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Tag: rte-source
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|dexhoenn={{tt|182|Ruby, Sapphire & Emerald}}/{{tt|191|Omega Ruby & Alpha Sapphire}}
 
|dexhoenn={{tt|182|Ruby, Sapphire & Emerald}}/{{tt|191|Omega Ruby & Alpha Sapphire}}
 
|dexcokalos=148
 
|dexcokalos=148
  +
|dexalola={{tt|202|Sun & Moon}}/{{tt|258|Ultra Sun & Ultra Moon}}
  +
|dexgalar=221
 
|evofrom=Chinchou
 
|evofrom=Chinchou
 
|gen=Generation II
 
|gen=Generation II
Line 24: Line 26:
 
|male=50
 
|male=50
 
|evo=[[File:170.png|link=Chinchou]][[File:171.png]]}}
 
|evo=[[File:170.png|link=Chinchou]][[File:171.png]]}}
'''Lanturn''' (Japanese: '''ランターン''' ''Rantaan'') is a {{type|Water}}/{{type|Electric}}-[[Types|type]] [[Pokémon (creature)|Pokémon]] introduced in [[Generation II]].
+
{{Nihongo|Lanturn|ランターン|Rantaan}} is a {{type|Water}}/{{type|Electric}}-[[Types|type]] [[Pokémon (creature)|Pokémon]] introduced in [[Generation II]] and the [[evolve]]d form of [[Chinchou]].
  +
  +
Lanturn evolves from Chinchou starting at level 27.
   
 
==Biology==
 
==Biology==
 
===Physiology===
 
===Physiology===
[[File:Lanturn in anime.jpg|thumb|Lanturn in the anime]]
+
[[File:Lanturn in anime.jpg|thumb|left|Lanturn in the anime]]
Lanturn is a periwinkle Pokémon that resembles a deep sea fish. There are also spots of yellow on its tail and head. On top of Lanturn's head are two glowing organs that allow it to see in its deep, aquatic habitat.
+
Lanturn is a periwinkle Pokémon that resembles a deep sea fish. There are also spots of yellow on its tail and head. On top of Lanturn's head are two glowing organs that allow it to see in its deep, aquatic habitat. Lanturn's antenna produces a light bright enough to be seen from the surface when its swimming deep in the ocean. Its nickname is "the Deep-sea Star."
 
===Natural abilities===
 
Lanturn, along with its pre-evolved form Chinchou, possesses the abilities Volt Absorb and Illuminate. Volt Absorb heals 1/4 of Lanturn's HP when taken damage by an electric-type attack. Illuminate increases the rate of encountering a wild Pokémon if Lanturn is placed in the first slot of your party.
 
   
 
===Behavior===
 
===Behavior===
 
Lanturn produces a multitude of colors from its fins in order to lure and dazzle its prey. Once prey is in reach, Lanturn will release a sudden burst of light to blind its victim, then swallowing the helpless prey in one big gulp.
 
Lanturn produces a multitude of colors from its fins in order to lure and dazzle its prey. Once prey is in reach, Lanturn will release a sudden burst of light to blind its victim, then swallowing the helpless prey in one big gulp.
   
==Evolution==
+
==Game data==
'''Lanturn''' is the [[Evolution|evolved]] form of [[Chinchou]] as of level 27.
 
 
==Game info==
 
 
===Game locations===
 
===Game locations===
 
{{Game Locations
 
{{Game Locations
|border={{Electric}}
+
|type2=Electric
|type={{Water}}
+
|type=Water
 
|goldsilver=[[Route]]s [[Route 26|26]] and [[Route 27|27]], [[New Bark Town]], [[Union Cave]], [[Olivine City]], [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]]
 
|goldsilver=[[Route]]s [[Route 26|26]] and [[Route 27|27]], [[New Bark Town]], [[Union Cave]], [[Olivine City]], [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]]
 
|gsrarity=Rare
 
|gsrarity=Rare
Line 64: Line 62:
 
|bwrarity=Rare
 
|bwrarity=Rare
 
|xy=[[Azure Bay]]([[Super Rod]])
 
|xy=[[Azure Bay]]([[Super Rod]])
|xyrarity=Very rare}}
+
|xyrarity=Very rare
  +
|swordshield=[[Bridge Field]], [[Dusty Bowl]], [[East Lake Axewell]], [[Lake of Outrage]] <br>
  +
[[Max Raid Battle]]: East Lake Axewell, [[Giant's Cap]], [[Giant's Mirror]], Lake of Outrage, [[Motostoke Riverbank]], [[North Lake Miloch]], [[South Lake Miloch]], [[West Lake Axewell]]
  +
|swshrarity=Common}}
   
 
====Side game locations====
 
====Side game locations====
 
{{Side Game Locations
 
{{Side Game Locations
|border={{Electric}}
+
|type2=Electric
|type={{Water}}
+
|type=Water
 
|Channel=Secret Cove
 
|Channel=Secret Cove
 
|RSPinball[[Evolution|Evolve]] [[Chinchou]]
 
|RSPinball[[Evolution|Evolve]] [[Chinchou]]
Line 79: Line 80:
 
===Pokédex entries===
 
===Pokédex entries===
 
{{Pokédexentries
 
{{Pokédexentries
|type={{Water}}
+
|type=Water
|border={{Electric}}
+
|type2=Electric
 
|gen=II
 
|gen=II
 
|gold=The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
 
|gold=The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
Line 100: Line 101:
 
|white 2=Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star".
 
|white 2=Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star".
 
|x=Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star".
 
|x=Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star".
|y=It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.}}
+
|y=It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
  +
|or = Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
  +
|as = Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night.This creates an opening for it to deliver an electrical attack.
  +
|sun = Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.
  +
|moon = This Pokémon flashes a bright light that blinds its prey.
  +
|us= When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.
  +
|um= It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.
  +
|sword=The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
  +
|shield=This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.}}
   
 
===Stats===
 
===Stats===
 
{{Stats
 
{{Stats
|type = water
+
|type=Water
|type2 = electric
+
|type2=Electric
|HP = 125
+
|HP=125
|Attack = 58
+
|Atk=58
|Defense = 58
+
|Def=58
|SpAtk = 76
+
|SpAtk=76
|SpDef = 76
+
|SpDef=76
|Speed = 67}}
+
|Speed=67}}
   
===Learnset===
+
=== Type effectiveness ===
  +
{{Type effectiveness
====Leveling====
 
{{Movessettop|type=Water|type2=Electric|gen=V}}
+
|type=Water
  +
|type2=Electric
{{Movessetmid|1|[[Supersonic]]|—|55|20|Normal|Status}}
 
  +
|0=None
{{Movessetmid|1|'''[[Bubble]]'''|20|100|30|Water|Special}}
 
  +
|1/4=[[File:Type Steel.gif|link=Steel type]]
{{Movessetmid|1|[[Thunder Wave]]|—|100|20|Electric|Status}}
 
  +
|1/2=[[File:Type Fire.gif|link=Fire type]] [[File:Type Flying.gif|link=Flying type]] [[File:Type Ice.gif|link=Ice type]] [[File:Type Water.gif|link=Water type]]
{{Movessetmid|6|[[Thunder Wave]]|—|100|20|Electric|Status}}
 
  +
|2=[[File:Type Grass.gif|link=Grass type]] [[File:Type Ground.gif|link=Ground type]]
{{Movessetmid|9|[[Flail]]|??|100|15|Normal|Physical}}
 
  +
|4=None
{{Movessetmid|12|'''[[Water Gun]]'''|40|100|25|Water|Special}}
 
  +
}}
{{Movessetmid|17|[[Confuse Ray]]|—|100|10|Ghost|Status}}
 
  +
{{Movessetmid|20|'''[[Spark]]'''|65|100|20|Electric|Physical}}
 
  +
=== Learnset ===
{{Movessetmid|23|[[Take Down]]|90|85|20|Normal|Physical}}
 
  +
<tabber>
{{Movessetmid|27|[[Stockpile]]|—|—|20|Normal|Status}}
 
  +
Generation VII=
{{Movessetmid|27|[[Swallow]]|—|—|10|Normal|Status}}
 
  +
==== By leveling up ====
{{Movessetmid|27|[[Spit Up]]|??|100|10|Normal|Special}}
 
{{Movessetmid|30|'''[[Electro Ball]]'''|??|100|10|Electric|Special}}
+
{{Movesleveltop|Water|Electric|gen=VII}}
  +
{{Moveslevelmid|{{Evo}}|[[Stockpile]]|Normal|Status|—|—|20}}
{{Movessetmid|35|'''[[BubbleBeam]]'''|65|100|20|Water|Special}}
 
