normal HOME Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation IV
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM01 Focus Punch 150 100% 20 Type Fighting HOME Fighting Physical Tough 1
TM06 Toxic 85% 10 Type Poison HOME Poison Status Smart 2
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status Beauty 0
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special Smart 1
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beauty 2
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 0
TM18 Rain Dance —% 5 Type Water HOME Water Status Tough 2
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical Tough 2
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 2
TM28 Dig 80 100% 10 Type Ground HOME Ground Physical Smart 1
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical Cool 3
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 2
TM35 Flamethrower 95 100% 15 Type Fire HOME Fire Special Beauty 2
TM38 Fire Blast 120 85% 5 Type Fire HOME Fire Special Beauty 2
TM39 Rock Tomb 50 80% 10 Type Rock HOME Rock Physical Smart 2
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Type Normal HOME Normal Physical Smart 2
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 0
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical Tough 0
TM52 Focus Blast 120 70% 5 Type Fighting HOME Fighting Special Cool 2
TM56 Fling 100% 10 Type Dark HOME Dark Physical Tough 1
TM58 Endure —% 10 Type Normal HOME Normal Status Tough 2
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical Cool 1
TM78 Captivate 100% 20 Type Normal HOME Normal Status Beauty 2
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical Tough 3
TM82 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 3
TM83 Natural Gift 100% 15 Type Normal HOME Normal Physical Cool 2
TM84 Poison Jab 80 100% 20 Type Poison HOME Poison Physical Smart 2
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 2
TM90 Substitute —% 10 Type Normal HOME Normal Status Smart 1
HM04 Strength 80 100% 15 Type Normal HOME Normal Physical Tough 3
HM06 Rock Smash 40 100% 15 Type Fighting HOME Fighting Physical Tough 2
HM08 Rock Climb 90 85% 20 Type Normal HOME Normal Physical Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation III
TM/HM/TR Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM01 Focus Punch 150 100% 20 Type Fighting HOME Fighting Tough 3 0 ♥
TM06 Toxic 85% 10 Type Poison HOME Poison Smart 3 0 ♥
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Beauty 1 0 ♥
TM10 Hidden Power 100% 15 Type Normal HOME Normal Smart 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Beauty 1 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Cute 1 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Tough 1 0 ♥
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Tough 1 3 ♥
TM27 Return 100% 20 Type Normal HOME Normal Cute 1 0 ♥
TM28 Dig 60 100% 10 Type Ground HOME Ground Smart 1 0 ♥
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Cool 1 4 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Cool 2 0 ♥
TM35 Flamethrower 95 100% 15 Type Fire HOME Fire Beauty 4 0 ♥
TM38 Fire Blast 120 85% 5 Type Fire HOME Fire Beauty 4 0 ♥
TM39 Rock Tomb 50 80% 10 Type Rock HOME Rock Smart 3 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Type Normal HOME Normal Smart 1 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Cute 2 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Cute 2 0 ♥
TM46 Thief 40 100% 10 Type Dark HOME Dark Tough 1 0 ♥
HM04 Strength 80 100% 15 Type Normal HOME Normal Tough 2 1 ♥
HM06 Rock Smash 20 100% 15 Type Fighting HOME Fighting Tough 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation II
TM/HM/TR Move Power Accuracy PP Type
TM01 DynamicPunch 100 50% 5 Type Fighting HOME Fighting
TM02 Headbutt 70 100% 15 Type Normal HOME Normal
TM03 Curse —% 10 Type ??? HOME ???
TM06 Toxic 85% 10 Type Poison HOME Poison
