れんぞくパンチ Consecutive Punch |
---|
Generation: | I |
---|
Type: | |
---|---|
Category | |
Power: | 18 |
Accuracy: | 85% |
PP: | 15, max: 24 |
Affects: | Selected target |
Secondary Effect: | None |
Priority: | 0 |
Contact: | Yes |
Magic Coat: | No |
---|---|
Magic Bounce: | No |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | Yes |
Comet Punch (Japanese: れんぞくパンチ, Hepburn: Consecutive Punch) is a damage-dealing Normal-type move introduced in Generation I.
Description[]
Games | Description |
---|---|
GSC | Repeatedly punches 2-5 times. |
RSE | Repeatedly punches the foe 2 to 5 times. |
FRLG | The foe is hit with a flurry of punches that strike two to five times. |
DPPtHGSS | The foe is hit with a flurry of punches that strike two to five times in a row. |
BWB2W2 XYORAS SMUSUMPE |
The target is hit with a flurry of punches that strike two to five times in a row. |
BDSPLA SV |
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Effect[]
Comet Punch inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first hit can be a Critical Hit, each successive hit will deal the same amount of damage.
Comet Punch will end immediately if it breaks a Substitute (In Generation II-V: continue attacking). Bide and Counter will only acknowledge one hit of a Comet Punch attack.
Learnset[]
By leveling[]
Pokémon | Type | Egg groups | Level | |||||||||
I | II | III | IV | V | VI | VII | VIII | IX | ||||
Bold indicates this Pokémon receives STAB from this move. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move. |
By breeding[]
Trivia[]
- Comet Punch and Fury Swipes are the only moves that do not have a base power that is a multiple of five.