{{Movessetmid|40|[[Signal Beam]]|75|100|15|Bug|Special}}
+
{{Moveslevelmid|{{Evo}}|[[Swallow]]|Normal|Status|||10}}
  +
{{Moveslevelmid|{{Evo}}|[[Spit Up]]|Normal|Special|—|100|10}}
{{Movessetmid|47|'''[[Discharge]]'''|80|100|15|Electric|Special}}
 
{{Movessetmid|52|[[Aqua Ring]]|||20|Water|Status}}
+
{{Moveslevelmid|1|[[Bubble]]|Water|Special|40|100|30|STAB='''}}
  +
{{Moveslevelmid|1|[[Electro Ball]]|Electric|Special|—|100|10|STAB='''}}
{{Movessetmid|57|'''[[Hydro Pump]]'''|120|80|5|Water|Special}}
 
{{Movessetmid|64|[[Charge]]||—|20|Electric|Status}}
+
{{Moveslevelmid|1|[[Eerie Impulse]]|Electric|Status|—|100|15}}
  +
{{Moveslevelmid|1|[[Spit Up]]|Normal|Special|—|100|10}}
{{Movessetend|type=Water}}
 
  +
{{Moveslevelmid|1|[[Spotlight]]|Normal|Status|—|—|15|version={{USUM}}}}
  +
{{Moveslevelmid|1|[[Stockpile]]|Normal|Status|—|—|20}}
  +
{{Moveslevelmid|1|[[Supersonic]]|Normal|Status|—|55|20}}
  +
{{Moveslevelmid|1|[[Swallow]]|Normal|Status|—|—|10}}
  +
{{Moveslevelmid|1|[[Thunder Wave]]|Electric|Status|—|90|20}}
  +
{{Moveslevelmid|6|[[Thunder Wave]]|Electric|Status|—|90|20}}
  +
{{Moveslevelmid|9|[[Electro Ball]]|Electric|Special|—|100|10|STAB='''}}
  +
{{Moveslevelmid|12|[[Water Gun]]|Water|Special|40|100|25|STAB='''}}
  +
{{Moveslevelmid|17|[[Confuse Ray]]|Ghost|Status|—|100|10}}
  +
{{Moveslevelmid|20|[[Bubble Beam]]|Water|Special|65|100|20|STAB='''}}
  +
{{Moveslevelmid|23|[[Spark]]|Electric|Physical|65|100|20|STAB='''}}
  +
{{Moveslevelmid|29|[[Signal Beam]]|Bug|Special|75|100|15}}
  +
{{Moveslevelmid|33|[[Flail]]|Normal|Physical|—|100|15}}
  +
{{Moveslevelmid|37|[[Discharge]]|Electric|Special|80|100|15|STAB='''}}
  +
{{Moveslevelmid|43|[[Take Down]]|Normal|Physical|90|85|20}}
  +
{{Moveslevelmid|47|[[Aqua Ring]]|Water|Status|—|—|20}}
  +
{{Moveslevelmid|51|[[Hydro Pump]]|Water|Special|110|80|5|STAB='''}}
  +
{{Moveslevelmid|54|[[Ion Deluge]]|Electric|Status|—|—|25}}
  +
{{Moveslevelmid|58|[[Charge]]|Electric|Status|—|—|20}}
  +
{{Moveslevelend|Water}}
  +
  +
==== By TM/HM ====
  +
{{Movesmachinetop|Water|Electric|gen=VII}}
  +
{{Movesmachinemid|TM06|[[Toxic]]|Poison|Status|—|90|10}}
  +
{{Movesmachinemid|TM07|[[Hail]]|Ice|Status|—|—|10}}
  +
{{Movesmachinemid|TM10|[[Hidden Power]]|Normal|Special|60|100|15}}
  +
{{Movesmachinemid|TM13|[[Ice Beam]]|Ice|Special|90|100|10}}
  +
{{Movesmachinemid|TM14|[[Blizzard]]|Ice|Special|110|70|5}}
  +
{{Movesmachinemid|TM15|[[Hyper Beam]]|Normal|Special|150|90|5}}
  +
{{Movesmachinemid|TM17|[[Protect]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM18|[[Rain Dance]]|Water|Status|—|—|5}}
  +
{{Movesmachinemid|TM21|[[Frustration]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM24|[[Thunderbolt]]|Electric|Special|90|100|15|STAB='''}}
  +
{{Movesmachinemid|TM25|[[Thunder]]|Electric|Special|110|70|10|STAB='''}}
  +
{{Movesmachinemid|TM27|[[Return]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM32|[[Double Team (move)|Double Team]]|Normal|Status|—|—|15}}
  +
{{Movesmachinemid|TM42|[[Facade]]|Normal|Physical|70|100|20}}
  +
{{Movesmachinemid|TM44|[[Rest]]|Psychic|Status|—|—|10}}
  +
{{Movesmachinemid|TM45|[[Attract]]|Normal|Status|—|100|15}}
  +
{{Movesmachinemid|TM48|[[Round]]|Normal|Physical|60|100|15}}
  +
{{Movesmachinemid|TM55|[[Scald]]|Water|Special|80|100|15|STAB='''}}
  +
{{Movesmachinemid|TM57|[[Charge Beam]]|Electric|Special|50|90|10|STAB='''}}
  +
{{Movesmachinemid|TM68|[[Giga Impact]]|Normal|Physical|150|90|5}}
  +
{{Movesmachinemid|TM72|[[Volt Switch]]|Electric|Physical |70|100|20|STAB='''}}
  +
{{Movesmachinemid|TM73|[[Thunder Wave]]|Electric|Status|—|90|20}}
  +
{{Movesmachinemid|TM87|[[Swagger]]|Normal|Status|—|85|15}}
  +
{{Movesmachinemid|TM88|[[Sleep Talk]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM90|[[Substitute]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM93|[[Wild Charge]]|Electric|Physical|90|100|15|STAB='''}}
  +
{{Movesmachinemid|TM94|[[Surf]]|Water|Special|90|100|15|STAB='''}}
  +
{{Movesmachinemid|TM98|[[Waterfall]]|Water|Physical|80|100|15|STAB='''}}
  +
{{Movesmachinemid|TM99|[[Dazzling Gleam]]|Fairy|Special|80|100|10}}
  +
{{Movesmachinemid|TM100|[[Confide]]|Normal|Status|—|—|20}}
  +
{{Movesmachineend|Water}}
  +
  +
==== By breeding ====
  +
{{Noegg|Water|Chinchou}}
  +
  +
==== By tutoring ====
  +
{{Movetutortop|Water|Electric|gen=VII}}
  +
{{Movetutormid|{{USUM}}|[[Aqua Tail]]|Water|Physical|90|90|10|STAB='''}}
  +
{{Movetutormid|{{USUM}}|[[Bounce]]|Flying|Physical|85|85|5}}
  +
{{Movetutormid|{{USUM}}|[[Heal Bell]]|Normal|Status|—|—|5}}
  +
{{Movetutormid|{{USUM}}|[[Icy Wind]]|Ice|Special|55|95|15}}
  +
{{Movetutormid|{{USUM}}|[[Shock Wave]]|Electric|Special|60|—|20|STAB='''}}
  +
{{Movetutormid|{{USUM}}|[[Signal Beam]]|Bug|Special|75|100|15}}
  +
{{Movetutormid|{{USUM}}|[[Snore]]|Normal|Special|50|100|15}}
  +
{{Movetutormid|{{USUM}}|[[Water Pulse]]|Water|Special|60|100|20|STAB='''}}
  +
{{Movetutorend|Water}}
  +
|-|
  +
Generation VI=
  +
==== By leveling up ====
  +
{{Movesleveltop|Water|Electric|gen=VI}}
  +
{{Moveslevelmid|1{{Version|{{ORAS}}}}|[[Bubble]]|Water|Special|40|100|30|STAB='''}}
  +
{{Moveslevelmid|1|[[Eerie Impulse]]|Electric|Status|—|100|15}}
  +
{{Moveslevelmid|1{{Version|{{ORAS}}}}|[[Electro Ball]]|Electric|Special|—|100|10|STAB='''}}
  +
{{Moveslevelmid|1|[[Supersonic]]|Normal|Status|—|55|20}}
  +
{{Moveslevelmid|1|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Moveslevelmid|1{{Version|{{XY}}}}|[[Water Gun]]|Water|Special|40|100|25|STAB='''}}
  +
{{Moveslevelmid|6|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Moveslevelmid|9{{Version|{{XY}}}}<br>33{{Version|{{ORAS}}}}|[[Flail]]|Normal|Physical|—|100|15}}
  +
{{Moveslevelmid|12{{Version|{{XY}}}}|[[Bubble]]|Water|Special|40|100|30|STAB='''}}
  +
{{Moveslevelmid|12{{Version|{{ORAS}}}}|[[Water Gun]]|Water|Special|40|100|25|STAB='''}}
  +
{{Moveslevelmid|17|[[Confuse Ray]]|Ghost|Status|—|100|10}}
  +
{{Moveslevelmid|20{{Version|{{XY}}}}<br>23{{Version|{{ORAS}}}}|[[Spark]]|Electric|Physical|65|100|20|STAB='''}}
  +
{{Moveslevelmid|23{{Version|{{XY}}}}<br>43{{Version|{{ORAS}}}}|[[Take Down]]|Normal|Physical|90|85|20}}
  +
{{Moveslevelmid|27|[[Stockpile]]|Normal|Status|—|—|20}}
  +
{{Moveslevelmid|27|[[Swallow]]|Normal|Status|—|—|10}}
  +
