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Hidden Power
めざめるパワー Awakening Power
Hidden Power VII
Introduced: Generation II
Battle Data
Type: Type Normal
Category: Type Special
Power: 60[1]
Accuracy: 100%
PP: 15 (Max. 24)
Priority: 0
Contact: No
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: Yes
Detect/Protect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes
Contest Data
Contests (RSE)
Condition: Smart
Appeal: 3 ♥♥♥
Jam: 0
Can repeatedly be used without boring the judges.
Super Contests (DPPt)
Condition: Smart
Appeal: 1
Earn +3 if the Pokémon gets the lowest score.
Contest Spectaculars (ORAS)
Condition: Clever
Appeal: 3 ♥♥♥
Jam: 0
An appealing move that can be used repeatedly without boring the audience.

Hidden Power is a Normal-type move introduced in Generation II. It has been TM10 since Generation II.

Description

Games Description
GSC The power varies with the POKéMON.
RSE The effectiveness varies with the user.
FRLG An attack that varies in type and intensity depending on the user.
DPPtHGSS
BWB2W2
A unique attack that varies in type and intensity depending on the Pokémon using it.
XYORAS A unique attack that varies in type depending on the Pokémon using it.
SMUSUMPE A unique attack that varies on the type depending on the Pokémon using it.

Effect

In battle

Though a Normal-type move naturally, Hidden Power's type can change depending on the user's IVs. Hidden Power does damage to the target. In a Double Battle, Hidden Power can target any Pokémon around the user. In a Triple Battle, Hidden Power can only target a Pokémon that's adjacent to the user.

There is a special algorithm for determining Hidden Power's type. However, there is no in-game way to know the type of the attack, and NPCs typically refuse to tell the type. The type of the attack is determined by taking the two least significant bits (the eighth number of each set) of the Pokémon's Attack and Defense IVs, then concatenating them in the same order.

Type of Hidden Power

Value Type
0 Fighting
1 Flying
2 Poison
3 Ground
4 Rock
5 Bug
6 Ghost
7 Steel
8 Fire
9 Water
10 Grass
11 Electric
12 Psychic
13 Ice
14 Dragon
15 Dark

Learnset

By leveling up

Pokémon Type Level
II III IV V VI VII
199 Slowking water/psychic 1 1 1 1
201 Unown psychic 1 1 1 1 1 1
307 Meditite fighting/psychic 18 (RSE)
17 (FRLG)
15 15 15 (XY)
20 (ORAS)
20
308 Medicham fighting/psychic 18 (RSE)
17 (FRLG)
15 15 15 (XY)
20 (ORAS)
20
412 Burmy bug 20 20 20 20
413 Wormadam bug/grass 20 20 20 20
414 Mothim bug/flying 20 20 20 20
422 Shellos water 16 16 16 16
423 Gastrodon water/ground 16 16 16 16
577 Solosis psychic 14 14 14
578 Duosion psychic 14 14 14
579 Reuniclus psychic 14 14 14
605 Elgyem psychic 22 22 22
606 Beheeyem psychic 22 22 22
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By TM

All Pokémon that can learn TMs can learn Hidden Power.

Trivia

  • Despite being a Normal type move, it cannot deal Normal type damage.
  • Because Hidden Power was introduced before the introduction of the Fairy type, it is never Fairy type since the method of finding the type has not changed since Generation III.

Main games

Main series

References

  1. ^ As of Generation VI, Hidden Power has a base power of 60, which prior that had a varied base power

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