Flail
じたばた Wriggling |
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Generation: | II |
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Battle Data
Type: | |
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Category | |
Power: | Varies |
Accuracy: | 100% |
PP: | 15, max: 24 |
Affects: | Selected Target |
Secondary Effect: | None |
Priority: | 0 |
Contact: | Yes |
Affected by
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | No |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | Yes |
Flail is a Normal-type move which was introduced in Generation II.
Description[]
Games | Description |
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GSC | Stronger if the user's HP is low. |
RSE | Inflicts more damage when the user's HP is down. |
FRLG | A desperate attack that becomes more powerful the less HP the user has. |
DPPtHGSS BWB2W2 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
XYORAS SMUSUM |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Effect[]
Flail deals damage. The less HP the user has, the more the power of Flail has.
Gallery[]
Flail is a technique that can deal damage above 100 and does not always have a drawback.
Damage-dealing |
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Status |
Bug-type · Dark-type · Dragon-type · Electric-type · Fairy-type · Fighting-type · Fire-type · Flying-type · Ghost-type · Grass-type · Ground-type · Ice-type · Normal-type · Poison-type · Psychic-type · Rock-type · Steel-type · Water-type | |
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See also | |
Generation II |