{{Moveslevelmid|27|[[Spit Up]]|Normal|Special|—|100|10}}
  +
{{Moveslevelmid|30{{Version|{{XY}}}}<br>9{{Version|{{ORAS}}}}|[[Electro Ball]]|Electric|Special|—|100|10|STAB='''}}
  +
{{Moveslevelmid|35{{Version|{{XY}}}}<br>20{{Version|{{ORAS}}}}|[[Bubble Beam]]|Water|Special|65|100|20|STAB='''}}
  +
{{Moveslevelmid|40{{Version|{{XY}}}}<br>29{{Version|{{ORAS}}}}|[[Signal Beam]]|Bug|Special|75|100|15}}
  +
{{Moveslevelmid|47{{Version|{{XY}}}}<br>37{{Version|{{ORAS}}}}|[[Discharge]]|Electric|Special|80|100|15|STAB='''}}
  +
{{Moveslevelmid|52{{Version|{{XY}}}}<br>47{{Version|{{ORAS}}}}|[[Aqua Ring]]|Water|Status|—|—|20}}
  +
{{Moveslevelmid|57{{Version|{{XY}}}}<br>51{{Version|{{ORAS}}}}|[[Hydro Pump]]|Water|Special|110|80|5|STAB='''}}
  +
{{Moveslevelmid|60{{Version|{{XY}}}}<br>54{{Version|{{ORAS}}}}|[[Ion Deluge]]|Electric|Status|—|—|25}}
  +
{{Moveslevelmid|64{{Version|{{XY}}}}<br>58{{Version|{{ORAS}}}}|[[Charge]]|Electric|Status|—|—|20}}
  +
{{Moveslevelend|Water}}
  +
  +
==== By TM/HM ====
  +
{{Movesmachinetop|Water|Electric|gen=VI}}
  +
{{Movesmachinemid|TM06|[[Toxic]]|Poison|Status|—|90|10}}
  +
{{Movesmachinemid|TM07|[[Hail]]|Ice|Status|—|—|10}}
  +
{{Movesmachinemid|TM10|[[Hidden Power]]|Normal|Special|60|100|15}}
  +
{{Movesmachinemid|TM13|[[Ice Beam]]|Ice|Special|90|100|10}}
  +
{{Movesmachinemid|TM14|[[Blizzard]]|Ice|Special|110|70|5}}
  +
{{Movesmachinemid|TM15|[[Hyper Beam]]|Normal|Special|150|90|5}}
  +
{{Movesmachinemid|TM17|[[Protect]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM18|[[Rain Dance]]|Water|Status|—|—|5}}
  +
{{Movesmachinemid|TM21|[[Frustration]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM24|[[Thunderbolt]]|Electric|Special|90|100|15|STAB='''}}
  +
{{Movesmachinemid|TM25|[[Thunder]]|Electric|Special|110|70|10|STAB='''}}
  +
{{Movesmachinemid|TM27|[[Return]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM32|[[Double Team (move)|Double Team]]|Normal|Status|—|—|15}}
  +
{{Movesmachinemid|TM42|[[Facade]]|Normal|Physical|70|100|20}}
  +
{{Movesmachinemid|TM44|[[Rest]]|Psychic|Status|—|—|10}}
  +
{{Movesmachinemid|TM45|[[Attract]]|Normal|Status|—|100|15}}
  +
{{Movesmachinemid|TM48|[[Round]]|Normal|Physical|60|100|15}}
  +
{{Movesmachinemid|TM55|[[Scald]]|Water|Special|80|100|15|STAB='''}}
  +
{{Movesmachinemid|TM57|[[Charge Beam]]|Electric|Special|50|90|10|STAB='''}}
  +
{{Movesmachinemid|TM68|[[Giga Impact]]|Normal|Physical|150|90|5}}
  +
{{Movesmachinemid|TM70|[[Flash]]|Normal|Status|—|100|20}}
  +
{{Movesmachinemid|TM72|[[Volt Switch]]|Electric|Physical |70|100|20|STAB='''}}
  +
{{Movesmachinemid|TM73|[[Thunder Wave]]|Electric|Status|—|90|20}}
  +
{{Movesmachinemid|TM87|[[Swagger]]|Normal|Status|—|85|15}}
  +
{{Movesmachinemid|TM88|[[Sleep Talk]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM90|[[Substitute]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM93|[[Wild Charge]]|Electric|Physical|90|100|15|STAB='''}}
  +
{{Movesmachinemid|TM94|[[Secret Power]]|Normal|Physical|70|100|20|version={{ORAS}}}}
  +
{{Movesmachinemid|TM99|[[Dazzling Gleam]]|Fairy|Special|80|100|10}}
  +
{{Movesmachinemid|TM100|[[Confide]]|Normal|Status|—|—|20}}
  +
{{Movesmachinemid|HM03|[[Surf]]|Water|Special|90|100|15|STAB='''}}
  +
{{Movesmachinemid|HM05|[[Waterfall]]|Water|Physical|80|100|15|STAB='''}}
  +
{{Movesmachinemid|HM07|[[Dive]]|Water|Physical|80|100|10|STAB='''|version={{ORAS}}}}
  +
{{Movesmachineend|Water}}
  +
  +
==== By breeding ====
  +
{{Noegg|Water|Chinchou}}
  +
  +
==== By tutoring ====
  +
{{Movetutortop|Water|Electric|gen=VI}}
  +
{{Movetutormid|{{ORAS}}|[[Aqua Tail]]|Water|Physical|90|90|10|STAB='''}}
  +
{{Movetutormid|{{ORAS}}|[[Bounce]]|Flying|Physical|85|85|5}}
  +
{{Movetutormid|{{ORAS}}|[[Heal Bell]]|Normal|Status|—|—|5}}
  +
{{Movetutormid|{{ORAS}}|[[Icy Wind]]|Ice|Special|55|95|15}}
  +
{{Movetutormid|{{ORAS}}|[[Shock Wave]]|Electric|Special|60|—|20|STAB='''}}
  +
{{Movetutormid|{{ORAS}}|[[Signal Beam]]|Bug|Special|75|100|15}}
  +
{{Movetutormid|{{ORAS}}|[[Snore]]|Normal|Special|50|100|15}}
  +
{{Movetutormid|{{ORAS}}|[[Water Pulse]]|Water|Special|60|100|20|STAB='''}}
  +
{{Movetutorend|Water}}
  +
|-|
  +
Generation V=
  +
==== By leveling up ====
  +
{{Movesleveltop|Water|Electric|gen=V}}
  +
{{Moveslevelmid|1|[[Bubble]]|Water|Special|20|100|30|STAB='''}}
  +
{{Moveslevelmid|1|[[Supersonic]]|Normal|Status|—|55|20}}
  +
{{Moveslevelmid|1|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Moveslevelmid|6|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Moveslevelmid|9|[[Flail]]|Normal|Physical|—|100|15}}
  +
{{Moveslevelmid|12|[[Water Gun]]|Water|Special|40|100|25|STAB='''}}
  +
{{Moveslevelmid|17|[[Confuse Ray]]|Ghost|Status|—|100|10}}
  +
{{Moveslevelmid|20|[[Spark]]|Electric|Physical|65|100|20|STAB='''}}
  +
{{Moveslevelmid|23|[[Take Down]]|Normal|Physical|90|85|20}}
  +
{{Moveslevelmid|27|[[Stockpile]]|Normal|Status|—|—|20}}
  +
{{Moveslevelmid|27|[[Swallow]]|Normal|Status|—|—|10}}
  +
{{Moveslevelmid|27|[[Spit Up]]|Normal|Special|—|100|10}}
  +
{{Moveslevelmid|30|[[Electro Ball]]|Electric|Special|—|100|10|STAB='''}}
  +
{{Moveslevelmid|35|[[BubbleBeam]]|Water|Special|65|100|20|STAB='''}}
  +
{{Moveslevelmid|40|[[Signal Beam]]|Bug|Special|75|100|15}}
  +
{{Moveslevelmid|47|[[Discharge]]|Electric|Special|80|100|15|STAB='''}}
  +
{{Moveslevelmid|52|[[Aqua Ring]]|Water|Status|—|—|20}}
  +
{{Moveslevelmid|57|[[Hydro Pump]]|Water|Special|120|80|5|STAB='''}}
  +
{{Moveslevelmid|64|[[Charge]]|Electric|Status|—|—|20}}
  +
{{Moveslevelend|Water}}
  +
  +
==== By TM/HM ====
  +
{{Movesmachinetop|Water|Electric|gen=V}}
  +
{{Movesmachinemid|TM06|[[Toxic]]|Poison|Status|—|90|10}}
  +
{{Movesmachinemid|TM07|[[Hail]]|Ice|Status|—|—|10}}
  +
{{Movesmachinemid|TM10|[[Hidden Power]]|Normal|Special|—|100|15}}
  +
{{Movesmachinemid|TM13|[[Ice Beam]]|Ice|Special|95|100|10}}
  +
{{Movesmachinemid|TM14|[[Blizzard]]|Ice|Special|120|70|5}}
  +
{{Movesmachinemid|TM15|[[Hyper Beam]]|Normal|Special|150|90|5}}
  +
{{Movesmachinemid|TM17|[[Protect]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM18|[[Rain Dance]]|Water|Status|—|—|5}}
  +
{{Movesmachinemid|TM21|[[Frustration]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM24|[[Thunderbolt]]|Electric|Special|95|100|15|STAB='''}}
  +
