Electrode (マルマイン Marumain) is an Electric-type Pokémon introduced in Generation I.

Biology

Physiology

Electrode is a spherical Pokémon that bears a resemblance to an upside-down Poké Ball. Its top half is white, and its bottom half is red. Electrode has two small beady black eyes, large prominent eyebrows, and a wide mischievously grinning mouth.

Behavior

Electrode is an unpredictable and volatile Pokémon that will explode with little or no stimuli or provocation. It stores much electricity inside its spherical body, and often drifts on winds, full to bursting with stored electricity. It is feared by many due to its explosive and unpredictable nature.

As shown in the fourth episode of Pokémon Generations, Electrode is capable of levitating.

Evolution

Electrode is the evolved form of Voltorb, as of level 30.

Game info

Pokédex entries

  • Red and Blue

    It stores electric energy under very high pressure. It often explodes with little or no provocation.

  • Yellow

    Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

  • Gold

    It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

  • Silver

    It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

  • Crystal

    The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

  • Ruby

    Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.

  • Sapphire

    One of Electrode's characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.

  • FireRed

    It explodes in response to even minor stimuli. It is feared, with the nickname of "The Bomb Ball."

  • LeafGreen

    It stores electric energy under very high pressure. It often explodes with little or no provocation.

  • Emerald

    They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

  • Diamond

    It is known to drift on winds if it is bloated to bursting with stored electricity.

  • Pearl

    It is known to drift on winds if it is bloated to bursting with stored electricity.

  • Platinum

    It is known to drift on winds if it is bloated to bursting with stored electricity.

  • HeartGold

    It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

  • SoulSilver

    It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

  • Black

    It is known to drift on winds if it is bloated to bursting with stored electricity.

  • White

    It is known to drift on winds if it is bloated to bursting with stored electricity.

  • Black 2

    It is known to drift on winds if it is bloated to bursting with stored electricity.

  • White 2

    It is known to drift on winds if it is bloated to bursting with stored electricity.

  • X

    It explodes in response to even minor stimuli. It is feared, with the nickname of "The Bomb Ball."

  • Y

    It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

  • Omega Ruby

    Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.

  • Alpha Sapphire

    One of Electrode's characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.

  • Let's Go, Pikachu!

    Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

  • Let's Go, Eevee!

    Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.


Locations

Locations
Version(s) Area(s) Rarity
Red and Blue Power Plant, Cerulean Cave Uncommon
Yellow Power Plant Two
Gold and Silver Rocket Hideout Three
Crystal Rocket Hideout Three
Ruby and Sapphire New Mauville, Team Magma/Aqua Hideout Rare
FireRed and LeafGreen Cerulean Cave Rare
Emerald New Mauville, Aqua Hideout Rare
Diamond and Pearl Evolve Voltorb None
Platinum Evolve Voltorb None
HeartGold and SoulSilver Cerulean Cave, Rocket Hideout Rare
Black and White Poké Transfer, Dream World None
X and Y Lost Hotel Uncommon


Stats

Electrode's Stats
HP
60
Attack
50
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
150
Total
490

Electrode's Stats
HP
60
Attack
50
Defense
70
Sp. Atk
80
Sp. Def
80
Speed
140
Total
480

