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Helioptile (Japanese: エリキテル, HepburnErikiteru) (hee-lee-AHP-tile[1]) is an Electric/Normal-type Pokémon introduced in Generation VI. It evolves into Heliolisk by being exposed to a Sun Stone.

Biology[]

Physiology[]

Helioptile is a small, yellow, quadrupedal, reptilian Pokémon that resembles a frilled lizard. It has round, blue eyes and long, thin, floppy, deep, gray, ear-like appendages with yellow, triangular tips which dangle from either side of its head. Helioptile's body is mainly bright yellow; its feet, the tip of its long tail and the top of its head are deep gray. Its body is slinky and thin, with tiny clawed feet and a long tail. Helioptile's head is quite large compared to its body. The top of its round head is slightly conical in shape.

A Shiny Helioptile has a bright red body with some yellow patches.

Behavior[]

Helioptile absorbs solar rays to generate electricity. It also charges itself in the sun in such a way it doesn't need to eat. Also, when it is attacking, it opens the "ear-like" structures on its head.Helioptile make their homes in hot, flat deserts where there are few trees to block out the sunlight. These Pokémon are adapted to the sweltering, dry conditions of deserts and can survive for long periods of time without drinking water.On cloudy days, Helioptile will hide themselves and lie dormant in order to conserve as much energy as possible until the sun comes out again. Today, modern solar panel technology is based largely upon extended scientific research on the abilities of Helioptile and their evolutions, Heliolisk, to take advantage of the photoelectric effect.

Game data[]

Game locations[]

Locations
Version(s) Area(s) Rarity
X and Y Route 9 Uncommon
Omega Ruby and Alpha Sapphire Trade None

Pokédex entries[]

  • X

    They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

  • Y

    The frills on either side of its head have cells that generate electricity when exposed to sunlight.

  • Omega Ruby

    They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

  • Alpha Sapphire

    The frills on either side of its head have cells that generate electricity when exposed to sunlight.

  • Sword

    When spread, the frills on its head act like solar panels, generating the power behind this Pokémon's electric moves.

  • Shield

    The sun powers this Pokémon's electricity generation. Interruption of that process stresses Helioptile to the point of weakness.


Stats[]

Stats
HP
44
Attack
38
Defense
33
Sp. Atk
61
Sp. Def
43
Speed
70
Total
289

Type effectiveness[]

Damage taken Types
×0
Type Ghost
¼
None
½
Type Electric Type Flying Type Steel
×2
Type Fighting Type Ground
×4
None
Note: If a type is not listed, it means it does normal damage to the Pokémon.

Learnset[]

By leveling up[]

Generation VII
Level Move Type Category Power Accuracy PP
1 Pound Type Normal Physical 40 100% 35
1 Tail Whip Type Normal Status 100% 30
6 Thunder Shock Type Electric Special 40 100% 30
11 Charge Type Electric Status —% 20
13 Mud-Slap Type Ground Special 20 100% 10
17 Quick Attack Type Normal Physical 40 100% 30
22 Razor Wind Type Normal Special 80 100% 10
25 Parabolic Charge Type Electric Special 65 100% 20
31 Thunder Wave Type Electric Status 90% 20
35 Bulldoze Type Ground Physical 60 100% 20
40 Volt Switch Type Electric Special 70 100% 20
45 Electrify Type Electric Status —% 20
49 Thunderbolt Type Electric Special 90 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM[]

Generation VII
Machine Move Type Category Power Accuracy PP
TM06 Toxic Type Poison Status 90% 10
TM10 Hidden Power Type Normal Special 60 100% 15
TM16 Light Screen Type Psychic Status —% 30
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 90 100% 15
TM25 Thunder Type Electric Special 110 70% 10
TM27 Return Type Normal Physical 100% 20
TM32 Double Team Type Normal Status —% 15
TM37 Sandstorm Type Rock Status —% 10
TM39 Rock Tomb Type Rock Physical 60 95% 15
TM42 Facade Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM47 Low Sweep Type Fighting Physical 65 100% 20
TM48 Round Type Normal Special 60 100% 15
TM57 Charge Beam Type Electric Special 50 90% 10
TM72 Volt Switch Type Electric Special 70 100% 20
TM73 Thunder Wave Type Electric Status 90% 20
TM77 Psych Up Type Normal Status —% 10
TM78 Bulldoze Type Ground Physical 60 100% 20
TM80 Rock Slide Type Rock Physical 75 90% 10
TM82 Dragon Tail Type Dragon Physical 60 90% 10
TM86 Grass Knot Type Grass Special 100% 20
TM87 Swagger Type Normal Status 85% 15
TM88 Sleep Talk Type Normal Status —% 10
TM89 U-turn Type Bug Physical 70 100% 20
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
TM94 Surf Type Water Special 90 100% 15
TM97 Dark Pulse Type Dark Special 80 100% 15
TM100 Confide Type Normal Status —% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation VII
Move Type Category Power Accuracy PP
Agility Type Psychic Status —% 30
Parent Candidates: Horsea, Seadra, Kingdra, Dratini, Dragonair, Dragonite, Feraligatr, Treecko, Grovyle, Sceptile
Camouflage Type Normal Status —% 20
Parent Candidates: Skrelp, Dragalge
Electric Terrain * Type Electric Status —% 10
Parent Candidates: Mareep
Glare * Type Normal Status 100% 30
Parent Candidates: Ekans, Arbok, Seviper, Drampa
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation VII
Games Move Type Category Power Accuracy PP
USUM Ally Switch Type Normal Status —% 15
USUM Electroweb Type Electric Special 55 95% 15
USUM Iron Tail Type Steel Physical 100 75% 15
USUM Magnet Rise Type Electric Status —% 10
USUM Shock Wave Type Electric Special 60 —% 20
USUM Signal Beam Type Bug Special 75 100% 15
USUM Snore Type Normal Special 50 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By leveling up[]

