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Field moves are moves that are generally defined as being usable both in battle and on the field. Field moves first appear in Pokémon Red Version and Pokémon Blue Version and return in all later core series titles, as well as in the Pokémon Ranger series.

Description[]

Field moves are always used to the player's benefit in the core series. They have a consistent role of getting rid of an obstruction, and using them in such cases is required to unlock more of the world map. Some other field moves make navigation easier for the player, such as Fly, in which the Pokémon quickly takes the player to certain previously visited location of choice.

Appearances[]

Pokémon Ranger series[]

Pokémon Ranger[]

Most field moves come in three different levels of strength, with the maximum strength being three.

Move Function
Burnx1
Burn Melt or burn away obstacles
SOA Cross
Cross Cross gaps
Crushx1
Crush Destroy obstacles
Cutx1
Cut Cut apart obstacles
Ranger Flash
Flash Light up a dark room
Gustx1
Gust Blow away obstacles
Rechargex1
Recharge Recharge the styler
Soakx1
Soak Douse flames and lava
Tacklex1
Tackle Tackle or push obstacles

Shadows of Almia[]

Gust is removed from the list of Field Moves and two new types of Field Moves are added: Map Moves and Area Moves. Map moves such as Fly and Agility are used to travel and some are needed to traverse unusual terrains. Area moves such as Rain Dance are used on an entire area to fulfil a specific goal. In addition, the maximum level for most field moves is now five.

Move Function
SOA Agility
Agility Ride Doduo to run at a higher speed
SOA Airlift
Airlift Float across currents and cross lava rivers
SOA Burn 1
Burn Burn or melt obstacles
SOA Crush 1
Crush Destroy Obstacles with force
SOA Cut 1
Cut Cut apart obstacles
SOA Dark Power
Dark Void Send others through the dark void and to a new location
SOA Demist
Demist Clear dark mist
SOA Electrify 1
Electrify Send electricity through obstacles
SOA Elevate
Elevate Rise through a hole to a higher floor
SOA Flash
Flash Light up a dark room
SOA Fly
Fly Fly to specific locations on the map
SOA Magma Flow
Magma Flow Ride Torkoal through lava
SOA Psy Power 1
Psy Power Send psychic power through sealed doors
SOA Rain Dance
Rain Dance Create a downpour across a large area
SOA River Flow 1
River Flow Ride across rivers
SOA Recharge 1
Recharge Recharge the Styler's energy
SOA Sand Fill
Sand Fill Fill a deep hole with sand
SOA Soak 1
Soak Douse fires with water
SOA Stink
Stink Unleash Skuntank's smell to clear a room
SOA Swim
Swim Cross deep underwater chasms
SOA Tackle 1
Tackle Tackle or push obstacles
SOA Teleport
Teleport Teleport back to the entrance of any cave or building
SOA Tunnel 1
Tunnel Burrow away soft sand

Guardian Signs[]

Target clears that are too much for one Pokémon can now be cleared with multiple Pokémon at once in a group target clear. Map moves except for Fly and Teleport are no longer available as their purpose is filled with Ranger Signs.

Move Function
SOA Burn 1
Burn Burn or Melt obstacles
SOA Crush 1
Crush Destroy obstacles with force
SOA Cut 1
Cut Cut apart obstacles
SOA Electrify 1
Electrify Send electricity through an obstacle
SOA Fly
Fly Enter the Oblivia Sky
SOA Psy Power 1
Psy Power Send psychic power through an obstacle
SOA Recharge 1
Recharge Recharge the Styler's energy
SOA Soak 1
Soak Douse flames with water
SOA Tackle 1
Tackle Tackle or push obstacles
SOA Teleport
Teleport Return to the entrance from inside any cave or ruin
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