Learnset

Leveling

LevelingGeneration VII
Level Move Power Accuracy PP Type Category
1 Magnetic Flux —% 20 Electric Status
1 Charge —% 20 Electric Status
1 Tackle 40 100% 35 Normal Physical
1 Sonic Boom 90% 20 Normal Special
1 Eerie Impulse 100% 15 Electric Status
4 Sonic Boom 90% 20 Normal Special
6 Eerie Impulse 100% 15 Electric Status
9 Spark 65 100% 20 Electric Physical
11 Rollout 30 90% 20 Rock Physical
13 Screech 85% 40 Normal Status
16 Charge Beam 50 90% 10 Electric Special
20 Swift 60 —% 20 Normal Special
22 Electro Ball 100% 10 Electric Special
26 Self-Destruct 200 100% 5 Normal Physical
29 Light Screen —% 30 Psychic Status
36 Magnet Rise —% 10 Electric Status
41 Discharge 80 100% 15 Electric Special
47 Explosion 250 100% 5 Normal Physical
54 Gyro Ball 100% 5 Steel Physical
58 Mirror Coat 100% 20 Psychic Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Category Contest Category Appeal Jam
1XY
1ORAS
Magnetic Flux —% 20 Electric Status Clever 1 0 ♥
1XY
1ORAS
Charge —% 20 Electric Status Clever 1 0 ♥
1XY
1ORAS
Tackle 50 100% 35 Normal Physical Tough 4 0 ♥
1XY
1ORAS
Sonic Boom 90% 20 Normal Special Cool 3 0 ♥
1XY
1ORAS
Spark 65 100% 20 Electric Physical Cool 4 0 ♥
N/AXY
4ORAS
Sonic Boom 90% 20 Normal Special Cool 3 0 ♥
8XY
6ORAS
Eerie Impulse 100% 15 Electric Status Clever 1 3 ♥
12XY
9ORAS
Spark 65 100% 20 Electric Physical Cool 4 0 ♥
15XY
11ORAS
Rollout 30 90% 20 Rock Physical Cute 3 0 ♥
19XY
13ORAS
Screech 85% 40 Normal Status Clever 3 0 ♥
22XY
16ORAS
Charge Beam 50 90% 10 Electric Special Beautiful 1 0 ♥
40XY
20ORAS
Swift 60 —% 20 Normal Special Cool 2 0 ♥
29XY
22ORAS
Electro Ball 100% 10 Electric Special Cool 3 0 ♥
35XY
26ORAS
Self-Destruct 200 100% 5 Normal Physical Beautiful 8 0 ♥
26XY
29ORAS
Light Screen —% 30 Psychic Status Beautiful 2 0 ♥
46XY
36ORAS
Magnet Rise —% 10 Electric Status Clever 2 0 ♥
N/AXY
41ORAS
Discharge 80 100% 15 Electric Special Beautiful 2 2 ♥
57XY
47ORAS
Explosion 250 100% 5 Normal Physical Beautiful 8 0 ♥
51XY
54ORAS
Gyro Ball 100% 5 Steel Physical Cool 1 0 ♥
62XY
58ORAS
Mirror Coat 100% 20 Psychic Special Beautiful 2 0 ♥
5XY
N/AORAS
Tackle 50 100% 35 Normal Physical Tough 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Category
1 Charge —% 20 Electric Status
1 Tackle 50 100% 35 Normal Physical
1 Sonic Boom 90% 20 Normal Special
1 Spark 65 100% 20 Electric Physical
5 Tackle 50 100% 35 Normal Physical
8 Sonic Boom 90% 20 Normal Special
12 Spark 65 100% 20 Electric Physical
15 Rollout 30 90% 20 Rock Physical
19 Screech 85% 40 Normal Status
22 Charge Beam 50 90% 10 Electric Special
26 Light Screen —% 30 Psychic Status
29 Electro Ball 100% 10 Electric Special
35 Selfdestruct 200 100% 5 Normal Physical
40 Swift 60 —% 20 Normal Special
46 Magnet Rise —% 10 Electric Status
51 Gyro Ball 100% 5 Steel Physical
57 Explosion 250 100% 5 Normal Physical
62 Mirror Coat 100% 20 Psychic Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Category Contest Category Appeal
1 Charge —% 20 Electric Status Smart 0
1 Tackle 30 95% 35 Normal Physical Tough 3
1 Sonic Boom 90% 20 Normal Special Cool 3
1 Spark 65 100% 20 Electric Physical Cool 3
5 Tackle 30 95% 35 Normal Physical Tough 3
8 Sonic Boom 90% 20 Normal Special Cool 3
12 Spark 65 100% 20 Electric Physical Cool 3
15 Rollout 30 90% 20 Rock Physical Tough 2
19 Screech 85% 40 Normal Status Smart 2
22 Light Screen —% 30 Psychic Status Beauty 2
26 Charge Beam 50 90% 10 Electric Special Beauty 2
29 Selfdestruct 200 100% 5 Normal Physical Beauty 0
35 Swift 60 —% 20 Normal Special Cool 2
40 Magnet Rise —% 10 Electric Status Cute 2
46 Gyro Ball 100% 5 Steel Physical Beauty 2
51 Explosion 250 100% 5 Normal Physical Beauty 0
57 Mirror Coat 100% 20 Psychic Special Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Category Appeal Jam
1 Charge —% 20 Electric Smart 2 0 ♥
1 Tackle 35 95% 35 Normal Tough 4 0 ♥
1 Screech 85% 40 Normal Smart 1 3 ♥
1 Sonic Boom 90% 20 Normal Cool 2 0 ♥
8 Screech 85% 40 Normal Smart 1 3 ♥
15 Sonic Boom 90% 20 Normal Cool 2 0 ♥
21 Spark 65 100% 20 Electric Cool 1 4 ♥
27 Selfdestruct 200 100% 5 Normal Beauty 8 0 ♥
34 Rollout 30 90% 20 Rock Tough 3 0 ♥
41 Light Screen —% 30 Psychic Beauty 1 0 ♥
48 Swift 60 —% 20 Normal Cool 2 0 ♥
54 Explosion 250 100% 5 Normal Beauty 8 0 ♥
59 Mirror Coat 100% 20 Psychic Beauty 2 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
1 Tackle 30 95% 35 Normal
1 Screech 85% 40 Normal
1 Sonic Boom 90% 20 Normal
1 Selfdestruct 200 100% 5 Normal
9 Screech 85% 40 Normal
17 Sonic Boom 90% 20 Normal
23 Selfdestruct 200 100% 5 Normal
29 Rollout 30 90% 20 Rock
34 Light Screen —% 30 Psychic
40 Swift 60 —% 20 Normal
44 Explosion 250 100% 5 Normal
48 Mirror Coat 100% 20 Psychic
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration I
Level Move Power Accuracy PP Type
1 Tackle 35 95% 35 Normal
1 Screech 85% 40 Normal
1 Sonic Boom 90% 20 Normal
17 Sonic Boom 90% 20 Normal
22 Selfdestruct 130 100% 5 Normal
29 Light Screen —% 30 Psychic
40 Swift 60 —% 20 Normal
50 Explosion 170 100% 5 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM

TMs and HMs Generation VII
TM/HM Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 60 100% 15 Normal Special
TM12 Taunt 100% 20 Dark Status
TM15 Hyper Beam 150 90% 5 Normal Special
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM21 Frustration 100% 20 Normal Physical
TM24 Thunderbolt 90 100% 15 Electric Special
TM25 Thunder 110 70% 10 Electric Special
TM27 Return 100% 20 Normal Physical
TM32 Double Team —% 15 Normal Status
TM41 Torment 100% 15 Dark Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM46 Thief 60 100% 25 Dark Physical
TM48 Round 60 100% 15 Normal Special
TM57 Charge Beam 50 90% 10 Electric Special
TM64 Explosion 250 100% 5 Normal Physical
TM68 Giga Impact 150 90% 5 Normal Physical
TM72 Volt Switch 70 100% 20 Electric Special
TM73 Thunder Wave 90% 20 Electric Status
TM74 Gyro Ball 100% 5 Steel Physical
TM87 Swagger 85% 15 Normal Status
TM88 Sleep Talk —% 10 Normal Status
TM90 Substitute —% 10 Normal Status
TM93 Wild Charge 90 100% 15 Electric Physical
TM100 Confide —% 20 Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation VI
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM06 Toxic 90% 10 Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Normal Special Clever 3 0 ♥
TM12 Taunt 100% 20 Dark Status Clever 2 1 ♥
TM15 Hyper Beam 150 90% 5 Normal Special Cool 4 4 ♥
TM16 Light Screen —% 30 Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Water Status Beautiful 1 0? ♥
TM21 Frustration 100% 20 Normal Physical Cute 2 3 ♥
TM24 Thunderbolt 90 100% 15 Electric Special Cool 4 0 ♥
TM25 Thunder 110 70% 10 Electric Special Cool 1 0 ♥
TM27 Return 100% 20 Normal Physical Cute 4 0 ♥
TM32 Double Team —% 15 Normal Status Cool 1 0 ♥
TM41 Torment 100% 15 Dark Status Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Psychic Status Cute 1 0 ♥
TM46 Thief 60 100% 25 Dark Physical Tough 1 0 ♥
TM48 Round 60 100% 15 Normal Special Beautiful 2 0 ♥
TM57 Charge Beam 50 90% 10 Electric Special Beautiful 1 0 ♥
TM64 Explosion 250 100% 5 Normal Physical Beautiful 8 0 ♥
TM68 Giga Impact 150 90% 5 Normal Physical Tough 4 4 ♥
TM70 Flash 100% 20 Normal Status Beautiful 3 0 ♥
TM72 Volt Switch 70 100% 20 Electric Special Cool 4 0 ♥
TM73 Thunder Wave 100% 20 Electric Status Cool 1 3 ♥
TM74 Gyro Ball 100% 5 Steel Physical Cool 1 0 ♥
TM87 Swagger 90% 15 Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Normal Status Cute 2 0 ♥
TM93 Wild Charge 90 100% 15 Electric Physical Tough 6 0 ♥
TM94 Secret PowerORAS 70 100% 20 Normal Physical Clever 1 0 ♥
TM100 Confide —% 20 Normal Status Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation V
TM/HM Move Power Accuracy PP Type Cat.
TM06 Toxic 90% 10 Poison Status
TM10 Hidden Power 100% 15 Normal Special
TM12 Taunt 100% 20 Dark Status
TM15 Hyper Beam 150 90% 5 Normal Special
TM16 Light Screen —% 30 Psychic Status
TM17 Protect —% 10 Normal Status
TM18 Rain Dance —% 5 Water Status
TM21 Frustration 100% 20 Normal Physical
TM24 Thunderbolt 95 100% 15 Electric Special
TM25 Thunder 120 70% 10 Electric Special
TM27 Return 100% 20 Normal Physical
TM32 Double Team —% 15 Normal Status
TM41 Torment 100% 15 Dark Status
TM42 Facade 70 100% 20 Normal Physical
TM44 Rest —% 10 Psychic Status
TM46 Thief 40 100% 10 Dark Physical
TM48 Round 60 100% 15 Normal Special
TM57 Charge Beam 50 90% 10 Electric Special
TM64 Explosion 250 100% 5 Normal Physical
TM68 Giga Impact 150 90% 5 Normal Physical
TM70 Flash 100% 20 Normal Status
TM72 Volt Switch 70 100% 20 Electric Special
TM73 Thunder Wave 100% 20 Electric Status
TM74 Gyro Ball 100% 5 Steel Physical
TM87 Swagger 90% 15 Normal Status
TM90 Substitute —% 10 Normal Status
TM93 Wild Charge 90 100% 15 Electric Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation IV