{{Movesmachinemid|TM25|[[Thunder]]|Electric|Special|120|70|10|STAB='''}}
  +
{{Movesmachinemid|TM27|[[Return]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM32|[[Double Team (move)|Double Team]]|Normal|Status|—|—|15}}
  +
{{Movesmachinemid|TM42|[[Facade]]|Normal|Physical|70|100|20}}
  +
{{Movesmachinemid|TM44|[[Rest]]|Psychic|Status|—|—|10}}
  +
{{Movesmachinemid|TM45|[[Attract]]|Normal|Status|—|100|15}}
  +
{{Movesmachinemid|TM48|[[Round]]|Normal|Physical|60|100|15}}
  +
{{Movesmachinemid|TM55|[[Scald]]|Water|Special|80|100|15|STAB='''}}
  +
{{Movesmachinemid|TM57|[[Charge Beam]]|Electric|Special|50|90|10|STAB='''}}
  +
{{Movesmachinemid|TM68|[[Giga Impact]]|Normal|Physical|150|90|5}}
  +
{{Movesmachinemid|TM70|[[Flash]]|Normal|Status|—|100|20}}
  +
{{Movesmachinemid|TM72|[[Volt Switch]]|Electric|Physical |70|100|20|STAB='''}}
  +
{{Movesmachinemid|TM73|[[Thunder Wave]]|Electric|Status|—|90|20}}
  +
{{Movesmachinemid|TM87|[[Swagger]]|Normal|Status|—|85|15}}
  +
{{Movesmachinemid|TM90|[[Substitute]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM93|[[Wild Charge]]|Electric|Physical|90|100|15|STAB='''}}
  +
{{Movesmachinemid|HM03|[[Surf]]|Water|Special|95|100|15|STAB='''}}
  +
{{Movesmachinemid|HM05|[[Waterfall]]|Water|Physical|80|100|15|STAB='''}}
  +
{{Movesmachinemid|HM06|[[Dive]]|Water|Physical|80|100|10|STAB='''}}
  +
{{Movesmachineend|Water}}
  +
  +
==== By breeding ====
  +
{{Noegg|Water|Chinchou}}
  +
  +
==== By tutoring ====
  +
{{Movetutortop|Water|Electric|gen=V}}
  +
{{Movetutormid|{{B2W2}}|[[Aqua Tail]]|Flying|Physical|90|90|10|STAB='''}}
  +
{{Movetutormid|{{B2W2}}|[[Bounce]]|Flying|Physical|85|85|5}}
  +
{{Movetutormid|{{B2W2}}|[[Heal Bell]]|Normal|Status|—|—|5}}
  +
{{Movetutormid|{{B2W2}}|[[Icy Wind]]|Ice|Special|55|95|15}}
  +
{{Movetutormid|{{B2W2}}|[[Signal Beam]]|Bug|Special|75|100|15}}
  +
{{Movetutormid|{{B2W2}}|[[Sleep Talk]]|Normal|Status|—|—|10}}
  +
{{Movetutormid|{{B2W2}}|[[Snore]]|Normal|Special|50|100|15}}
  +
{{Movetutorend|Water}}
  +
|-|
  +
Generation IV=
  +
==== By leveling up ====
  +
{{Movesleveltop|Water|Electric|gen=IV}}
  +
{{Moveslevelmid|1|[[Bubble]]|Water|Special|20|100|30|STAB='''}}
  +
{{Moveslevelmid|1|[[Supersonic]]|Normal|Status|—|55|20}}
  +
{{Moveslevelmid|1|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Moveslevelmid|6|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Moveslevelmid|9|[[Flail]]|Normal|Physical|—|100|15}}
  +
{{Moveslevelmid|12|[[Water Gun]]|Water|Special|40|100|25|STAB='''}}
  +
{{Moveslevelmid|17|[[Confuse Ray]]|Ghost|Status|—|100|10}}
  +
{{Moveslevelmid|20|[[Spark]]|Electric|Physical|65|100|20|STAB='''}}
  +
{{Moveslevelmid|23|[[Take Down]]|Normal|Physical|90|85|20}}
  +
{{Moveslevelmid|27|[[Stockpile]]|Normal|Status|—|—|20}}
  +
{{Moveslevelmid|27|[[Swallow]]|Normal|Status|—|—|10}}
  +
{{Moveslevelmid|27|[[Spit Up]]|Normal|Special|—|100|10}}
  +
{{Moveslevelmid|30|[[BubbleBeam]]|Water|Special|65|100|20|STAB='''}}
  +
{{Moveslevelmid|35|[[Signal Beam]]|Bug|Special|75|100|15}}
  +
{{Moveslevelmid|40|[[Discharge]]|Electric|Special|80|100|15|STAB='''}}
  +
{{Moveslevelmid|47|[[Aqua Ring]]|Water|Status|—|—|20}}
  +
{{Moveslevelmid|52|[[Hydro Pump]]|Water|Special|120|80|5|STAB='''}}
  +
{{Moveslevelmid|57|[[Charge]]|Electric|Status|—|—|20}}
  +
{{Moveslevelend|Water}}
  +
  +
==== By TM/HM ====
  +
{{Movesmachinetop|Water|Electric|gen=IV}}
  +
{{Movesmachinemid|TM03|[[Water Pulse]]|Water|Special|60|100|20|STAB='''}}
  +
{{Movesmachinemid|TM06|[[Toxic]]|Poison|Status|—|85|10}}
  +
{{Movesmachinemid|TM07|[[Hail]]|Ice|Status|—|—|10}}
  +
{{Movesmachinemid|TM10|[[Hidden Power]]|Normal|Special|—|100|15}}
  +
{{Movesmachinemid|TM13|[[Ice Beam]]|Ice|Special|95|100|10}}
  +
{{Movesmachinemid|TM14|[[Blizzard]]|Ice|Special|120|70|5}}
  +
{{Movesmachinemid|TM15|[[Hyper Beam]]|Normal|Physical|150|90|5}}
  +
{{Movesmachinemid|TM17|[[Protect]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM18|[[Rain Dance]]|Water|Status|—|—|5}}
  +
{{Movesmachinemid|TM21|[[Frustration]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM24|[[Thunderbolt]]|Electric|Special|95|100|15|STAB='''}}
  +
{{Movesmachinemid|TM25|[[Thunder]]|Electric|Special|120|70|10|STAB='''}}
  +
{{Movesmachinemid|TM27|[[Return]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM32|[[Double Team (move)|Double Team]]|Normal|Status|—|—|15}}
  +
{{Movesmachinemid|TM34|[[Shock Wave]]|Electric|Special|60|100|20|STAB='''}}
  +
{{Movesmachinemid|TM42|[[Facade]]|Normal|Physical|70|100|20}}
  +
{{Movesmachinemid|TM43|[[Secret Power]]|Normal|Physical|70|100|20}}
  +
{{Movesmachinemid|TM44|[[Rest]]|Psychic|Status|—|—|10}}
  +
{{Movesmachinemid|TM45|[[Attract]]|Normal|Status|—|100|15}}
  +
{{Movesmachinemid|TM55|[[Brine]]|Water|Special|65|100|10|STAB='''}}
  +
{{Movesmachinemid|TM57|[[Charge Beam]]|Electric|Special|50|90|10|STAB='''}}
  +
{{Movesmachinemid|TM58|[[Endure]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM68|[[Giga Impact]]|Normal|Physical|150|90|5}}
  +
{{Movesmachinemid|TM70|[[Flash]]|Normal|Status|—|100|20}}
  +
{{Movesmachinemid|TM73|[[Thunder Wave]]|Electric|Status|—|90|20}}
  +
{{Movesmachinemid|TM78|[[Captivate]]|Normal|Status|—|100|20}}
  +
{{Movesmachinemid|TM82|[[Sleep Talk]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM83|[[Natural Gift]]|Normal|Physical|—|100|15}}
  +
{{Movesmachinemid|TM87|[[Swagger]]|Normal|Status|—|85|15}}
  +
{{Movesmachinemid|TM90|[[Substitute]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|HM03|[[Surf]]|Water|Special|95|100|15|STAB='''}}
  +
{{Movesmachinemid|HM05|[[Whirlpool]]|Water|Special|15|70|15|STAB='''|version={{HGSS}}}}
  +
{{Movesmachinemid|HM07|[[Dive]]|Water|Physical|80|100|10|STAB='''}}
  +
{{Movesmachineend|Water}}
  +
  +
==== By breeding ====
  +
{{Noegg|Water|Chinchou}}
  +
  +
==== By tutoring ====
  +
{{Movetutortop|Water|Electric|gen=IV}}
  +
{{Movetutormid|{{Pt}} / {{HGSS}}|[[Aqua Tail]]|Water|Physical|90|90|10|STAB='''}}
  +
{{Movetutormid|{{Pt}} / {{HGSS}}|[[Bounce]]|Flying|Physical|85|85|5}}
  +
{{Movetutormid|{{Pt}} / {{HGSS}}|[[Dive]]|Water|Physical|80|100|10|STAB='''}}
  +
{{Movetutormid|{{HGSS}}|[[Heal Bell]]|Normal|Status|—|—|5}}
  +
{{Movetutormid|{{Pt}} / {{HGSS}}|[[Icy Wind]]|Ice|Special|55|95|15}}
  +
