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Greninja (ゲッコウガ Gekkouga) is a Water/Dark-type Pokémon introduced in Generation VI. It is the final evolution of Froakie, the Water-type starter from Kalos.

Biology

Physiology

Greninja, like its previous evolution, has the body style of a frog. In this form, it now resembles Toxicroak and has gained the appearance of a ninja. It is dark blue in color and has its tongue wrapped around its neck like a scarf in place of the bubbles found on Froakie and Frogadier.

Game info

Game locations

Locations
Version(s) Area(s) Rarity
X/Y Evolve Frogadier None
OR/AS Trade None
Sun/Moon Pokémon Sun and Moon Special Demo One


Pokédex entries

  • X

    It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.

  • Y

    It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.

  • Omega Ruby

    It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.

  • Alpha Sapphire

    It appears and vanishes with a ninja's grace. It toys with its enemies using swift movements, while slicing them with throwing stars of sharpest water.


Stats

Base Stats
HP
72
Attack
95
Defense
67
Sp. Atk
103
Sp. Def
71
Speed
122
Total
530

Base Stats
HP
72
Attack
145
Defense
67
Sp. Atk
153
Sp. Def
71
Speed
132
Total
640

Learnset

Leveling

LevelingGeneration VII
Level Move Power Accuracy PP Type Category
Evolve Water Shuriken 15 100% 20 Water Physical
1 Night Slash 70 100% 15 Dark Physical
1 Haze —% 30 Ice Status
1 Role Play 100% 10 Psychic Status
1 Mat Block —% 10 Fighting Status
1 Pound 40 100% 35 Normal Physical
1 Growl 100% 40 Normal Status
1 Quick Attack 40 100% 30 Normal Physical
5 Bubble 20 100% 30 Water Special
8 Quick Attack 40 100% 30 Normal Physical
10 Lick 20 100% 30 Ghost Physical
14 Water Pulse 60 100% 20 Water Special
19 Smokescreen 100% 20 Normal Status
23 Shadow Sneak 40 100% 30 Ghost Physical
28 Spikes —% 20 Ground Status
33 Feint Attack 60 —% 20 Dark Physical
42 Substitute —% 10 Normal Status
49 Extrasensory 80 100% 20 Psychic Special
56 Double Team —% 15 Normal Status
68 Hydro Pump 110 80% 5 Water Special
70 Haze —% 30 Ice Status
77 Night Slash 70 100% 15 Dark Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Category Contest Category Appeal Jam
1 Night Slash 70 100% 15 Dark Physical
1 Role Play 100% 10 Psychic Status
1 Mat Block —% 10 Fighting Status
1 Pound 40 100% 35 Normal Physical
1 Growl 100% 40 Normal Status
5 Bubble 20 100% 30 Water Special
8 Quick Attack 40 100% 30 Normal Physical
10 Lick 20 100% 30 Ghost Physical
14 Water Pulse 60 100% 20 Water Special
20 Smokescreen 100% 20 Normal Status
23 Shadow Sneak 40 100% 30 Ghost Physical
28 Spikes —% 20 Ground Status
33 Fling 100% 10 Dark Physical
36 Water Shuriken 15 100% 20 Water Physical
43 Substitute —% 10 Normal Status
49 Extrasensory 80 100% 20 Psychic Special
52 Double Team —% 15 Normal Status
56 Haze —% 30 Ice Status
60 Hydro Pump 110 80% 5 Water Special
70 Night Slash 70 100% 15 Dark Physical
75 Water Shuriken 15 100% 20 Water Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding

To see the Egg Moves that Greninja can learn, refer to Froakie.