TM08 Rock Smash 20 100% 15 Type Fighting HOME Fighting
TM10 Hidden Power 100% 15 Type Normal HOME Normal
TM11 Sunny Day —% 5 Type Fire HOME Fire
TM13 Snore 40 100% 15 Type Normal HOME Normal
TM17 Protect —% 10 Type Normal HOME Normal
TM20 Endure —% 10 Type Normal HOME Normal
TM21 Frustration 100% 20 Type Normal HOME Normal
TM26 Earthquake 100 100% 10 Type Ground HOME Ground
TM27 Return 100% 20 Type Normal HOME Normal
TM28 Dig 60 100% 10 Type Ground HOME Ground
TM31 Mud-Slap 20 100% 10 Type Ground HOME Ground
TM32 Double Team —% 15 Type Normal HOME Normal
TM33 Ice Punch 75 100% 15 Type Ice HOME Ice
TM34 Swagger 90% 15 Type Normal HOME Normal
TM35 Sleep Talk —% 10 Type Normal HOME Normal
TM38 Fire Blast 120 85% 5 Type Fire HOME Fire
TM41 ThunderPunch 75 100% 15 Type Electric HOME Electric
TM43 Detect —% 5 Type Fighting HOME Fighting
TM44 Rest —% 10 Type Psychic HOME Psychic
TM45 Attract 100% 15 Type Normal HOME Normal
TM46 Thief 40 100% 10 Type Dark HOME Dark
TM48 Fire Punch 75 100% 15 Type Fire HOME Fire
HM04 Strength 80 100% 15 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation I
TM/HM/TR Move Power Accuracy PP Type
TM01 Mega Punch 80 85% 20 Type Normal HOME Normal
TM05 Mega Kick 120 75% 5 Type Normal HOME Normal
TM06 Toxic 85% 10 Type Poison HOME Poison
TM08 Body Slam 85 100% 15 Type Normal HOME Normal
TM09 Take Down 90 85% 20 Type Normal HOME Normal
TM10 Double-Edge 100 100% 15 Type Normal HOME Normal
TM17 Submission 80 80% 25 Type Fighting HOME Fighting
TM18 Counter 100% 20 Type Fighting HOME Fighting
TM19 Seismic Toss 100% 20 Type Fighting HOME Fighting
TM20 Rage 20 100% 20 Type Normal HOME Normal
TM26 Earthquake 100 100% 10 Type Ground HOME Ground
TM27 Fissure 30% 5 Type Ground HOME Ground
TM28 Dig 100 100% 10 Type Ground HOME Ground
TM31 Mimic —% 10 Type Normal HOME Normal
TM32 Double Team —% 15 Type Normal HOME Normal
TM34 Bide —% 10 Type Normal HOME Normal
TM35 Metronome —% 10 Type Normal HOME Normal
TM38 Fire Blast 120 85% 5 Type Fire HOME Fire
TM40 Skull Bash 100 100% 15 Type Normal HOME Normal
TM44 Rest —% 10 Type Psychic HOME Psychic
TM48 Rock Slide 75 90% 10 Type Rock HOME Rock
TM50 Substitute —% 10 Type Normal HOME Normal
HM04 Strength 80 100% 15 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Bullet Punch Hitmonchan, Pangoro 40 100% 30 Type Steel HOME Steel Physical
Close Combat Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk 120 100% 5 Type Fighting HOME Fighting Physical
Counter Hitmonchan, Hitmontop, Meditite, Medicham, Lucario, Sawk 100% 20 Type Fighting HOME Fighting Physical
Encore Mr. Mime, Hawlucha 100% 5 Type Normal HOME Normal Status
Fire Punch Hitmonchan, Magmar, Magmortar, Medicham, Electivire 75 100% 15 Type Fire HOME Fire Physical
Heavy Slam Makuhita, Hariyama 100% 10 Type Steel HOME Steel Physical
Ice Punch Hitmonchan, Medicham 75 100% 15 Type Ice HOME Ice Physical
Knock Off Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye 65 100% 20 Type Dark HOME Dark Physical
Meditate Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao —% 40 Type Psychic HOME Psychic Status
Power Trick Meditite, Medicham —% 10 Type Psychic HOME Psychic Status
Quick Guard Hitmonchan, Hitmontop, Mr. Mime, Lucario, Sawk, Mienfoo —% 15 Type Fighting HOME Fighting Status
Rolling Kick Hitmonlee, Hitmontop 60 85% 15 Type Fighting HOME Fighting Physical
Smelling Salts Makuhita, Hariyama 70 100% 10 Type Normal HOME Normal Physical
Thunder Punch Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar 75 100% 15 Type Electric HOME Electric Physical
Tickle Gothita, Gothorita, Gothitelle 100% 20 Type Normal HOME Normal Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam
Bullet Punch Hitmonchan 40 100% 30 Type Steel HOME Steel Physical Tough 3 0 ♥
Close Combat Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk 120 100% 5 Type Fighting HOME Fighting Physical Tough 6 0 ♥