{{Movetutormid|{{Pt}} / {{HGSS}}|[[Signal Beam]]|Bug|Special|75|100|15}}
  +
{{Movetutormid|{{Pt}} / {{HGSS}}|[[Snore]]|Normal|Special|40|100|15}}
  +
{{Movetutormid|{{Pt}} / {{HGSS}}|[[Sucker Punch]]|Dark|Physical|80|100|5}}
  +
{{Movetutorend|Water}}
  +
|-|
  +
Generation III=
  +
==== By leveling up ====
  +
{{Movesleveltop|Water|Electric|gen=III}}
  +
{{Moveslevelmid|1|[[Bubble]]|Water|Special|20|100|30|STAB='''}}
  +
{{Moveslevelmid|1|[[Supersonic]]|Normal|Status|—|55|20}}
  +
{{Moveslevelmid|1|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Moveslevelmid|5|[[Supersonic]]|Normal|Status|—|55|20}}
  +
{{Moveslevelmid|13|[[Flail]]|Normal|Physical|—|100|15}}
  +
{{Moveslevelmid|17|[[Water Gun]]|Water|Special|40|100|25|STAB='''}}
  +
{{Moveslevelmid|25|[[Spark]]|Electric|Special|65|100|20|STAB='''}}
  +
{{Moveslevelmid|32|[[Confuse Ray]]|Ghost|Status|—|100|10}}
  +
{{Moveslevelmid|43|[[Take Down]]|Normal|Physical|90|85|20}}
  +
{{Moveslevelmid|50|[[Hydro Pump]]|Water|Special|120|80|5|STAB='''}}
  +
{{Moveslevelmid|61|[[Charge]]|Electric|Status|—|—|20}}
  +
{{Moveslevelend|Water}}
  +
  +
==== By TM/HM ====
  +
{{Movesmachinetop|Water|Electric|gen=III}}
  +
{{Movesmachinemid|TM03|[[Water Pulse]]|Water|Special|60|100|20|STAB='''}}
  +
{{Movesmachinemid|TM06|[[Toxic]]|Poison|Status|—|85|10}}
  +
{{Movesmachinemid|TM07|[[Hail]]|Ice|Status|—|—|10}}
  +
{{Movesmachinemid|TM10|[[Hidden Power]]|Normal|Special|—|100|15}}
  +
{{Movesmachinemid|TM13|[[Ice Beam]]|Ice|Special|95|100|10}}
  +
{{Movesmachinemid|TM14|[[Blizzard]]|Ice|Special|120|70|5}}
  +
{{Movesmachinemid|TM15|[[Hyper Beam]]|Normal|Physical|150|90|5}}
  +
{{Movesmachinemid|TM17|[[Protect]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM18|[[Rain Dance]]|Water|Status|—|—|5}}
  +
{{Movesmachinemid|TM21|[[Frustration]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM24|[[Thunderbolt]]|Electric|Special|95|100|15|STAB='''}}
  +
{{Movesmachinemid|TM25|[[Thunder]]|Electric|Special|120|70|10|STAB='''}}
  +
{{Movesmachinemid|TM27|[[Return]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM32|[[Double Team (move)|Double Team]]|Normal|Status|—|—|15}}
  +
{{Movesmachinemid|TM34|[[Shock Wave]]|Electric|Special|60|100|20|STAB='''}}
  +
{{Movesmachinemid|TM42|[[Facade]]|Normal|Physical|70|100|20}}
  +
{{Movesmachinemid|TM43|[[Secret Power]]|Normal|Physical|70|100|20}}
  +
{{Movesmachinemid|TM44|[[Rest]]|Psychic|Status|—|—|10}}
  +
{{Movesmachinemid|TM45|[[Attract]]|Normal|Status|—|100|15}}
  +
{{Movesmachinemid|HM03|[[Surf]]|Water|Special|95|100|15|STAB='''}}
  +
{{Movesmachinemid|HM05|[[Flash]]|Normal|Status|—|70|20}}
  +
{{Movesmachinemid|HM07|[[Waterfall]]|Water|Special|80|100|10|STAB='''}}
  +
{{Movesmachinemid|HM08|[[Dive]]|Water|Special|60|100|10|STAB='''}}
  +
{{Movesmachineend|Water}}
  +
  +
==== By breeding ====
  +
{{Noegg|Water|Chinchou}}
  +
  +
==== By tutoring ====
  +
{{Movetutortop|Water|Electric|gen=III}}
  +
{{Movetutormid|{{FRLG}} / {{E}} / {{XD}}|[[Double-Edge]]|Normal|Physical|120|100|15}}
  +
{{Movetutormid|{{E}}|[[Endure]]|Normal|Status|—|—|10}}
  +
{{Movetutormid|{{E}}|[[Sleep Talk]]|Normal|Status|—|—|10}}
  +
{{Movetutormid|{{E}}|[[Snore]]|Normal|Physical|40|100|15}}
  +
{{Movetutormid|{{FRLG}} / {{E}} / {{XD}}|[[Substitute]]|Normal|Status|—|—|10}}
  +
{{Movetutormid|{{E}} / {{XD}}|[[Swagger]]|Normal|Status|—|90|15}}
  +
{{Movetutormid|{{FRLG}} / {{E}} / {{XD}}|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Movetutorend|Water}}
  +
|-|
  +
Generation II=
  +
==== By leveling up ====
  +
{{Movesleveltop|Water|Electric|gen=II}}
  +
{{Moveslevelmid|1|[[Bubble]]|Water|Special|20|100|30|STAB='''}}
  +
{{Moveslevelmid|1|[[Supersonic]]|Normal|Status|—|55|20}}
  +
{{Moveslevelmid|1|[[Thunder Wave]]|Electric|Status|—|100|20}}
  +
{{Moveslevelmid|5|[[Supersonic]]|Normal|Status|—|55|20}}
  +
{{Moveslevelmid|13|[[Flail]]|Normal|Physical|—|100|15}}
  +
{{Moveslevelmid|17|[[Water Gun]]|Water|Special|40|100|25|STAB='''}}
  +
{{Moveslevelmid|25|[[Spark]]|Electric|Special|65|100|20|STAB='''}}
  +
{{Moveslevelmid|33|[[Confuse Ray]]|Ghost|Status|—|100|10}}
  +
{{Moveslevelmid|45|[[Take Down]]|Normal|Physical|90|85|20}}
  +
{{Moveslevelmid|53|[[Hydro Pump]]|Water|Special|120|80|5|STAB='''}}
  +
{{Moveslevelend|Water}}
  +
  +
==== By TM/HM ====
  +
{{Movesmachinetop|Water|Electric|gen=II}}
  +
{{Movesmachinemid|TM03|[[Curse]]|???|Status|—|—|10}}
  +
{{Movesmachinemid|TM06|[[Toxic]]|Poison|Status|—|85|10}}
  +
{{Movesmachinemid|TM07|[[Zap Cannon]]|Electric|Special|100|50|5}}
  +
{{Movesmachinemid|TM10|[[Hidden Power]]|Normal|Physical|—|100|15}}
  +
{{Movesmachinemid|TM13|[[Snore]]|Normal|Physical|40|100|15}}
  +
{{Movesmachinemid|TM14|[[Blizzard]]|Ice|Special|120|70|5}}
  +
{{Movesmachinemid|TM15|[[Hyper Beam]]|Normal|Physical|150|90|5}}
  +
{{Movesmachinemid|TM16|[[Icy Wind]]|Ice|Special|55|95|15}}
  +
{{Movesmachinemid|TM17|[[Protect]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM18|[[Rain Dance]]|Water|Status|—|—|5}}
  +
{{Movesmachinemid|TM20|[[Endure]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM21|[[Frustration]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM25|[[Thunder]]|Electric|Special|120|70|10}}
  +
{{Movesmachinemid|TM27|[[Return]]|Normal|Physical|—|100|20}}
  +
{{Movesmachinemid|TM32|[[Double Team (move)|Double Team]]|Normal|Status|—|—|15}}
  +
{{Movesmachinemid|TM34|[[Swagger]]|Normal|Status|—|90|15}}
  +
{{Movesmachinemid|TM35|[[Sleep Talk]]|Normal|Status|—|—|10}}
  +
{{Movesmachinemid|TM39|[[Swift]]|Normal|Physical|60|—|20}}
  +
{{Movesmachinemid|TM44|[[Rest]]|Psychic|Status|—|—|10}}
  +
{{Movesmachinemid|TM45|[[Attract]]|Normal|Status|—|100|15}}
  +
{{Movesmachinemid|HM03|[[Surf]]|Water|Special|95|100|15|STAB='''}}
  +
{{Movesmachinemid|HM05|[[Flash]]|Normal|Status|—|70|20}}
  +
{{Movesmachinemid|HM06|[[Whirlpool]]|Water|Special|15|70|15|STAB='''}}
  +
{{Movesmachinemid|HM07|[[Waterfall]]|Water|Special|80|100|10|STAB='''}}
  +
{{Movesmachineend|Water}}
  +
  +
==== By breeding ====
  +
{{Noegg|Water|Chinchou}}
  +
  +
==== By tutoring ====
  +
{{Movetutortop|Water|Electric|gen=II}}
  +
{{Movetutormid|{{C}}|[[Ice Beam]]|Ice|Special|95|100|10}}
  +
{{Movetutormid|{{C}}|[[Thunderbolt]]|Electric|Special|95|100|15|STAB='''}}
  +
{{Movetutorend|Water}}
  +
</tabber>
   
