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{{Missing Image}}
 
 
{{Move Infobox/battle data
 
{{Move Infobox/battle data
|japanese=とびはねる ''Bounce''
+
|japanese =とびはねる ''Bounce''
|generation=III
+
|generation =III
|type=Flying
+
|type =Flying
|category=Physical
+
|category =Physical
|power=85
+
|power =85
|accuracy=85%
+
|accuracy =85%
|pp=5 <sup>(Max. 8)</sup>
+
|pp =5 <sup>(Max. 8)</sup>
|contact=1
+
|contact =1
|magiccoat=0
+
|magiccoat =0
  +
|magicbounce =0
|brightpowder=1
+
|brightpowder =1
|detect=1
+
|detect =1
|snatch=0
+
|snatch =0
|kingsrock=1}}
 
  +
|mirrormove =1
  +
|kingsrock =1|image =Bounce VII.png}}
 
{{Move Infobox/contest data 3
 
{{Move Infobox/contest data 3
|condition=Cute
+
|condition =Cute
|appeal=1
+
|appeal =1
|jam=0
+
|jam =0
|contestdesc=Can avoid being startled by others.
+
|contestdesc =Can avoid being startled by others.
|condition2=Cute
+
|condition2 =Cute
|appeal2=1
+
|appeal2 =1
|contestdesc2=Earn +3 if no other Pokémon has chosen the same Judge.
+
|contestdesc2 =Earn +3 if no other Pokémon has chosen the same Judge.
|condition3=Cute
+
|condition3 =Cute
|appeal3=1
+
|appeal3 =1
|jam3=0
+
|jam3 =0
|contestdesc3=Prevents the user from being startled until the turn ends.}}
+
|contestdesc3 =Prevents the user from being startled until the turn ends.}}
 
{{Move Infobox/end}}
 
{{Move Infobox/end}}
'''Bounce''' is a {{Type|Flying}}-type [[move]] introduced in [[Generation III]].
+
'''Bounce''' is a {{Type|Flying}}-[[Types|type]] [[move]] introduced in [[Generation III]].
   
 
==Description==
 
==Description==
  +
{| class="vitals-table"
  +
!Ruby​/​Sapphire<br>
  +
Emerald
  +
|Bounces up, then down the next turn. May paralyze.
  +
|-
  +
!FireRed​/​LeafGreen
  +
|The user bounces on the foe on the 2nd turn. It may paralyze the foe.
  +
|-
  +
!Diamond​/​Pearl<br>
  +
Platinum<br>
  +
HeartGold​/​SoulSilver
  +
|The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
  +
|-
  +
!Black​/​White<br>
  +
Black 2​/​White 2
  +
|The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
  +
|-
  +
!X​/​Y<br>
  +
O.Ruby​/​A.Sapphire
  +
|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
  +
|-
  +
!Sun​/​Moon<br>
  +
Ultra Sun​/​Ultra Moon
  +
|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
  +
|-
  +
!Sword​/​Shield
  +
|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
  +
|}
 
{{Movedesctop|Flying}}
 
{{Movedesctop|Flying}}
 
{{Movedescmid|{{RSE}}|Bounces up, then down the next turn. May paralyze.}}
 
{{Movedescmid|{{RSE}}|Bounces up, then down the next turn. May paralyze.}}
Line 35: Line 64:
 
{{Movedescmid|{{DPPt}}{{HGSS}}|The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.}}
 
{{Movedescmid|{{DPPt}}{{HGSS}}|The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.}}
 
{{Movedescmid|{{BW}}{{B2W2}}|The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.}}
 
{{Movedescmid|{{BW}}{{B2W2}}|The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.}}
{{Movedescmid|{{XY}}{{ORAS}}<br>{{SM}}|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.}}
+
{{Movedescmid|{{XY}}{{ORAS}}<br>{{SM}}{{USUM}}|The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.}}
 
{{Movedescend}}
 
{{Movedescend}}
   
Line 80: Line 109:
   
 
==Gallery==
 
==Gallery==
  +
{{Move gallery
{{Main|Bounce/Gallery}}
 
  +
|2 = Anime
  +
|anime3 =
  +
Kelly Grumpig Bounce.png {{!}} Bounce being used by [[Kelly's Grumpig]]
  +
  +
|anime4 =
  +
Dawn Buneary Bounce.png {{!}} Bounce being used by [[Dawn's Buneary]]
  +
Paris Lopunny Bounce.png {{!}} Bounce being used by [[Paris' Lopunny]]
  +
}}
  +
{{Generation VIII TMs}}
 
[[Category:Moves with a base power of 85]]
 
[[Category:Moves with a base power of 85]]
 
[[Category:Moves that aren't executed until the next turn]]
 
[[Category:Moves that aren't executed until the next turn]]

