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Heal Bell
いやしのすず Heal Bell
Introduced: Generation II
Battle Data
Type:
Category:
Power: N/A
Accuracy: N/A
PP: 5, max: 8
Priority: 0
Contact: No
Contest Data
Contests (RSE)
Condition: Beauty
Appeal: 2 ♥♥
Jam: 0
The appeal works great if performed last.
Super Contests (DPPt)
Condition: Beauty
Appeal: 0
Increased Voltage is added to the performance score.
Contest Spectaculars (ORAS)
Condition: Beautiful
Appeal: 1
Jam: 0
Prevents the user from being startled until the turn ends.

Heal Bell is a Normal-type move introduced in Generation II.

Description[]

Games Description
GSC Eliminates all status problems.
RSE Chimes soothingly to heal all status abnormalities.
FRLG A soothing bell chimes to heal the status problem of all allies.
DPPtHGSS
BWB2W2
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
XYORAS
SMUSUM
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Effect[]

In battle[]

Heal Bell cures the user and its entire team of any status problem, with the exception of confusion. In Generation V only, Heal Bell can affect Pokémon with Soundproof.

Learnset[]

By leveling up[]

Pokémon Type Egg groups Level
VI VII VIII IX
Miltank normal 53 53 48 48 48
Celebi psychic/grass 1 1 1 1 1
Skitty normal 37 36 (DP)
39 (PtHGSS)
39 39 (XY)
37 (ORAS)
Chimecho psychic 38 38 38 38 (XY)
27 (ORAS)
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Pokémon Type Egg Groups Father
VI VII VIII
Chansey normal
Snubbull fairy
Happiny normal
Audino normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates a Pokémon that can only learn this move through chain breeding.

Gallery[]

Main games

Main series