 
===Sprites===
 
===Sprites===
 
{{GenIIPokéSprites
 
{{GenIIPokéSprites
|type={{Water}}
+
|type=Water
|border={{Electric}}
+
|type2=Electric
 
|gldspr=G 171 front.png
 
|gldspr=G 171 front.png
 
|gldsprs=
 
|gldsprs=
Line 166: Line 581:
 
|IVbacks=
 
|IVbacks=
 
|bwspr=Lanturn BW.gif
 
|bwspr=Lanturn BW.gif
|bwsprs=
+
|bwsprs=BWShinyLanturn.gif
 
|b2w2spr=Lanturn BW.gif
 
|b2w2spr=Lanturn BW.gif
|b2w2sprs=
+
|b2w2sprs=BWShinyLanturn.gif
 
|Vback=
 
|Vback=
 
|Vbacks=
 
|Vbacks=
Line 178: Line 593:
 
|VIbacks=}}
 
|VIbacks=}}
   
==Anime==
+
==Appearances==
  +
===Anime===
*[[Oliver's Lanturn]]
 
*[[Dorian's Lanturn]]
+
* [[Oliver's Lanturn]]
*[[Naomi's Lanturn]]
+
* [[Dorian's Lanturn]]
*[[Kyle's Lanturn]]
+
* [[Naomi's Lanturn]]
  +
* [[Kyle's Lanturn]]
   
 
==Trivia==
 
==Trivia==
*Lanturn, along with Chinchou, is the only Water-type Pokémon to have Volt Absorb as its ability.
+
* Lanturn, along with Chinchou, is the only Water-type Pokémon to have Volt Absorb as its ability.
*Lanturn, along with Chinchou, and Wash Forme Rotom, are the only Water/Electric type combo.
+
* Lanturn, along with Chinchou and Wash Forme Rotom, are the only Water/Electric type combo.
*Lanturn and its pre-evolution are the only non-[[Generation V]] Pokémon to have {{Type|Electric}} as a secondary type.
+
* Lanturn and its pre-evolution are the only non-[[Generation V]] Pokémon to have {{Type|Electric}} as a secondary type.
   
 
===Origin===
 
===Origin===
Line 202: Line 618:
 
171Lanturn Channel.png
 
171Lanturn Channel.png
 
171Lanturn Pokemon Stadium.png
 
171Lanturn Pokemon Stadium.png
171Lanturn_Pokémon_Colosseum.jpg
+
171Lanturn_Pokémon_Colosseum.png
  +
Lanturn-GO.png
  +
LanturnSprite.png
  +
ShinyLanturnSprite.png
 
</gallery>
 
</gallery>
   

Revision as of 21:09, 3 December 2019

Lanturn (Japanese: ランターン, HepburnRantaan) is a Water/Electric-type Pokémon introduced in Generation II and the evolved form of Chinchou.

Lanturn evolves from Chinchou starting at level 27.

Biology

Physiology

File:Lanturn in anime.jpg

Lanturn in the anime

Lanturn is a periwinkle Pokémon that resembles a deep sea fish. There are also spots of yellow on its tail and head. On top of Lanturn's head are two glowing organs that allow it to see in its deep, aquatic habitat. Lanturn's antenna produces a light bright enough to be seen from the surface when its swimming deep in the ocean. Its nickname is "the Deep-sea Star."

Behavior

Lanturn produces a multitude of colors from its fins in order to lure and dazzle its prey. Once prey is in reach, Lanturn will release a sudden burst of light to blind its victim, then swallowing the helpless prey in one big gulp.

Game data

Game locations

Locations
Version(s) Area(s) Rarity
Gold and Silver Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island Rare
Crystal Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island Rare
Ruby and Sapphire Evolve Chinchou None
FireRed and LeafGreen Trade None
Emerald Evolve Chinchou None
Diamond and Pearl Route 220 (fishing) Uncommon
Platinum Evolve Chinchou None
HeartGold and SoulSilver Routes 20, 21, 26, 27, 41, 47, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island None
Black and White Driftveil City Rare
X and Y Azure Bay(Super Rod) Very rare
Sword and Shield Bridge Field, Dusty Bowl, East Lake Axewell, Lake of Outrage

Max Raid Battle: East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell

Common

Side game locations

Locations
Game(s) Area(s)
Pokémon Channel Secret Cove
Pokémon Trozei! Secret Storage 13,
Mr. Who's Den
Red Rescue Team & Blue Rescue Team Evolve Chinchou
Explorers of Time & Explorers of Darkness Miracle Sea (B1F-B18F)
Deep Miracle Sea (B1F-B3F)
Pokémon Ranger: Shadows of Almia Sea of Wailord


Pokédex entries

Template:Pokédexentries

Stats

Template:Stats

Type effectiveness

Damage taken Types
×0
None
¼
Type Steel
½
Type Fire Type Flying Type Ice Type Water
×2
Type Grass Type Ground
×4
None
Note: If a type is not listed, it means it does normal damage to the Pokémon.

