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The Loop (Games)
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Leech Seed
やどりぎのタネ Mistletoe Seed
Introduced: | Generation I |
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Battle Data
Type: | ![]() |
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Category: | ![]() |
Power: | — |
Accuracy: | 90% |
PP: | 10 (Max. 16) |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | Yes |
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Magic Bounce: | Yes |
Bright Powder: | Yes |
Detect/Protect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | No |
Contest Data
Condition: | Smart |
---|---|
Appeal: | 2 ♥♥ |
Jam: | 2 ♥♥ |
Startles all Pokémon that have done their appeals. |
Condition: | Smart |
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Appeal: | 0 |
Earn a higher score the later the Pokémon performs. |
Contest Spectaculars (ORAS)
Condition: | Smart |
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Appeal: | 1 ♥ |
Jam: | 0 |
Gets the Pokémon pumped up. Helps prevent nervousness. |
Leech Seed is a Grass-type move introduced in Generation I.
Contents
Description
Games | Description |
---|---|
GSC | Steals HP from the foe every turn. |
RSE | Plants a seed on the foe to steal HP on every turn. |
FRLG | A seed is planted on the foe to steal some HP for the user on every turn. |
DPPtHGSS | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
BWB2W2 XYORAS |
A seed is planted on the target. It steals some HP from the target every turn. |
SMUSUMPE | A seed is planted on the opponent. It steals some HP from the opponent every turn. |
Effect
In battle
A seed is planted on the target. In Generation I, the seed drains the target of its HP by up to the amount of HP that makes up 1/16 of its max HP, then transfers it to the user. As of Generation II, the seed drains the target of its HP by up to the amount of HP that makes up 1/8 of its max HP, then transfers it to the user. The target will continue to be drained on every turn until it faints or it switches out. In a Double Battle, Leech Seed can target any Pokémon around the user. In a Triple Battle, Leech Seed can only target a Pokémon that's adjacent to the user. Leech Seed will fail if used on grass-type Pokémon or Pokémon that are already seeded.
Learnset
By leveling up
Pokémon | Type | Egg groups | Level | ||
VII | VIII | ||||
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Bulbasaur | grass/poison | 7 | 7 | 7 |
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Ivysaur | grass/poison | 1, 7 | 1, 7 | 1, 7 |
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Venusaur | grass/poison | 1, 7 | 1, 7 | 1, 7 |
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Exeggcute | grass/psychic | 28 | 13 | 13 |
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Hoppip | grass/ | 20 | 20 | |
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Skiploom | grass/ | 22 | 22 | |
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Jumpluff | grass/ | 22 | 22 | |
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Sunkern | grass | |||
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Sunflora | grass | |||
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Celebi | psychic/grass | 1 | 1 | |
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Shroomish | grass | 10 | ||
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Breloom | grass/fighting | 1, 10 | ||
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Roselia | grass/poison | 21 | ||
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Cacnea | grass | 13 | ||
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Cacturne | grass/dark | 13 | ||
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Turtwig | grass | |||
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Grotle | grass | |||
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Torterra | grass/ground | |||
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Cherubi | grass | |||
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Cherrim | grass | |||
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Shaymin | grass | |||
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Snivy | grass | |||
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Servine | grass | |||
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Serperior | grass | |||
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Pansage | grass | |||
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Cottonee | grass/fairy | |||
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Whimsicott | grass/fairy | |||
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Petilil | grass | |||
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Lilligant | grass | |||
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Deerling | normal/grass | |||
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Sawsbuck | normal/grass | |||
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Chespin | grass | |||
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Quilladin | grass | |||
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Chesnaught | grass/fighting | |||
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Skiddo | grass | |||
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Gogoat | grass | |||
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Phantump | ghost/grass | |||
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Trevenant | ghost/grass | |||
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Pumpkaboo | ghost/grass | |||
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Gourgeist | ghost/grass | |||
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. |
By breeding
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This section is completely EMPTY! Please help the Pokémon Wiki by expanding it. |
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Gallery
- Main games
- Main series
- Spin-offs & shorts
- Pokémon Adventures
- Other manga series
- Moves
- Generation I moves
- Grass-type moves
- Status moves
- Non-contact moves
- Moves affected by Magic Coat
- Moves affected by Magic Bounce
- Moves affected by Bright Powder
- Moves affected by Detect or Protect
- Moves not affected by Snatch
- Moves affected by Mirror Move
- Moves not affected by King's Rock
- Smart/Clever moves
- Articles needing more information
- HP restoring moves
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