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IQ is a system that indicates the special abilities of a Pokémon, and the set of skills varies between different Pokémon species. It is increased by eating gummis, or by drinking something from Spinda's Cafe. If a gummi is eaten inside of a dungeon, or if using Spinda's Cafe, you could get a random stat raise by 1 to 3 points.

As a Pokémon's IQ increases, they learn a number of skills to help traveling in dungeons. Some species of Pokémon require a certain IQ before evolving.

While this game mechanic is named after the intelligence quotient, there is a difference between the two. When speaking to Alakazam or Noctowl in dungeons, they will mention their high IQ, regardless of how many points they have in the stat.

## IQ Points

While the actual IQ points of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number.

 Stars IQ 1 2 3 4 5 6 7 8 9 10 11 MAX 0 10 50 100 150 200 300 400 500 600 700 990

The number of IQ points a Pokémon gains from each gummi depends on the type of gummi. Each is said to be preferred by a particular type. The relation of that type to the type of the Pokémon being given the gummi can be used to work out the amount of IQ points the Pokémon will gain:

Relation to type IQ points gained
Matches Pokémon's type 7
Strong against Pokémon's type 4
Neutral against Pokémon's type 3
Weak against Pokémon's type 2
Ineffective against Pokémon's type 1

In the case of dual-types, this is calculated for both types individually with the two totals then being added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. The effectiveness of a type against a Pokémon of the same type does not impact as the same type automatically gains the seven points in that case.

For an example, take a dual-type Water/Ground Pokémon such as Swampert. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).

## IQ Skills

A Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or friend areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups 1-7 at any time.

Required IQ Group Name Affects Description Other notes
0 Item Catcher All Pokémon The Pokémon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can’t catch Seeds and drink items.
0 Course Checker Partner Pokémon If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle. In the case of linked moves, Course Checker will only check the first one. So if the combination is Growl + Razor Leaf, the Razor Leaf could still be wasted as it has more terrain limitations than Growl.
0 B Dedicated Traveler Partner Pokémon The Pokémon will focus on traveling. It will use moves and items less often. As long as moving is an option, the partner will do so and not stop to attack any nearby pokemon.
0 Item Master Partner Pokémon The Pokémon will use or throw its hold item. The main benefit of this skill is that it can be turned off to provide an extra storage space.
0 G Exclusive Move-User Partner Pokémon The Pokémon will only use moves. It will not use its regular attack. This can be used in conjunction with the move menu to get the partner to use a particular attack.
5 G PP Checker Partner Pokémon The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required.
10 B Efficiency Expert Partner Pokémon When battling several foes, the Pokémon will first target Pokémon with the lowest HP. As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest.
25 Status Checker Partner Pokémon If its target has a status problem, the Pokémon will not use moves that cause the same status problem.
40 Nontraitor All Pokémon If it becomes Confused or is Cowering, the Pokémon's wildly thrown attacks will not hit friends.
70 E Self-Curer All Pokémon The Pokémon recovers faster from status problems. Temporary status conditions will usually not last beyond 3 turns with this skill.
100 A Quick Dodger All Pokémon The Pokémon becomes better at evading attacks and moves.
110 A Type-Advantage Master All Pokémon The Pokémon's critical-hit rate is boosted when attacking foes with a type disadvantage.
130 B Weak-Type Picker Partner Pokémon When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage.
140 D Trap Avoider Partner Pokémon The Pokémon often avoids stepping on visible traps. Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles.
160 E Nonsleeper All Pokémon The Pokémon resists sleep from traps and the moves of foes.
200 B EXP. Go-Getter Partner Pokémon When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points. While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes.
250 E Energy Saver All Pokémon The Pokémon's Belly empties slower.
300 F Lava Evader Partner Pokémon The Pokémon will avoid fiery lava. Any non-fire Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem.
400 C All-Terrain Hiker All Pokémon The Pokémon gains the ability to walk on water, lava, and clouds.
00 A Sure-Hit Attacker All Pokémon The Pokémon's regular attacks never miss.
600 F Trap Seer Leader Pokémon If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears.
800 D House Avoider Partner Pokémon The Pokémon avoids monster houses. While the partner will not wander into Monster Houses on their own, the leader can still activate them.
990 C Super Mobile All Pokémon The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. Digging through walls with this skill does not increase belly consumption. Partners will tend to dig their own path so are better suited to All-Terrain Hiker.

## Evolution

All Pokémon that evolve by happiness in the main series require an increased IQ to evolve in Mystery Dungeon. The number of IQ stars required varies between species.

