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The Loop (Games)
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Hypnosis
サイケこうせん Psyche-beam
Introduced: | Generation I |
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Battle Data
Type: | ![]() |
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Category: | ![]() |
Power: | -- |
Accuracy: | 60%[1] |
PP: | 20 (Max. 32) |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | Yes |
---|---|
Magic Bounce: | Yes |
Bright Powder: | Yes |
Detect/Protect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | No |
Contest Data
Condition: | Smart |
---|---|
Appeal: | 2 ♥♥ |
Prevents the Voltage from going down in the same turn. |
Contest Spectaculars (ORAS)
Condition: | Clever |
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Appeal: | 1 ♥ |
Jam: | 3 ♥♥♥ |
Badly startles all of the Pokémon to act before the user. |
Hypnosis is a Psychic-type move introduced in Generation I.
Contents
Description
Games | Description |
---|---|
GSC | May put the foe to sleep. |
RSE | A hypnotizing move that may induce sleep. |
FRLG | Hypnotic suggestion is used to make the foe fall into a deep sleep. |
DPPtHGSS BWB2W2 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
XYORAS SMUSUMPE |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Effect
In battle
Hypnosis causes the target to fall asleep. In a Double Battle, Hypnosis can target any Pokémon around the user. In a Triple Battle, Hypnosis can only target a Pokémon that's adjacent to the user. Hypnosis will have no effect on Pokémon with Insomnia or Vital Spirit.
Learnset
By leveling up
Pokémon | Type | Egg groups | Level | ||
VII | VIII | ||||
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Poliwag | water | 16 | 7 | 7 |
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Poliwhirl | water | 1, 16 | 1, 7 | 1, 7 |
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Poliwrath | water/fighting | 1, 16 | 1, 7 | 1, 7 |
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Gastly | ghost/poison | 27 | 1 | 1 |
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Haunter | ghost/poison | 29 | 1 | 1 |
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Gengar | ghost/poison | 29 | 1 | 1 |
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Drowzee | psychic | 1 | 1 | 1 |
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Hypno | psychic | 1 | 1 | 1 |
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Exeggcute | grass/psychic | 1 | 1 | 1 |
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Exeggutor | grass/psychic | 1 | 1 | 1 |
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Hoothoot | normal/ | 16 | 16 | |
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Noctowl | normal/ | 16 | 16 | |
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Politoed | water | 1 | 1 | |
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Yanma | bug/ | 23 (FRLG) | ||
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Stantler | normal | 15 | 19 (RSE) 17 (FRLG) | |
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Ralts | psychic/fairy | 41 | ||
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Kirlia | psychic/fairy | 47 | ||
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Gardevoir | psychic/fairy | 51 | ||
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Spinda | normal | 23 | ||
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Lunatone | rock/psychic | 19 | ||
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Glameow | normal | |||
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Purugly | normal | |||
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Bronzor | steel/psychic | |||
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Bronzong | steel/psychic | |||
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Spiritomb | ghost/dark | |||
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Darkrai | dark | |||
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Patrat | normal | |||
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Watchog | normal | |||
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Munna | psychic | |||
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Musharna | psychic | |||
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Sigilyph | psychic/ | |||
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Inkay | dark/psychic | |||
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Malamar | dark/psychic | |||
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. |
By breeding
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This section is completely EMPTY! Please help the Pokémon Wiki by expanding it. |
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Gallery
- Main games
- Main series
- Pokémon Adventures
References
- ^ Hypnosis has an accuracy of 60% in all games but Diamond and Pearl, with the latter instead having an accuracy of 70%
- Moves
- Generation I moves
- Psychic-type moves
- Status moves
- Non-contact moves
- Moves affected by Magic Coat
- Moves affected by Magic Bounce
- Moves affected by Bright Powder
- Moves affected by Detect or Protect
- Moves not affected by Snatch
- Moves affected by Mirror Move
- Moves not affected by King's Rock
- Smart/Clever moves
- Articles needing more information
- Moves that cause sleep
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