TM/HM

TMs and HMs Generation VII
TM/HM Move Power Accuracy PP Type Cat.
TM01 Work Up —% 30 Normal Status
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM12 Taunt 100% 20 Dark Status
TM13 Ice Beam 90 100% 10 Ice Special
TM14 Blizzard 110 70% 5 Ice Special
TM15 Hyper Beam 150 90% 5 Normal Special
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM21 Frustration 100% 20 Normal Physical
TM23 Smack Down 50 100% 15 Rock Physical
TM27 Return 100% 20 Normal Physical
TM32 Double Team —% 15 Normal Status
TM39 Rock Tomb 60 95% 15 Rock Physical
TM40 Aerial Ace 60 —% 20 Flying Physical
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM45 Attract 100% 15 Normal Status
TM46 Thief 60 100% 25 Dark Physical
TM48 Round 60 100% 15 Normal Special
TM55 Scald 80 100% 15 Water Special
TM56 Fling 100% 10 Dark Special
TM59 Brutal Swing 60 100% 50 Dark Physical
TM62 Acrobatics 55 100% 15 Flying Physical
TM68 Giga Impact 150 90% 5 Normal Physical
TM80 Rock Slide 75 90% 10 Rock Physical
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM89 U-turn 70 100% 20 Bug Physical
TM90 Substitute —% 10 Normal Status
TM94 Surf 90 100% 15 Water Special
TM97 Dark Pulse 80 100% 15 Dark Special
TM98 Waterfall 80 100% 15 Water Special
TM100 Confide —% 20 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation VI
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM12 Taunt 100% 20 Dark Status
TM13 Ice Beam 90 100% 10 Ice Special
TM14 Blizzard 110 70% 5 Ice Special
TM15 Hyper Beam 150 90% 5 Nrmal Special
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM21 Frustration 100% 20 Normal Physical
TM23 Smack Down 50 100% 15 Rock Physical
TM27 Return 100% 20 Normal Physical
TM32 Double Team —% 15 Normal Status
TM39 Rock Tomb 60 95% 15 Rock Physical
TM40 Aerial Ace 60 —% 20 Flying Physical
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM45 Attract 100% 15 Normal Status
TM46 Thief 60 100% 25 Dark Physical
TM48 Round 60 100% 15 Normal Special
TM55 Scald 80 100% 15 Water Special
TM56 Fling 100% 10 Dark Special
TM62 Acrobatics 55 100% 15 Flying Physical
TM68 Giga Impact 150 90% 5 Normal Physical
TM80 Rock Slide 75 90% 10 Rock Physical
TM86 Grass Knot 100% 20 Grass Special
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM89 U-turn 70 100% 20 Bug Physical
TM90 Substitute —% 10 Normal Status
TM94 Rock Smash (XY) 40 100% 15 Fighting Physical
TM94 Secret Power (ORAS) 70 100% 20 Normal Physical
TM97 Dark Pulse 80 100% 15 Dark Special
TM98 Power-Up Punch 40 100% 20 Fighting Physical
TM100 Confide —% 20 Normal Status
HM01 Cut 50 95% 30 Normal Physical
HM03 Surf 90 100% 15 Water Special
HM04 Strength 80 100% 15 Normal Physical
HM05 Waterfall 80 100% 15 Water Physical
HM06 Rock Smash (ORAS) 40 100% 15 Fighting Physical
HM07 Dive (ORAS) 80 100% 10 Water Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

3D models

Version
X Y Omega Ruby Alpha Sapphire Back
Greninja XY Greninja XY GreninjaSpriteBack XY
Greninja Shiny XY Greninja Shiny XY GreninjaSpriteBackShiny XY
Sun Moon Ultra Sun Ultra Moon Let's Go, Pikachu! Let's Go, Eevee! Back
Sword Shield Back

Ash-Greninja sprite

Greninja-ash

Battle animation sprites

Greninja-AttackAnimation-XY-1 Greninja-AttackAnimation-XY-2 Greninja-AttackAnimation-XY-3

Appearances

Anime

Ash Greninja

Ash's Greninja

Main article: Ash's Greninja

In the anime, Ash's Greninja is arguably the most powerful Pokemon aside from other Greninja trainers, particularly ninjas from the Ninja Village. He has an alternate form known as Ash-Greninja form which it can transforms this form via Bond Phenomenon and its power rivals the power from the Mega Evolved Pokemon. Ash's Greninja also gains a rivalry with Sawyer's Sceptile and its pre-evolution stage that can evolved into its mega form, Mega Sceptile via Key Stone.