Pokémon IQ Stars Evolve Into
Eevee 4 Espeon
Umbreon
Riolu Lucario
Budew Roselia
Chingling Chimecho
Golbat 5 Crobat
Togepi Togetic
Chansey Blissey
Pichu 6 Pikachu
Cleffa Clefairy
Igglybuff Jigglypuff
Azurill Marill

## Moves

The moves Frustration and Return deal set damage depending on the IQ level. With no IQ points, Return does 5 HP damage while Frustration does 45 HP damage. At maximum IQ, these values are reversed. While they are weak attacks in Mystery Dungeon, Frustration is useful in Wish Cave, Joyous Tower and Purity Forest where the Pokémon's IQ level is temporarily reduced to 0 along with their level being temporarily reduced 1.

A select few Pokémon can learn special moves if their IQ is high enough:

Pokémon IQ Points Level Move
Venusaur 333 99 Frenzy Plant
Meganium
Sceptile
Torterra
Charizard 333 99 Blast Burn
Typhlosion
Blaziken
Infernape
Blastoise 333 99 Hydro Cannon
Feraligatr
Swampert
Empoleon
Pichu 333 50 Volt Tackle

## IQ Groups

In Explorers of Time and Darkness, Pokémon are split into 10 IQ groups (from A to J), which affects what types of IQ skills they will learn. What follows is a list of skills and which Group they belong to. Note that some IQ skills appear in more than one group, especially those which are learnt at the start. Also, unlike in the first games, every IQ skill can be turned on.