Generation VI
Level Move Type Category Power Accuracy PP
1 Pound Type Normal Physical 40 100% 35
1 Tail Whip Type Normal Status 100% 30
6 Thunder Shock Type Electric Special 40 100% 30
11 Charge Type Electric Status —% 20
13 Mud-Slap Type Ground Special 20 100% 10
17 Quick Attack Type Normal Physical 40 100% 30
22 Razor Wind Type Normal Special 80 100% 10
25 Parabolic Charge Type Electric Special 50 100% 20
31 Thunder Wave Type Electric Status 100% 20
35 Bulldoze Type Ground Physical 60 100% 20
40 Volt Switch Type Electric Special 70 100% 20
45 Electrify Type Electric Status —% 15
49 Thunderbolt Type Electric Special 90 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM/HM[]

Generation VI
Machine Move Type Category Power Accuracy PP
TM06 Toxic Type Poison Status 90% 10
TM10 Hidden Power Type Normal Special 60 100% 15
TM16 Light Screen Type Psychic Status —% 30
TM17 Protect Type Normal Status —% 10
TM18 Rain Dance Type Water Status —% 5
TM21 Frustration Type Normal Physical 100% 20
TM24 Thunderbolt Type Electric Special 90 100% 15
TM25 Thunder Type Electric Special 110 70% 10
TM27 Return Type Normal Physical 100% 20
TM28 Dig Type Ground Physical 80 100% 10
TM32 Double Team Type Normal Status —% 15
TM37 Sandstorm Type Rock Status —% 10
TM39 Rock Tomb Type Rock Physical 60 95% 15
TM42 Facade Type Normal Physical 70 100% 20
TM44 Rest Type Psychic Status —% 10
TM45 Attract Type Normal Status 100% 15
TM47 Low Sweep Type Fighting Physical 65 100% 20
TM48 Round Type Normal Special 60 100% 15
TM57 Charge Beam Type Electric Special 50 90% 10
TM70 Flash Type Normal Status 100% 20
TM72 Volt Switch Type Electric Special 70 100% 20
TM73 Thunder Wave Type Electric Status 100% 20
TM77 Psych Up Type Normal Status —% 10
TM78 Bulldoze Type Ground Physical 60 100% 20
TM80 Rock Slide Type Rock Physical 75 90% 10
TM82 Dragon Tail Type Dragon Physical 60 90% 10
TM86 Grass Knot Type Grass Special 100% 20
TM87 Swagger Type Normal Status 90% 15
TM88 Sleep Talk Type Normal Status —% 10
TM89 U-turn Type Bug Physical 70 100% 20
TM90 Substitute Type Normal Status —% 10
TM93 Wild Charge Type Electric Physical 90 100% 15
TM94 Secret PowerORAS Type Normal Physical 70 100% 20
TM97 Dark Pulse Type Dark Special 80 100% 15
TM100 Confide Type Normal Status —% 20
HM01 Cut Type Normal Physical 50 95% 30
HM03 Surf Type Water Special 90 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation VI
Move Type Category Power Accuracy PP
Agility Type Psychic Status —% 30
Parent Candidates: Horsea, Seadra, Kingdra, Dratini, Dragonair, Dragonite, Feraligatr, Treecko, Grovyle, Sceptile
Camouflage Type Normal Status —% 20
Parent Candidates: Skrelp, Dragalge
Electric Terrain * Type Electric Status —% 10
Parent Candidates: Mareep
Glare Type Normal Status 100% 30
Parent Candidates: Mareep
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation VI
Games Move Type Category Power Accuracy PP
ORAS Electroweb Type Electric Special 55 95% 15
ORAS Iron Tail Type Steel Physical 100 75% 15
ORAS Magnet Rise Type Electric Status —% 10
ORAS Shock Wave Type Electric Special 60 —% 20
ORAS Signal Beam Type Bug Special 75 100% 15
ORAS Snore Type Normal Special 50 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

3D Models[]

Anime[]

File:Alexa's Helioptile.png

Alexa's Helioptile.

Alexa had the Helioptile who traveled with her from Kalos to Unova.

Clemont once had a Helioptile who he evolved into a Heliolisk with a Sun Stone before traveling with Ash.

Trivia[]

  • No other Pokémon has same Electric/Normal type matchup of Helioptile and its evolution Heliolisk.
  • It is the only non Grass-type Pokémon that evolves with a Sun Stone.
  • Helioptile and its evolution, Heliolisk, are the only Pokémon with the Solar Power ability that are not Grass-type or Fire-type.

Origin[]

Helioptile appears to be based on different kinds of lizards, mainly frilled neck lizards. Its upright position is also similar to the basilisk lizard. Its coloration is similar to that of spotted salamanders.

Etymology[]

Helioptile comes from heliophile (something attracted to the sun or light) and reptile.

Gallery[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 167. Scholastic. ISBN 978-0-545-79566-1.
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