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The Loop (Games)
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Bind
しめつける Bind |
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Generation: | I |
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Battle Data
Type: | ![]() |
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Category | ![]() |
Power: | 15 |
Accuracy: | 85 |
PP: | 20 |
Affects: | Selected target |
Secondary Effect: | Traps opponent |
Priority: | 0 |
Contact: | Yes |
Affected by
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | Yes |
Bind is a Normal-type move introduced in Generation I.
Contents
Effect
In Battle
Prevents the target from switching or fleeing from the next 2 to 5 turns. Has a 3/8 chance to last for 2 or 3 turns, and a 1/8 chance to last for 4 or 5 turns. Does damage to the target equal to 1/16 its Maximum HP at the end of every turn. If the user is no longer on the field, this effect ends. Rapid Spin cancels the effect of Bind after the afflicted Pokémon's use of the attack.
Gallery
- Main games
- Main series
See also
- Moves
- Physical moves
- Normal-type moves
- Tough-type moves
- Generation I moves
- Contact moves
- Moves not affected by Magic Coat
- Moves not affected by Magic Bounce
- Moves affected by Bright Powder
- Moves affected by Detect or Protect
- Moves not affected by Snatch
- Moves affected by Mirror Move
- Moves affected by King's Rock
- Moves with a base power of 15
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