Group A
IQ Skill Effect
Base Skill Dedicated Traveler Prioritizes moving over using attacks or items.
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
0.5 Acute Sniffer Lets you know the number of items on the floor.
0.5 PP Saver Sometimes gets to use a move without draining PP.
1 Type-Advantage Master Raises the critical-hit rate of type-effective moves.
1.5 Survivalist Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food.
1.5 Coin Watcher When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
2 Nonsleeper Pokémon is immune to nightmare, sleep, yawning and napping status.
2 Lava Evader Avoids entering lava.
3.5 Multitalent Adds 5 to Pokémon's max PP. Cannot be turned off.
3.5 Haggler Can buy low and sell high at Kecleon Markets inside the dungeons.
4 Collector Raises fallen foes' rate of dropping Treasure Boxes.
4 All-Terrain Hiker Can cross water, lava and valleys.
4.5 Trap Buster Occasionally destroys traps by stepping on them.
5 Stair Sensor Learns the location of the stairs when changing floors.
6 Map Surveyor Knows the floor layout.
8 House Avoider Does not enter Monster Houses.
8.5 Pierce Hurler Thrown items penetrate Pokémon and walls, and continue flying.
Group B
IQ Skill Effect
Base Skill Dedicated Traveler Prioritizes moving over using attacks or items.
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Cheerleader Raises the Attack and Sp. Attack of neighboring allies by 1 level.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
1 Type-Advantage Master Raises the critical-hit rate of type-effective moves.
1 Bodyguard Takes damage in place of friends who are low on HP.
1.5 Coin Watcher When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
2 Wise Healer Raises the effectiveness of HP-recovery items and moves.
2 Deep Breather Recovers 1 PP to a random move when changing floors.
2 Gap Prober Ranged moves and throwing items can pass allies without causing damage.
2 Nonsleeper Pokémon is immune to nightmare, sleep, yawning and napping status.
3 Lava Evader Avoids entering lava.
3.5 Haggler Can buy low and sell high at Kecleon Markets inside dungeons.
4.5 Trap Buster Occasionally destroys traps by stepping on them.
5.5 Fast Friend Raises likelihood of recruiting defeated foes.
6 Trap Seer Pokémon can see hidden Traps at its feet without setting them off.
8 House Avoider Does not enter Monster Houses.
8.5 Pierce Hurler Thrown items penetrate pokemon and walls, and continue flying.
9 Nature Gifter Extends the effects of seeds and berries to the allies. Only works for leader Pokémon.
Group C
IQ Skill Effect
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
1 Type-Advantage Master Raises the critical-hit rate of type-effective moves
1 Brick Tough Adds 10 to max HP. Cannot be turned off.
1.5 Power Pitcher Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelrocks.
1.5 Survivalist Restores more Belly stat when eating food. Sometimes avoids getting status problems from Grimy Food.
2 Practice Swinger Raises Attack and Special Attack by 1 on the turn after a missed attack.
2 Concentrator Raises Accuracy by 1 but decreases Evasion by 1.
2 Exp. Go-Getter Prioritizes attack foes with a higher experience point payout.
2 Nonsleeper Pokémon is immune to nightmare, sleep, yawning and napping status.
2.5 Aggressor Raises both Attack stats by 1 each, but decreases both Defense stats by 1 each.
3 Lava Evader Avoids entering lava.
3 Counter Basher Lowers Defense by 1, and sometimes sends the damage taken back to the foe if the foe is adjacent.
3.5 Erratic Player Increases multiplier effect of type compatibility.
4 Clutch Performer Raises Evasion by 2 when HP is below 25%.
5.5 Extra Striker Sometimes strikes again following an attack.
6 Intimidator Sometimes causes attacking foe to cringe.
6 No-Charger Unleashes charged attacks in one turn, while draining 2 PP.
8.5 Pierce Hurler Thrown items penetrate Pokémon and walls, and continue flying.
Group D
IQ Skill Effect
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Dedicated Traveler Prioritizes moving over using attacks or items
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
0.5 PP Saver Sometimes gets to use a move without draining PP.
1 Self-Curer Shortens required turns for Pokémon to heal from status.
2 Practice Swinger Raises Attack and Special Attack by 1 on the turn after a missed attack.
2 Concentrator Raises Accuracy by 1 but decreases Evasion by 1.
2 Gap Prober Ranged moves and throwing items can pass allies without causing damage.
2.5 Trap Avoider Avoids visible traps only.
3 Sharpshooter Raises critical-hit ratio.
3 Lava Evader Avoids entering lava.
3.5 Counter Hitter Sometimes counters 1/4 of the damage received back to the adjacent opponent.
4 Clutch Performer Raises Evasion by 2 when HP is below 25%.
4.5 Critical Dodger Immunity to critical hits.
5 Stair Sensor Learns the location of the stairs when changing floors.
5.5 Extra Striker Sometimes strikes again following an attack.
5.5 Quick Dodger Raises likelihood of dodging attacks.
6 Trap Seer Able to step on traps without setting off.
7.5 Quick Striker Can do two regular attacks in one turn in a row.
Group E
IQ Skill Effect
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
0.5 Cheerleader Raises the Attack and Sp. Attack of neighboring allies by 1 level.
0.5 Efficiency Expert Attacks Pokémon with the lowest HP first.
1 Brick-Tough Adds 10 to max HP. Cannot be turned off.
1 Bodyguard Takes damage in place of friends who are low on HP.
1.5 Power Pitcher Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelrocks.
1.5 Survivalist Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food.
2 Wise Healer Raises the effectiveness of HP-recovery items and moves.
2 Deep Breather Recovers 1 PP to a random move when changing floors.
2 Wary Fighter User steps back one tile when it misses a move.
2 Concentrator Raises Accuracy by 1 but decreases Evasion by 1.
2.5 Energy Saver Belly goes down slower.
2.5 Defender Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.
3 Lava Evader Avoids entering lava.
3 Quick Healer Raises natural HP recovery.
3.5 Counter Hitter Sometimes counters 1/4 of the damage received back to the adjacent opponent.
5 Sure-Hit Attacker Regular attacks do not miss.