TM/HM Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM06 Toxic 85% 10 Poison Status Smart 2
TM10 Hidden Power 100% 15 Normal Special Smart 1
TM12 Taunt 100% 20 Dark Status Smart 0
TM15 Hyper Beam 150 90% 5 Normal Special Cool 2
TM16 Light Screen —% 30 Psychic Status Beauty 2
TM17 Protect —% 10 Normal Status Cute 0
TM18 Rain Dance —% 5 Water Status Tough 2
TM21 Frustration 100% 20 Normal Physical Cute 2
TM24 Thunderbolt 95 100% 15 Electric Special Cool 2
TM25 Thunder 120 70% 10 Electric Special Cool 2
TM27 Return 100% 20 Normal Physical Cute 2
TM32 Double Team —% 15 Normal Status Cool 2
TM34 Shock Wave 60 —% 20 Electric Special Cool 2
TM41 Torment 100% 15 Dark Status Tough 0
TM42 Facade 70 100% 20 Normal Physical Cute 2
TM43 Secret Power 70 100% 20 Normal Physical Smart 2
TM44 Rest —% 10 Psychic Status Cute 0
TM46 Thief 40 100% 10 Dark Physical Tough 0
TM57 Charge Beam 50 90% 10 Electric Special Beauty 2
TM58 Endure —% 10 Normal Status Tough 2
TM64 Explosion 250 100% 5 Normal Physical Beauty 0
TM68 Giga Impact 150 90% 5 Normal Physical Beauty 2
TM70 Flash 100% 20 Normal Status Beauty 2
TM73 Thunder Wave 100% 20 Electric Status Cool 2
TM74 Gyro Ball 100% 5 Steel Physical Beauty 2
TM82 Sleep Talk —% 10 Normal Status Cute 3
TM83 Natural Gift 100% 15 Normal Physical Cool 2
TM87 Swagger 90% 15 Normal Status Cute 2
TM90 Substitute —% 10 Normal Status Smart 1
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation III
TM/HM Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM06 Toxic 85% 10 Poison Smart 3 0 ♥
TM10 Hidden Power 100% 15 Normal Smart 3 0 ♥
TM12 Taunt 100% 20 Dark Smart 2 0 ♥
TM15 Hyper Beam 150 90% 5 Normal Cool 4 4 ♥
TM16 Light Screen —% 30 Psychic Beauty 1 0 ♥
TM17 Protect —% 10 Normal Cute 1 0 ♥
TM18 Rain Dance —% 5 Water Tough 1 0 ♥
TM21 Frustration 100% 20 Normal Cute 1 0 ♥
TM24 Thunderbolt 95 100% 15 Electric Cool 4 0 ♥
TM25 Thunder 120 70% 10 Electric Cool 2 2 ♥
TM27 Return 100% 20 Normal Cute 1 0 ♥
TM32 Double Team —% 15 Normal Cool 2 0 ♥
TM34 Shock Wave 60 —% 20 Electric Cool 2 0 ♥
TM41 Torment 100% 15 Dark Tough 2 0 ♥
TM42 Facade 70 100% 20 Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Normal Smart 1 0 ♥
TM44 Rest —% 10 Psychic Cute 2 0 ♥
TM46 Thief 40 100% 10 Dark Tough 1 0 ♥
HM05 Flash 70% 20 Normal Beauty 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation II
TM/HM Move Power Accuracy PP Type
TM02 Headbutt 70 100% 15 Normal
TM03 Curse —% 10 ???
TM04 Rollout 30 90% 20 Rock
TM06 Toxic 85% 10 Poison
TM07 Zap Cannon 100 50% 5 Electric
TM10 Hidden Power 100% 15 Normal
TM13 Snore 40 100% 15 Normal
TM15 Hyper Beam 150 90% 5 Normal
TM17 Protect —% 10 Normal
TM18 Rain Dance —% 5 Water
TM20 Endure —% 10 Normal
TM21 Frustration 100% 20 Normal
TM25 Thunder 120 70% 10 Electric
TM27 Return 100% 20 Normal
TM32 Double Team —% 15 Normal
TM34 Swagger 90% 15 Normal
TM35 Sleep Talk —% 10 Normal
TM39 Swift 60 —% 20 Normal
TM44 Rest —% 10 Psychic
HM05 Flash 70% 20 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs and HMs Generation I
TM/HM Move Power Accuracy PP Type
TM06 Toxic 85% 10 Poison
TM09 Take Down 90 85% 20 Normal
TM15 Hyper Beam 150 90% 5 Normal
TM20 Rage 20 100% 20 Normal
TM24 Thunderbolt 95 100% 15 Electric
TM25 Thunder 120 70% 10 Electric
TM30 Teleport —% 20 Psychic
TM31 Mimic —% 10 Normal
TM32 Double Team —% 15 Normal
TM33 Reflect —% 20 Psychic
TM34 Bide —% 10 Normal
TM36 Selfdestruct 130 100% 5 Normal
TM39 Swift 60 —% 20 Normal
TM40 Skull Bash 100 100% 15 Normal
TM44 Rest —% 10 Psychic
TM45 Thunder Wave 100% 20 Electric
TM47 Explosion 170 100% 5 Normal
TM50 Substitute —% 10 Normal
HM05 Flash 70% 20 Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding

Electrode learns no moves via breeding.


Tutoring

Tutoring Generation VII
Move Power Accuracy PP Type Category
Foul Play USUM 95 100% 15 Dark Physical
Magic Coat USUM —% 15 Psychic Status
Magnet Rise USUM —% 10 Electric Status
Shock Wave USUM 60 —% 20 Electric Special
Signal Beam USUM 75 100% 15 Bug Special
Snore USUM 50 100% 15 Normal Special
Telekinesis USUM —% 15 Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Category Contest Category Appeal Jam
Foul Play ORAS 95 100% 15 Dark Physical Clever 1 0 ♥
Magic Coat ORAS —% 15 Psychic Status Beautiful 2 0 ♥
Magnet Rise ORAS —% 10 Electric Status Clever 2 0 ♥
Shock Wave ORAS 60 —% 20 Electric Special Cool 2 0 ♥
Signal Beam ORAS 75 100% 15 Bug Special Beautiful 3 0 ♥
Snore ORAS 50 100% 15 Normal Special Cute 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Category
Foul Play B2W2 95 100% 10 Dark Physical
Magic Coat B2W2 —% 15 Psychic Status
Magnet Rise B2W2 —% 10 Electric Status
Signal Beam B2W2 75 100% 15 Bug Special
Sleep Talk B2W2 —% 10 Normal Status
Snore B2W2 40 100% 15 Normal Special
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Category Contest Category Appeal
Headbutt HGSS 70 100% 15 Normal Physical Tough 3
Magic Coat HGSS —% 15 Psychic Status Beauty 2
Magnet Rise HGSSPt —% 10 Electric Status Cute 2
Rollout HGSSPt 30 90% 20 Rock Physical Tough 2
Signal Beam HGSSPt 75 100% 15 Bug Special Beauty 0
Snore HGSSPt 40 100% 15 Normal Special Cute 3
Sucker Punch HGSSPt 80 100% 5 Dark Physical Smart 2
Swift HGSSPt 60 —% 20 Normal Special Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Category Appeal Jam
Endure E —% 10 Normal Tough 2 0 ♥
Explosion FRLGE 250 100% 5 Normal Beauty 8 0 ♥
Mimic FRLGEXD —% 10 Normal Cute 1 0 ♥
Rollout E 30 90% 20 Rock Tough 3 0 ♥
Selfdestruct XD 200 100% 5 Normal Beauty 8 0 ♥
Sleep Talk E —% 10 Normal Cute 3 0 ♥
Snore E 40 100% 15 Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Normal Smart 2 0 ♥
Swagger EXD 90% 15 Normal Cute 2 0 ♥
Swift E 60 —% 20 Normal Cool 2 0 ♥
Thunder Wave FRLGEXD 100% 20 Electric Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation II
Move Power Accuracy PP Type
Thunderbolt C 95 100% 15 Electric
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites

Anime

Other appearances

Super Smash Bros./Melee/Brawl/3DS and Wii U

In the original Smash Bros. Electrode would appear from the doorway atop the Silph Co. building on the Saffron City stage and use Explosion, damaging any players near it. In the sequels, it would be released randomly from a Poké Ball. When released, Electrode will pause for a few seconds before using Explosion. It can be picked up and thrown, even though this is risky as Electrode will hurt everyone near it, including the player who threw the Poké Ball. Electrode functions in Brawl in much the same way as in Melee, however, sometimes, it will fail to explode. Other times, Electrode will merely pretend to fail to explode, then explode suddenly after a few seconds. Electrode appears in fourth installment, functioning the same as in Brawl.

Melee trophy description

Electrode, an electric Ball Pokémon, is the evolved form of Voltorb. It has the tendency to explode with even the slightest provocation, which has earned it the nickname "Wrecking Ball." Electrode is the quickest Pokémon found to date, and its distinctive white-over-red coloring is the opposite of Voltorb's.

Brawl trophy description

"A Ball Pokémon. The more electricity stored in its body, the quicker it moves. One danger of storing that much electricity is the slightest stimulus may cause it to explode. Moves it specializes in are Selfdestruct and Explosion. Its love of electricity cause it to gather near power plants."

3DS/Wii U trophy description

NAAn Electric-type Pokémon that stores energy inside its body. Nicknamed "the Bomb Ball" by some, the slightest shock risks setting this Pokémon off. If you're feeling brave, you can throw Electrode at your foes before it detonates. Handle with care, or it'll go off in your hands instead!

PALThis Electric-type Pokémon stores huge amounts of electricity in its body. It is also known as the Bomb Ball due to the fact that even the lightest touch can make it blow up. Sometimes it takes a little while for Electrode to use its Explosion attack, so you might have enough time to throw it in someone else's direction! Feeling brave?

Trivia

  • In HeartGold and SoulSilver, if the player character has Electrode traveling alongside them, if they talk to it inside the Rocket Hideout one may receive a message say "Electrode is trembling", indicating it is either scared or agitated being there due to Team Rocket's using Electrode to power their machine.
  • It highly resembles its pre-evolution, Voltorb, but it is much larger, at 23.5 inches in diameter and about 54362 cubic inches in volume.
    • Voltorb is only 10 inches in diameter and 4189 cubic inches in volume.
    • Therefore, Electrode is 2.33 times longer in terms of height and 13 times larger in terms of volume.
  • In Super Smash Bros., Electrode is one of the Pokémon that can be freed from Pokéballs. During this time, it uses the move Explosion.

Origin

Although Electrode resembles an upside-down Poké Ball, it is based on a bomb or landmine. It might also draw inspiration from the phenomenon of ball lightning, as the latter is known to drift through the atmosphere and explode when it is full of electricity. It may also be based on the Tsukumogami species of yokai, inanimate objects that gain a spirit/sentience upon their 100th year of existence. This is further proven with its pre-evolution, Voltorb, who is #100 in the National Pokédex.

Etymology

Electrode's name appears to come from the actual word electrode, which is a conductor through which electricity enters or leaves. It might also be a combination of electric and explode.

Its Japanese name, Marumine, comes from maru (circle or round) and mine (like a landmine, which are known to explode).

Its German name, Lektrobal, comes from electro and ball.

Gallery

See also

Community content is available under CC-BY-SA unless otherwise noted.