Other media

Outside of the Pokémon series, Greninja also appears in Nintendo's Super Smash Bros., beginning with Super Smash Bros. for Nintendo 3DS and Wii U in 2014.[1] Greninja returns to Super Smash Bros. Ultimate, [2] and this time is officially a male, due to the confirmation his Ash-Greninja form as part of his Final Smash move.[3] Greninja also received an amiibo figure in 2015. The figure was only distributed at Toys "R" Us in the United States,[4] with stock quickly selling out following his release.[5]

Super Smash Bros. series

Super Smash Bros. for Nintendo 3DS / Wii U

Greninja (Super Smash Bros. for Wii U)

Greninja's appearance in Super Smash Bros. for Nintendo 3DS / Wii U.

Greninja was confirmed from the April Super Smash Bros. Nintendo Direct Trailer as a Newcomer in Super Smash Bros. for Nintendo 3DS / Wii U. Though for some reason, almost everyone who saw the trailer thought Greninja was Mewtwo. Other people thought it might have been Lucario (slightly resembled its Aura), Takumaru (because it was a Shuriken), someone thought it was Squirtle (because it was a Water move), and someone thought it was Swift (because it looked like a Star). But a few things: one, the figure was charging Water Shuriken and almost everyone saw Shadow Ball. Two, the figure was upside-down on a tree branch, which Mewtwo has never been shown to do. And three, the figure performed a hand symbol before charging Water Shuriken, which Greninja does in several of its poses. However, there was some things missing. The webbing in between Greninja's fingers was not present until after done charging Water Shuriken . And two, its chest was shaped more like Mewtwo's then what its chest is normally shaped like. Plus, both Pokemon have three fingers each. This is most likely why everyone saw Mewtwo. It is possible that Mashahiro Sakurai did this on purpose to fool his audience. However, Mewtwo does make an appearance in the game as DLC. Greninja is a starter character and it mainly attacks using ninja-like moves.

Unsurprisingly for a character with a ninja aesthetic, fits into the "hit-and-run" archetype. Its smash attacks have decent power and have moderate range and its boasts remarkable movement speed, as it is the sixth fastest dasher in the game and its walking speed is the fourth fastest in the game. Although somewhat predictable and telegraphed, Water Shuriken deals respectable damage and functions well for both zoning and edge-guarding. Shadow Sneak is an excellent way to play mindgames with opponents while also functioning either as a way to aid its recovery or as a KOing option at high percents. It has a useful counter in Substitute that enables it to retaliate from various angles; however, it is considered the worst counter move in the game due to the fact that can be attacked out of it. Lastly, Hydro Pump is a long-distanced and unpredictable move that can easily enable it to return to the stage. However, is not without its flaws. In most of its attacks, both damage and knockback power are somewhat limited, sometimes leaving it with limited options to KO outside of reads and edge-guarding. While its attacks have fast start-up, they have among the longest ending lag in SSB4, particularly its aerials, which effectively forces players to use them wisely. Surprisingly for a humanoid frog, 's wall jump is situational at best due to it having the shortest height in the game. 's excellent speed does not translate to it having a good combo game, as its moves sometimes have trouble linking into each other. As a result, it tends to be overly reliant on throws to set up combos. Aside from Shadow Sneak, 's out of shield options are also very lacking (possessing one of the slowest standing grabs in the entire game), leaving it at a disadvantage against characters who have powerful spacing options against shield. Finally, the overall short range of its attacks leaves it at a disadvantage to zoning-oriented characters.