Learnset

By leveling up

Generation VII
Level Move Type Category Power Accuracy PP
Evo. Stockpile Type Normal Status —% 20
Evo. Swallow Type Normal Status —% 10
Evo. Spit Up Type Normal Special 100% 10
1 Bubble Type Water Special 40 100% 30
1 Electro Ball Type Electric Special 100% 10
1 Eerie Impulse Type Electric Status 100% 15
1 Spit Up Type Normal Special 100% 10
1 SpotlightTemplate:USUM Type Normal Status —% 15
1 Stockpile Type Normal Status —% 20
1 Supersonic Type Normal Status 55% 20
1 Swallow Type Normal Status —% 10
1 Thunder Wave Type Electric Status 90% 20
6 Thunder Wave Type Electric Status 90% 20
9 Electro Ball Type Electric Special 100% 10
12 Water Gun Type Water Special 40 100% 25
17 Confuse Ray Type Ghost Status 100% 10
20 Bubble Beam Type Water Special 65 100% 20
23 Spark Type Electric Physical 65 100% 20
29 Signal Beam Type Bug Special 75 100% 15
33 Flail Type Normal Physical 100% 15
37 Discharge Type Electric Special 80 100% 15
43 Take Down Type Normal Physical 90 85% 20
47 Aqua Ring Type Water Status —% 20
51 Hydro Pump Type Water Special 110 80% 5
54 Ion Deluge Type Electric Status —% 25
58 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM

Generation VII
Machine Move Type Category Power Accuracy PP
TM06 Toxic Type Poison Status 90% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 60 100% 15
TM13 Ice Beam Type Ice Special 90 100% 10
TM14 Blizzard Type Ice Special 110 70% 5
TM15 Hyper Beam Type Normal Special 150 90% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 90 100% 15
TM25 Thunder Type Electric Special 110 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM42 Facade Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM48 Round Type Normal Physical 60 100% 15
TM55 Scald Type Water Special 80 100% 15
TM57 Charge Beam Type Electric Special 50 90% 10
TM68 Giga Impact Type Normal Physical 150 90% 5
TM72 Volt Switch Type Electric Physical 70 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM87 Swagger Type Normal Status 85% 15
TM88 Sleep Talk Type Normal Status —% 10
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
TM94 Surf Type Water Special 90 100% 15
TM98 Waterfall Type Water Physical 80 100% 15
TM99 Dazzling Gleam Type Fairy Special 80 100% 10
TM100 Confide Type Normal Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

To see the Egg Moves that Lanturn can learn, refer to Chinchou.


By tutoring

Generation VII
Games Move Type Category Power Accuracy PP
Template:USUM Aqua Tail Type Water Physical 90 90% 10
Template:USUM Bounce Type Flying Physical 85 85% 5
Template:USUM Heal Bell Type Normal Status —% 5
Template:USUM Icy Wind Type Ice Special 55 95% 15
Template:USUM Shock Wave Type Electric Special 60 —% 20
Template:USUM Signal Beam Type Bug Special 75 100% 15
Template:USUM Snore Type Normal Special 50 100% 15
Template:USUM Water Pulse Type Water Special 60 100% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up

Generation VI
Level Move Type Category Power Accuracy PP
1Template:ORAS Bubble Type Water Special 40 100% 30
1 Eerie Impulse Type Electric Status 100% 15
1Template:ORAS Electro Ball Type Electric Special 100% 10
1 Supersonic Type Normal Status 55% 20
1 Thunder Wave Type Electric Status 100% 20
1Template:XY Water Gun Type Water Special 40 100% 25
6 Thunder Wave Type Electric Status 100% 20
9Template:XY
33Template:ORAS
Flail Type Normal Physical 100% 15
12Template:XY Bubble Type Water Special 40 100% 30
12Template:ORAS Water Gun Type Water Special 40 100% 25
17 Confuse Ray Type Ghost Status 100% 10
20Template:XY
23Template:ORAS
Spark Type Electric Physical 65 100% 20
23Template:XY
43Template:ORAS
Take Down Type Normal Physical 90 85% 20
27 Stockpile Type Normal Status —% 20
27 Swallow Type Normal Status —% 10
27 Spit Up Type Normal Special 100% 10
30Template:XY
9Template:ORAS
Electro Ball Type Electric Special 100% 10
35Template:XY
20Template:ORAS
Bubble Beam Type Water Special 65 100% 20
40Template:XY
29Template:ORAS
Signal Beam Type Bug Special 75 100% 15
47Template:XY
37Template:ORAS
Discharge Type Electric Special 80 100% 15
52Template:XY
47Template:ORAS
Aqua Ring Type Water Status —% 20
57Template:XY
51Template:ORAS
Hydro Pump Type Water Special 110 80% 5
60Template:XY
54Template:ORAS
Ion Deluge Type Electric Status —% 25
64Template:XY
58Template:ORAS
Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM

Generation VI
Machine Move Type Category Power Accuracy PP
TM06 Toxic Type Poison Status 90% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 60 100% 15
TM13 Ice Beam Type Ice Special 90 100% 10
TM14 Blizzard Type Ice Special 110 70% 5
TM15 Hyper Beam Type Normal Special 150 90% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 90 100% 15
TM25 Thunder Type Electric Special 110 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM42 Facade Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM48 Round Type Normal Physical 60 100% 15
TM55 Scald Type Water Special 80 100% 15
TM57 Charge Beam Type Electric Special 50 90% 10
TM68 Giga Impact Type Normal Physical 150 90% 5
TM70 Flash Type Normal Status 100% 20
TM72 Volt Switch Type Electric Physical 70 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM87 Swagger Type Normal Status 85% 15
TM88 Sleep Talk Type Normal Status —% 10
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
TM94 Secret PowerTemplate:ORAS Type Normal Physical 70 100% 20
TM99 Dazzling Gleam Type Fairy Special 80 100% 10
TM100 Confide Type Normal Status —% 20
HM03 Surf Type Water Special 90 100% 15
HM05 Waterfall Type Water Physical 80 100% 15
HM07 DiveTemplate:ORAS Type Water Physical 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

To see the Egg Moves that Lanturn can learn, refer to Chinchou.


By tutoring

Generation VI
Games Move Type Category Power Accuracy PP
Template:ORAS Aqua Tail Type Water Physical 90 90% 10
Template:ORAS Bounce Type Flying Physical 85 85% 5
Template:ORAS Heal Bell Type Normal Status —% 5
Template:ORAS Icy Wind Type Ice Special 55 95% 15
Template:ORAS Shock Wave Type Electric Special 60 —% 20
Template:ORAS Signal Beam Type Bug Special 75 100% 15
Template:ORAS Snore Type Normal Special 50 100% 15
Template:ORAS Water Pulse Type Water Special 60 100% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up

Generation V
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 20 100% 30
1 Supersonic Type Normal Status 55% 20
1 Thunder Wave Type Electric Status 100% 20
6 Thunder Wave Type Electric Status 100% 20
9 Flail Type Normal Physical 100% 15
12 Water Gun Type Water Special 40 100% 25
17 Confuse Ray Type Ghost Status 100% 10
20 Spark Type Electric Physical 65 100% 20
23 Take Down Type Normal Physical 90 85% 20
27 Stockpile Type Normal Status —% 20
27 Swallow Type Normal Status —% 10
27 Spit Up Type Normal Special 100% 10
30 Electro Ball Type Electric Special 100% 10
35 BubbleBeam Type Water Special 65 100% 20
40 Signal Beam Type Bug Special 75 100% 15
47 Discharge Type Electric Special 80 100% 15
52 Aqua Ring Type Water Status —% 20
57 Hydro Pump Type Water Special 120 80% 5
64 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM

Generation V
Machine Move Type Category Power Accuracy PP
TM06 Toxic Type Poison Status 90% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 100% 15
TM13 Ice Beam Type Ice Special 95 100% 10
TM14 Blizzard Type Ice Special 120 70% 5
TM15 Hyper Beam Type Normal Special 150 90% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 95 100% 15
TM25 Thunder Type Electric Special 120 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM42 Facade Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM48 Round Type Normal Physical 60 100% 15
TM55 Scald Type Water Special 80 100% 15
TM57 Charge Beam Type Electric Special 50 90% 10
TM68 Giga Impact Type Normal Physical 150 90% 5
TM70 Flash Type Normal Status 100% 20
TM72 Volt Switch Type Electric Physical 70 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM87 Swagger Type Normal Status 85% 15
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
HM03 Surf Type Water Special 95 100% 15
HM05 Waterfall Type Water Physical 80 100% 15
HM06 Dive Type Water Physical 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

To see the Egg Moves that Lanturn can learn, refer to Chinchou.


