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Copperajah (ダイオウドウ Daioudou) is a steel-type introduced in Generation VIII. It can also Gigantamax into Gigantamax Copperajah.

Biology

Physiology

Copperajah resembles a large elephant with a dark green body and light green underbelly coloration. Orange accents cover most of Copperajah's face, ears, trunks, and feet.

Behavior

Copperajah lives in a large herd, having migrated from a different region long ago. Its trunk boasts enormous strength, capable of pulverizing a large boulder into dust. In addition, Copperajah's green skin is water resistant.

Game info

Game locations

Pokédex entries

  • Sword

    They came over from another region long ago and worked together with humans. Their green skin is resistant to water.
    Gigantamax: So much power is packed within its trunk that if it were to unleash that power, the resulting blast could level mountains and change the landscape.

  • Shield

    These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.
    Gigantamax: After this Pokémon has Gigantamaxed, its massive nose can utterly demolish large structures with a single smashing blow.


Stats

Base Stats
HP
122
Atk
130
Def
69
Sp. Atk
80
Sp. Def
69
Speed
30
Total
500


Learnset

By leveling up

Generation VIII
Level Move Type Category Power Accuracy PP
Evo. Heavy Slam Type Steel Physical ? 100% 10
1 Heavy Slam Type Steel Physical ? 100% 10
1 Tackle Type Normal Physical 40 100% 35
1 Growl Type Normal Status 100% 40
1 Rollout Type Rock Physical 30 90% 20
1 Rock Smash Type Fighting Physical 40 100% 15
15 Bulldoze Type Ground Physical 60 100% 20
20 Stomp Type Normal Physical 65 100% 20
25 Iron Defense Type Steel Status 100% 15
30 Dig Type Ground Physical 80 100% 10
37 Strength Type Normal Physical 80 100% 15
44 Iron Head Type Steel Physical 80 100% 15
51 Play Rough Type Fairy Physical 90 90% 10
58 High Horsepower Type Ground Physical 95 95% 10
65 Superpower Type Fighting Physical 120 100% 5
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.


By TM

Generation VIII
Machine Move Type Category Power Accuracy PP
TM01 Mega Kick Type Normal Physical 120 75% 5
TM08 Hyper Beam Type Normal Special 150 90% 5
TM09 Giga Impact Type Normal Physical 150 90% 5
TM15 Dig Type Ground Physical 80 100% 10
TM16 Screech Type Normal Status 85% 40
TM21 Rest Type Psychic Status 100% 10
TM22 Rock Slide Type Rock Physical 75 90% 10
TM24 Snore Type Normal Special 50 100% 15
TM25 Protect Type Normal Status 100% 10
TM26 Scary Face Type Normal Status 100% 10
TM31 Attract Type Normal Status 100% 15
TM39 Facade Type Normal Physical 70 100% 20
TM42 Revenge Type Fighting Physical 60 100% 10
TM43 Brick Break Type Fighting Physical 75 100% 15
TM48 Rock Tomb Type Rock Physical 60 95% 15
TM53 Mud Shot Type Ground Special 55 95% 15
TM54 Rock Blast Type Rock Physical 25 90% 10
TM57 Payback Type Dark Physical 50 100% 10
TM59 Fling Type Dark Physical ? 100% 10
TM76 Round Type Normal Special 60 100% 15
TM81 Bulldoze Type Ground Physical 60 100% 20
TM85 Snarl Type Dark Special 55 95% 15
TM97 Brutal Swing Type Dark Physical 60 100% 20
TM98 Stomping Tantrum Type Ground Physical 75 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.


By TR

Generation VIII
Machine Move Type Category Power Accuracy PP
TR01 Body Slam Type Normal Physical 85 100% 15
TR10 Earthquake Type Ground Physical 100 100% 10
TR20 Substitute Type Normal Status 100% 10
TR24 Outrage Type Dragon Physical 120 100% 10
TR26 Endure Type Normal Status 100% 10
TR27 Sleep Talk Type Normal Status 100% 10
TR37 Taunt Type Dark Status 100% 20
TR39 Superpower Type Fighting Physical 120 100% 5
TR46 Iron Defense Type Steel Status 100% 15
TR67 Earth Power Type Ground Special 90 100% 10
TR69 Zen Headbutt Type Psychic Physical 80 90% 15
TR70 Flash Cannon Type Steel Special 80 100% 10
TR72 Power Whip Type Grass Physical 120 85% 10
TR74 Iron Head Type Steel Physical 80 100% 15
TR75 Stone Edge Type Rock Physical 100 80% 5
TR76 Stealth Rock Type Rock Status 100% 20
TR79 Heavy Slam Type Steel Physical ? 100% 10
TR85 Work Up Type Normal Status 100% 30
TR88 Heat Crash Type Fire Physical ? 100% 10
TR90 Play Rough Type Fairy Physical 90 90% 10
TR94 High Horsepower Type Ground Physical 95 95% 10
TR99 Body Press Type Fighting Physical 80 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.


By breeding

To see the Egg Moves that Copperajah can learn, refer to Cufant.


By tutoring

Generation VIII
Games Move Type Category Power Accuracy PP
SWSH Steel Beam Type Steel Special 140 95% 5
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.


Sprites

Trivia

  • Prior to Copperajah and Cufant's introduction, Raichu and Gastly's Pokédex entries mention the Indian elephant, the animal they are based on. This is one of the cases of real-world animals being explicitly mentioned within the Pokémon universe, before its Pokémon equivalents were created.
  • Gigantamax Copperajah bears a striking resemblance the Muth enemy from Super Paper Mario.
  • Copperajah is the tallest and heaviest Semi-Pseudo Legendary Pokémon.

Origin

Copperajah's design is based on an Indian elephant and copper. Its tusks resemble bars of steel. Significant to its Indian based origin design, copperware is known to be historically prominent in India as both a mallable and accessible material for craft goods, to help store food and water safely as its properties help kill off bacteria, and valued in medicinal ayurveda tradition. Appropriately, copper is also known to be used in the construction of statues of Hindu gods as well. Its trunk seems to resemble some kind of holding or digging device, possibly a construction digger. It may also be based on common depictions of elephants in Indian art.  The Indian influence in its design despite being from the Britain-based Galar is due to British colonial influence in India. Its species, Copperderm, is a reference to the term pachyderm, an obsolete classification of mammals that included elephants, rhinoceroses, hippopotami, and tapirs. The term is still sometimes used today to refer to a mammal with thick skin, but it's used as merely a description of the animal rather than as a proper biological classification.

Its Gigantamax form resembles a steam roller, bucket-wheel excavator, and/or a tank. Its tall, rectangular, bipedal form also resembles a Whomp, an enemy from the Mario series based on the Nurikabe from Japanese mythology.

Etymology

Copperajah comes from the words copper and Maharajah (a ruler of India). It may also come from word gajah (malay language for elephant).

Gallery

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