6 Intimidator Sometimes causes attacking foe to cringe.
8 House Avoider Does not enter Monster Houses.
Group F
IQ Skill Effect
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
0.5 PP Saver Sometimes gets to use a move without draining PP.
1 Type-Advantage Master Raises critical hit rate for type-effective moves.
1 Self Curer Shortens required turns for Pokémon to heal from status.
1.5 Weak-Type Picker Targets foes with good type compatibility.
2 Wary Fighter User steps back one tile when it misses a move.
2 Hit-and-Runner Sometimes cancels foe's counter-attacks.
2 Gap Prober Ranged moves and throwing items can pass allies without causing damage.
3 Sharpshooter Raises critical-hit ratio.
3 Lava Evader Avoids entering lava.
3.5 Multitalent Adds 5 to Pokémon's max PP.
3.5 Exp. Elite Earns more experience when defeating foes.
4 All-Terrain Hiker Can cross water, lava and valleys.
4.5 Trap Buster Sometimes destroys traps when stepping on them.
5 Stair Sensor Learns the location of stairs when changing floors.
6 No-Charger Automatically uses charged attack without delay at the cost of 2 PP.
8 House Avoider Does not enter Monster Houses.
8.5 Pierce Hurler Thrown items penetrate Pokémon and walls, and continue flying.
Group G
IQ Skill Effect
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
0.5 Acute Sniffer Lets you know the number of items on the floor.
0.5 PP Saver Sometimes gets to use a move without draining PP.
1 Self-Curer Shortens Pokémon's turns until its status change is cured.
2 Practice Swinger Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
2 Exp. Go-Getter Prioritizes attacking foes with a high experience-point payout.
2.5 Trap Avoider Dodges visible traps.
3 Hit-and-Runner Sometimes nullifies counter-attacks.
3 Quick Healer Raises rate of natural recovery
3 Lava Evader Avoids entering lava.
3.5 Exp. Elite Earns more experience when defeating foes.
3.5 Erratic Player Increases the multiplier effect of type compatibility.
4.5 Critical Dodger Pokémon is immune to critical hits.
5 Stair Sensor Learns the location of the stairs when changing floors.
5.5 Quick Dodger Raises the likelihood of dodging attacks.
6 Map Surveyor Knows the floor layout.
6 Trap Seer Pokémon can see hidden traps at its feet without setting them off.
7.5 Quick Strike Can do two regular attacks in a row.
Group H
IQ Skill Effect
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
0.5 Efficiency Expert Targets foes with low HP.
1 Self-Curer Shortens Pokémon's turns until its status change is cured.
1 Brick-Tough Adds 10 to max HP. Cannot be turned off.
1 Bodyguard Takes damage in place of allies who are low on HP.
1.5 Coin Watcher When Picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
2 Wise Healer Raises the effectiveness of HP-recovery items and moves.
2 Deep Breather Recovers 1 PP to a random move when changing floors.
2 Wary Fighter Moves back 1 square when its attack misses.
3 Quick Healer Raises rate of natural HP recovery.
3 Lava Evader Avoids entering lava.
4 All-Terrain Hiker Can cross water, lava and valleys.
4.5 Critical Dodger Pokémon is immune to critical-hits.
4.5 Trap Buster Occasionally destroys traps by stepping on them.
5.5 Fast Friend Raises likelihood of recruiting defeated foes.
5.5 Quick Dodger Raises likelihood of dodging attacks.
8 House Avoider Does not enter Monster Houses.
9 Nature Gifter Extends the effects of seeds and berries to the Pokémon's allies. Only works for Leader Pokémon.
Group I
IQ Skill Effect
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
0.5 PP Saver Sometimes gets to use a move without draining PP.
1 Self-Curer Shortens Pokémon's turns until its status change is cured.
1.5 Power Pitcher Throwing items deal 1.5 times the damage. Does not work with Gravelerocks.
1.5 Survivalist Restores more Belly stat when eating food. Sometimes avoids getting Status change when eating Grimy Food.
2 Practice Swinger Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
2 Deep Breather Recovers 1 PP to a random move when changing floors.
2 Exp. Go-Getter Prioritizes attacking foes with a high experience-point payout.
2.5 Aggressor Raises Attack and Sp. Attack by 1 but lowers Defense and Sp. Defense by 1.
3 Quick Healer Raises rate of natural HP recovery.
3 Sharpshooter Raises critical-hit rate.
3 Lava Evader Avoids entering lava.
4 All-Terrain Hiker Can cross water, lava and valleys.
5.5 Quick Dodger Raises the likelihood of dodging attacks.
5.5 Extra Striker Sometimes strikes again following an attack.
6 Intimidator Sometimes causes attacking foe to cringe.
8 House Avoider Does not enter Monster Houses.
9.5 Time Tripper Raises initial Speed by 1.
Group J
IQ Skill Effect
Base Skill Course Checker Refrains from attacks that would be blocked by walls or allies.
Base Skill Escapist Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill Item Catcher Can catch a thrown item and keep it for its own.
Base Skill Item Master Can use and throw its held item.
Base Skill Exclusive Move-User Uses only moves, not regular attacks.
0.5 Nontraitor Does not attack friends, even when confused or in cowering status.
0.5 Status Checker Refrains from moves that inflict a status that the foe already has.
1.5 Weak-Type Picker Targets foes with good type compatibility.
2 Practice Swinger Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
2 Concentrator Raises Accuracy by 1 by lowers Evasiveness by 1.
2 Wary Fighter Moves back 1 square when its attack misses.
2 Gap Prober Ranged moves and throwing items can pass allies without causing damage.
2.5 Energy Saver Belly stat depletes more slowly.
2.5 Defender Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.
3 Hit-and-Runner Sometimes nullifies counter-attacks.
3 Lava Evader Avoids entering lava.
3.5 Multitalent Adds 5 to Pokémon's max PP. Cannot be turned off.
5 Sure-Hit Attacker Regular attacks never miss.
5 Stair Sensor Learns the location of the stairs when changing floors.
5 Intimidator Sometimes causes attacking foe to cringe.
6 Map Surveyor Knows the floor layout.
8 House Avoider Does not enter Monster Houses.
10 Absolute Mover Can cross water, lava and valleys, and can crush walls.
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