By tutoring

Generation V
Games Move Type Category Power Accuracy PP
Template:B2W2 Aqua Tail Type Flying Physical 90 90% 10
Template:B2W2 Bounce Type Flying Physical 85 85% 5
Template:B2W2 Heal Bell Type Normal Status —% 5
Template:B2W2 Icy Wind Type Ice Special 55 95% 15
Template:B2W2 Signal Beam Type Bug Special 75 100% 15
Template:B2W2 Sleep Talk Type Normal Status —% 10
Template:B2W2 Snore Type Normal Special 50 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up

Generation IV
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 20 100% 30
1 Supersonic Type Normal Status 55% 20
1 Thunder Wave Type Electric Status 100% 20
6 Thunder Wave Type Electric Status 100% 20
9 Flail Type Normal Physical 100% 15
12 Water Gun Type Water Special 40 100% 25
17 Confuse Ray Type Ghost Status 100% 10
20 Spark Type Electric Physical 65 100% 20
23 Take Down Type Normal Physical 90 85% 20
27 Stockpile Type Normal Status —% 20
27 Swallow Type Normal Status —% 10
27 Spit Up Type Normal Special 100% 10
30 BubbleBeam Type Water Special 65 100% 20
35 Signal Beam Type Bug Special 75 100% 15
40 Discharge Type Electric Special 80 100% 15
47 Aqua Ring Type Water Status —% 20
52 Hydro Pump Type Water Special 120 80% 5
57 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM

Generation IV
Machine Move Type Category Power Accuracy PP
TM03 Water Pulse Type Water Special 60 100% 20
TM06 Toxic Type Poison Status 85% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 100% 15
TM13 Ice Beam Type Ice Special 95 100% 10
TM14 Blizzard Type Ice Special 120 70% 5
TM15 Hyper Beam Type Normal Physical 150 90% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 95 100% 15
TM25 Thunder Type Electric Special 120 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM34 Shock Wave Type Electric Special 60 100% 20
TM42 Facade Type Normal Physical 70 100% 20
TM43 Secret Power Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM55 Brine Type Water Special 65 100% 10
TM57 Charge Beam Type Electric Special 50 90% 10
TM58 Endure Type Normal Status —% 10
TM68 Giga Impact Type Normal Physical 150 90% 5
TM70 Flash Type Normal Status 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM78 Captivate Type Normal Status 100% 20
TM82 Sleep Talk Type Normal Status —% 10
TM83 Natural Gift Type Normal Physical 100% 15
TM87 Swagger Type Normal Status 85% 15
TM90 Substitute Type Normal Status —% 10
HM03 Surf Type Water Special 95 100% 15
HM05 WhirlpoolTemplate:HGSS Type Water Special 15 70% 15
HM07 Dive Type Water Physical 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

To see the Egg Moves that Lanturn can learn, refer to Chinchou.


By tutoring

Generation IV
Games Move Type Category Power Accuracy PP
Template:Pt / Template:HGSS Aqua Tail Type Water Physical 90 90% 10
Template:Pt / Template:HGSS Bounce Type Flying Physical 85 85% 5
Template:Pt / Template:HGSS Dive Type Water Physical 80 100% 10
Template:HGSS Heal Bell Type Normal Status —% 5
Template:Pt / Template:HGSS Icy Wind Type Ice Special 55 95% 15
Template:Pt / Template:HGSS Signal Beam Type Bug Special 75 100% 15
Template:Pt / Template:HGSS Snore Type Normal Special 40 100% 15
Template:Pt / Template:HGSS Sucker Punch Type Dark Physical 80 100% 5
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up

Generation III
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 20 100% 30
1 Supersonic Type Normal Status 55% 20
1 Thunder Wave Type Electric Status 100% 20
5 Supersonic Type Normal Status 55% 20
13 Flail Type Normal Physical 100% 15
17 Water Gun Type Water Special 40 100% 25
25 Spark Type Electric Special 65 100% 20
32 Confuse Ray Type Ghost Status 100% 10
43 Take Down Type Normal Physical 90 85% 20
50 Hydro Pump Type Water Special 120 80% 5
61 Charge Type Electric Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM

Generation III
Machine Move Type Category Power Accuracy PP
TM03 Water Pulse Type Water Special 60 100% 20
TM06 Toxic Type Poison Status 85% 10
TM07 Hail Type Ice Status —% 10
TM10 Hidden Power Type Normal Special 100% 15
TM13 Ice Beam Type Ice Special 95 100% 10
TM14 Blizzard Type Ice Special 120 70% 5
TM15 Hyper Beam Type Normal Physical 150 90% 5
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 95 100% 15
TM25 Thunder Type Electric Special 120 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM34 Shock Wave Type Electric Special 60 100% 20
TM42 Facade Type Normal Physical 70 100% 20
TM43 Secret Power Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
HM03 Surf Type Water Special 95 100% 15
HM05 Flash Type Normal Status 70% 20
HM07 Waterfall Type Water Special 80 100% 10
HM08 Dive Type Water Special 60 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

To see the Egg Moves that Lanturn can learn, refer to Chinchou.


By tutoring

Generation III
Games Move Type Category Power Accuracy PP
Template:FRLG / Template:E / Template:XD Double-Edge Type Normal Physical 120 100% 15
Template:E Endure Type Normal Status —% 10
Template:E Sleep Talk Type Normal Status —% 10
Template:E Snore Type Normal Physical 40 100% 15
Template:FRLG / Template:E / Template:XD Substitute Type Normal Status —% 10
Template:E / Template:XD Swagger Type Normal Status 90% 15
Template:FRLG / Template:E / Template:XD Thunder Wave Type Electric Status 100% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up

Generation II
Level Move Type Category Power Accuracy PP
1 Bubble Type Water Special 20 100% 30
1 Supersonic Type Normal Status 55% 20
1 Thunder Wave Type Electric Status 100% 20
5 Supersonic Type Normal Status 55% 20
13 Flail Type Normal Physical 100% 15
17 Water Gun Type Water Special 40 100% 25
25 Spark Type Electric Special 65 100% 20
33 Confuse Ray Type Ghost Status 100% 10
45 Take Down Type Normal Physical 90 85% 20
53 Hydro Pump Type Water Special 120 80% 5
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM

Generation II
Machine Move Type Category Power Accuracy PP
TM03 Curse Type ??? Status —% 10
TM06 Toxic Type Poison Status 85% 10
TM07 Zap Cannon Type Electric Special 100 50% 5
TM10 Hidden Power Type Normal Physical 100% 15
TM13 Snore Type Normal Physical 40 100% 15
TM14 Blizzard Type Ice Special 120 70% 5
TM15 Hyper Beam Type Normal Physical 150 90% 5
TM16 Icy Wind Type Ice Special 55 95% 15
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM20 Endure Type Normal Status —% 10
TM21 Frustration Type Normal Physical 100% 20
TM25 Thunder Type Electric Special 120 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM34 Swagger Type Normal Status 90% 15
TM35 Sleep Talk Type Normal Status —% 10
TM39 Swift Type Normal Physical 60 —% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
HM03 Surf Type Water Special 95 100% 15
HM05 Flash Type Normal Status 70% 20
HM06 Whirlpool Type Water Special 15 70% 15
HM07 Waterfall Type Water Special 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

To see the Egg Moves that Lanturn can learn, refer to Chinchou.


By tutoring

Generation II
Games Move Type Category Power Accuracy PP
Template:C Ice Beam Type Ice Special 95 100% 10
Template:C Thunderbolt Type Electric Special 95 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites

Template:GenIIPokéSprites

Appearances

Anime

Trivia

  • Lanturn, along with Chinchou, is the only Water-type Pokémon to have Volt Absorb as its ability.
  • Lanturn, along with Chinchou and Wash Forme Rotom, are the only Water/Electric type combo.
  • Lanturn and its pre-evolution are the only non-Generation V Pokémon to have Electric as a secondary type.

Origin

Lanturn is based on an angler fish (Melanocetus johnsoni). It also has some characteristics of a dolphin.

Etymology

Lanturn's name is a misspelling of Lantern.

Gallery

See also

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