Counter Hitmonchan, Hitmontop, Lucario, Sawk 100% 20 Type Fighting HOME Fighting Physical Tough 2 0 ♥
Encore Mr. Mime, Hawlucha 100% 5 Type Normal HOME Normal Status Cute 2 0 ♥
Fire Punch Hitmonchan, Electivire, Magmar, Magmortar, Medicham 75 100% 15 Type Fire HOME Fire Physical Tough 4 0 ♥
Heavy Slam Makuhita, Hariyama 100% 10 Type Steel HOME Steel Physical Tough 3 0 ♥
Ice Punch Hitmonchan, Medicham 75 100% 15 Type Ice HOME Ice Physical Beautiful 4 0 ♥
Knock Off Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye 65 100% 20 Type Dark HOME Dark Physical Clever 2 3 ♥
Meditate Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao —% 40 Type Psychic HOME Psychic Status Beautiful 1 0 ♥
Power Trick Meditite, Medicham —% 10 Type Psychic HOME Psychic Status Clever 2 0 ♥
Quick Guard Hitmonchan, Hitmontop, Mr. Mime, Lucario, Sawk, Mienfoo —% 15 Type Fighting HOME Fighting Status Cool 2 0 ♥
Rolling Kick Hitmonlee, Hitmontop 60 85% 15 Type Fighting HOME Fighting Physical Cool 4 0 ♥
Smelling Salts Makuhita, Hariyama 70 100% 10 Type Normal HOME Normal Physical Tough 3 0 ♥
Thunder Punch Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham 75 100% 15 Type Electric HOME Electric Physical Cool 4 0 ♥
Tickle Mr. Mime, Gothita, Gothorita, Gothitelle 100% 20 Type Normal HOME Normal Status Cute 3 0 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation V
Move Father Power Accuracy PP Type Category
Bullet Punch Hitmonchan 40 100% 30 Type Steel HOME Steel Physical
Close Combat Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk 120 100% 5 Type Fighting HOME Fighting Physical
Counter Hitmonchan, Hitmontop, Lucario, Sawk 100% 20 Type Fighting HOME Fighting Physical
Encore Mr. Mime 100% 5 Type Normal HOME Normal Status
Fire Punch Hitmonchan, Electivire, Magmar, Magmortar, Medicham 75 100% 15 Type Fire HOME Fire Physical
Heavy Slam Makuhita, Hariyama 100% 10 Type Steel HOME Steel Physical
Ice Punch Hitmonchan, Medicham 75 100% 15 Type Ice HOME Ice Physical
Knock Off Makuhita, Hariyama, Sableye 20 100% 20 Type Dark HOME Dark Physical
Meditate Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao —% 40 Type Psychic HOME Psychic Status
Power Trick Meditite, Medicham —% 10 Type Psychic HOME Psychic Status
Rolling Kick Hitmonlee, Hitmontop 60 85% 15 Type Fighting HOME Fighting Physical
SmellingSalt Makuhita, Hariyama 60 100% 10 Type Normal HOME Normal Physical
ThunderPunch Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham 75 100% 15 Type Electric HOME Electric Physical
Tickle Mr. Mime, Gothita, Gothorita, Gothitelle 100% 20 Type Normal HOME Normal Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation IV
Move Father Power Accuracy PP Type Category Contest Category Appeal
Bullet Punch Hitmonchan 40 100% 30 Type Steel HOME Steel Physical Smart 2
Close Combat Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario 120 100% 5 Type Fighting HOME Fighting Physical Smart 2
Counter Hitmonchan, Hitmontop, Lucario 100% 20 Type Fighting HOME Fighting Physical Tough 2
Encore Mr. Mime 100% 5 Type Normal HOME Normal Status Cute 1
Fire Punch Hitmonchan, Magmar, Magmortar, Medicham, Electivire 75 100% 15 Type Fire HOME Fire Physical Beauty 2
Ice Punch Hitmonchan, Medicham 75 100% 15 Type Ice HOME Ice Physical Beauty 2
Light Screen Mr. Mime, Electabuzz, Electivire —% 30 Type Psychic HOME Psychic Status Beauty 2
Meditate Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham —% 40 Type Psychic HOME Psychic Status Beauty 0
Power TrickHGSS Meditite, Medicham —% 10 Type Psychic HOME Psychic Status Cool 0
Rock Slide * Spinda 75 90% 10 Type Rock HOME Rock Physical Tough 3
Rolling Kick Hitmonlee, Hitmontop 60 85% 15 Type Fighting HOME Fighting Physical Cool 3
SmellingSalt Makuhita, Hariyama 60 100% 10 Type Normal HOME Normal Physical Smart 0
ThunderPunch Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar 75 100% 15 Type Electric HOME Electric Physical Cool 2

