Field moves are moves that are generally defined as being usable both in battle and on the field. Field moves first appear in Pokémon Red Version and Pokémon Blue Version and return in all later core series titles, as well as in the Pokémon Ranger series.
Description[]
Field moves are always used to the player's benefit in the core series. They have a consistent role of getting rid of an obstruction, and using them in such cases is required to unlock more of the world map. Some other field moves make navigation easier for the player, such as Fly, in which the Pokémon quickly takes the player to certain previously visited location of choice.
Appearances[]
Pokémon Ranger series[]
Pokémon Ranger[]
Most field moves come in three different levels of strength, with the maximum strength being three.
Move | Function | |
---|---|---|
Burn | Melt or burn away obstacles | |
Cross | Cross gaps | |
Crush | Destroy obstacles | |
Cut | Cut apart obstacles | |
Flash | Light up a dark room | |
Gust | Blow away obstacles | |
Recharge | Recharge the styler | |
Soak | Douse flames and lava | |
Tackle | Tackle or push obstacles |
Shadows of Almia[]
Gust is removed from the list of Field Moves and two new types of Field Moves are added: Map Moves and Area Moves. Map moves such as Fly and Agility are used to travel and some are needed to traverse unusual terrains. Area moves such as Rain Dance are used on an entire area to fulfil a specific goal. In addition, the maximum level for most field moves is now five.
Move | Function | |
---|---|---|
Agility | Ride Doduo to run at a higher speed | |
Airlift | Float across currents and cross lava rivers | |
Burn | Burn or melt obstacles | |
Crush | Destroy Obstacles with force | |
Cut | Cut apart obstacles | |
Dark Void | Send others through the dark void and to a new location | |
Demist | Clear dark mist | |
Electrify | Send electricity through obstacles | |
Elevate | Rise through a hole to a higher floor | |
Flash | Light up a dark room | |
Fly | Fly to specific locations on the map | |
Magma Flow | Ride Torkoal through lava | |
Psy Power | Send psychic power through sealed doors | |
Rain Dance | Create a downpour across a large area | |
River Flow | Ride across rivers | |
Recharge | Recharge the Styler's energy | |
Sand Fill | Fill a deep hole with sand | |
Soak | Douse fires with water | |
Stink | Unleash Skuntank's smell to clear a room | |
Swim | Cross deep underwater chasms | |
Tackle | Tackle or push obstacles | |
Teleport | Teleport back to the entrance of any cave or building | |
Tunnel | Burrow away soft sand |
Guardian Signs[]
Target clears that are too much for one Pokémon can now be cleared with multiple Pokémon at once in a group target clear. Map moves except for Fly and Teleport are no longer available as their purpose is filled with Ranger Signs.
Move | Function | |
---|---|---|
Burn | Burn or Melt obstacles | |
Crush | Destroy obstacles with force | |
Cut | Cut apart obstacles | |
Electrify | Send electricity through an obstacle | |
Fly | Enter the Oblivia Sky | |
Psy Power | Send psychic power through an obstacle | |
Recharge | Recharge the Styler's energy | |
Soak | Douse flames with water | |
Tackle | Tackle or push obstacles | |
Teleport | Return to the entrance from inside any cave or ruin |