Special moveset

  • Neutral Special: Water Shuriken: Horizontally throws a chargeable shuriken made of water. Gains power but loses speed and range the more it is charged. Hits multiple times when fully charged.
    • Custom Neutral Special 1: Stagnant Shuriken: The thrown shuriken stays in place, but deals less damage at varying charges.
    • Custom Neutral Special 2: Shifting Shuriken Uncharged shurikens have strong upwards knockback, while charged ones go through opponents.
  • Side Special: Shadow Sneak: Silently prepares to teleport to a moving shadow, which activates when the button is released. If the shadow is in front of the opponent, Greninja attacks with a handstand-initiated backflip kick. If the shadow is behind the opponent, Greninja dropkicks them instead. The latter strike is slightly stronger than the former.
    • Custom Side Special 1: Shadow Strike: The shadow moves slower and farther while the attack is stronger. Additionally, Greninja takes longer to reappear.
    • Custom Side Special 2: Shadow Dash: Teleports a fixed distance instantly, though it is weaker than normal.
  • Up Special: Hydro Pump: Shoots two streams of water from one of its hands in the opposite direction of travel, propelling Greninja in the input directions. Functions similarly to Pikachu's Quick Attack.
    • Custom Up Special 1: High-Capacity Pump: The water streams are more controllable, but they deal no damage.
    • Custom Up Special 2: Single-Shot Pump: Only one water stream is fired, though it is slightly more powerful.
  • Down Special: Substitute: Greninja enters a defensive stance. If attacked, it disappears with a Substitute doll or a log taking its place before countering with a flying kick upon reappearing. The kick's direction can be input while Greninja has vanished. The latter portion of the move can act either as a semi-spike or even as a meteor smash.
    • Custom Down Special 1: Exploding Attack: Instead of counterattacking, Greninja vanishes and reappears with an explosion around itself.
    • Custom Down Special 2: Substitute Ambush: Greninja disappears for a longer amount of time and performs a stronger counterattack upon reappearing.
  • Final Smash: Secret Ninja Attack: Greninja launches opponents into the air with Mat Block, before it proceeds to slash them several times in midair while a moonlit backdrop appears and then finally spikes them down to the stage with a downward knifehand strike.

Palutena's Guidance

Palutena's Guidance is featured in Super Smash Bros. for Wii U and is similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This feature is based on the numerous chapter dialogue in Kid Icarus: Uprising.

Pit: What is that? Some kind of ninja frog?

Palutena: That's the Pokémon Greninja. It's strengths are agility and speed. What looks like a scarf is actually his tongue.

Viridi: As a defensive measure, I suggest rubbing spicy peppers all over yourself.

Pit: How can Greninja taste anything with its tongue hanging out like that?

Palutena: It could be one of those rare ninjas that just eats very slowly.

Pit: What?! But that makes no sense! ...Anyway, just tell me how to win!

Palutena: Greninja creates throwing stars out of compressed water and unleashes them at high speed. This attack is called Water Shuriken. If Greninja starts to charge up its Water Shuriken, be prepared to reflect it back!

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, Greninjas moveset is mostly the same except one new feature. Greninja is able to turn into its Ash Greninja form during its Final Smash, meaning it is now confirmed to be a male due to its alternate form’s trait being exclusively used by male Greninja.[6]

Trivia

  • Greninja is the fastest of all water-type Pokémon.
    • It is also the fastest final evolved starter Pokémon.
    • When transformed into Ash-Greninja, Greninja has the highest base stat total of all starter Pokemon at 640.
  • Greninja is the Lightest water-type final evolved starter Pokémon.
  • It is the only Pokemon with the ability Battle Bond.
  • It shares the same species name as Ninjask, as both are called the Ninja Pokémon.
  • Greninja placed 1st in a special poll created to see which Pokémon was the most popular to be distributed for the movie Volcanion and the Mechanical Marvel.

Etymology

Greninja's name comes from the french grenouille, meaning frog, and ninja.

It's Japanese name, Gekkouga, is a combination of the word 'Geko' meaning 'croak' in Japan, and Kōga-ryū, the ancient school of ninjutsu.

Gallery

References


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