Revision as of 16:28, 24 June 2020

Bounce
{{{ja_name}}} {{{ja_trans}}}
Bounce VII
Introduced: Generation III
Battle Data
Type: Type Flying
Category: Type Physical
Power: 85
Accuracy: 85%
PP: 5 (Max. 8), max: {{{max_pp}}}
Priority: 0
Contact: Yes
Affected by
Magic Coat: No
Magic Bounce: No
Bright Powder: Yes
Detect/Protect: Yes
Snatch: No
Mirror Move: Yes
King's Rock: Yes
Contest Data
Contests (RSE)
Condition: Cute
Appeal: 1
Jam: 0
Can avoid being startled by others.
Super Contests (DPPt)
Condition: Cute
Appeal: 1
Earn +3 if no other Pokémon has chosen the same Judge.
Contest Spectaculars (ORAS)
Condition: Cute
Appeal: 1
Jam: 0
Prevents the user from being startled until the turn ends.

Bounce is a Flying-type move introduced in Generation III.

Description

Ruby​/​Sapphire

Emerald

Bounces up, then down the next turn. May paralyze.
FireRed​/​LeafGreen The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Diamond​/​Pearl

Platinum
HeartGold​/​SoulSilver

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Black​/​White

Black 2​/​White 2

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
X​/​Y

O.Ruby​/​A.Sapphire

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Sun​/​Moon

Ultra Sun​/​Ultra Moon

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Sword​/​Shield The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Games Description
Template:RSE Bounces up, then down the next turn. May paralyze.
Template:FRLG The user bounces on the foe on the 2nd turn. It may paralyze the foe.
Template:DPPtTemplate:HGSS The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Template:BWTemplate:B2W2 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Template:XYTemplate:ORAS
Template:SMTemplate:USUM
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Effect

In battle

The user jumps high into the air on the first turn, then on the second turn, drops down onto the target, dealing damage and having a 30% chance to paralyze the target. In a Double Battle, Bounce can target any Pokémon around the user. In a Triple Battle, Bounce can only target a Pokémon that's adjacent to the user.

Learnset

By leveling up

Pokémon Type Egg groups Level
V VI VII VIII IX
077 Ponyta fire 45 (Template:DP)
44
(Template:PtTemplate:HGSS) 42
45 45 45 {{{10}}}
078 Rapidash fire 50 (Template:DP)
49
(Template:PtTemplate:HGSS) 47
45 45 45 {{{10}}}
186 Politoed water (Template:DP)
43
(Template:PtTemplate:HGSS) 37
37 37 37 {{{10}}}
187 Hoppip grass/flying 40 46 46 46 {{{10}}}
188 Skiploom grass/flying 48 56 56 56 {{{10}}}
189 Jumpluff grass/flying 48 64 64 64 {{{10}}}
226 Mantine water/flying 40 (Template:BW) 40
(Template:B2W2) 46
46 46 {{{10}}}
298 Azurill normal/fairy (Template:B2W2) 23 23 23 {{{10}}}
320 Wailmer water 44 44 (Template:XY) 44
(Template:ORAS) 45
45 {{{10}}}
321 Wailord water 54 54 (Template:XY) 54
(Template:ORAS) 51
51 {{{10}}}
325 Spoink psychic 43 48 (Template:BW) 53
(Template:B2W2) 50
50 50 {{{10}}}
326 Grumpig psychic 53 60 (Template:BW) 68
(Template:B2W2) 60
60 60 {{{10}}}
427 Buneary normal 46 56 56 56 {{{10}}}
428 Lopunny normal 46 56 56 1, 56 {{{10}}}
456 Finneon water 45 45 45 45 {{{10}}}
457 Lumineon water 53 53 53 53 {{{10}}}
458 Mantyke water/flying 40 (Template:BW) 40
(Template:B2W2) 46
46 46 {{{10}}}
618 Stunfisk ground/electric 35 35 35 {{{10}}}
619 Mienfoo fighting 49 49 49 {{{10}}}
620 Mienshao fighting 49 49 49 {{{10}}}
656 Froakie water 39 39 {{{10}}}
657 Frogadier water 44 45 {{{10}}}
659 Bunnelby normal 38 38 {{{10}}}
660 Diggersby normal/ground 42 43 {{{10}}}
701 Hawlucha fighting/flying 32 32 {{{10}}}
795 Pheromosa bug/fighting 29 {{{10}}}
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding

Pokémon Type Egg Groups Father
IV V VI VII VIII
190 Aipom normal 077078320
321325326
427428
077078320
321325326
427428
077078320
321325326
427428659
660
077078320
321325326
427428659
660
556 Maractus grass 187188189 187188189 187188189
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates a Pokémon that can only learn this move through chain breeding.

Gallery

Template:Move gallery