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation III
Move Father Power Accuracy PP Type Contest Category Appeal Jam
Counter Hitmonchan, Hitmontop, Mr. Mime 100% 20 Type Fighting HOME Fighting Tough 2 0 ♥
Light Screen Mr. Mime, Electabuzz —% 30 Type Psychic HOME Psychic Beauty 1 0 ♥
Meditate Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham —% 40 Type Psychic HOME Psychic Beauty 1 0 ♥
Rolling Kick Hitmonlee, Hitmontop 60 85% 15 Type Fighting HOME Fighting Cool 1 3 ♥
SmellingSalt Makuhita, Hariyama 60 100% 10 Type Normal HOME Normal Smart 2 3 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation II
Move Father Power Accuracy PP Type
Encore Mr. Mime 100% 5 Type Normal HOME Normal
Light Screen Mr. Mime, Electabuzz —% 30 Type Psychic HOME Psychic
Meditate Drowzee, Hypno, Hitmonlee, Mr. Mime —% 40 Type Psychic HOME Psychic
Rolling Kick Hitmonlee, Hitmontop 60 85% 15 Type Fighting HOME Fighting

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Dual Chop USUM 40 90% 15 Type Dragon HOME Dragon Physical
Fire Punch USUM 75 100% 15 Type Fire HOME Fire Physical
Focus Punch USUM 150 100% 20 Type Fighting HOME Fighting Physical
Helping Hand USUM —% 20 Type Normal HOME Normal Status
Ice Punch USUM 75 100% 15 Type Ice HOME Ice Physical
Knock Off USUM 65 100% 20 Type Dark HOME Dark Physical
Low Kick USUM 100% 20 Type Fighting HOME Fighting Physical
Role Play USUM —% 10 Type Psychic HOME Psychic Status
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Superpower USUM 120 100% 5 Type Fighting HOME Fighting Physical
Thunder Punch USUM 75 100% 15 Type Electric HOME Electric Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Dual Chop ORAS 40 90% 15 Type Dragon HOME Dragon Physical Tough 2 1 ♥
Fire Punch ORAS 75 100% 15 Type Fire HOME Fire Physical Tough 4 0 ♥
Focus Punch ORAS 150 100% 20 Type Fighting HOME Fighting Physical Tough 2 0 ♥
Helping Hand ORAS —% 20 Type Normal HOME Normal Status Clever 4 0 ♥
Ice Punch ORAS 75 100% 15 Type Ice HOME Ice Physical Beautiful 4 0 ♥
Knock Off ORAS 65 100% 20 Type Dark HOME Dark Physical Clever 2 3 ♥
Low Kick ORAS 100% 20 Type Fighting HOME Fighting Physical Tough 1 0 ♥
Role Play ORAS —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
Snore ORAS 50 100% 15 Type Normal HOME Normal Special Cute 4 0 ♥
Superpower ORAS 120 100% 5 Type Fighting HOME Fighting Physical Tough 6 0 ♥
Thunder Punch ORAS 75 100% 15 Type Electric HOME Electric Physical Cool 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Cat.
Dual Chop  40 90% 15 Type Dragon HOME Dragon Physical
Fire Punch  75 100% 15 Type Fire HOME Fire Physical
Helping Hand  —% 20 Type Normal HOME Normal Status
Ice Punch  75 100% 15 Type Ice HOME Ice Physical
Knock Off  20 100% 20 Type Dark HOME Dark Physical
Low Kick  100% 20 Type Fighting HOME Fighting Physical
Role Play  —% 10 Type Psychic HOME Psychic Status
Sleep Talk  —% 10 Type Normal HOME Normal Status
Snore  40 100% 15 Type Normal HOME Normal Special
Superpower  120 100% 5 Type Fighting HOME Fighting Physical
ThunderPunch  75 100% 15 Type Electric HOME Electric Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Fire Punch  75 100% 15 Type Fire HOME Fire Physical Beauty 2
