Corkscrew Crash
超絶螺旋連撃 Transcendental Spiral Combo {{{ja_trans}}}
Introduced: | Generation VII |
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Battle Data
Type: | |
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Category: | |
Power: | N/A |
Accuracy: | N/A |
PP: | 1, max: |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
---|---|
Magic Bounce: | No |
Bright Powder: | No |
Detect/Protect: | No |
Snatch: | No |
Mirror Move: | No |
King's Rock: | Yes |
Corkscrew Crash is a Steel-type Z-Move introduced in Generation VII.
Description[]
Games | Description |
---|---|
SMUSUM | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
BDSPLA SV |
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Gallery[]
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See also | |
Moves |
Bug-type · Dark-type · Dragon-type · Electric-type · Fairy-type · Fighting-type · Fire-type · Flying-type · Ghost-type · Grass-type · Ground-type · Ice-type · Normal-type · Poison-type · Psychic-type · Rock-type · Steel-type · Water-type | |
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See also | |
Generation VII |