watch 03:03
The Loop (Games)
Do you like this video?
Charge
じゅうでん Charge |
---|
Generation: | III |
---|
Battle Data
Type: | ![]() |
---|---|
Category | ![]() |
Power: | — |
Accuracy: | —% |
PP: | 20* |
Affects: | User |
Secondary Effect: | None |
Priority: | 0 |
Contact: | No |
Affected by
Magic Coat: | No |
---|---|
Magic Bounce: | |
Bright Powder: | No |
Protect/Detect: | No |
Snatch: | Yes |
Mirror Move: | |
King's Rock: | No |
Charge is an Electric-type move. It doubles the power of all Electric-type moves. This move was introduced in Generation III.
Contents
Description
Games | Description |
RSE | Charges power to boost the electric move used next. |
FRLG | The user charges power to boost the Electric move it uses next. |
DPPtHGSS | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
BWB2W2 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
XYORAS SMUSUM |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
Effect
In Battle
Generation III
Charges power to boost the electric move used next.
Generation IV
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Contests
The user gets triple the points if it's the same type as the previous move.
Super Contests
Earn double the score in the next turn.
Gallery
- Main games
- Main series
![]() |
This article is a stub. Please help the Pokémon Wiki by expanding it. |
![]() |
Community content is available under CC-BY-SA unless otherwise noted.