Headbutt HGSS 70 100% 15 Type Normal HOME Normal Physical Tough 3
Helping Hand  —% 20 Type Normal HOME Normal Status Smart 1
Ice Punch  75 100% 15 Type Ice HOME Ice Physical Beauty 2
Low Kick HGSS 100% 20 Type Fighting HOME Fighting Physical Tough 3
Mud-Slap  20 100% 10 Type Ground HOME Ground Special Cute 3
Role Play HGSS —% 10 Type Psychic HOME Psychic Status Cute 1
Snore  40 100% 15 Type Normal HOME Normal Special Cute 3
Superpower  120 100% 5 Type Fighting HOME Fighting Physical Tough 2
ThunderPunch  75 100% 15 Type Electric HOME Electric Physical Cool 2
Vacuum Wave  40 100% 30 Type Fighting HOME Fighting Special Smart 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Cat. Appeal Jam
Body Slam FRLGEXD 85 100% 15 Type Normal HOME Normal Tough 1 4 ♥
Counter FRLGE 100% 20 Type Fighting HOME Fighting Tough 2 0 ♥
Double-Edge FRLGEXD 120 100% 15 Type Normal HOME Normal Tough 6 0 ♥
DynamicPunch E 100 50% 5 Type Fighting HOME Fighting Cool 2 1 ♥
Endure E —% 10 Type Normal HOME Normal Tough 2 0 ♥
Fire Punch E 75 100% 15 Type Fire HOME Fire Beauty 4 0 ♥
Ice Punch E 75 100% 15 Type Ice HOME Ice Beauty 4 0 ♥
Mega Kick FRLGE 120 75% 5 Type Normal HOME Normal Cool 4 0 ♥
Mega Punch FRLGE 80 85% 20 Type Normal HOME Normal Tough 4 0 ♥
Metronome FRLGE —% 10 Type Normal HOME Normal Cute 3 0 ♥
Mimic FRLGEXD —% 10 Type Normal HOME Normal Cute 1 0 ♥
Mud-Slap E 20 100% 10 Type Ground HOME Ground Cute 2 1 ♥
Rock Slide FRLGE 75 90% 10 Type Rock HOME Rock Tough 1 3 ♥
Seismic Toss FRLGEXD 100% 20 Type Fighting HOME Fighting Tough 2 1 ♥
Sleep Talk E —% 10 Type Normal HOME Normal Cute 3 0 ♥
Snore E 40 100% 15 Type Normal HOME Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Type Normal HOME Normal Smart 2 0 ♥
Swagger EXD 90% 15 Type Normal HOME Normal Cute 2 0 ♥
ThunderPunch E 75 100% 15 Type Electric HOME Electric Cool 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation II
Move Power Accuracy PP Type
Flamethrower C 95 100% 15 Type Fire HOME Fire
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

Appearances[]

Bea Pokémon in anime

Bea's Machop.

Anime[]

Supporting[]

Minor[]

Trivia[]

  • In Generation II, Machop's shiny had dark gray skin instead of brown-tan skin. The normal form experiences this brown-tan skin color. This was changed in Generation III, where Machop's skin was turned blue instead of brown.
  • In the Generation I games, Machop and Omanyte have the same cry.

Origin[]

Machop seems to resemble a bodybuilder while also having reptilian attributes reminiscent of lizards. As shown by its name, its reptilian features may relate to the extinct Moschops which is possibly further evidenced by its head frills, as Moschops were theorized to partake in headbutting as a form of fighting due to their thick skulls.

Etymology[]

Machop may come from macho (someone overly masculine), chop, and possibly Moschops.

Gallery[]

See also[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 221. Scholastic. ISBN 978-0-545-79566-1.
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