Jungle Healing
ジャングルヒール Jungle Heal {{{ja_trans}}}
Introduced: | Generation VIII |
---|
Battle Data
Type: | |
---|---|
Category: | |
Power: | |
Accuracy: | |
PP: | 10, max: 16 |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
---|---|
Magic Bounce: | No |
Bright Powder: | No |
Detect/Protect: | No |
Snatch: | No |
Mirror Move: | No |
King's Rock: | No |
Jungle Healing is a Grass-type move introduced in Generation VIII. It is Zarude's signature move.
Description[]
Games | Description |
---|---|
SwShLA | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. |
BDSP | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
SV | The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. |
Effects[]
In this Grass-type status move, the Pokémon wraps its vines around trees and absorbs their energy, then releases that energy combined with its own. Healing power radiates around the area and heals both the user and its ally Pokémon, restoring their HP and curing them of any status conditions.
Learnset[]
By leveling up[]
Pokémon | Type | Egg groups | Level | ||
VIII | IX | ||||
Zarude | Dark/Grass | Undiscovered | 90SwSh | 90 | |
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. |
By event[]
Generation VIII[]
Trivia[]
- In Pokémon the Movie - Secrets of the Jungle, Koko used Jungle Healing, making the first time a human has used a Pokémon move in the anime.
Gallery[]
Generation I · Generation II · Generation III · Generation IV · Generation V · Generation VI · Generation VII · Generation VIII · Generation IX | |
A | |
B | |
C | |
D | |
E | |
F | |
G | |
H | |
I | |
J |
|
L | |
M | |
N | |
P | |
R | |
S | |
T | |
V | |
W | |
See also | |
Moves |
Damage-dealing |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Status |
Bug-type · Dark-type · Dragon-type · Electric-type · Fairy-type · Fighting-type · Fire-type · Flying-type · Ghost-type · Grass-type · Ground-type · Ice-type · Normal-type · Poison-type · Psychic-type · Rock-type · Steel-type · Water-type | |
A | |
B | |
C | |
D | |
E | |
F | |
G | |
H | |
I | |
J |
|
L | |
M | |
N | |
O | |
P | |
R | |
S | |
T | |
V | |
W | |
See also | |
Generation VIII |